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		<title><![CDATA[Latest posts for the thread "What are the arguments for using Banshees over Scorpions?"]]></title>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ I recently bought 10 Scorpions and Banshees to try them out in my games and I'm now struggling which unit is better in which role.<br /> I came to the conclusion that the Scorpions are a more flexible choice with infiltration or flanking with or without a dedicated transport.<br /> Am I wrong here? Please give me some tactics or combos where the Banshees shine, and/or how I should use both units to their best effect.<br /> <br /> Greets<br /> Schepp himself<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 15:22:29]]> GMT</pubDate>
				<author><![CDATA[ Schepp himself]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ Terminators are one arguement.<br /> <br /> Banshees will own terminators.  Scorpions will get owned by them.<br /> <br /> Also, necrons don't get a <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> roll from banshees.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 15:26:41]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ Ahh the finesse of the Space Elves.  One <span class="glossaryitem" onmouseover='gp(19);'>CC</span> specialist isn't enough for them, no, they need three.<br /> <br /> Ups:<br /> Banshees:  Powerweapons, Fleet<br /> Scorpions: Infiltrate, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4, Mandiblasters, <br /> Harlequins:  Rending, Fleet, Invulnerable Save<br /> <br /> Downs:<br /> Banshees:  <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3, no <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> Save<br /> Scorpions: 0-1 powerweapon, lack of Fleet<br /> Harlequins:  Expensive, <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 3, 0-1 powerweapon<br /> <br /> Honestly, I see Scorpions best used again mid-high toughness, low-save models.  They have S4, which is rare in the Eldar list, and can inflict a pile of wounds that just don't bypass armor, unfortunately.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 16:03:12]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ I'm just asking because Scorpions seem to deal almost as much damage against <span class="glossaryitem" onmouseover='gp(95);'>Meq</span> than Banshees but are superior against almost all other targets, especially hordes. Combine that with the ability to outflank with or without a serpent. the "best" choice seem rather obvious. I will use the ladies nonetheless, but I don't see fleeting cutting it for the Banshees.<br /> <br /> Greets<br /> Schepp himself]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 16:09:15]]> GMT</pubDate>
				<author><![CDATA[ Schepp himself]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ There is a long debate about this topic over all incarnations of the game.<br /> Finally, it comes down to personal preference since both units have their pros and cons.<br /> <br /> Today, I think outflanking Scorpions mounted in a Serpent are a viable option. Such a unit can be used to silence or eliminate enemy guns.<br /> <br /> On the other hand, Banshees mounted in a Serpent are a good counter-strike unit if the enemy is doomed. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 16:35:18]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ I have always preferred banshees both mechanically and for flavor.<br /> <br /> Scorpions do well against nids or ork, while Banshees do better against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> types.  All depends on what you need.  I don't think you could say one undoubtably better than the other at everything.<br /> <br /> If you can't decide, then take the best of both worlds and throw both on the field.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 16:54:21]]> GMT</pubDate>
				<author><![CDATA[ EasyE]]></author>
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				<title>Re:What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ i personally take a 10 ma scorpion squad, and let them rip entire armies apart by them self. banshees never seem to do much]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 16:58:31]]> GMT</pubDate>
				<author><![CDATA[ statu]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ I just hate the 3 strength on banshees. If you have doom then they are fine, but without it can be painful at times.<br /> <br /> statu- concerning your sig, why the 6 attacks at I 6? where does that come from in a scorpion squad? and why would scorpions nearly always be hitting on a 3+? they have 4 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, not 5.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 17:16:38]]> GMT</pubDate>
				<author><![CDATA[ skipdog172]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ <blockquote><div><cite>Schepp himself wrote:</cite>I'm just asking because Scorpions seem to deal almost as much damage against <span class="glossaryitem" onmouseover='gp(95);'>Meq</span> than Banshees but are superior against almost all other targets, especially hordes. Combine that with the ability to outflank with or without a serpent. the "best" choice seem rather obvious. I will use the ladies nonetheless, but I don't see fleeting cutting it for the Banshees.<br /> <br /> Greets<br /> Schepp himself</div></blockquote><br /> <br /> Fleet is very necessary for banshees.  Otherwise they can't get into combat easily from an unmoved transport.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 18:30:16]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>Re:What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ When I played Eldar during 3rd, I had both. This gave me nice tactical flexibility. I think in 5th I would go with scorpions, as has been said before the banshees strength3 is what really hurts them. Banshees vs a termy squad can be nice, but if they are assault termies and have shield's your toast. If I was starting Eldar again, and I had to choose between 2 units of scorps vs a unit of scorps and a unit of banshees, I would go with 2 scorps. Too many orks to deal with <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> GG]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 18:37:07]]> GMT</pubDate>
