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				<title>1250 Point Ork army</title>
				<description><![CDATA[ Please leave all comments. Looking for a competitive ork army. Thank you!<br /> <br /> The goal: Quick attack on turn 2 with 3 trukks and one BW filled - total of 56 boys, 4 nobs with <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>, and a Warboss<br /> DeffKoptaz for tank hunting (hopefully) and Snikrot with his commandos taking stuff out on the back line.<br /> <font color='green'></font><br /> WarBoss: Total = 105<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> s/s 5<br /> cybork 10<br /> 'eavy armour 5<br /> <br /> Big Mek: total = 85<br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> BW Total = 105<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 1 5<br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> 5<br /> <br /> Killaz Boyz (In battlewagon) = 196<br /> boyz 25 150<br /> nob 16<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> 5<br /> <br /> Trukk Boyz Total = 140<br /> boyz 9 54<br /> nob 16<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> 5<br /> Trukk 35<br /> <br /> Trukk Boyz Total = 152<br /> boyz 11 66<br /> nob 16<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> 5<br /> Trukk 35<br /> <br /> Trukk Boyz Total = 152<br /> boyz 11 66<br /> nob 16<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> 5<br /> Trukk 35<br /> <br /> Deffkoptaz Total = 45<br /> TLRL 10<br /> <br /> Deffkoptaz Total = 45<br /> TLRL 10<br /> <br /> (1063)<br /> <br /> Kommandos Total = 225<br /> 11 110<br /> Snikrot 85<br /> Burna x 2 30<br /> <br /> (1250)]]></description>
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				<pubDate><![CDATA[Sun, 28 Jun 2009 20:53:03]]> GMT</pubDate>
				<author><![CDATA[ dink4221]]></author>
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				<title>Re:1250 Point Ork army</title>
				<description><![CDATA[ -    -]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 12:34:20]]> GMT</pubDate>
				<author><![CDATA[ dink4221]]></author>
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				<title>Re:1250 Point Ork army</title>
				<description><![CDATA[ You can only cram in 20 models in a battlewagon.<br /> <br /> You could take the extra boys and fill up that first Trukk boys squad to max.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 13:54:10]]> GMT</pubDate>
				<author><![CDATA[ particle]]></author>
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				<title>1250 Point Ork army</title>
				<description><![CDATA[ With the points you save by reducing the bw boys to 20 buy a deffrolla for the wagon<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also your <span class="glossaryitem" onmouseover='gp(163);'>kff</span> will have much better radius if the mek is in the bw]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 14:02:55]]> GMT</pubDate>
				<author><![CDATA[ 2000 Volts]]></author>
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				<title>Re:1250 Point Ork army</title>
				<description><![CDATA[ Well that's a big oops... I thought the number was 30.<br /> So I will put the deffrolla back on...<br /> Any other comments about this army?]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 21:35:47]]> GMT</pubDate>
				<author><![CDATA[ dink4221]]></author>
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				<title>1250 Point Ork army</title>
				<description><![CDATA[ you might want to use nobs in a trukk. So to use warboss' special rule and have a strong unit.<br /> <br /> Don't know about the kommandos however I never managed to get them stuck in correctly. Always took out less then they were worth unless they were in small suicide groups. Get in, destroy what you can and die. But maybe it's because I was always a bit sceptic about them and never tested them in a solid way.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jun 2009 22:46:49]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>Re:1250 Point Ork army</title>
				<description><![CDATA[ Here is my updated list bases on prior critiques:<br /> WarBoss: Total = 100<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> s/s 5<br /> cybork 10<br /> <br /> Big Mek: total = 85<br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> BW Total = 125<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 1 5<br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> 5<br /> DR 20<br /> <br /> Killaz Boyz (In battlewagon) = 154<br /> boyz 18 108<br /> nob 16<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> 5<br /> <br /> Trukk Boyz Total = 141<br /> boyz 10 60<br /> nob 16<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> 5<br /> Trukk 35<br /> <br /> Trukk Boyz Total = 147<br /> boyz 11 66<br /> nob 16<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> 5<br /> Trukk 35<br /> <br /> Trukk Boyz Total = 147<br /> boyz 11 66<br /> nob 16<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> 5<br /> Trukk 35<br /> <br /> Deffkoptaz Total = 45<br /> TLRL 10<br /> <br /> Deffkoptaz Total = 45<br /> TLRL 10<br /> <br /> Killa Kan Total = 45<br /> Grotzooka 10<br /> <br /> Kommandos Total = 215<br /> 10 100<br /> Snikrot 85<br /> Burna x 2 30<br /> <br /> (1249)<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 21:03:21]]> GMT</pubDate>
				<author><![CDATA[ dink4221]]></author>
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				<title>Re:1250 Point Ork army</title>
				<description><![CDATA[ I would dump the Deff Koptas and the Kommandos and go with Nobz Bikers with a Painboy. You will find that this unit will survive much longer can make back their points back. Plus the truck boyz will be able to keep up with the nobz to support them or the nobz will draw fire which will allow your trukks to get across the board.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 21:11:25]]> GMT</pubDate>
				<author><![CDATA[ Pipboy101]]></author>
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				<title>Re:1250 Point Ork army</title>
