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		<title><![CDATA[Latest posts for the thread "Curious about Chaos Space Marines"]]></title>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ So i was seriously thinking of picking up the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Codex soon but in the mean time ive been trying to decide on which of the...do i call them factions? *doesnt want to get nerd raged on <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">*<br /> Ive been leaning a lot towards Nurgle and plague marines becuase i think they would be a lot of fun to paint and i also think Typhus is one of the coolest looking <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units out there<br /> HOWEVER<br /> Im not sure how these guys actually do on the battle feild! So i'll leave it to you experts to decide.<br /> <br /> What (faction?) of the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> do you like and why? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 16:47:08]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Yeah, Nurgle and Plague Marines is a very rewarding faction that can do really well at the battle field.<br /> <br /> However, I prefer Noise Marines, their fluff and their look; and it gives me a plausable reason to take one or two winged Daemon Princes with the lash. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 16:53:23]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ Noise marines were another thing i was considering simply because i imagine all their weapons shooting amplified beams of that song from the Gieco commercial  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <img src="/s/i/a/5faf2a50decffed86a81c199df2abc83.gif" border="0"> "i always feeeel like somebody's watchin meeeee"  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"><br />                                                                     ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 17:06:51]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Noise Marines are the most flexible of the so-called "Cult Marines", so they have that going for them. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 17:24:42]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ People underestimate, the power of the standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad, with double melta's and a rhino. Even without a rhino can be a forbiddiable opponent, and a good way to push enemy tank out of cover, so average marines with oblits and demon princes and termies are good, and together can make a very flexible and fun list.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 17:29:13]]> GMT</pubDate>
				<author><![CDATA[ Xav]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ Yeah i have noticed regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> arent gettin much love around here, i'll have to pick up the codex to really decide for myself, im still leaning towards plague marines but its really only because i like the way they look i dont know much about there strengths and weaknesses, i know they are tough as nails but thats about it  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 18:36:09]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ With plague marines, watch out for <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 weapons, and <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8+ weapons, you dont get any saves, but in cover they can be very resilient, a ten man plague marine squad, on a objective can sit there all game.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 19:07:40]]> GMT</pubDate>
				<author><![CDATA[ Xav]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ <blockquote><div><cite>Xav wrote:</cite>With plague marines, watch out for <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 weapons, and <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8+ weapons...</div></blockquote><br /> <br /> To be fair i think EVERYONE should worry about those  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I dont think ive seen a unit that can take that shot in the chest and walk through the smoke  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 19:12:23]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Yeah, Plague Marines are <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> objective holders that are T5. Without a doubt the best objective holders in the game. The only problem is that you then have to draw all your offensive power from your other slots. This really hurts in smaller points games, but higher up you get to stretch your legs and that solid troop base really helps.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 19:52:31]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Not to mention that they're something like 50% more expensive than Chaos Space Marines, and die just as easily to Plasma and other AP2 nastiness. Good troops, just expensive for what they do, so they make Plasma weaponry not only effective, but efficient as well.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 20:13:52]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ <blockquote><div><cite>DarkHound wrote:</cite>Without a doubt the best objective holders in the game.</div></blockquote><br /> <br /> I dunno that it's without doubt.  There are a lot of situations in which the Grey Knights and Thousand Sons are better, but the Smellies are definitely up there.<br /> <br /> Either way Death Guard are a fantastic army to play, just because they're so gratifying.  You know that feeling you get when you fail at moving, get hit with 80 <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> lasgun shots and take stupid wounds from them?  That's the same feeling Guard players get when your Smellies make their 2-dice saving throws against every wound he scores.  Typhus isn't fantastic, but the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> are pretty cool and the basic Troops are sweet as a nut.  Sure they're expensive, and more than slightly gross, but they're still wicked-awesome.<br /> <br /> Noise Marines are slightly more... meh.  They're not bad (the Assault 2 weapons and I5 can come in handy), but they're just not as tough or fun to play as the Smellies.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 20:19:26]]> GMT</pubDate>