				<author><![CDATA[ generalgrog]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ <blockquote><div><cite>skipdog172 wrote:</cite>I just hate the 3 strength on banshees. If you have doom then they are fine, but without it can be painful at times.<br /> <br /> statu- concerning your sig, why the 6 attacks at I 6? where does that come from in a scorpion squad? and why would scorpions nearly always be hitting on a 3+? they have 4 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, not 5.</div></blockquote><br /> <br /> Don't get that either. The Exarch has 5 attacks on the charge at I6 (2 base, +1 charge, +1 mandiblaster, +1 two hand weapons (either chainsabres or ordinary loadout)).<br /> <br /> <blockquote><div><cite>Exarch_Nektel wrote:</cite>Fleet is very necessary for banshees. Otherwise they can't get into combat easily from an unmoved transport.</div></blockquote><br /> <br /> I get that, but when they are there, they don't pack that much punch. How do you use them then? In combination with a doom casting farseer (on bike or attached)?<br /> Even if the combo with doom makes them work great, I don't see it having a much bigger impact on the game. Biggetr than a "undoped" scorpion squad.<br /> <br /> Thoughts?<br /> <br /> Greets<br /> Schepp himself<br /> <br /> P.S. Thanks for all the replies up to now!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 18:42:27]]> GMT</pubDate>
				<author><![CDATA[ Schepp himself]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ I use a full squad of Banshees in conjunction with a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> oriented Autarch.  I put them in a wave serpent to get them to their destination.  When they disembark, I charge my intended target and pretty much always wipe it out completely.  I win the combat, anyways.  I usually fight <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, and this always works.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 18:44:56]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>Re:What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ Banshees are great vs <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>. I guess I was talking Metagame, in that Scorps do better overall, and are just slightly less powerful vs <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> than Banshees.<br /> <br /> GG]]></description>
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				<pubDate><![CDATA[Tue, 14 Jul 2009 19:13:20]]> GMT</pubDate>
				<author><![CDATA[ generalgrog]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ Banshees are great with Doom.  Also remember, their power weapons ignore <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (which is starting to become more common).  <br /> <br /> Scorpions are solid due to that they have a 3+ save and <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4.  <br /> <br /> Personally, I like the idea of running them with a farseer:  With Banshees, Doom and Mindwar; With Scorpions Mindwar and Fortune.  The ability to take out a sarge or nob is pretty useful.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 00:27:41]]> GMT</pubDate>
				<author><![CDATA[ AdeptSister]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ Banshees also do better against Terminators. ]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 00:42:48]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ Banshees Acrobatic option is very nice, they always get the +1 Attack even when charged, as well as swinging first.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 05:44:54]]> GMT</pubDate>
				<author><![CDATA[ Anarchyman99]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ <blockquote><div><cite>Anarchyman99 wrote:</cite>Banshees Acrobatic option is very nice, they always get the +1 Attack even when charged, as well as swinging first.</div></blockquote><br /> <br /> the greatest thing is that it's only 5 points.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 12:55:44]]> GMT</pubDate>
				<author><![CDATA[ Exarch_Nektel]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite>Banshees also do better against Terminators. </div></blockquote><br /> But not assualt Terminators]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 19:36:19]]> GMT</pubDate>
