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		<title><![CDATA[Latest posts for the thread "Necron 'Ard Boyz List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Necron 'Ard Boyz List"]]></description>
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				<title>Necron 'Ard Boyz List</title>
				<description><![CDATA[ 1 Lord with Veil and ResOrb<br /> 3 squads of 15 Warriors<br /> 1 squad of 20 Warriors<br /> 2 squads of 5 Destroyers<br /> 2 Monoliths<br /> 2 Tomb Spiders<br /> 2250<br /> Thinking about adding more warriors or a destroyer lord with resorb<br /> I forgot my codex at home, can someone tell me how much a destroyer lord with resorb will cost?<br /> <br /> its either add in a destroyer lord, or add another 15 man squad of warriors, and drop 2 off of the 20 man squad]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 14:59:15]]> GMT</pubDate>
				<author><![CDATA[ vipcaniac]]></author>
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				<title>Re:Necron 'Ard Boyz List</title>
				<description><![CDATA[ Run the Deceiver.....<br /> Run 3 Monoliths.....<br /> <br /> <br /> After that, Destroyers, Immortals, minimum troops.  With the heavy mech lists out there now, with lots of Melta, Monoliths got stronger against shooting.  Though with 5th, they are weaker in <span class="glossaryitem" onmouseover='gp(58);'>hth</span>, but Big D can usually handle that.<br /> <br /> Especially in an Ard Boyz list, you really need to think about adding these things.  They make armies like Daemons a lot less viable.  <br /> <br /> <br /> Hope that helps....<br /> <br /> <br /> <br /> Clay]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 15:57:55]]> GMT</pubDate>
				<author><![CDATA[ Primarch]]></author>
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				<title>Necron 'Ard Boyz List</title>
				<description><![CDATA[ +1 Primarch<br /> <br /> Cut your troops to minimum sizes, they are a liability.<br /> <br /> More Destroyers, Immortals, Monoliths and Big D is a must.]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 16:12:02]]> GMT</pubDate>
				<author><![CDATA[ SsevenN]]></author>
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				<title>Necron 'Ard Boyz List</title>
				<description><![CDATA[ Hmm, this looks familiar. In fact, I think I saw you playing Mike with it on Monday Night at ALL fun and Games. I think I even lent you my monolith for a few turns. <br /> <br /> Anyway, on to your list. Adding more stuff would be a great idea, but your points value is actually 2450, not 2250. So, all you really have the points for is a couple of tweaks here and there. <br /> <br /> The only thing that jumps out at me about this list is it weakness against Close combat. Yes, you have alot of firepower, but some armies can take it in the face and still come get you. You have monoliths, but they cant protect you form a sweeping advance. Also, you need a plan against a totally mechanized army. I feel like you will struggle with that the most. But hey, who doesn't? <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 16:21:44]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Necron 'Ard Boyz List</title>
				<description><![CDATA[ Well he did say hes playing necrons so weakness vs <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is pretty much a given<br /> <br /> Unfortunately you only have one option with necrons and thats monoliths, ctan and destroyers.. Max those as others said]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 16:25:50]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>Re:Necron 'Ard Boyz List</title>
				<description><![CDATA[ The problem is, I have 2 immortals.  Not 2 squads, but 2 immortals.  <br /> Will scarabs help me any?<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So after some rework - i have 5 squads of warriors, at 10 a piece<br /> destroyer lord with the res orb and invul save<br /> necron lord with veil and resorb<br /> 2 liths<br /> 1 tomb spider<br /> 2 squads of 5 destroyers<br /> and 10 scarabs....]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2009 17:01:48]]> GMT</pubDate>
				<author><![CDATA[ vipcaniac]]></author>
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				<title>Necron 'Ard Boyz List</title>
				<description><![CDATA[      Scarabs aren't a bad choice really, turbo boost with +1 to cover and multiple wounds gives them decent survivability, and with disruption fields and their high number of attacks they can take out armor just by glancing it to death. <br />      From the few times I've used them I'd say that you're better off trying to hunt heavy armor or surprise weak/cut off units with them than actually throwing them into a serious combat though.<br /> <br />      Like the others said though: fewer warriors, get the Deceiver, 3 'liths to form a wall, and lots of destroyers. That's your best bet.]]></description>
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				<pubDate><![CDATA[Wed, 8 Jul 2009 00:57:11]]> GMT</pubDate>
				<author><![CDATA[ Anavrin]]></author>
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				<title>Necron 'Ard Boyz List</title>
				<description><![CDATA[ WIth Warriors being the bulk of your force, I feel like you really lack the punch necessary to handle a lot of armies. ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 04:12:57]]> GMT</pubDate>
				<author><![CDATA[ extrenm(54)]]></author>
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				<title>Re:Necron 'Ard Boyz List</title>
				<description><![CDATA[ I would consider dropping the tomb spider and/or the second lord (destroyer body) for some immortals, but I do not have the models right now.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 16:55:52]]> GMT</pubDate>
				<author><![CDATA[ vipcaniac]]></author>
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