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		<title><![CDATA[Latest posts for the thread "Cityfight and the Smaller 40K Game"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Cityfight and the Smaller 40K Game"]]></description>
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				<title>Cityfight and the Smaller 40K Game</title>
				<description><![CDATA[ I recently have been looking into some rule modifications to adapt to a smaller Rogue Trader-esque type of game. Why, you ask? Well, maybe a little bit of nostalgia but actually trying to figure a way to get the family involved (we have always gamed together on some level e.g. D&D, Risk, Axis&Allies, homemade games etc.) with less effort on their/my part since I may have to do most of the modeling. I would like to do this using 5th Edition rules for the most part.<br /> <br /> I found <i>Cityfight</i> on my shelf and I still have my old Rogue Trader book. I have several 2nd Edition books but I can't find the 2nd Edition Rulebook.<br /> <br /> Anyway, I have some ideas on how to do it but before I get too into this I wanted to put a few questions out there:<br /> <br /> 1.) I have the <i>Cityfight</i> book but have never read it (I know, don't ask). How relevant is it? Did it work well or was it a failure?<br /> <br /> 2.) Barring codex alterations/simplification, do others feel simplified 5th Edition rules are suited to smaller games?<br /> <br /> 3.) Is this something others would be interested in (i.e. you all) as a form of 'house rules' for smaller, faster games?<br /> <br /> 4.) Any general thoughts, comments, comparisons to other rule sets?<br /> <br /> I guess that's it. Thanks in advance.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 01:27:03]]> GMT</pubDate>
				<author><![CDATA[ GoFenris]]></author>
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				<title>Cityfight and the Smaller 40K Game</title>
				<description><![CDATA[ <blockquote><div><cite>GoFenris wrote:</cite>I recently have been looking into some rule modifications to adapt to a smaller Rogue Trader-esque type of game. Why, you ask? Well, maybe a little bit of nostalgia but actually trying to figure a way to get the family involved (we have always gamed together on some level e.g. D&D, Risk, Axis&Allies, homemade games etc.) with less effort on their/my part since I may have to do most of the modeling. I would like to do this using 5th Edition rules for the most part.<br /> <br /> I found <i>Cityfight</i> on my shelf and I still have my old Rogue Trader book. I have several 2nd Edition books but I can't find the 2nd Edition Rulebook.<br /> <br /> Anyway, I have some ideas on how to do it but before I get too into this I wanted to put a few questions out there:<br /> <br /> 1.) I have the <i>Cityfight</i> book but have never read it (I know, don't ask). How relevant is it? Did it work well or was it a failure?<br /> <br /> 2.) Barring codex alterations/simplification, do others feel simplified 5th Edition rules are suited to smaller games?<br /> <br /> 3.) Is this something others would be interested in (i.e. you all) as a form of 'house rules' for smaller, faster games?<br /> <br /> 4.) Any general thoughts, comments, comparisons to other rule sets?<br /> <br /> I guess that's it. Thanks in advance.</div></blockquote><br /> <br /> Why not just use the Kill team force build rules/etc.  with 5th edition rules? OR barring that use the Necromunda rules engine (based on 2nd edition anyways).]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 02:17:17]]> GMT</pubDate>
				<author><![CDATA[ CT GAMER]]></author>
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				<title>Cityfight and the Smaller 40K Game</title>
				<description><![CDATA[ <blockquote><div><cite><span class="glossaryitem" onmouseover='gp(436);'>CT</span> GAMER wrote:</cite>Why not just use the Kill team force build rules/etc.  with 5th edition rules? OR barring that use the Necromunda rules engine (based on 2nd edition anyways).</div></blockquote><br /> <br /> If you mean the chapter <i>Organising A Battle</i> I'm looking at simplifying 5th Edition to make it easier for them to get into not to mention 500 point games under 5th Edition aren't really balanced . Are the Necromunda rules solid (I don't own a copy but yes I am looking for that kind of game) and relatively simple? Thanks for the comment, though, Necromunda may be a good place to start. I was not familiar with that game so I missed that one.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 02:34:41]]> GMT</pubDate>
				<author><![CDATA[ GoFenris]]></author>
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				<title>Re:Cityfight and the Smaller 40K Game</title>
				<description><![CDATA[ Honestly the Necromunda rules are pretty strait forward. If you goto the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website, under the specialist section, youll find the necromunda game. In thee, you can download the whole rules book for free. Read it a few times, and youll realize its basically a strait forward game. Itd be super easy to leave some of the rules out and make it easier for your family to learn.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 02:50:12]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Cityfight and the Smaller 40K Game</title>
				<description><![CDATA[ Well, I'm both embarrassed and relieved I completely overlooked Necromunda. Admittedly, years ago I was never interested and hence never considered it now. These rules could make my task much easier. Well, I guess this thread accomplished something!<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 03:02:04]]> GMT</pubDate>
				<author><![CDATA[ GoFenris]]></author>
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				<title>Re:Cityfight and the Smaller 40K Game</title>
				<description><![CDATA[ Hey no problem. And dont worry, I too overlooked the game. I heard about it, thought, MEH, and went on my merry way. Luckily not long ago, I was bored out of my mind and thought "oh what the hell Ill give it a read through"<br /> Now I like it <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 03:23:40]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Re:Cityfight and the Smaller 40K Game</title>
				<description><![CDATA[ Necromunda rules are very good.<br /> And a great place to start for model based small games.<br /> <br /> Also, if you just use the game mechanics and put together generic stat lines (like clone stat guardsmen, genestealers, ala <span class="glossaryitem" onmouseover='gp(3);'>40k</span>) you can keep a good play pace.]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2009 03:36:39]]> GMT</pubDate>
				<author><![CDATA[ Belphegor]]></author>
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