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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ 1. How many pieces of wargear can a tau <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> battle suit take specificly weapons?<br /> <br /> 2. If the suit didn't move how many weapons can it fire and would that change if it moved?]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 19:20:18]]> GMT</pubDate>
				<author><![CDATA[ Krimmsonscurge]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ <blockquote><div><cite>Krimmsonscurge wrote:</cite>1. How many pieces of wargear can a tau <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> battle suit take specificly weapons?</div></blockquote>3 Battlesuit Systems + 100 Points from the Armoury. He can take 3 weapons if he really wanted.<br /> <blockquote class="uncited"><div>2. If the suit didn't move how many weapons can it fire and would that change if it moved?</div></blockquote>1 Weapon. No it doesn't change if it moves.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 19:27:36]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ How ever it does change if you take a Multitracker which allows you to fire two weapons.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jul 2009 19:52:35]]> GMT</pubDate>
				<author><![CDATA[ VoxDei]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ Pg52 & <span class="glossaryitem" onmouseover='gp(329);'>Pg</span> 76, <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>:<br /> Models with the Jet Pack special rule are Relentless<br /> Relentless models can shoot with rapid fire and heavy weapons counting as stationary.<br /> If you have a multi-tracker, you may fire two weapons.<br /> The most you can fire at a time is 2 weapons, and if equipped with 3 weapons you generally are wasting the points on the third. However a few people have been equipping their Crisis with 3 weapons (PR + <span class="glossaryitem" onmouseover='gp(518);'>MP</span> +Flamer) so that you can fire your flamer at enemies who get too pesky.<br /> <br /> As an example:<br /> In the common '<span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span>' crisis setup, (Plasma Rifle/ Missile Pod/Multi-tracker) you would get 1/2 PR shots (depending on range) and 2 missile pod shots, whether moving or stationary.<br /> With a <span class="glossaryitem" onmouseover='gp(557);'>Fireknife</span>-6 setup (<span class="glossaryitem" onmouseover='gp(126);'>TL</span> PR, <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, HWMT) you get 1/2 re-rollable PR shots, 2 <span class="glossaryitem" onmouseover='gp(518);'>MP</span> shots. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 12:26:51]]> GMT</pubDate>
				<author><![CDATA[ Trasvi]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ <blockquote><div><cite>Trasvi wrote:</cite>Pg52 & <span class="glossaryitem" onmouseover='gp(329);'>Pg</span> 76, <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>:<br /> Models with the Jet Pack special rule are Relentless<br /> Relentless models can shoot with rapid fire and heavy weapons counting as stationary.</div></blockquote>Sorry, but the Tau Suits have their own special rules for the jet packs. Only the Drones follow the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> Jet Pack rules <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 13:52:27]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>Trasvi wrote:</cite>Pg52 & <span class="glossaryitem" onmouseover='gp(329);'>Pg</span> 76, <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>:<br /> Models with the Jet Pack special rule are Relentless<br /> Relentless models can shoot with rapid fire and heavy weapons counting as stationary.</div></blockquote>Sorry, but the Tau Suits have their own special rules for the jet packs. Only the Drones follow the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> Jet Pack rules <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>.</div></blockquote><br /> <br /> Nope they get the same Jet Pack rules. Unless you're thinking of Broadsides and their heavy weapons, but they don't get jet packs anyway.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 13:56:30]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ <blockquote><div><cite>n0t_u wrote:</cite><blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>Trasvi wrote:</cite>Pg52 & <span class="glossaryitem" onmouseover='gp(329);'>Pg</span> 76, <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>:<br /> Models with the Jet Pack special rule are Relentless<br /> Relentless models can shoot with rapid fire and heavy weapons counting as stationary.</div></blockquote>Sorry, but the Tau Suits have their own special rules for the jet packs. Only the Drones follow the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> Jet Pack rules <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>.</div></blockquote><br /> <br /> Nope they get the same Jet Pack rules. Unless you're thinking of Broadsides and their heavy weapons, but they don't get jet packs anyway.</div></blockquote>Page 27, Codex: Tau Empire XV8 Crisis Suit.<br /> <br /> Only counts for Rapid Fire Weapons, not Heavies.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 14:06:42]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ <blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>n0t_u wrote:</cite><blockquote><div><cite>Gwar! wrote:</cite><blockquote><div><cite>Trasvi wrote:</cite>Pg52 & <span class="glossaryitem" onmouseover='gp(329);'>Pg</span> 76, <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>:<br /> Models with the Jet Pack special rule are Relentless<br /> Relentless models can shoot with rapid fire and heavy weapons counting as stationary.</div></blockquote>Sorry, but the Tau Suits have their own special rules for the jet packs. Only the Drones follow the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> Jet Pack rules <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>.</div></blockquote><br /> <br /> Nope they get the same Jet Pack rules. Unless you're thinking of Broadsides and their heavy weapons, but they don't get jet packs anyway.</div></blockquote>Page 27, Codex: Tau Empire XV8 Crisis Suit.<br /> <br /> Only counts for Rapid Fire Weapons, not Heavies.</div></blockquote><br /> <br /> Yep found it this time, didn't notice that before. But, I don't think the normal suits have any heavy weapons anyway  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 14:11:58]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ Wow, that is the worst case of rules lawyering I have ever seen. Possibly Correct, but considering that the universal rules for Jet Packs include relentless and Tau are the only ones that use Jet Packs....<br /> <br /> not that it matters anyway, unless you attempt to equip a Stealth Shas'vre with a markerlight.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 15:17:27]]> GMT</pubDate>
