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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ There are a number of posters who maintain that <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are a highly competitive army, there are those who disagree. Although I would have put myself in the camp of thinking they could make a good list, can they still be viable in the new environment?<br /> <br /> Mechvets, Mechdar, Vulcan Mech and the rest are all getting/are popular as has been discussed at length on this forum. Armies such as Tau seem to be getting a bit of a revival due to the huge amount of armour around. Necrons and Nids seem to be scratching their heads as to how to deal with the shift. I'm sure no-one disagrees that there has been a shift lately towards armour (as discussed at length on Mahu's thread).<br /> <br /> I am feeling (please correct me if you disagree) that although <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have arguably been able to keep up with significant trends of 5th, this latest one has finally left them behind. In terms of being competitive what can they bring to the table now?<br /> <br /> For the purposes of getting a discussion started, the following is a marine list that could be considered competitive by todays standards (from another Mahu thread, apologies but I forget who wrote it). I'm not asking for <span class="glossaryitem" onmouseover='gp(10);'>BA</span> lists which can beat it, I'm just underlining what I would consider an example of a marine build that can compete in today's tournament metagame. Can the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> bring a list which can still do well? I doubt it but I'd love to be proven wrong.<br /> <br /> Vulkan <br />                                                                                                       <br /> Elite <br /> Dread <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>                                                                           <br /> Dread <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>                                                                           <br /> 5 Assault Terminators w <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> in <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> w <span class="glossaryitem" onmouseover='gp(330);'>MM</span>                       <br /> <br /> Troops <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines, sgt w/<span class="glossaryitem" onmouseover='gp(105);'>pf</span> and <span class="glossaryitem" onmouseover='gp(746);'>cm</span>, melta and <span class="glossaryitem" onmouseover='gp(330);'>mm</span>, rhino   <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines, sgt w/<span class="glossaryitem" onmouseover='gp(105);'>pf</span> and <span class="glossaryitem" onmouseover='gp(746);'>cm</span>, melta and <span class="glossaryitem" onmouseover='gp(330);'>mm</span>, rhino   <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines, sgt w/ <span class="glossaryitem" onmouseover='gp(746);'>cm</span>, melta and <span class="glossaryitem" onmouseover='gp(330);'>mm</span>, rhino              <br /> <br /> Fast Attack <br /> 2 Land Speeders, <span class="glossaryitem" onmouseover='gp(336);'>HF</span> and <span class="glossaryitem" onmouseover='gp(330);'>MM</span>                                                  <br /> 2 Land Speeders, <span class="glossaryitem" onmouseover='gp(336);'>HF</span> and <span class="glossaryitem" onmouseover='gp(330);'>MM</span>                                                 <br /> <br /> Heavy Support <br /> Dakka predator                                                                            <br /> Dakka Predator                                                                           <br /> <br /> Pretty sure thats about 2000 points.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 11:32:42]]> GMT</pubDate>
				<author><![CDATA[ Connavar]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ I beat a similar list with my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> hands down. Earlier this month I tied a person play mechdar (had won a <span class="glossaryitem" onmouseover='gp(48);'>GT</span> in Dallas back in the early part of this decade) in the last round of an <span class="glossaryitem" onmouseover='gp(238);'>RTT</span>. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> is a top army if played right.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 12:26:19]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ From the reading and testing I have been doing I concentrate a couple of things.<br /> <br /> 1. Mobile Melta. Placing melta weapons in highly mobile squads. My favorite for this right now is attack bikes and I am experimenting with normal bike squads with melta guns. Mobile melta can get up close and personal and bring the melta weapon special rules to bear.<br /> <br /> 2. Lots of smaller, faster units. Unfortunately this means some problems with kill point games, but it makes contending objectives, and holding multiple objectives much easier. We have a smaller amount of things already because of the increased cost, so cannot really afford to put all our eggs in one basket.<br /> <br /> 3. Death Company can be MVP every game if used correctly. The entire army costs more because of them, and they have special rules galore. Lead by a Chaplain and they are a truly terrifying force. Get them stuck in with the enemies hordes or medium troops and watch them mow down hordes of guys, or if you need to cross a section of space to get to your enemy, jump the death company right in the open while everything else makes it's move at the same time. Your enemy will focus fire the death company in fear of having them reach their lines, then what ever survives continues through.<br /> <br /> I have a local tournament I am attending this weekend and will be experimenting with a few things. Will let you know how it goes. I know that one dark angels players has an army similar to the one listed here, so we will see how that battle goes.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 17:11:30]]> GMT</pubDate>
