<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Meet the Team: an imperial guard project"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/56.page</link>
		<description><![CDATA[Latest messages posted in the thread "Meet the Team: an imperial guard project"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ My aim is to create a representation of each of the character classes from Team Fortress 2, in the form of imperial guardsmen. This will be a first for me, in that it's a project that I've thought about beforehand, and I intend to get right to the end of it. Work has already begun.<br /> <br /> <span style="font-size: 18px; line-height: normal;">The Medic </span><br /> <i>"Another successful proceedure!"</i><br /> <br /> The medic is basically complete. There are a few details need adding (connecting hose, medigun handle) but the rest is done.<br /> The legs, torso and head are all from the Cadian Command Squad box. The medigun is made from a flamer, a grenade launcher, and the end was cut from a missile launcher (I had one cut up already).<br /> The left arm is a grenade launcher arm, the right is a flamer arm. Both have had the shoulderpads removed, and the hand of the flamer arm was rotated 90 degrees.<br /> The backpack is made from a cut-down vox-caster, part of a tau fusion blaster, and some detail from a heavy bolter I had lying around.<br /> <br /> <img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2001.jpg" border="0" /><img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2002.jpg" border="0" /><br /> <img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2003.jpg" border="0" /><img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2004.jpg" border="0" /><br /> <br /> This is not completely accurate to the source, though I have tried to incorporate details where I was able. I would have liked to have had a head with glasses, but the one I found was pretty close, and I'll be damned if I'm gonna try fiddling around with anything that small. The medigun is also not technically accurate, but I like this version so much I don't feel it's worth changing.<br /> <br /> This is the basic form the rest of the project will take; not technically accurate in all respects, but representational of as much of the original material as possible. Anyway, once based and painted, they should look coherant enough.<br /> <br /> Coming up next: progress on the Soldier.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817503.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817503.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 09:57:33]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Re:Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Heh, I had the same idea, but with orks.  Anyway, it looks pretty cool.  Good luck with the future ones.  Don't forget to remove moldlines.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817507.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817507.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 10:03:01]]> GMT</pubDate>
				<author><![CDATA[ lalabox]]></author>
			</item>
			<item>
				<title>Re:Meet the Team: an imperial guard project</title>
				<description><![CDATA[ I actually started the soldier first, but ran into difficulty making the rocket launcher arm. Anyway, here's what I've got so far.<br /> <br /> <img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2005.jpg" border="0" /><img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2006.jpg" border="0" /><br /> <img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2007.jpg" border="0" /><br /> <br /> I don't usually do a lot of sculpting, so I'm quite happy with what I've managed to do on this one. Had to file down a regular armoured torso so I could sculpt back up to coat, though I didn't bother at the back.<br /> Also filed off the pockets on the legs. The helmet I believe is from <a href="http://www.theassaultgroup.com/" target="_new" rel="nofollow">The Assault Group</a>, but the rest is standard cadian stuff.<br /> <br /> All in all there's still plenty of work need doing (other arm, some minor grey stuff work) but I'm pretty happy with the way it's going. Not sure which I'll do next though, as I'll likely need more cash.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817519.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817519.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 10:13:38]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ it looks good so far man, the oversized helmet looks a bit comical<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <span class="glossaryitem" onmouseover='gp(567);'>BoW</span>- John]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817521.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817521.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 10:16:53]]> GMT</pubDate>
				<author><![CDATA[ BEASTSOFWAR]]></author>
			</item>
			<item>
				<title>Re:Meet the Team: an imperial guard project</title>
				<description><![CDATA[ You need zee glasses for the zee medic!, looks awesome! <br /> <br /> "What an amazing killing spree, FROM THE OTHER TEAM!!"]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817522.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817522.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 10:17:00]]> GMT</pubDate>
