<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "DA Ardboyz list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "DA Ardboyz list"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>DA Ardboyz list</title>
				<description><![CDATA[ This is a list I thru together for a friend after briefly perusing his codex.  So if thier is any inconsitancys or discrepencies <span class="glossaryitem" onmouseover='gp(259);'>LMK</span>.  I even offered to run this list myself if he had enough to put it together.  It came out to 2495 after I did the math quickly in my calculations.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> 1 Sammael Jetbike option<br /> 1 Belial Lightning claws<br /> <br /> Troops<br /> <br /> 5 Terms 3 Lightning claws, 1 Thunder hammer, 1 Assault cannon <br /> 5 Terms 3 Lightning claws, 1 Thunder hammer, 1 Assault cannon <br /> 5 Terms 3 Lightning claws, 1 Thunder hammer, 1 Assault cannon <br /> 5 Terms 3 Lightning claws, 1 Thunder hammer, 1 Assault cannon <br /> 5 Terms 3 Lightning claws, 1 Thunder hammer, 1 Assault cannon <br /> 3 bikes power weapon, 2 melta, 1 Attack bike<br /> <br /> Fast Attack<br /> 3 bikes power weapon, 2 melta, 1 Attack bike<br /> 3 bikes power weapon, 2 melta, 1 Attack bike<br /> <br /> Elite<br /> 1 Venerable Dreadnaught Assault cannon and X-tra armor<br /> 1 Venerable Dreadnaught Assault cannon and X-tra armor<br /> <br /> 6 anti tank options with the raven wings melta options.  7 assault cannons and one plasma cannon for anti troop/light armor/hordes and anti armor in a pinch.  Venerables are to help absorb shots and to gaurd flanks/tie up elites/Blood crushers/nob bikes.  Thoughts, ideas, and comments welcome.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246321/807817.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246321/807817.page</link>
				<pubDate><![CDATA[Wed, 1 Jul 2009 04:03:19]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
			</item>
			<item>
				<title>DA Ardboyz list</title>
				<description><![CDATA[ Are you planning on deepstriking all those termies?  I think any <span class="glossaryitem" onmouseover='gp(69);'>IG</span>/<span class="glossaryitem" onmouseover='gp(144);'>WH</span> army would eat your lunch, you need some mobility for those troops.  Drop a squad or dreadnought and get some land raiders.  You'll never make it across the field footslogging and deepstriking leaves you vulnerable to at least one round of fire, more if your opponent is mobile and just shifts away from you.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246321/808390.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246321/808390.page</link>
				<pubDate><![CDATA[Wed, 1 Jul 2009 14:01:55]]> GMT</pubDate>
				<author><![CDATA[ pneumatichorseman]]></author>
			</item>
			<item>
				<title>DA Ardboyz list</title>
				<description><![CDATA[ Yeah this looks like a Deathwing Army... Deathwing Assault will have 3 Termie squads Deepstriking on Turn one. <br /> <br /> Drop in behind vehicles and blast away w/ S6 Ass cannons or just drop behind cover close to targets and footslog. <br /> <br /> You'll either win big or lose big. I'd suggest taking three squads of Termie with just Storm Bolters and Ass cannon. You can put out more shots on the turn you drop in, have Power Fists for Assaults and keep the Thunder Hammer for the big stuff. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246321/808444.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246321/808444.page</link>
				<pubDate><![CDATA[Wed, 1 Jul 2009 14:26:27]]> GMT</pubDate>
				<author><![CDATA[ Major Malfunction]]></author>
			</item>
			<item>
				<title>DA Ardboyz list</title>
				<description><![CDATA[ Mobility? You realise with your ravenwing and first turn 3 squads of terminators start in your opponents deployment zone.  9 melta shots at point blank range on turn one or two should do the number on imperial gaurd tanks.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246321/809525.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246321/809525.page</link>
				<pubDate><![CDATA[Thu, 2 Jul 2009 00:04:55]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
			</item>
			<item>
				<title>DA Ardboyz list</title>
				<description><![CDATA[ Did you end up playing this list? If you did how did you do?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246321/862064.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246321/862064.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 10:36:30]]> GMT</pubDate>
				<author><![CDATA[ Julnlecs]]></author>
			</item>
	</channel>
</rss>