				<author><![CDATA[ Frank Fugger]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ <blockquote><div><cite>Frank Fugger wrote:</cite><blockquote><div><cite>DarkHound wrote:</cite>Without a doubt the best objective holders in the game.</div></blockquote><br /> <br /> I dunno that it's without doubt.  There are a lot of situations in which the Grey Knights and Thousand Sons are better, but the Smellies are definitely up there.</div></blockquote><br /> <br />     Situational modifiers are just those, situational. But for a "take all comers and situations" plan you really can´t go wrong with Plague Marines. Yes, they are expensive and you WILL be outnumbered but wisely played you can prevail. T 4(5),<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and 3+ armour allow you take some tactical risks, you would never take with normal <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>. They are also superb psychological warfare. When your opponent has to pour the fire of 2 or 3 units against one squad of Plague Marines to kill 1 or 2 members, he gets frustrated. Frustration will steadily grow until he starts making little mistakes. Ultimately those mistakes will cost him the battle. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 20:43:13]]> GMT</pubDate>
				<author><![CDATA[ A-P]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Or they just get wiped out by Disintegrators, Plasma Cannons, Demolisher Cannons, or whatever else. At least with Chaos Space Marines you can bring some spare Lascannons to kill these threats earlier in the game and to give the unit some reach. Also you can take three units of Chaos Space Marines for two units of Plague Marines. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 20:47:18]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ <blockquote><div><cite>A-P wrote:</cite>But for a "take all comers and situations" plan you really can´t go wrong with Plague Marines. Yes, they are expensive and you WILL be outnumbered but wisely played you can prevail. T 4(5),<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and 3+ armour allow you take some tactical risks, you would never take with normal <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>.</div></blockquote><br /> <br /> Agreed, although if the only threat you're going to be facing is long-range weapons you'd probably be better with the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s Shrouding.  S10 AP1 is worth nothing if it can't hit you, and every Shrouding roll that your oppo fails costs him a unit's-worth of shooting.  They're also fearsome Troop killers from cover; unless it's got Frags there ain't much that will do for a <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> squad in cover.<br /> <br /> That said, in general gaming, I agree that the Smellies hold up better point-for-point.  <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> is under-rated.<br /> <br /> <blockquote><div><cite>Nurglitch wrote:</cite>Or they just get wiped out by Disintegrators, Plasma Cannons, Demolisher Cannons, or whatever else.</div></blockquote><br /> <br /> The exact same thing could be said of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads, though; except you can also add any and all AP3 weapons to that list too, and indeed any weapon which relies on massing shots to make stuff die, which will chew down a 3+ armour save but fails it against 2-dice saving throws.  I don't find giving <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads heavy weapons to be the best use of points either; if you want Heavy Weapons take Obliterators.  Sure <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads allow you to reach out and touch people with your Troops choices, but how much damage is that single Lascannon shot going to do?  How many times are you going to fire it per game?<br /> <br /> I'll give you that <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> are cheaper... but there's a valid reason for that.  The reason being they're about half as good.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 20:57:05]]> GMT</pubDate>
				<author><![CDATA[ Frank Fugger]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite>Or they just get wiped out by Disintegrators, Plasma Cannons, Demolisher Cannons, or whatever else. At least with Chaos Space Marines you can bring some spare Lascannons to kill these threats earlier in the game and to give the unit some reach. Also you can take three units of Chaos Space Marines for two units of Plague Marines. </div></blockquote><br /> <br />     That is why you make use of cover saves, smart tactical movement and rhinos. And besides, S8+ AP1-2 will kill <i>anything</i> so that is not really a valid point. Like I said: if you employ Papa Nurgles chosen you WILL be outnumbered. Plan accordingly. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 20:58:28]]> GMT</pubDate>