				<author><![CDATA[ Fresh]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ This may be of interest:<br /> <br /> <a href="http://www.alltern8.com/library/table_top_roleplaying_collectable_card_games/article/team_fortress_2_the_tabletop_rpg/l-4127.html" target="_blank" rel="nofollow">http://www.alltern8.com/library/table_top_roleplaying_collectable_card_games/article/team_fortress_2_the_tabletop_rpg/l-4127.html</a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817705.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817705.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 13:25:23]]> GMT</pubDate>
				<author><![CDATA[ Tek]]></author>
			</item>
			<item>
				<title>Re:Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Hehe, gotta love soldiers<br /> <br /> "If fighting is to result in victory then you must fight! Sun Tzu said that! And I'd say he knows a more about fighting than you, pal, because he invented it, then he perfected it so that no living man could best him in the ring of honour. Then he used his fight money to buy two of every animal on Earth, then he herded them onto a boat and then he beat the crap out of every single one. And, from that day forward, any time a bunch of animals are together in one place it's called a Zoo!<br /> <br /> <br /> <br /> Unless it's a farm!"<br /> <br /> Can't wait to see a sniper!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817865.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817865.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 15:17:51]]> GMT</pubDate>
				<author><![CDATA[ P4NC4K3]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ I like it<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817969.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/817969.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 16:14:41]]> GMT</pubDate>
				<author><![CDATA[ abhorsen950]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ what is a med gun ?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/818089.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/818089.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 17:16:12]]> GMT</pubDate>
				<author><![CDATA[ typhus]]></author>
			</item>
			<item>
				<title>Re:Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Great project, I'm loving it so far. I'm excited to see your take on the rest of the team!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/818094.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/818094.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 17:18:41]]> GMT</pubDate>
				<author><![CDATA[ Teek]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ <blockquote><div><cite>typhus wrote:</cite>what is a med gun ?</div></blockquote>The medigun is the medic's primary "weapon". It heals your teammates.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/818099.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/818099.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 17:20:09]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Ummm, sorry i think i just got stuck in the swamp made of awesome !?<br /> <br /> hahah onestly mate, being an avid tf2 player myself these are fantastic so far!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/818720.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/818720.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 21:38:02]]> GMT</pubDate>
				<author><![CDATA[ Wolf]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ <blockquote><div><cite>The Dreadnote wrote:</cite><blockquote><div><cite>typhus wrote:</cite>what is a med gun ?</div></blockquote>The medigun is the medic's primary "weapon". It heals your teammates.</div></blockquote><br /> how does this make sense?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/818725.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/818725.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 21:40:29]]> GMT</pubDate>
				<author><![CDATA[ typhus]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ <blockquote><div><cite>typhus wrote:</cite><blockquote><div><cite>The Dreadnote wrote:</cite><blockquote><div><cite>typhus wrote:</cite>what is a med gun ?</div></blockquote>The medigun is the medic's primary "weapon". It heals your teammates.</div></blockquote><br /> how does this make sense?</div></blockquote><br /> <br /> It doesn't have to make sense. Its just a game mechanic to allow the medic class to fulfil its primary role. Also the idea of a healing gun is inherently amusing <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/818822.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/818822.page</link>
				<pubDate><![CDATA[Mon, 6 Jul 2009 22:05:23]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ <blockquote><div><cite>Flinty wrote:</cite><blockquote><div><cite>typhus wrote:</cite><blockquote><div><cite>The Dreadnote wrote:</cite><blockquote><div><cite>typhus wrote:</cite>what is a med gun ?</div></blockquote>The medigun is the medic's primary "weapon". It heals your teammates.</div></blockquote><br /> how does this make sense?</div></blockquote><br /> <br /> It doesn't have to make sense. Its just a game mechanic to allow the medic class to fulfil its primary role. Also the idea of a healing gun is inherently amusing <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> <a href="http://www.penny-arcade.com/comic/2008/4/2/" target="_new" rel="nofollow">Quite appropriate</a>.  Penny Arcade at a games conventiony-thing.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/819208.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/819208.page</link>
