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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ So I rewrote the list to try and implement the advise given<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Abbadon<br /> 275 points<br /> <br /> ELITE:<br /> <br /> 4x Chaos Terminators Chainfist and Icon of Tzeentch<br /> 170 points<br /> <br /> Landraider as dedicated transport with daemonic possesion<br /> 240 points<br /> <br /> TROOPS:<br /> <br /> 10x Khorne Berzerkers Skull Champ with <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and melta bombs ridding in a rhino with extra armor<br /> 295 points<br /> <br /> 10x Khorne Berzerkers Skull Champ with <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and melta bombs ridding in a rhino with extra armor<br /> 295 points<br /> <br /> 9x Khorne Berzerkers Skull Champ with <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and melta bombs ridding in a rhino with extra armor<br /> 274 points<br /> <br /> 10x Khorne Berzerkers Skull Champ with <span class="glossaryitem" onmouseover='gp(486);'>PW</span> and melta bombs<br /> 245 points<br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> 1x Melta, Aspiring champ with <span class="glossaryitem" onmouseover='gp(105);'>PF</span> mounted in a rhino<br /> 160<br /> <br /> Heavy Support<br /> <br /> Landraider with daemonic possession <br /> 240 Points<br /> <br /> Defiler 2x <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> 150 points<br /> <br /> Defiler 2x <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> 150 points<br /> <br /> TOTAL: 2494 Points<br /> This gives me 5 scoring units and alot less <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>, this gives me 6 points left over I could trade in one of the skull champs <span class="glossaryitem" onmouseover='gp(486);'>pw</span> and melta bomb combos for a <span class="glossaryitem" onmouseover='gp(105);'>pf</span> and only be 1 point short of the cap.<br /> <br /> C&C desperately needed the tourney is this weekend.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 00:56:19]]> GMT</pubDate>
				<author><![CDATA[ Zhetsuken]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ It might be an idea to stick Abaddon with a unit of Berzerkers in the Land Raider instead of Terminators, so that the whole unit is Fearless if he fluffs his Daemon Weapon roll. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 01:17:14]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite>It might be an idea to stick Abaddon with a unit of Berzerkers in the Land Raider instead of Terminators, so that the whole unit is Fearless if he fluffs his Daemon Weapon roll. </div></blockquote><br /> <br /> I have been musing about that, but I cam to the conclusion that having Abbadon in a unit with a small foot print is a good idea as once he is out of his <span class="glossaryitem" onmouseover='gp(87);'>LR</span> every pie plate and and high strength low <span class="glossaryitem" onmouseover='gp(6);'>ap</span> shot the army has is gonna go strait for him, so having Termies with 4+ invulns and <span class="glossaryitem" onmouseover='gp(486);'>pw</span>'s  I think will give him greater survivability.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 01:26:09]]> GMT</pubDate>
				<author><![CDATA[ Zhetsuken]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ Ran the numbers last year for a friend who ran a similiar lists and Zerkers point for point are the better option.  What Abbadon doesn't kill the zerkers finish up especially on the charge thier is usually nothing left to strike back.  He ran 3 <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s, 3-4 Rhinos, Zerkers, and plague marines with Meltas.  Rhino's jump out front with smoke and Plagues to tarpit hunt other <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  Then Abbadon and Zerkers pick thier battles.  Usually they wipe out the squad they charge then mount back up in thier <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to wipe out other squads.  List took him to the Semi's then he was punked be <span class="glossaryitem" onmouseover='gp(27);'>DE</span> <br /> Dark lance raider spam.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 01:35:51]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ I think you'd prefer a unit with a larger footprint, as that will allow Abbadon's unit to engage more units in combat, and it cannot be shot while in combat (well, except for stray blast markers...). More to the point, the small footprint means that he only has four extra wounds and can be taken down in a Sweeping Advance by a lucky enemy. It would suck to have his unit have their Resolve Weakened by a Psycker Battle Squad, be defeated in combat by some slight margin (or simply have a Morale check forced by casualties), and then be escorted off the board. <br /> <br /> Another suggestions is that perhaps you should swap the Chaos Space Marine squad for Daemonic Possession and Havoc Launchers on all of your other Rhinos. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 01:41:20]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ I will play around with the Zerkers Idea since I already havea squad of nine and i can just bump the rhino to the squad of 10 that is supposed to be in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> <br /> Those termies are pretty good for Vehicle hunting but I suppose i could drop the vanilla marines max out the termie squad and give them a couple of combi meltas to fill that role a bit better.<br /> <br /> Wrapping combat is easy the basses on termies are quit large so they can still wrap 3-4 units in combat but the zerkers being fearless is a great point loosing Abbadon to some guard psykers would piss me off.<br /> <br /> I will try not to copy your friend Lemartes, I prefer to have a list that is at the very least a bit different then other peoples lists.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 01:50:04]]> GMT</pubDate>