				<description><![CDATA[ So if I drop the koptaz and kommandos that will give me 305 points. 45 points per nob biker - that would give me only 5 nob bikers with 2 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. Does not seem like a good trade for a 1250 point game. Kommandos are there for shooty armies (<span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Tau) since I can come in on any border due to snikrot. Plus some (crappy) anti-tank.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ok based on the last post I have come up with this. I am not going to do nob bikers because of their point cost, but what about this.....<br /> WarBoss: Total = 100 (in trukk with Nobs)<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> s/s 5<br /> cybork 10<br /> <br /> Big Mek: total = 85 (In BattleWagon)<br /> <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> Nobs Total = 330 (in trukk)<br /> 'eavey armour 35<br /> Painboy 30<br /> Waaugh banner 15<br /> Bosspole 5<br /> Powerklaw 25<br /> Powerklaw / kombi skorcha 30<br /> Big choppa 5<br /> Big choopa / kombi -skorcha 10<br /> Trukk 35<br /> <br /> BattleWagon Total = 125<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 1 5<br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> 5<br /> Deathrolla 20<br /> <br /> Killaz Boyz (In battlewagon) = 154<br /> boyz 18 108<br /> nob 16<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> 5<br /> <br /> Trukk Boyz Total = 162<br /> boyz 11 66<br /> nob 16<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> 5<br /> Trukk 35<br /> Boarding Plank 5<br /> Wrecking ball 10<br /> <br /> Trukk Boyz Total = 151<br /> boyz 10 60<br /> nob 16<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> 5<br /> Trukk 35<br /> Wrecking Ball 10<br /> <br /> Trukk Boyz Total = 141<br /> boyz 10 60<br /> nob 16<br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span> 25<br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> 5<br /> Trukk 35<br /> <br /> (1248)]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 22:24:28]]> GMT</pubDate>
				<author><![CDATA[ dink4221]]></author>
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				<title>Re:1250 Point Ork army</title>
				<description><![CDATA[ Look at what you get with Nob Bikers: <span class="glossaryitem" onmouseover='gp(107);'>PK</span> on the charge S 9, Big Choppa S 7. Toughness of 5. S 7 ranges assault weapons. Great Saves 4+ from bike 4+ cover save always, 3+ if turbo boost, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> if they take Painboy and could have a 5+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> from Cybork Bodies from Painboy for 5 points per model. <br /> <br /> Kommandos 6+ Outflank and a couple of rocket launchers. If <span class="glossaryitem" onmouseover='gp(69);'>IG</span> take a psy squad then your reserve roll could be delayed because of the +1 or +2 depending on how many members they chose.<br /> <br /> Nobz Bikers I never leave home without them.<br /> <br /> However, looking at your list it looks fine. It has the speed to get into someone's face quickly and some armor. I would put the the battlewagon in between all the trucks with the warboss up front of the BW, two truck flanking each side of the BW and another ready to lend support. Keep them all within 6" of the BW so they get the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> save.<br /> <br /> The only thing I see that is a neg is that if you do not get first turn against an uber <span class="glossaryitem" onmouseover='gp(69);'>IG</span> anti-armor list a majority of your forces will be walking after the first turn. Number is what gets Orks their kudos. I normally would run the following:<br /> <br />  <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Warboss (1#, 150 Pts)<br />    1 Warboss @ 150 Pts<br />       Power Klaw; Slugga; Twin-linked Dakkagun; Stikkbombs; Attack Squig; Cybork Body; Warbike<br /> <br /> Elite: Nobz (5#, 365 Pts)<br />    4 Nobz @ 365 Pts<br />       Big Choppa (x2); Power Klaw (x2); Slugga (x4); Twin-linked Dakkagun; Feel No Pain; Bosspole (x1); Cybork Body; Waaagh! Banner (x1); Warbike<br />       1 Painboy @ [85] Pts<br />          'Urty Syringe; Twin-linked Dakkagun; Cybork Body; Dok's Tools; Grot Orderly; Warbike<br /> <br /> Troops: Boyz (30#, 215 Pts)<br />    29 Boyz @ 215 Pts<br />       Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!<br />       1 Boyz Nob @ [41] Pts<br />          Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!<br /> <br /> Troops: Boyz (30#, 215 Pts)<br />    29 Boyz @ 215 Pts<br />       Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!<br />       1 Boyz Nob @ [41] Pts<br />          Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!<br /> <br /> Troops: Boyz (30#, 215 Pts)<br />    29 Boyz @ 215 Pts<br />       Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!<br />       1 Boyz Nob @ [41] Pts<br />          Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!<br /> <br /> Heavy Support: Killer Kans (2#, 90 Pts)<br />    2 Killer Kans @ 90 Pts<br />       Dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>; Grotzooka (x2)<br /> <br /> Total Roster Cost: 1250<br /> <br /> While this might seem like a slow list the enemy will be going for the warboss and the nobs giving your troops a chance to run forward. The KKs are a distraction for a screen.<br /> <br /> You could ditch the KKs and run a Big Mek with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and a choppa for 85 which will give most of your boyz a 5+ save. 90 boyz on the board will scare anyone at 1250.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 01:44:03]]> GMT</pubDate>
				<author><![CDATA[ Pipboy101]]></author>
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				<title>Re:1250 Point Ork army</title>
				<description><![CDATA[ Thanks for the response! The only problem I see with that list is with <span class="glossaryitem" onmouseover='gp(69);'>IG</span>'s pie plates. Most players I see will have at least 3 different pie plates per turn at 1250 points. <br /> <br /> I know statistically I will lose around 2-3 trukks, but the troops will likely survive while the other(s) can hit them hard. For higher point games I will use Nob bikers but they are way too expensive for a lower point game.<br /> Keep the suggestions coming. This is helping a lot!]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 04:04:39]]> GMT</pubDate>
				<author><![CDATA[ dink4221]]></author>
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