				<pubDate><![CDATA[Tue, 7 Jul 2009 00:32:54]]> GMT</pubDate>
				<author><![CDATA[ lalabox]]></author>
			</item>
			<item>
				<title>Re:Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Scout and spy! Those are the ones I'm waiting for.<br /> <br /> Neat project.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/819626.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/819626.page</link>
				<pubDate><![CDATA[Tue, 7 Jul 2009 03:00:57]]> GMT</pubDate>
				<author><![CDATA[ littleboyblues]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Well then allow me to offer you a teaser...imagine <a href="http://www.hasslefreeminiatures.co.uk/pack.php?pack=1646" target="_new" rel="nofollow">this fellow</a> in a ski mask.<br /> <br /> Re: the scout, I'm actually still looking for ideas on how to do that one. I've got a source for a baseball bat, and probably the head as well, but an appropriate body would be helpful. I could also use a good source for a sniper head.<br /> <br /> Did a little bit of work last night on the soldier; managed to attach the launcher to the arm in a way that actually works. It's not my best work, but I really don't want to have to start that whole bit again. I only have so many missile launchers to butcher!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/820066.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/820066.page</link>
				<pubDate><![CDATA[Tue, 7 Jul 2009 07:26:26]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ have you finally got the misile launcher the right shape yet man?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/821569.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/821569.page</link>
				<pubDate><![CDATA[Tue, 7 Jul 2009 20:12:24]]> GMT</pubDate>
				<author><![CDATA[ jamessearle0]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ You give me some plasticard rod and it'll go a whole lot faster.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Scratch that. I had a breakthrough on the rocket launcher problem last night; it's now nearly complete. Just got the bit at the end to do now.<br /> <br /> <img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2016.jpg" border="0" /><br /> <br /> And here's how it looks attached to the soldier.<br /> <br /> <img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2019.jpg" border="0" /><img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2020.jpg" border="0" /><img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2021.jpg" border="0" />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/821706.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/821706.page</link>
				<pubDate><![CDATA[Tue, 7 Jul 2009 20:53:37]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ nice job, i can see ideas for the rest of the team but what you have done so far is vedy guud]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/823215.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/823215.page</link>
				<pubDate><![CDATA[Wed, 8 Jul 2009 08:18:23]]> GMT</pubDate>
				<author><![CDATA[ physcosamatic]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Nice! This is a great endeavour and I'm looking forward to you completing the whole thing. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/823259.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/823259.page</link>
				<pubDate><![CDATA[Wed, 8 Jul 2009 08:38:33]]> GMT</pubDate>
				<author><![CDATA[ Molotov]]></author>
			</item>
			<item>
				<title>Re:Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Well, after taking delivery of my new spy model, trying to sculpt a mask, failing, then leaving the thing on the side for weeks, I gave it another go.<br /> <br /> <img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2028-1.jpg" border="0" /><br /> <br /> I have to say this was one of the fiddliest things I've ever done. Still, I'm happy with the results.<br /> All that remains to do now is finish the rest of the head, but the hard part's out of the way now.<br /> <br /> <img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2029.jpg" border="0" /><br /> <br /> The original model (which I forgot to photograph) can be found <a href="http://www.hasslefreeminiatures.co.uk/pack.php?pack=1646" target="_new" rel="nofollow">here.</a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/897023.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/897023.page</link>
				<pubDate><![CDATA[Mon, 10 Aug 2009 09:03:37]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ yay updates hehe thats the spy alright! nice work man, i pray to see the sniper*personally my fav in characteristic*, the grenade launcher dudes grenaid launcher looks verry similar to the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> one]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/897112.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/897112.page</link>
				<pubDate><![CDATA[Mon, 10 Aug 2009 10:34:26]]> GMT</pubDate>
				<author><![CDATA[ physcosamatic]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Awesome <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I love TF2, I love this project.<br /> <br /> <span class="glossaryitem" onmouseover='gp(434);'>sA</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/897134.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/897134.page</link>