				<author><![CDATA[ A-P]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Actually, no, the exact same thing could not be said of Chaos Space Marine squads for the reason of cost. As I have mentioned you can get three squads of Chaos Space Marines for the cost of two squads of Plague Marines. Killing ten Plague Marines is then equivalent to killing fifteen Chaos Space Marines, and when they are equivalent for the purposes of hitting, wounding, and saves, you will be less likely to kill fifteen Chaos Space Marines than you will ten Plague Marines. <br /> <br /> If I wanted Heavy Weapons I would not take Obliterators, because then all my opponent would need to do to shorten my range and deprive me of my heavy weapons would be to interdict my Obliteraors, either by murdering them with anti-tank fire, or mobbing them in close combat. At least Havocs have the Wounds, Attacks, and Initiate to defend themselves in close combat and weather enemy fire.  <br /> <br /> How much damage is a single Lascannon shot going to do? A single Lascannon shot can kill a Land Raider, a Monolith, a Battlewagon, a Daemon Prince, an Obliterator, crack a bunker, or cause a unit to Fall Back. Having it only cost twenty points means that you have more points to go elsewhere in the army, while giving the squad the ability to address enemy 48" away, rather than just 24". <br /> <br /> When you have three squads of Chaos Space Marines, for three Lascannons that can engage up to three separate targets, then you have something that can engage those Devil Dogs, Valkyries, Ordnance batteries, Chimeras full of Veterans, Land Raiders, and whatnot that your Plague Marines would have to trust to luck to come within their own 12" threat radius. Anything requiring massed shots to take them out will bounce off of their Rhino better than it will bounce off Plague Marines. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> A-P:<br /> <br /> Of course you use cover saves, transports, and line of sight to preserve your Marines. It's just that you get longer range, more Marines, and hence more firepower to act proactively if they're Chaos Space Marines and not Plague Marines. <br /> <br /> S8 AP1/2 will kill anything, but that's not the point. The point is that S8 AP1/2 will kill Plague Marines as easily as Chaos Space Marines, and will kill a greater proportion of your army in doing so. <br /> <br /> Take my point with having three units instead of two. If you have three units, and your opponent has two units, disregarding stuff like Target Locks, your extra unit will be better protected than if you relied on saving throws, Feel No Pain rolls, and a Toughness bonus. More to the point, if they have three units and you have two, one of those units is going to have a free turn of hurting your units. More units, all else being equal, is better, and when it comes to firepower Plague Marines are certainly less efficient at bolters and special weapons, and have no reach to speak of. <br /> <br /> That's not to say that you shouldn't take a couple of units of Plague Marines to hold objectives, but using them to engage the enemy is inefficient compared to all the other options that Chaos Space Marines have available. ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 21:09:14]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite>Actually, no, the exact same thing could not be said of Chaos Space Marine squads for the reason of cost. As I have mentioned you can get three squads of Chaos Space Marines for the cost of two squads of Plague Marines. Killing ten Plague Marines is then equivalent to killing fifteen Chaos Space Marines, and when they are equivalent for the purposes of hitting, wounding, and saves, you will be less likely to kill fifteen Chaos Space Marines than you will ten Plague Marines.</div></blockquote><br /> <br /> Problems arise when considering that <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> are also Fearless whereas <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> are not.  Inflict four wounds on a squad of <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> and they have to take an <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test; inflict four wounds on a unit of <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> and nobody cares.<br /> <br /> <blockquote class="uncited"><div>If I wanted Heavy Weapons I would not take Obliterators, because then all my opponent would need to do to shorten my range and deprive me of my heavy weapons would be to interdict my Obliteraors, either by murdering them with anti-tank fire, or mobbing them in close combat. At least Havocs have the Wounds, Attacks, and Initiate to defend themselves in close combat and weather enemy fire.</div></blockquote><br /> <br /> All of that is easier said than done when you've got Plague Marines.  If you're running Oblits alongside <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> I can quite happily shower your Troops with chewy stuff like Multilasers or Autocannons, things that rely on weight of fire and failed armour saves to inflict losses, and save my big guns and power weapons for your Oblits.<br /> <br /> Autocannons and their ilk have far less impact on Plague Marines with their T5 and 2-dice saves, and so I can either throw the Battlecannon templates at your <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> or your Oblits.  Obviously throwing them at the Oblits is the better choice is the <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> don't have reach, but it still requires me to tie up my heavy weapons dealing with one thing or the other for a turn.  Supposing there are Land Raiders, <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> and/ or Defilers on the table too?<br /> <br /> <blockquote class="uncited"><div>How much damage is a single Lascannon shot going to do? A single Lascannon shot can kill a Land Raider, a Monolith, a Battlewagon, a Daemon Prince, an Obliterator, crack a bunker, or cause a unit to Fall Back. Having it only cost twenty points means that you have more points to go elsewhere in the army, while giving the squad the ability to address enemy 48" away, rather than just 24".</div></blockquote><br /> <br /> In the right circumstances all of those things are possible.  All of them are also statistically improbable.  