				<author><![CDATA[ Jaragoth]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have access to a fair amount of mobile meltaguns and some units are able to trade Jump Packs for Rhinos sans extra cost.  Basically, play your own mech type army with piles of meltaguns.  Dante/Corbulo is also a good place to go with the list.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 17:19:22]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ Mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> has the whole fast tanks thing going for it, which is huge for contesting objectives on the last turn. People who say <span class="glossaryitem" onmouseover='gp(10);'>BA</span> aren't competitive haven't a clue what they are talking about.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 17:27:20]]> GMT</pubDate>
				<author><![CDATA[ Danny Internets]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ Corbulo is about the most awesome 100 points you can spend in any codex anywhere <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  I've been watching him eat my combat squads singlehandedly since my friend started his <span class="glossaryitem" onmouseover='gp(10);'>BA</span> back up.<br /> <br /> I always manage to shoot the entire squad around him down, but, wounded and limping, he hits my Ultramarines like the fist of an angry god every time.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 17:44:01]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ <blockquote><div><cite>GeneralRetreat wrote:</cite>Corbulo is about the most awesome 100 points you can spend in any codex anywhere <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.</div></blockquote> <br /> <br /> I can't help but disagree  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> an emporer's champion would destroy him in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Not that they should be fighting anyway!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 17:47:51]]> GMT</pubDate>
				<author><![CDATA[ Cheif Librarian Vaako]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ All space marines have access to transports and to meltaguns and multi-meltas.<br /> <br /> They each have a different special character or special rule to give them personality, but essentially, all space marines can compete in this world of transports and armor.<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are certainly no different.  Might need to shift a few things around to better match up against newer army types, but you've got all the tools you need in your PDF.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 18:10:36]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ <blockquote><div><cite>GeneralRetreat wrote:</cite>Corbulo is about the most awesome 100 points you can spend in any codex anywhere <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  I've been watching him eat my combat squads singlehandedly since my friend started his <span class="glossaryitem" onmouseover='gp(10);'>BA</span> back up.<br /> <br /> I always manage to shoot the entire squad around him down, but, wounded and limping, he hits my Ultramarines like the fist of an angry god every time.</div></blockquote><br /> <br /> Corbulo,  the guy with no power weapon of any kind, is eating your marines?  ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 18:10:42]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ Would something like this be seen as a competitive list at 2000?<br /> <br /> <blockquote class="uncited"><div><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Corbulo – 100pts<br /> <br /> Dante – 200pts<br /> <br /> <b>Elites</b><br /> *(4)Death Company – 40pts<br /> -Rhino<br /> <br /> (7)Veteran Assault Squad – 280pts<br /> -+2 Veteran<br /> -Meltagun<br /> -Meltagun<br /> -Power Weapon<br /> -Power Weapon<br /> -Power Fist<br /> -Melta Bomb<br /> <br /> <b>Troops</b><br /> (10)Assault Squad – 275pts<br /> -Base: 140pts<br /> -+5 Marines: 110pts<br /> -Power Fist<br /> <br /> (10)Tactical Squad – 265pts<br /> -+5 Marines<br /> -Meltagun<br /> -Power Fist<br /> -Rhino<br /> <br /> (10)Tactical Squad – 265pts<br /> -+5 Marines<br /> -Meltagun<br /> -Power Fist<br /> -Rhino<br /> <br /> <b>Fast Attack</b><br /> (2)Attack Bike Squadron – 100pts<br /> -+1 Attack Bike:<br /> <br /> (2)Attack Bike Squadron – 100pts<br /> -+1 Attack Bike<br /> <br /> <b>Heavy Support</b><br /> <br /> Baal Predator – 125pts<br /> -Heavy Bolter sponsons<br /> <br /> Baal Predator – 125pts<br /> -Heavy Bolter sponsons<br /> <br /> Baal Predator – 125pts<br /> -Heavy Bolter sponsons<br /> </div></blockquote><br /> <br /> Lots of firepower for dealing with infantry, lots of fast vehicles and infantry, mobile cover, etc.<br /> <br /> <blockquote><div><cite>Khornatedemon wrote:</cite>Corbulo,  the guy with no power weapon of any kind, is eating your marines?  </div></blockquote><br /> <br /> A 3-wound model with five S5 I6 attacks on the charge and a 3+/4+ save is probably not too shabby at chewing through any rank-and-files if worst comes to worst and he has to do some fighting himself.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 18:15:32]]> GMT</pubDate>