				<author><![CDATA[ Manimal]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ Yup, against Assault Terminators. Hitting first with Power Weapons murders Lightening Claws and Storm Shields alike. ]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 19:38:31]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ mathhammer time-<br /> <br /> 10 banshees vs. <span class="glossaryitem" onmouseover='gp(95);'>meqs</span>- 30 attacks on charge, attacks first, 4+ to hit, so 15 hits, then 5/6 to wound, we'll be extra generous and give them 3 <span class="glossaryitem" onmouseover='gp(95);'>meqs</span> dead(tho it is more like 2.5), would be 3 terms dead as well(more like 2 if they have their 3+ invuln)<br /> <br /> 10 scorps vs. <span class="glossaryitem" onmouseover='gp(95);'>meqs</span>- 40 attacks on charge, attacks first, 4+ to hit, so 20 hits, then 4+ to wound, so 10 wounds and on average 3+ will die, or 1-2 terms<br /> <br /> So scorpions do slightly better against <span class="glossaryitem" onmouseover='gp(95);'>meqs</span>, excluding exarchs participation and slightly worse against terminators, but about the same vs. terms w/ 3+ invulns.<br /> <br /> I don't think the very very slight improvement vs. terminators is worth it.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 19:50:17]]> GMT</pubDate>
				<author><![CDATA[ skipdog172]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Yup, against Assault Terminators. Hitting first with Power Weapons murders Lightening Claws and Storm Shields alike. </div></blockquote><br /> <br /> <br /> Uhm... No. <br /> <br /> Vs assault terminators assuming a majority <span class="glossaryitem" onmouseover='gp(224);'>TH</span> <span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> both strike before Terminators <br /> <br /> not on the charge<br /> 1 Banshee has a 89.1975% of doing 0 wounds<br /> 1 Scorpion has a 88.1974% of doing 0 wounds<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 19:52:35]]> GMT</pubDate>
				<author><![CDATA[ Manimal]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ skipdog172:<br /> <br /> Let's run those number again, shall we? <br /> <br /> Against Tactical Marines<br /> Howling Banshees<br /> Number: 10	<br /> Attacks: 30<br /> To Hit: 0.5	<br /> EV Hit: 15	<br /> To Wound: 0.33...	<br /> EV Wound: 5			<br /> 								<br /> Striking Scorpions					<br /> Number: 10<br /> Attacks: 40<br /> To Hit: 0.5<br /> EV Hit: 20<br /> To Wound: 0.5<br /> EV Wound: 10	<br /> Non-save: 0.33...<br /> EV non-Save: 3.33...	<br /> 					<br /> Against Terminators w/o Storm Shields*<br /> Howling Banshees<br /> Number: 10	<br /> Attacks: 30<br /> To Hit: 0.5<br /> EV Hit: 15<br /> To Wound: 0.33...	<br /> EV Wound: 5<br /> Non-save: 0.66...<br /> EV non-Save: 3.33...<br /> 								<br /> Striking Scorpions<br /> Number: 10	<br /> Attacks: 40<br /> To Hit: 0.5<br /> EV Hit: 20<br /> To Wound: 0.5	<br /> EV Wound: 10<br /> Non-save: 0.166...<br /> EV non-Save: 1.66...<br /> 						<br /> Against Terminators w/Storm Shields*<br /> Howling Banshees<br /> Number: 10	<br /> Attacks: 30<br /> To Hit: 0.5<br /> EV Hit: 15<br /> To Wound: 0.33...	<br /> EV Wound: 5<br /> Non-save: 0.33...<br /> EV non-Save: 1.66...<br /> <br /> Striking Scorpions <br /> Howling Banshees<br /> Number: 10	<br /> Attacks: 40<br /> To Hit: 0.5<br /> EV Hit: 20<br /> To Wound: 0.5	<br /> EV Wound: 10<br /> Non-save: 0.166...<br /> EV non-Save: 1.66...<br /> <br /> As we can see, we can expect the Scorpions to do as well as the Banshees against Terminators w/ Storm Shields, half as well against Terminators w/o Storm Shields, and two thirds as well against Tactical Marines. Notice how these proportions relate directly to the saving throws that the target unit receives. Scorpions do ~20% better than Howling Banshees against Imperial Guardsmen. <br /> <br /> They do 2/3 as well against Tactical Marines because, despite 3+ saving throws, they have 1/3 more attacks...<br /> <br /> *Edit: I had the with Storm Shields and without Storm Shields reversed. I've corrected it. ]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 21:18:13]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ "What are the arguements for using banshee's over scorpions?"<br /> <br /> -Moot]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 21:19:19]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ I personally prefer Scorpians.<br /> <br /> There seems to be more ork and guard players recently.<br /> <br /> This is better for scorpians than banshees.<br /> <br /> More attacks, better strength, better save all make scorpians better in my book.<br /> <br /> Combine them with a doom/fortune farseer and unless your facing an army that can inflict loads of ap3 wounds each round then you've a squad that can murder most units.<br /> <br /> I don't even bother giving them an exarch.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 21:30:20]]> GMT</pubDate>
				<author><![CDATA[ Brother Bartius]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ Incidentally, against Doomed Terminators w/Storm Shields, Howling Banshees are ~30% more effective.<br /> <br /> Edit: Corrected another error. I shouldn't be so lazy with the copy-paste function. ]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 21:36:04]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite>Incidentally, against Doomed Terminators w/Storm Shields, Howling Banshees are ~30% more effective.<br /> <br /> Edit: Corrected another error. I shouldn't be so lazy with the copy-paste function. </div></blockquote><br /> <br /> I forgot exactly what doom does again, does it improve Scorpions eficiency as well vs same squad type?<br /> <br /> GG]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 21:42:43]]> GMT</pubDate>
				<author><![CDATA[ generalgrog]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ Doom enables all units attacking the Doomed unit to re-roll wound rolls. It improves the ability of Scorpions to wound Terminators by 50%, but those gains are proportionate to the number of those wounds that will be negated by the Terminators Sv2+. ]]></description>