I know I'm a big fan of "better to have it and not need it than need it and not have it", but sometimes you can take it too far.<br /> <br /> Also, considering that your Lascannon is mounted on one of your scoring units, how many times will it get fired per game?<br /> <br /> <blockquote class="uncited"><div>When you have three squads of Chaos Space Marines, for three Lascannons that can engage up to three separate targets,</div></blockquote><br /> <br /> Assuming none of the squads move.  Unless you can be 90% sure that those shots will count then having three stationary Troops squads in any <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> army is not a good thing.  You simply don't get that kind of assurance with Lascannons.<br /> <br /> <blockquote class="uncited"><div>then you have something that can engage those Devil Dogs, Valkyries, Ordnance batteries, Chimeras full of Veterans, Land Raiders, and whatnot that your Plague Marines would have to trust to luck to come within their own 12" threat radius. Anything requiring massed shots to take them out will bounce off of their Rhino better than it will bounce off Plague Marines. </div></blockquote><br /> <br /> But <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> can take Rhinos too, so the argument that meching up makes <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> better doesn't really hold.  Sure they have lascannon-reach and whatnot whereas <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> don't, but once that Rhino goes bye-bye there's no contest as to which you'd rather have in the army.<br /> <br /> One thing I will say about <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> over <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> is that you need to build your army around them, whereas regular <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> can slot quite happily into whatever army you have lying around because they cost less.  I suppose, as with so much else, it all depends on how you want to run things; and considering this is a thread about Death Guard I reckon it's a safe bet the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> has already made that decision.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 21:29:35]]> GMT</pubDate>
				<author><![CDATA[ Frank Fugger]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ all valid points ^  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I agree that having expensive <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> sitting back with lascannons is probably a mistake when they could be upfront ya know...doing something <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> I am starting an Ork Speed Freaks army already, so as far as tactics go its Go fast, go faster, hope you make it, assualt.<br /> <br /> So if i do start another army i would like the opposite spectrum of having to be very tacticle with my decisions, <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> may be expensive and they may not have much reach<br /> But i figure if you put them in a Rhino and rush them up your pressing the enemy with <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and Fearless units range isnt much of an issue when shots are bouncing off them.<br /> <br /> I like <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> are they any specific rules as to what i can feild them with? I havnt had a chance to grab the codex yet but i probably will tomorrow  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 21:53:01]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ There is no restrictions on anything you can take in this codex. If it is in the book, you can take it with anything else. Go nuts.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 22:00:29]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Nope; they did away with all that same-God nonsense a while ago.  A lot of people run <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> and Berzerkers; I'm not sure why because Berzerkers are fail, but that's what they do.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 22:01:00]]> GMT</pubDate>
				<author><![CDATA[ Frank Fugger]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Its a really good army and people forget that other than not having a lot of fearless troops they get some of the best shooting units in the game for dirt cheap.<br /> 10 Reasons Chaos Space Marines are good.<br /> 1. They can mechanize like nobodies business; Have fun facing a 10 man Chosen Squad w/ Mark of Tzeetch and 5 meltaguns w/ Rhino 305 points.<br /> <br /> 2. They have Battlecannons in the form of Defilers probably one of the best vehicles in the game.<br /> Fleet, Daemonic Possession; possibility to have 6 STR10 attacks on the charge. Yes, Please<br /> <br /> 3. Their base Squad of Chaos Space Marines are actually cheaper than marines; 15 points for a model that has additional close combat attack. Hurray. <br /> <br /> 4. They can have cheap 20 man squads of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troops that are Fearless have statlines of a marine can assault the turn they deep strike. Hrmmm yes.<br /> <br /> 5. Their Terminators are incredible for the point cost. 30 points base come with a powerweapon have the option of upgrading to champions for 10 points. Give them a Mark of Tzeetch and they can have a 4+ invulnerable still  have twin lighting claws. <br /> <br /> 6. The only section of the codex that is weak to a degree and that is a slight degree is the Fast Attack options, with a semi high cost on Bikers at 33 points a model but they do like all others get a close combat weapon.<br /> <br /> 7. One of the best heavy support in the games.<br /> <br /> 8. Daemon Princes w/ Lash one of the most powerful abilities in the entire GAME.