				<pubDate><![CDATA[Mon, 10 Aug 2009 11:12:01]]> GMT</pubDate>
				<author><![CDATA[ smiling Assassin]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Simply fantastic, the spy looks excellent, You must throw me a pm to tell me how you did him, I need one for my desk !]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/897252.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/897252.page</link>
				<pubDate><![CDATA[Mon, 10 Aug 2009 13:05:37]]> GMT</pubDate>
				<author><![CDATA[ Wolf]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ I can tell you here if you'd like <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Started by filing down the hair and ears (though in retrospect I should've left the ears). Then it was just a matter of getting pieces of greystuff the right size, shape, and thickness. For this I mainly use a scalpel, and a metal pointy thingy for poking/smoothing jobs. Might post pics of my tools/workspace later.<br /> <br /> I did the mask in stages; thin, rectangular piece over the brow, then a very thin, rectangular piece under the eyes. This was the hardest part to get right, but once it was roughly in place I could press it down over the face. Once that was shaped to my satisfaction I joined up the first two pieces with very small bits at the sides, so that the eyes were totally enclosed. Hard part over.<br /> <br /> After that, covering the jawline was child's play. I did briefly toy with the idea of giving him a cigarrete, but I think I'd have a stroke if I tried something that fiddly.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/897671.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/897671.page</link>
				<pubDate><![CDATA[Mon, 10 Aug 2009 17:29:37]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ i...want...that spy]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/898804.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/898804.page</link>
				<pubDate><![CDATA[Tue, 11 Aug 2009 02:01:45]]> GMT</pubDate>
				<author><![CDATA[ LordBoJangles]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Picked up a catachan command box today, and started work on the Demoman.<br /> <br /> <img src="http://i91.photobucket.com/albums/k297/spaggage/models/TF2/IMG_2032.jpg" border="0" /><br /> <br /> Also had a few ideas re: the sniper, so that may be the next one after this is finished.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/900007.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/900007.page</link>
				<pubDate><![CDATA[Tue, 11 Aug 2009 17:49:36]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I hop you make a display base for these or something because they are worth of it indeed !<br /> <br /> Have you decided which team they wilbe on ?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/900397.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/900397.page</link>
				<pubDate><![CDATA[Tue, 11 Aug 2009 20:24:50]]> GMT</pubDate>
				<author><![CDATA[ Wolf]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ I had considered a display base, yes. I'll have to give it some serious thought round about the time I base all these guys. I was thinking I'd go either desert, or industrial/base interior. Any thoughts as to which you think would be better?<br /> <br /> As for team colour - Red, what else <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/900499.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/900499.page</link>
				<pubDate><![CDATA[Tue, 11 Aug 2009 21:10:14]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>LoL</span> ofourse ! What you should try and do is for the display base, if you do them all on one (removable ofcourse) should try and reprocude one of the most common mpas, with like a creenshot of the map as the backgroundand have sutble terain marks aswell....<br /> <br /> ORRRRR !!!!!<br /> <br /> Do the meet the team background and base style <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">, liek this ..<br /> <br /> <img src="http://liti4.files.wordpress.com/2009/01/tf2_big.jpg" border="0" /><br /> <br /> That would look awesome !]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/900732.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/900732.page</link>
				<pubDate><![CDATA[Tue, 11 Aug 2009 23:02:36]]> GMT</pubDate>
				<author><![CDATA[ Wolf]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Kinda like this, right?<br /> <br /> <img src="http://www.exodus-road.com/xcart/files/master/prodpics/halo_actionclix/halo_actionclix_battle_damaged_warthog_wzk1322.jpg" border="0" /><br /> <br /> Except more 3d, obviously.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/900754.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/900754.page</link>
				<pubDate><![CDATA[Tue, 11 Aug 2009 23:14:07]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Yeah <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> That would look great, and have Team Fortress 2 across the bottom.<br /> <br /> Do it! DO <span class="glossaryitem" onmouseover='gp(484);'>IT</span> NOA ! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Can't wait for the rest of them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/900762.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/900762.page</link>