				<author><![CDATA[ bhsman]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ I think you should replace something for a vindicator as that will be good against both tanks and infantry otherwise it looks like a sound list.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 18:19:01]]> GMT</pubDate>
				<author><![CDATA[ Cheif Librarian Vaako]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ <blockquote><div><cite>Cheif Librarian Vaako wrote:</cite>I think you should replace something for a vindicator as that will be good against both tanks and infantry otherwise it looks like a sound list.</div></blockquote><br /> <br /> I might give it a shot.  I haven't played the list yet but I like the mobility inherent in it.  Everything can move at least 12" a turn and sometimes more.  Those <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies in a Redeemer?  At this speed I can more or less ignore them and engage them at my leisure.  A static unit like a Vindicator feels like it would ruin that synergy.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 18:24:15]]> GMT</pubDate>
				<author><![CDATA[ bhsman]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ Seriously?  Corbulo is a Chaplain without a Crozius (<span class="glossaryitem" onmouseover='gp(486);'>PW</span>)?  I'm going to have to look that up, or we've been playing very wrong.<br /> <br /> Honestly, it's his Furious Charge bubble that makes him dangerous.  Run him with a squad in a Rhino to keep up with the Jumppackers, and suddenly the assault gets SCARY.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 18:25:04]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/dakkaforum/posts/list/240751.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/240751.page</a><br /> <br /> GBF's list is a pretty well optimized mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 18:25:33]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ <blockquote><div><cite>GeneralRetreat wrote:</cite>Seriously?  Corbulo is a Chaplain without a Crozius (<span class="glossaryitem" onmouseover='gp(486);'>PW</span>)?  I'm going to have to look that up, or we've been playing very wrong.<br /> <br /> Honestly, it's his Furious Charge bubble that makes him dangerous.  Run him with a squad in a Rhino to keep up with the Jumppackers, and suddenly the assault gets SCARY.<br /> </div></blockquote><br /> <br /> Haha, that's part of the charm about Blood Angels that distinguishes it from other Marine armies.  Just about every infantry unit can become pretty scary.  Even that Attack Bike squad isn't too shabby when it gets within the Dante+Cobulo bubble, dishing out 6 WS4/S5/I5 rerollable attacks on the charge.<br /> <br /> Yea, Corbulo isn't a scary Close Combat monster by himself, he just makes everyone else one. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 18:28:47]]> GMT</pubDate>
				<author><![CDATA[ bhsman]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ <blockquote><div><cite>bhsman wrote:</cite><blockquote><div><cite>GeneralRetreat wrote:</cite>Seriously?  Corbulo is a Chaplain without a Crozius (<span class="glossaryitem" onmouseover='gp(486);'>PW</span>)?  I'm going to have to look that up, or we've been playing very wrong.<br /> <br /> Honestly, it's his Furious Charge bubble that makes him dangerous.  Run him with a squad in a Rhino to keep up with the Jumppackers, and suddenly the assault gets SCARY.<br /> </div></blockquote><br /> <br /> Haha, that's part of the charm about Blood Angels that distinguishes it from other Marine armies.  Just about every infantry unit can become pretty scary.  Even that Attack Bike squad isn't too shabby when it gets within the Dante+Cobulo bubble, dishing out 6 WS4/S5/I5 rerollable attacks on the charge.<br /> <br /> Yea, Corbulo isn't a scary Close Combat monster by himself, he just makes everyone else one. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> </div></blockquote><br /> <br /> And thats why <span class="glossaryitem" onmouseover='gp(10);'>BA</span> ruled 3rd edition with the entire army having furious charge.  Until the chaos codex came around and pretty much did the same that is.<br /> <br /> Corbulo isnt a chaplain.  He is a sanguinary high priest, which is pretty much a high ranking apothecary.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 18:51:56]]> GMT</pubDate>
				<author><![CDATA[ Khornatedemon]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite>http://www.dakkadakka.com/dakkaforum/posts/list/240751.page<br /> <br /> GBF's list is a pretty well optimized mech <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list.</div></blockquote><br /> <br /> That's pretty similar to my list, the only differences being that he gave the RAS a Rhino over Jump Packs and runs more Death Company over a third Predator.  Might have to keep it in mind...]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 19:00:31]]> GMT</pubDate>