<br /> <br /> 9. A troop that has feel no pain, t5 for 23 points<br /> <br /> 10. Did I mention the ability to mechanize.<br /> <br /> <br /> The problem with Chaos Space Marines is that the previous codexes were too good. Seriously, broken good. Now people are complaining that they do not have a broken army. Yeah, that makes alot of sense. Wait no it doesnt.]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 22:23:28]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ Being perfectly honest i wouldnt want an over powered army to begin with but they still sound pretty damn tough to me<br /> <br /> The poor fast attack doesnt bother me, im not a huge fan of fast attack units marines and the like have<br /> <br /> Its good to hear i can feild anything with anything, sounds like a very diverse and flexible army, i like that. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I might just go and get the codex todayto read through and such until i have more money<br /> <br /> Not that it makes a huge difference to me but how is the fluff that goes with chaos? any good?]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 22:35:43]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Best in the game, my friend!]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 22:48:48]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ OH! ive been hearing a lot of fuss about Deamon Princes with Lash's being crazy good<br /> I dont know what Lash does because im an unworthy n00b<br /> But im worried about feilding such a giant unit..wont he get picked off easy because hes to tall to hide behind a building?  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2009 23:30:41]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Alright this is a brief on why while the fast attack options in the Chaos codex are not amazing omg awesome they are still viable. Here is basically their argument. <br /> <br /> They are no viable because they are the same as space marine assault troops. This is a falsehood.<br /> <br /> Raptors have the one ability Space Marine Assault Troops do not have The ability to destroy Transports and Assault the units within because they have Meltaguns. Something Space Marine Assault Squads DO NOT get.Now you also have to consider and this is a big noticable difference. Space Marine Squads of Assault Troops do not come in max squad sizes of 20. This is important due to PPM or Points per model.<br /> <br /> <br /> A 10 man Space Marine Squad w/ 2 Flamers w/ Powerfist and lets say melta bombs. 240 points.<br /> or 24 points per model. They Get <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> fine.<br /> <br /> A ten man raptor squad w/ that same load out<br /> is 265 points. Wiat that is incorrect; Raptors get something Assault squads do not get Combiweapons.<br /> Or 26 points per model. For a squad w/o <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> but with 3 template weapons.<br /> <br /> This is where the advantage of Squad size and marks becomes advantageous to Raptors over marines.While marines can have a MAX of 30 Jump pack marines; Chaos Can have a Max of 60.<br /> <br /> Now lets look at that squad size and why it is important. <br /> <br /> At 15 models it brings the Chaos Squad to 365 but Drops the PPM to 24.33.<br /> <br /> Now max out that squad. 20 models for 465 points which comes to 23.25 per model.<br /> <br /> <br /> Wait it gets a little funky we left out Marks; Lets just give them a Mark Of Slaanesh +1 <span class="glossaryitem" onmouseover='gp(73);'>ini</span> for 1 point per model.<br /> <br /> So for 485 points you have a <br /> <br /> 20 man Squad w/ 3 Flamers, Meltabombs, Powerfist, <span class="glossaryitem" onmouseover='gp(73);'>INI</span> 5.<br /> <br /> Now lets give them Melta guns for 5 points more ( remember they pay 10 points and 5 points for Flamers) <br /> <br /> So 495 Lets go ahead and drop that and make the army Tzeetch for 40 points. <br /> <br /> So 515 per Squad of 20 that has powerfist, 2 meltas, Combimelta, 5+ invulnerable. <br /> <br /> 1030 total for 25.75 points per model.<br /> <br /> Point to another ARmy that can have an assault troop for 25.75 points per model w/ 3 attacks, ST4, 5+ invulnerable; Move 12, Deep Strike. Hrmmm.<br /> <br /> <br /> Thats why Chaos Raptors are good. In Large Numbers you drop the buy in cost of Marks making it incredibly cost efficient for the unit.<br /> <br /> There ae I think currently 3 units or models that can kill that Icon Bearer; Mind War, Telion, Vindicare. I believe that is all.<br /> <br /> So lets do a comparison<br /> 3 squads of 30 marines  with that load out being exactly the same for Space Marines you get a cost of 24 points per model.<br /> Now the advantage is it gets 2 more powerfist attacks <br /> Now 2 Squads of raptors at 15 Man each w/ 2 meltas, Aspiring, Powerfist, Combimelta , we will give them Mark of Slaanesh 720 points total or a 360 point cost per squad or 24 points per model.<br /> <br /> Advantages:<br /> 6 Meltagun shots ; 4 Powerfist Attacks. INITIATIVE 5, abiltiy to shoot and destroy a transport and assault the unit inside.<br /> <br /> <br /> Thats why they are better than normal assault marines.<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 00:37:30]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ Post above me was AWESOME advice, much thanks  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 01:49:54]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ I like Khornate Word Bearers.  <br /> <br /> Khorne kicks ass, and I like the whole prophet/holy book thing that the Word Bearers have going.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 02:11:15]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Back in the day the Word Bearers were one of the Khorne-aligned Legions, along with the World Eaters. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 02:22:52]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Word Bearers worship all the gods in a pantheon, or are you refering to even older?]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 02:27:43]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ I'm talking "Slaves to Darkness" background. ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 02:31:58]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ I got the codex and im reading about the Horus heresy and such and im really into the fluff, glad i picked it up  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"><br /> <br /> I have to admit that of the chaos gods i like Nurgle the best <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> which works out great because i wanted to do <span class="glossaryitem" onmouseover='gp(634);'>PM</span> to begin with <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 02:59:22]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ I find it hilariously ironic that the god of decay, pestilience and death is one of only two gods that actually gives a gak about its followers (the other possibly being the Emperor).]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 04:06:58]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Where do you get the idea that Nurgle cares about his followers.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 04:42:25]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ I got the codex  couple hours ago and ive been thumbing through it and read about the Horus heresy and such, im very impressed with the fluff <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Of the chaos gods i have to say i like Nurgle the most<br /> <br /> Which works out because i wanted to do mostly plauge marines anyway <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> What about Typhus though? is he any good? Auto passing psychic tests seems like a big win in my book though  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Not to mention hes the coolest looking <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> around (in my book anyway <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 04:44:17]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ "He is a warm and welcoming god, who prides himself on the achievements of his followers..."<br /> <br /> Anyway, I've not used Typhus, but everything I've heard or seen about him points to him being a god-like killer. You really need an army built around him though. He just costs so much, and costs even more since you need a Landraider and Terminators to go with him.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 05:00:32]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Where Typhus really excels is in murdering the stuff that Chaos normally can't murder in assault, like C'tan, Wraithlords, and whatever very high toughness, weak invuln save, vulnerable to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> models there are.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 05:31:34]]> GMT</pubDate>
				<author><![CDATA[ sourclams]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ I did find it kind of funny the God of Death gives 2 about his followers  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Typhus seems like a bamf though i would get his model just to paint it, i definatly want to take terminators and a landraider i was considering anyway so that doesnt bother me so much<br /> <br /> Typhus, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, Terminators, <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, and <span class="glossaryitem" onmouseover='gp(634);'>PM</span>'s in Rhino's sounds like a good start of an army to me <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> OH! i was looking on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> site, is there a difference between the regular <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> of nurgle? i was thinking it was just for looks  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 15:07:36]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ It is, from a modelling standpoint; in terms of Marks and stuff that's explained in the Codex, on a page whose number I can't remember (it's near the front, though).]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 15:13:07]]> GMT</pubDate>
				<author><![CDATA[ Frank Fugger]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Darkhound:<br /> <br /> No, don't take Typhus with Terminators. Put him in a regular squad of Plague Marines. That way he retains his Fearless-ness, and adds some serious punch with his Daemon Weapon, and Nurgle's Rot.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 15:40:29]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ Yeah i think im going to build an army around Typhus im just worried about getting him up close but once he is there i think he can pay his points back. I dont think hes immune to instant death so i just have to keep him away from psykers in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>...right?  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 16:08:12]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ He's not immune to Instant Death, so he'll get popped by any weapons causing Instant Death, including S8+ weapons like Power Fists. One way of mitigating this problem is to stay in a unit, so long ranged weapons don't often roll to wound against him, and the unit can soak up wounds when he fails to control the Manreaper.