				<pubDate><![CDATA[Tue, 11 Aug 2009 23:17:14]]> GMT</pubDate>
				<author><![CDATA[ Wolf]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ I have just purchased the following figure from Ebay for the sum of £4.75, shipping free. Seems a bit much given the condition, I know, but the alternative was buying a last chancers box new for £25 plus shipping.<br /> <br /> <img src="http://imgs.inkfrog.com/pix/Epicwar/IMG_5930.JPG" border="0" /><br /> <br /> This will, once stripped, become my Heavy. A slight progress update: removed most of the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> on the demoman, as I wasn't happy with it. I also found out <i>why</i> I wasn't happy with it (mixed the greystuff too soft - harder is easier to work with). I've also got a torso for the sniper lined up for when I figure out where the hell I'm gonna get a head.<br /> <br /> I think the next thing I'll do though, is re-do the demoman.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/909398.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/909398.page</link>
				<pubDate><![CDATA[Sat, 15 Aug 2009 23:47:28]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ yeah dan use detol i can bring some round if needed XD ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/910931.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/910931.page</link>
				<pubDate><![CDATA[Sun, 16 Aug 2009 21:04:16]]> GMT</pubDate>
				<author><![CDATA[ jamessearle0]]></author>
			</item>
			<item>
				<title>Re:Meet the Team: an imperial guard project</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> this is funny and sweet at the same time. Good work. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/911095.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/911095.page</link>
				<pubDate><![CDATA[Sun, 16 Aug 2009 22:33:20]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ These would have made a brilliant Last Chancers unit under the old codex.<br /> <br /> I'm interested in seeing what you'll do with the pyro, though admittidly he'll probably be the easiest to convert.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/920747.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/920747.page</link>
				<pubDate><![CDATA[Thu, 20 Aug 2009 21:55:44]]> GMT</pubDate>
				<author><![CDATA[ Colonel_Temp]]></author>
			</item>
			<item>
				<title>Re:Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Sniper head:<br /> <br /> You'll have to greenstuff, or look for one of the Rogue-Trader-Era Rough Riders.  They had bush hats.<br /> <br /> --B.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/920782.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/920782.page</link>
				<pubDate><![CDATA[Thu, 20 Aug 2009 22:12:17]]> GMT</pubDate>
				<author><![CDATA[ Briancj]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ use the catachan head with sunglasses and green stuff or grey styff it ?? with  a bit of filing before hand to get rid of the head band and hair do]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/920905.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/920905.page</link>
				<pubDate><![CDATA[Thu, 20 Aug 2009 22:59:30]]> GMT</pubDate>
				<author><![CDATA[ physcosamatic]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Just recieved my Heavy in the post after a slight delay, bringing the total of <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> team members up to 6. Still to do are the Scout, Pyro and Engineer.<br /> <br /> <img src="http://i91.photobucket.com/albums/k297/spaggage/models/IMG_2044.jpg" border="0" /><br /> <br /> Spy paintjob is ongoing. Yes, I know the hands are the wrong colour (always work with reference pics, damnit!). Also, since this model is wearing a jumper (unlike the original spy) what are people's thoughts on how this should be painted?<br /> <br /> I've hit a bit of a block with the soldier's rocket launcher though. The attempt I made with <span class="glossaryitem" onmouseover='gp(47);'>GS</span> didn't look great, and was a lot more flexible than I'd have liked. I think I'll look around for some <span class="glossaryitem" onmouseover='gp(345);'>RPGs</span> to harvest for parts.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/930891.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/930891.page</link>
				<pubDate><![CDATA[Tue, 25 Aug 2009 17:07:03]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Re:Meet the Team: an imperial guard project</title>
				<description><![CDATA[ <blockquote><div><cite>Briancj wrote:</cite>Sniper head:<br /> <br /> You'll have to greenstuff, or look for one of the Rogue-Trader-Era Rough Riders.  They had bush hats.</div></blockquote><br /> <br /> Actually, after just GSing a bush hat for one of my Catachans I can attest to the fact that it's surprisingly easy to do.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/931016.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/931016.page</link>
				<pubDate><![CDATA[Tue, 25 Aug 2009 18:10:44]]> GMT</pubDate>
				<author><![CDATA[ Death By Monkeys]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ the jumper as a bullet proof vest???]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/932684.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/932684.page</link>
				<pubDate><![CDATA[Wed, 26 Aug 2009 08:49:49]]> GMT</pubDate>