				<author><![CDATA[ bhsman]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ What about Dante and his wonderful perdition pistol? Huh? Huh?<br /> <br /> G<br /> <br /> <br /> <br /> <blockquote><div><cite>Shep wrote:</cite>All space marines have access to transports and to meltaguns and multi-meltas.<br /> <br /> They each have a different special character or special rule to give them personality, but essentially, all space marines can compete in this world of transports and armor.<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are certainly no different.  Might need to shift a few things around to better match up against newer army types, but you've got all the tools you need in your PDF.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 19:17:09]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ My friend will be less than thrilled to hear about this...  He has enough trouble against me anyway... <br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> seems like a disadvantaged list, but I think it's really his lack of models that is getting him right now.<br /> <br /> However, making a Baal Predator a FAST tank is another scary little thing.  Sounds like not much, but it means he can move it 6" (out around a corner) and still unload with <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(5);'>AC</span> and 2 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and <span class="glossaryitem" onmouseover='gp(213);'>SB</span>.  That's a lotta Dakka on the move.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 20:33:06]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ My 1850 <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list crushes most armies quite well..  If you learn WHEN to fight then <span class="glossaryitem" onmouseover='gp(10);'>BA</span> can be devastating<br /> <br /> People still underestimate the awesome power of even tactical squads with S5 and reroll misses<br /> <br /> The main problem with <span class="glossaryitem" onmouseover='gp(10);'>BA</span> is that I find them boring because the list is almost the same every time due to lack of real options]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2009 21:05:01]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ i find the same problem as Kirasu, being we basically have little that make us a true assault army, also im gonna QQ bout Mephiston and his beatdown with the nerfstick. Also theyre completely not viable against mechanized <span class="glossaryitem" onmouseover='gp(119);'>SM</span> due to the fact of the other army filling out the heavys w/ devastator squads and the elites with plasma dreads and sternguard. if anyone knows a magical <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list that can beat this please tell, oh and also Shrike with a vanguard squad, a land raider redeemer and two melta/ <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, please show me a list]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 01:30:30]]> GMT</pubDate>
				<author><![CDATA[ PrinceGonzo]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ I have never lost to mech <span class="glossaryitem" onmouseover='gp(119);'>SM</span> with my <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. And we have a lot of units to choose from that are excellent in assaults.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 13:51:22]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ I'm impressed with the list of Green Blow Fly that whitedragon referred to. I'm not convinced that given two players of equal skill the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list is better than the Vulkan one, but it's better than any I'd seen before and it looks like it can compete. I'm curious though, I see that you have an assault squad in a rhino, given that they're more expensive than tacticals with less options, what do you feel they add to the list? <br /> <br /> I say again though, best <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list I've seen to date by a long shot.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 19:00:16]]> GMT</pubDate>
				<author><![CDATA[ Connavar]]></author>
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				<title>What constitutes competitive BA in light of new developments (mech spam)?</title>
				<description><![CDATA[ I am relaunching my blood angels list. I will let you know how it works but for 2000 points it looks like this roughly<br /> <br /> Lamartes<br /> <br /> 2 5 man teminator assualt squads<br /> <br /> 2 reg land raiders<br /> <br /> 2 Assualt marines 10 man, 3 plasma pistols, fist<br /> <br /> furioso dread, death company and venerable, drop <br /> podding<br /> <br /> 3 land speeders, Assualt Cannons, Multi-meltas<br /> <br /> Death Company 5 strong with Jump packs<br /> <br /> Basically going to run the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> up and unload into my enemy`s line, keeping lemartes and d company screened behind the armour, drop the Fury behind enemy lines, and go tank hunting with the speeders, usingin either the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> or the melta depending on the target. Splitting the Assualt squads into the 2 units each  and running around to secure objectives or just kill stuff.]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2009 21:23:08]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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