				<author><![CDATA[ Zhetsuken]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ Remember that Abaddon counts as two models, so only eight Berzerkers (including Skull Champion) can fit in the Land Raider with him. <br /> <br /> If you're going to use the Terminators for vehicle hunting, I think you'd be better off with a couple of squads of Chosen in Rhinos. Given them a couple of Meltas, some Power Weapons, an Icon of Tzeentch/Nurgle, and go hunting (give those Rhinos the Combi-Meltas and Daemonic Possession though). ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 01:54:18]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ Just thought I would throw his list out thier for ideas.  I definatley think your on the right track.  Defilers are either real brutal and tough to deal with or just get poped early but you need at least two to be effective.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 02:00:45]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ Chosen x2<br /> 5 Chosen w/Two Melta Guns, Two Flamethrowers, Power Weapon, Icon of Chaos Glory<br /> 1 Rhino w/Extra Armour, Combi-Melta<br /> 205<br /> <br /> Actually, if you take my advice to liquidate that Chaos Space Marine squad, then you can put some more points into the Chosen squad, adding a Champion to hold the Power Weapon, maybe upgrade the Icon to that of one of the Dark Powers (Tzeentch or Nurgle is best for a primarily shooting unit), perhaps upgrade the Power Weapon to a Power Fist, and add a couple of more bodies to the squads.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Abbadon<br /> <br /> <b>ELITE</b><br /> Chosen Chaos Space Marines<br /> 8 Chosen w/Two Melta Guns, Two Flamethrowers, Power Weapon, Icon of Chaos Glory<br /> 1 Rhino w/Extra Armour, Combi-Melta <br /> <br /> Chosen Chaos Space Marines<br /> 8 Chosen w/Two Melta Guns, Two Flamethrowers, Power Weapon, Icon of Chaos Glory<br /> 1 Rhino w/Extra Armour, Combi-Melta <br /> <br /> <b>TROOPS:</b><br /> Khorne Berzerkers<br /> 1 Skull Champion w/Power Weapon and Melta Bombs<br /> 9 Khorne Berzerkers <br /> 1 Rhino with Daemonic Possession, Havoc Launcher<br /> <br /> Khorne Berzerkers<br /> 1 Skull Champion w/Power Weapon and Melta Bombs<br /> 9 Khorne Berzerkers <br /> 1 Rhino with Daemonic Possession, Havoc Launcher<br /> <br /> Khorne Berzerkers<br /> 1 Skull Champion w/Power Weapon and Melta Bombs<br /> 9 Khorne Berzerkers <br /> 1 Rhino with Daemonic Possession, Havoc Launcher<br /> <br /> Khorne Berzerkers<br /> 1 Skull Champion w/Power Weapon and Melta Bombs<br /> 7 Khorne Berzerkers <br /> <br /> <b>Heavy Support:</b><br /> <br /> Chaos Landraider <br /> w/Daemonic Possession<br /> <br /> Defiler 2x <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> w/Two Extra Close Combat Weapons<br /> <br /> Defiler 2x <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> w/Two Extra Close Combat Weapons]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 02:03:51]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite>Remember that Abaddon counts as two models, so only eight Berzerkers (including Skull Champion) can fit in the Land Raider with him.  </div></blockquote><br /> <br /> Ya wasn't thinking there will change that as necessary.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 02:15:32]]> GMT</pubDate>
				<author><![CDATA[ Zhetsuken]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ the most recent list may have too many chosen, they are a point sink. if you want them to pop tanks then get 2 squads of 5 with melta. no need for the extra bodies]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 19:13:06]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ The one thing I don't like about your list is the terminators. A good idea might be to give them some TLC and a Heavy Flame and IoS to rip apart other good assault units using their good initiative. Even IoK but I don't like <span class="glossaryitem" onmouseover='gp(237);'>IoT</span> really if they are riding in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 19:23:39]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ Also, one <span class="glossaryitem" onmouseover='gp(87);'>LR</span> means a popped <span class="glossaryitem" onmouseover='gp(87);'>LR</span>... it screams here comes Abby so immobilise me now... I dunno just thinking since the entire army is <span class="glossaryitem" onmouseover='gp(19);'>CC</span> any way why not take out defilers for a second <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. the zerks hold their own against all troops. Its their lack of tank amd dreadnaught killiness that is their drawback. Hopefully thats what the chosen are for...]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 19:29:40]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ <blockquote><div><cite>Deuce11 wrote:</cite>Also, one <span class="glossaryitem" onmouseover='gp(87);'>LR</span> means a popped <span class="glossaryitem" onmouseover='gp(87);'>LR</span>... it screams here comes Abby so immobilise me now... I dunno just thinking since the entire army is <span class="glossaryitem" onmouseover='gp(19);'>CC</span> any way why not take out defilers for a second <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. the zerks hold their own against all troops. Its their lack of tank amd dreadnaught killiness that is their drawback. Hopefully thats what the chosen are for...</div></blockquote><br /> <br /> Your looking at Nurglitches list, not the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s list <span class="glossaryitem" onmouseover='gp(84);'>lol</span> ;D. <br /> <br /> EDIT: Reason I mentioned this is because we probably should be helping the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> not the guy who posts in his thread <br /> <br /> He has 2x <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. <br /> <br /> Also @ <span class="glossaryitem" onmouseover='gp(280);'>OP</span> <br /> <br /> You might want to think about vindicators instead of Defilers due to defilers seem to be susceptible to heavy weapons while a Vindicator can take some major hits and keep on truckin. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 19:32:09]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ -:{forehead meets palm}:-]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 19:39:29]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ <blockquote><div><cite>Deuce11 wrote:</cite>-:{forehead meets palm}:-</div></blockquote><br /> <br />  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> Ah well good advise on his list at least =P. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 19:43:18]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Re:'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ Here is a change I am thinking of implementing ditching another rhino have one of the Khorne squads ride in the Termies <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with extra points I can give each of my Khorne squads a personal icon, I hold the termies in reserve and use the icon to drop them where they will do the most damage. <br /> <br />  Also I will have a few points left over and if I change the <span class="glossaryitem" onmouseover='gp(237);'>IoT</span> to IoS I can also max out my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and if I twist points just right get them a lascannon so they can sit on an objective in their rhino and lob a lascannon shot every turn across the board it isn't great but at least they will contribute aside from holding a random objective on my side of the board.<br /> <br /> Or instead of maxing out the <span class="glossaryitem" onmouseover='gp(22);'>csm</span> squad I can get a few more <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s in my list I still want at least some of my skull champs to have a <span class="glossaryitem" onmouseover='gp(486);'>pw</span> as an <span class="glossaryitem" onmouseover='gp(74);'>init</span> 5 strength 5 <span class="glossaryitem" onmouseover='gp(486);'>pw</span> and 5 attacks is nothing to scoff at but the <span class="glossaryitem" onmouseover='gp(105);'>pf</span>'s are nice If I get charged by a Dread and have no hope of hurting it any other way and melta bombs are horrible inconsistent against walkers.<br /> <br /> As to the vindicator Idea I have had my defiler do better for me int he past longer range with their primary weapon, it still picks up marines, and should it's cannon get blown off it isn;t useless it can still charge in and start kicking ass.  The vindi and defiler are similar in points and the defiler just fits my play style better.<br /> <br /> Any of this sound viable?]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 20:48:58]]> GMT</pubDate>
				<author><![CDATA[ Zhetsuken]]></author>
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				<title>'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ <blockquote><div><cite>Deuce11 wrote:</cite>-:{forehead meets palm}:-</div></blockquote><br /> <br /> Mod:<br /> <br /> This is a good example of the completely unhelpful type of post we discourage on Dakka Dakka.<br /> <br /> If you think an idea is stupid, please give a reasoned explanation why, then we can all learn something.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 21:08:34]]> GMT</pubDate>
				<author><![CDATA[ Kilkrazy]]></author>
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				<title>Re:'Ard Boys CSM Abbadon and his cronies.</title>
				<description><![CDATA[ <blockquote><div><cite>Zhetsuken wrote:</cite>Here is a change I am thinking of implementing ditching another rhino have one of the Khorne squads ride in the Termies <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with extra points I can give each of my Khorne squads a personal icon, I hold the termies in reserve and use the icon to drop them where they will do the most damage. <br /> <br />  Also I will have a few points left over and if I change the <span class="glossaryitem" onmouseover='gp(237);'>IoT</span> to IoS I can also max out my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and if I twist points just right get them a lascannon so they can sit on an objective in their rhino and lob a lascannon shot every turn across the board it isn't great but at least they will contribute aside from holding a random objective on my side of the board.<br /> <br /> Or instead of maxing out the <span class="glossaryitem" onmouseover='gp(22);'>csm</span> squad I can get a few more <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s in my list I still want at least some of my skull champs to have a <span class="glossaryitem" onmouseover='gp(486);'>pw</span> as an <span class="glossaryitem" onmouseover='gp(74);'>init</span> 5 strength 5 <span class="glossaryitem" onmouseover='gp(486);'>pw</span> and 5 attacks is nothing to scoff at but the <span class="glossaryitem" onmouseover='gp(105);'>pf</span>'s are nice If I get charged by a Dread and have no hope of hurting it any other way and melta bombs are horrible inconsistent against walkers.<br /> <br /> As to the vindicator Idea I have had my defiler do better for me int he past longer range with their primary weapon, it still picks up marines, and should it's cannon get blown off it isn;t useless it can still charge in and start kicking ass.  The vindi and defiler are similar in points and the defiler just fits my play style better.<br /> <br /> Any of this sound viable?</div></blockquote><br /> <br /> I wouldn't <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the termies. Another thing you could do is give the termies all TLC + IoK / IoS, that is just a nasty nasty NASTY unit that is just devastating in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Giving the <span class="glossaryitem" onmouseover='gp(382);'>SC</span> <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s is not a bad idea. It's all up to you though. I might go ahead and do it for walker and vehicle killing abilities. <br /> <br /> As to the defiler thing: I understand and if it works for you then go for it. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 21:21:16]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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