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				<pubDate><![CDATA[Wed, 15 Jul 2009 21:49:05]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ I think the choice of which unit to take is pretty dependant on the role you want it to fill.  Scorpions in a wave serpent for flanking key back field targets, banshees in a wave serpent for a bit more head on elite infantry hunting and counter attack.  When it comes to how effective they are against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> it seems like the differences shown in the math are virtually negligible.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 02:11:25]]> GMT</pubDate>
				<author><![CDATA[ j-roc]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ It may seem like the differences are virtually negligible, but the 'math' can be misleading. I've used an expected value calculation, intersecting the potential results by the likelihood of those results coming to pass, to compare the expected average performance of Scorpions to Banshees. So it distracts from how an above average number of wounds caused by the Banshees is better than an above average number of wounds by Scorpions, since the target would likewise negate this above average set of results by their own above-average set of saves against the Scorpions. <br /> <br /> Likewise the small number of expected casualties, and curiously fractional value, may distract from the fact that wounds are purely considered as positive integers in the game. You can't score 1.66... wounds in the game, for example. But you can see that the Banshees and the Scorpions can be expected to do equally well against Terminators with Storm Shields, and that the Banshees pull ahead against Terminators without Storm Shields and Tactical Marines by significant margins. They're 100% better against Terminators without Storm Shields and ~66% better against Tactical Marines. Doom makes the Banshees 30% better than Scorpions against the Terminators with Storm Shields. <br /> <br /> These double and triple digit proportional increases in the expected casualty rate not 'virtually negligible', they are very significant. It says that the Banshees are much more effective against all varieties of Space Marines. <br /> <br /> This does not mean you should take one or the other, however, particularly in a tournament setting. It simply means your Howling Banshees can engage Space Marines with better odds, and will give you greater utility if you use them to kill his units and your Scorpions to mop up units. <br /> <br /> Against more numerous foe, consider the Banshee Exarch's Warshout. Being hit on 5+ due to enemy WS1, and having Counter-Assault will allow a unit of Banshees to absorb a charge quite nicely and to hold the unit for the Scorpions to move in and murder them. <br /> <br /> My opinion is that you should take both, in the company of a Farseer for the Doom, and an Autarch for the reserve bonus.  ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 03:47:01]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ <blockquote><div><cite>Nurglitch wrote:</cite> My opinion is that you should take both, in the company of a Farseer for the Doom, and an Autarch for the reserve bonus.  </div></blockquote><br /> <br /> You've got me convinced, that's the way I used to roll with Eldar in 3rd. But aren't we also forgetting that scorpions have a better armor save?<br /> <br /> I guess looking at all combinations of in order, from best to worst =<br /> <br /> 2 units of Scorps ............BEST <span class="glossaryitem" onmouseover='gp(72);'>IMO</span><br /> 1 unit of scorps and 1 unit of banshees............... Can't really go wrong here either<br /> 2 units of banshees.....VS marines they are best, in all comers list not so much<br /> <br /> GG]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 05:01:42]]> GMT</pubDate>
				<author><![CDATA[ generalgrog]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Likewise the small number of expected casualties, and curiously fractional value, may distract from the fact that wounds are purely considered as positive integers in the game. You can't score 1.66... wounds in the game, for example. But you can see that the Banshees and the Scorpions can be expected to do equally well against Terminators with Storm Shields</div></blockquote><br /> <br /> This is why it is better to do a probabilty analysis of a particular event such as doing 0 wounds, or doing at least 3 wounds and not calculate the expected value.<br /> <br /> From this analysis we can see that scorpions are slightly better against <span class="glossaryitem" onmouseover='gp(224);'>TH</span> <span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 13:26:22]]> GMT</pubDate>
				<author><![CDATA[ Manimal]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ The main reason I use Banshees over scorps is  fleet.  the target is always doomed so killing power is not a factor.<br /> <br /> <br /> A good player can avoid a charge from scorpions almost very time.  <br /> <br /> I play mech so Scorps would have to be run in a wave. The trick to playing mech eldar is getting your waves just the right distance from the enemy for a next turn charge.  Too close and you risk rear shots on your wave or having your wave getting surrounded in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and taken down on a wreck all passengers die.  To far and you risk the assault not happening.<br /> <br /> Scorps only have a 12 inch charge radius.  easy to avoid simply by moving away or assaulting as noted above.  Even just running to the the rear access and blocking there disembark next turn avoids the assault.   Banshees on the other hand have an 18 inch possible charge radius so its much easier to place waves for a next turn charge with them.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> I always run banshees with eldrad in a wave.  if I'm within 12 he simply gets out with them if I'm on he stays in the wave and within 6 inches of them so that he can fortune,doom again if needed and they can rejoin him after combat is over.  usually only takes 1 turn since banshees wipe out units on the charge.  If not running eldrad than its always a seer that also has fleet so he goes along with them.  <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 15:20:29]]> GMT</pubDate>