<br /> <br /> Remember that Typhus gets 3+<span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks with 4+ Poison, +1 on the charge, and he can cast his Force Weapon Instant Kill in addition to either Nurgle's Rot or Wind of Chaos, so it's good for him to get really close prior to charging so that one of his psychic powers can thin the unit he'll assault, forcing the opposing player to distribute 4+ wounding (re-rolled on T4- units) Power Weapon attacks on the Power Fist specialists in combat, or at least open those models to taking saves against his Plague Marine escort. Also remember he's I5, so if he's in range of a Librarian or Primaris Psycker, he'll go before them and can kill them before they kill him. <br /> <br /> If you want someone less expensive, but with a similar effect, go for a Chaos Terminator Lord of Nurgle with a Daemon Weapon and a Combi-Weapon. Not quite as tough, and without the psychic nastiness that makes Typhus a weapon of mass destruction, but much less expensive.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 17:16:16]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ Is nurgle's rot effective? its great it hits every enemy within 6" but does a <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3 hit even have a chance of killing things bigger than a hampster?<br /> <br /> Wind of chaos seems like a pretty nasty move though <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 17:30:09]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ You can use Nurgle's Rot or Wind of Chaos. Use Nurgle's Rot on Termagants/Hormugaunts, Eldar, Imperial Guard, and Tau. Use Wind of Chaos on Space Marines, Chaos Space Marines, Necrons, and so on. This varies depending on the distance to your target, whether it is in cover, and whether Typhus is in close combat.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(3);'>40k</span> template is about 8" long, and the range of Nurgle's Rot is 6", so plan accordingly. Also, while Nurgle's Rot does not ignore cover, like the Wind of Chaos does, it can be used while Typhus and any erstwhile targets are in close combat unlike the Wind of Chaos. Finally, remember also that Typhus doesn't have to take a psychic test to use these powers.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 17:39:22]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ <blockquote><div><cite>NeedsMoreDakka wrote:</cite>Is nurgle's rot effective? its great it hits every enemy within 6" but does a <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3 hit even have a chance of killing things bigger than a hampster?<br /> <br /> Wind of chaos seems like a pretty nasty move though <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> S3 hits,  in quantity have an effect.    Think of it in these terms:<br /> <br /> If there are 20 guardsmen within 6",  half of them should take a wound.    Of the 10 wonded-figure 6 or 7 will die.  30-35 pts of dead guys.<br /> <br /> 20 Orks- 6 or 7 wounds,  5 or 6 dead.  30-36 pts of dead ork.<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>,  3 or 4 wounds,  1 or 2 dead,  16-32 pts.<br /> <br /> Thats basic math-hammer,  and is a pretty conservative estimate of how many you could get in a 6" radius.    Aim for the biggest clusters of enemy troops- as more victms in the radius will yield better results.  <br /> <br /> As you can see,  not even counting assault or shooting from any squad hes attached to,  Nurgles Rot can cause enough casualties to cause morale checks.    VS <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>/<span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s he can use Wind of Chaos instead, as its clearly a better choice vs higher T and Armor (think of it as a power flamer).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 17:52:23]]> GMT</pubDate>
				<author><![CDATA[ Mistress of minis]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Yeah, and the 6" is measured off of the edge of his base. He has a 2" base, yeh? So the diameter is more like 14". I've easily gotten 30 models under that massive template, and then S3 doesn't seem so bad.]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 19:06:27]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ It definitely calls for one of Litko Aerosystem's <a href="http://www.litkoaero.com/page/LAI/PROD/TS/TS088-LRG" target="_new" rel="nofollow">Nuclear Blast Markers</a> ]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 19:26:22]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ Well when its broken down like that then nurgle's rot can be pretty effective even though its only S3 i'll roll what i want to eventually <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> The ability to cast it even while tangled up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and STILL be able to use my force weapon that turn is a really huge advantage in my eyes, i think hes totally worth the points.<br /> <br /> Is his <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> +4? i forget the specifics but <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> lets me re roll to not take a wound as long as it doesnt ignore armor or is an instant kill, putting that with a squad of <span class="glossaryitem" onmouseover='gp(634);'>PM</span>'s that have the same thing would make that unit pretty friggen tough  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 20:55:04]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Feel No Pain is always a 4+ roll that can be taken after a model fails an armour save. <br /> <br /> Note well that failing an armour save and having that armour save ignored are two very different things where Feel No Pain is concerned. <br /> <br /> A weapon that ignores armour saves will ignore Feel No Pain*. So if you roll a 1 for his Daemon Weapon attacks, he'll have to survive it using his Invulnerable save of 5+.<br /> <br /> Similarly, Feel No Pain won't work to save any Instant Death wounds that are inflicted on Typhus or his Plague Marines.