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		<title><![CDATA[Latest posts for the thread "1850 tournament Nurgle CSM"]]></title>
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				<title>1850 tournament Nurgle CSM</title>
				<description><![CDATA[ Looking to make a hard Nurgle Tourny army.<br /> <br /> Daemon Prince, Wings, Warp Time, MON<br /> Daemon Prince, Wings, Warp Time, MON<br /> <br /> 7 Plague Marines,  2 meltas, Champ, Fist, Combi Weapon, Rhino w Combi Weapon<br /> 7 Plague Marines,  2 meltas, Champ, Fist, Combi Weapon, Rhino w Combi Weapon<br /> 7 Plague Marines,  2 flamers, Champ, Fist, Combi Weapon, Rhino w Combi Weapon<br /> 7 Plague Marines,  2 flamers, Champ, Fist, Combi Weapon, Rhino w Combi Weapon<br /> 7 Plague Marines,  2 Plasma (sits on home objectives)<br /> <br /> 1 Obliterator<br /> 1 Obliterator<br /> 1 Obliterator<br /> <br /> 1850pts exactly<br /> <br /> Thinking of making all combies Meltas. <br /> <br /> Is it true that you can declare what your combis aref before each battle in a tournament or do they need to be set the same for every match?<br /> <br /> Let me know what you guys think.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 05:08:35]]> GMT</pubDate>
				<author><![CDATA[ Russell]]></author>
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				<title>1850 tournament Nurgle CSM</title>
				<description><![CDATA[ I don't know about combi-weapons, but I would assume they would be set before a match. As to how I would use them, add flamers to the meltas and meltas to the flamers, it may seem like wasted shots but against hordes having a flamer in a squad can mean keep a squad. On the Rhinos they should always be combi-meltas.<br /> <br /> As far as being a hard list, it looks really nice without being Lash + Oblit spam. Your <span class="glossaryitem" onmouseover='gp(634);'>PM</span>'s are going to be hard to kill, but be wary mechanized guard and their ability to pop Rhinos with multi-lasers and Vendettas at range, or use suiced <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> to open you up and shoot you down.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 07:32:13]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>1850 tournament Nurgle CSM</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Is it true that you can declare what your combis aref before each battle in a tournament or do they need to be set the same for every match? </div></blockquote><br /> I'd expect to declare the weapon type before each game if the entry in the codex says 'combi-weapon' and not explicitly 'combi-melta', etc. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 10:10:59]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1850 tournament Nurgle CSM</title>
				<description><![CDATA[ That would make sense by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 10:40:59]]> GMT</pubDate>
				<author><![CDATA[ Norade]]></author>
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				<title>Re:1850 tournament Nurgle CSM</title>
				<description><![CDATA[ Ask your <span class="glossaryitem" onmouseover='gp(421);'>TO</span> about combi-weapons, they may see it differently and you dont want to get penalised for cheating because you didnt ask.<br /> <br /> You need some more oblits. 6 is the minumum you should be taking at 1850pts, and I would probably go for 8. Without them you cant deal with tanks or hordes at range. Most armies have stuff that can really screw up your guys at range, or be transporting things that are nasty, so you need to be able to deal with them in the first couple of tunrs, and 3 oblits just wont cut it.<br /> <br /> Drop one of the <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squads to make points for this. While fantactic at not dying, plague marines dont really kill stuff very well, so you need some things to do more damage. Your princes are good but more oblits will really make the list shine.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 12:24:50]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>1850 tournament Nurgle CSM</title>
				<description><![CDATA[ I would say watch out for S8 AP3 blast weapons.  No feel no pain against them.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 12:37:47]]> GMT</pubDate>
				<author><![CDATA[ drummerholt1234]]></author>
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				<title>Re:1850 tournament Nurgle CSM</title>
				<description><![CDATA[ Hmm I was considering dropping all the combies off the rhinos and 2 of the plasma marines for another oblit. But against long ranged firepower I was considering DSing the oblits right into muliti melta range. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 17:04:50]]> GMT</pubDate>
				<author><![CDATA[ Russell]]></author>
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				<title>1850 tournament Nurgle CSM</title>
				<description><![CDATA[ <blockquote><div><cite>drummerholt1234 wrote:</cite>I would say watch out for S8 AP3 blast weapons.  No feel no pain against them.</div></blockquote><br /> The <span class="glossaryitem" onmouseover='gp(526);'>NM</span> are protected by Rhinos that eventually last very long in the new edition.<br /> I'd drop the footslogging <span class="glossaryitem" onmouseover='gp(526);'>NM</span> squad and add some more Obliterators. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 17:12:26]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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