				<author><![CDATA[ Trasvi]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ Its also important to note that battlesuits cannot take heavy weapons, and the drones follow the rules for jump packs in the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> since they are not "suits" and merely become the unit type as owner.  yes you may <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> a markerdrone!!! ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 15:22:10]]> GMT</pubDate>
				<author><![CDATA[ Red_Lives]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ <blockquote><div><cite>Trasvi wrote:</cite>Wow, that is the worst case of rules lawyering I have ever seen. Possibly Correct, but considering that the universal rules for Jet Packs include relentless and Tau are the only ones that use Jet Packs....<br /> <br /> not that it matters anyway, unless you attempt to equip a Stealth Shas'vre with a markerlight.</div></blockquote><br /> <br /> Umm...don't have my codex on hand but i don't believe that stealth suits have the stipulation about not behing able to fire heavys and moving like the crisis suits do.  ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 15:51:23]]> GMT</pubDate>
				<author><![CDATA[ VoxDei]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ <blockquote><div><cite>VoxDei wrote:</cite><blockquote><div><cite>Trasvi wrote:</cite>Wow, that is the worst case of rules lawyering I have ever seen. Possibly Correct, but considering that the universal rules for Jet Packs include relentless and Tau are the only ones that use Jet Packs....<br /> <br /> not that it matters anyway, unless you attempt to equip a Stealth Shas'vre with a markerlight.</div></blockquote><br /> <br /> Umm...don't have my codex on hand but i don't believe that stealth suits have the stipulation about not behing able to fire heavys and moving like the crisis suits do.  </div></blockquote>Nope, stealth armour actually CAN move and Fire Heavies.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 15:59:45]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[  /head assplode from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> logic and Trasvi not reading properly<br /> Why did <span class="glossaryitem" onmouseover='gp(50);'>GW</span> feel the need to add a heavy weapon clause to a unit that can't take heavy weapons?]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 16:36:57]]> GMT</pubDate>
				<author><![CDATA[ Trasvi]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ <blockquote><div><cite>Trasvi wrote:</cite> /head assplode from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> logic and Trasvi not reading properly<br /> Why did <span class="glossaryitem" onmouseover='gp(50);'>GW</span> feel the need to add a heavy weapon clause to a unit that can't take heavy weapons?</div></blockquote>No idea whatsoever.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 16:40:11]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ Markerlights that stealth team leaders can take and marker drones. ]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 16:43:01]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ <blockquote><div><cite>thehod wrote:</cite>Markerlights that stealth team leaders can take and marker drones. </div></blockquote>Marker Drones follow the Normal Jet Pack Rules, not the suit rules, and Stealth Suits CAN Move and Fire Heavy Weapons. Crisis Suits cannot, 1) because it says they can't and 2) Because they can't take Heavy Weapons anyway!]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 16:51:15]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ <blockquote><div><cite>Trasvi wrote:</cite> /head assplode from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> logic and Trasvi not reading properly<br /> Why did <span class="glossaryitem" onmouseover='gp(50);'>GW</span> feel the need to add a heavy weapon clause to a unit that can't take heavy weapons?</div></blockquote><br /> <br /> Not sure if this is true but i'm pretty sure that jet packs weren't Relentless in 4th and they wanted to make crisis suits fire their rapid fire weapons so they gave them this special rule that allowed them to fire rapid fire weapons as if they hadn't moved.  Then in 5th they just added in the relentless to jet packs but we don't have a 5th codex.]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2009 21:19:23]]> GMT</pubDate>
				<author><![CDATA[ VoxDei]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ It's not rules lawyering either. If you're codex has a rule that is different from a <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, but shares the same name, you go with the codex. <br /> <br /> Is it rule lawyering for grotesques to use their <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> instead of the normal one?]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 05:35:51]]> GMT</pubDate>
				<author><![CDATA[ Deffgob]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ Slightly different in this case where Tau are the only ones to have jetpacks, it doesn't even really need to be in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>.<br /> But no matter, seeing as they can't take heavy weapons anyway (shakes head)]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 18:52:27]]> GMT</pubDate>
				<author><![CDATA[ Trasvi]]></author>
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				<title>Tau battle suit Qs</title>
				<description><![CDATA[ I suspect they will remove the rules from the crisis suits in the next codex since they automaticly put it in the jet packs.  It's the same as the deep striking rule that the crisis suits get when they already get it with the jump troop rule.  ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 01:41:32]]> GMT</pubDate>
				<author><![CDATA[ VoxDei]]></author>
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