<br /> <br /> But yes, the combination of the best of both a Chaos Lord of Nurgle and a Chaos Sorcerer of Nurgle is pretty potent. The A3+1D6 Poisoned Force Weapon attacks combined with Nurgle's Rot can kill large volumes of the enemy. For extra dickery, cast Nurgle's Rot while he's in a Land Raider... <br /> <br /> *The conditions for disregarding a Feel No Pain roll (it's a roll, not a save: wouldn't want to break the design rule of no multiple saves!)<br /> - Wound caused by something that ignores armour (Power Weapons, Monstrous Creatures, Wind of Chaos, Dreadnought Close Combat Weapon, Daemon Weapon glitch, etc)<br /> - Wound caused by weapon with <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 or AP2<br /> - Wound caused by something that causes Instant Death]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 21:01:59]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ Well little jimmy when Mommy Nurgle and Grandpa Nurge really love each other they create a really nice new pussy disgusting disease ridden thing to do their bidding in the mortal realm. <br /> <br /> If you like Typhus I personally like the <span class="glossaryitem" onmouseover='gp(451);'>BoLS</span> plaugespear army. <a href="http://www.belloflostsouls.net/2008/08/armylist-5th-ed-plaguespear-2000-pts.html" target="_blank" rel="nofollow">http://www.belloflostsouls.net/2008/08/armylist-5th-ed-plaguespear-2000-pts.html</a>]]></description>
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				<pubDate><![CDATA[Sun, 12 Jul 2009 21:26:18]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ nice list ^<br /> <br /> I wasnt sure if i was going to get the summoned demons...i hate the way most of them look <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Having an army with units that pricey kind of worries me having it needing to assualt to do much...i wanted Typhus, <span class="glossaryitem" onmouseover='gp(634);'>PMs</span>, Deep Strike Terminators as the core and build around that, i'll have to get through the codex to decide though  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 13 Jul 2009 03:38:13]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ I really wouldn't bother with the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> Termies; having stuff sitting around on the board useless and un-locked for a full turn is asking for it to get hammered, especially something as pricey as Nurgle Termies.<br /> <br /> As previously mentioned, if your heart is set on Typhus then putting him in a unit of Smellies is the way to bring him; otherwise he's likely to run off.  Again, though, throwing <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> units into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is hardly the most efficient use of their special rule; power weapons negate <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, and they tend to be more common in most lists than S8+ and/ or AP1-2 shooting.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jul 2009 19:03:10]]> GMT</pubDate>
				<author><![CDATA[ Frank Fugger]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ Good point on the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> Termies...<br /> <br /> Im probably just going to stick Typhus and <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squad in a Land Raider and hike them down field i will probably do the same with the Termies so they arent locked up for a round, I'll give my Termies Anti Tank and Power weapons so they can be on the move and still pop a tank with that Las Cannon  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> How do Land Radier Crusaders do in battle? <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 all the way around makes it pretty tough for units without very above average power to even glance.]]></description>
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				<pubDate><![CDATA[Mon, 13 Jul 2009 20:02:57]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> are Loyalist Marine toys; Naughty Marines don't get to play with them, because they were bad boys.<br /> <br /> They rawk, though <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 13 Jul 2009 20:05:46]]> GMT</pubDate>
				<author><![CDATA[ Frank Fugger]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ read the fluff behind each of the 4 chaos deities and then you may like to pick one which aligns with a personal vice... that's the way i liked going about choosing which one to develop a list around]]></description>
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				<pubDate><![CDATA[Mon, 13 Jul 2009 20:08:23]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Slaanesh, sinister twisted hedonistic prince of all things pleasure and excess.  My only question is <span class="glossaryitem" onmouseover='gp(334);'>WTF</span> is there not to like???]]></description>
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				<pubDate><![CDATA[Mon, 13 Jul 2009 22:28:51]]> GMT</pubDate>
				<author><![CDATA[ jwaz]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ You get to ride a horse with tits! What more could you want?]]></description>
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				<pubDate><![CDATA[Mon, 13 Jul 2009 22:57:39]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Okay, so Slaanesh will give you a pony. Who provides the rainbows?]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 00:07:06]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Curious about Chaos Space Marines</title>
				<description><![CDATA[ Tzeentch. Can't make up his mind on which color his pee is. (I hope that doesn't get me in trouble.)]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 01:01:59]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Re:Curious about Chaos Space Marines</title>
				<description><![CDATA[ I hear Grandpa Nurgle gives the best hugs though  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 03:37:37]]> GMT</pubDate>
				<author><![CDATA[ NeedsMoreDakka]]></author>
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