				<author><![CDATA[ physcosamatic]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ ...From which I imagine the colour grey, and it looks good.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/932687.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/932687.page</link>
				<pubDate><![CDATA[Wed, 26 Aug 2009 08:52:01]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ I think Gunnery Sergeant Harker would make a better heavy, as you just have to shave off his mowhawk and you've got a bald screaming muscleman.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/932700.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/932700.page</link>
				<pubDate><![CDATA[Wed, 26 Aug 2009 09:02:30]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ you could paint bullet impacts and some hardlines on the vest to make it look bullet proof? and if you got little paper masks of people on the base that would be epic =D<br /> <br /> cheese also has a really good idea, the model is bigger than a normal guardsman]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/932818.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/932818.page</link>
				<pubDate><![CDATA[Wed, 26 Aug 2009 10:41:31]]> GMT</pubDate>
				<author><![CDATA[ physcosamatic]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ <blockquote><div><cite>The Dreadnote wrote:</cite><br /> <br /> Spy paintjob is ongoing. Yes, I know the hands are the wrong colour (always work with reference pics, damnit!). Also, since this model is wearing a jumper (unlike the original spy) what are people's thoughts on how this should be painted?<br /> <br /> </div></blockquote><br /> <br /> Paisley <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Or perhaps some kind of Pringle type design.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/932838.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/932838.page</link>
				<pubDate><![CDATA[Wed, 26 Aug 2009 10:54:27]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
			</item>
			<item>
				<title>Re:Meet the Team: an imperial guard project</title>
				<description><![CDATA[ whatever you do for the heavy, you need to <span class="glossaryitem" onmouseover='gp(47);'>GS</span> the neck so its ridiculously thick<br /> <br /> what's the spy got in his offhand? if nothing, he should be holding a cigarette<br /> <br /> and you have to do a good job on the sniper.... if you don't i'll eat you  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"><br /> <br /> i kid, i kid, still 'Sniping's a good job mate'<br /> <br /> OMG! YOU MUST MODEL A JAR OF URINE ONTO THE SNIPER'S BASE! YOU MUST!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/933543.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/933543.page</link>
				<pubDate><![CDATA[Wed, 26 Aug 2009 17:39:02]]> GMT</pubDate>
				<author><![CDATA[ lemon detective]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Love this stuff!  Pyro should be easy enough with pig iron gas mask heads + all the flamer bitz thats included in <span class="glossaryitem" onmouseover='gp(69);'>IG</span> kits.<br /> <br /> 'Ox', the heavy bolter guy, has a head that would look good on a scout but they're supposed to have thin frames.  For a scout's body you might look into using a Tau and filing/greenstuffing it since he's supposed to be smaller; but I'm interested in what you'll do with it!<br /> <br /> A++]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/933564.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/933564.page</link>
				<pubDate><![CDATA[Wed, 26 Aug 2009 17:48:35]]> GMT</pubDate>
				<author><![CDATA[ Cane]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ The neck's pretty thick as is, but I'll bear it in mind if I suddenly run out of other things to do.<br /> <br /> He's holding his jacket open with his other hand. Also, I flatly refuse to try and model something as small and fiddly as a cigarette.<br /> <br /> I have the xbox version of team fortress 2, so as far as I'm concerned, there is no such thing as jarate.<br /> <br /> <br /> Thanks everyone for your comments though, it does help me keep going with this.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/933571.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/933571.page</link>
				<pubDate><![CDATA[Wed, 26 Aug 2009 17:50:40]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
			<item>
				<title>Re:Meet the Team: an imperial guard project</title>
				<description><![CDATA[ This is Awesome!!!<br /> <br /> You have gotta make a Engineer!!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/933577.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/933577.page</link>
				<pubDate><![CDATA[Wed, 26 Aug 2009 17:51:39]]> GMT</pubDate>
				<author><![CDATA[ Shadowbrand]]></author>
			</item>
			<item>
				<title>Meet the Team: an imperial guard project</title>
				<description><![CDATA[ Unfortunately for you, the engineer will likely be the last one I do, as I'll probably need to scratchbuild most of his turret. And I don't really have the supplies for that at present. But rest assured, I'll get round to it...Eventually™.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/246965/933635.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/246965/933635.page</link>
				<pubDate><![CDATA[Wed, 26 Aug 2009 18:09:17]]> GMT</pubDate>
				<author><![CDATA[ The Dreadnote]]></author>
			</item>
	</channel>
</rss>