				<author><![CDATA[ mrdabba]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ <blockquote><div><cite>mrdabba wrote:</cite>The main reason I use Banshees over scorps is  fleet.  the target is always doomed so killing power is not a factor.<br /> <br /> <br /> A good player can avoid a charge from scorpions almost very time.  <br /> <br /> I play mech so Scorps would have to be run in a wave. The trick to playing mech eldar is getting your waves just the right distance from the enemy for a next turn charge.  Too close and you risk rear shots on your wave or having your wave getting surrounded in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and taken down on a wreck all passengers die.  To far and you risk the assault not happening.<br /> <br /> Scorps only have a 12 inch charge radius.  easy to avoid simply by moving away or assaulting as noted above.  Even just running to the the rear access and blocking there disembark next turn avoids the assault.   Banshees on the other hand have an 18 inch possible charge radius so its much easier to place waves for a next turn charge with them.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> I always run banshees with eldrad in a wave.  if I'm within 12 he simply gets out with them if I'm on he stays in the wave and within 6 inches of them so that he can fortune,doom again if needed and they can rejoin him after combat is over.  usually only takes 1 turn since banshees wipe out units on the charge.  If not running eldrad than its always a seer that also has fleet so he goes along with them.  <br /> </div></blockquote><br /> <br /> Doh!!  I forgot about fleet, now I'm waffling again. I forgot that you could charge out of unopened topped vehicles in 3rd.<br /> <br /> GG]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 16:31:15]]> GMT</pubDate>
				<author><![CDATA[ generalgrog]]></author>
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				<title>Re:What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ <br /> @ Nurglitch - I definitely stand corrected then.  I prefer words to numbers I guess  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0">  <br /> I reread your math and this makes a lot of sense.  Taking both would work well as a one two punch.  It seems that the scorpions tend to lean towards requiring a bit more thought as to who they should charge.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 23:14:46]]> GMT</pubDate>
				<author><![CDATA[ j-roc]]></author>
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				<title>Re:What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ The Scorps advantage in the number of attacks is assuming you are the one doing the charging.<br /> <br /> Remember that the Scorps being charged will only get 30 attacks, where the banshees will still get their 30 when charged, unless you didn't spend the 5 points.<br /> <br /> I know, chances are that both of these units will be the ones doing the charging...But things happen on the battlefield, and their are times they will be the ones getting charged.  "Who the heck would charge the Banshees anyway?"<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 23:25:36]]> GMT</pubDate>
				<author><![CDATA[ Rangerrob]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ We're also ignoring the advantage that a Howling Banshee confers when armed with an Executioner or Mirror Blades, compared to the Scorpion's Claw, Biting Blade, or Chainsabres against Sv2+/3+ models. I don't even want to consider the math involved in the effects of Warshout.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jul 2009 23:38:56]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ I rarely get off warshout but when I do its autowin for combat.  I'm hitting on 3's and your hitting me on 5's  ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 03:02:50]]> GMT</pubDate>
				<author><![CDATA[ mrdabba]]></author>
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				<title>Re:What are the arguments for using Banshees over Scorpions?</title>
				<description><![CDATA[ Banshees are better vs:<br /> Terminators and their equivelants<br /> <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span><br /> Anything with a 4+ save<br /> <br /> Banshees are especially better vs:<br /> Other Eldar units<br /> Dark Eldar units<br /> Slaaneshi <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> Anything with feel no pain<br /> assault oriented units, basically anything not in cover with high initiative<br /> <br /> Scorpions are better vs:<br /> Anything with a good invuln save (thousand sons, im looking at you)<br /> Non-assault oriented units, like imperial guard, that like to stay back in cover or near a board edge.<br /> <br /> Scorpions are especially better vs:<br /> Ogryn, High T, Crap save, but low <span class="glossaryitem" onmouseover='gp(74);'>init</span> and tons of wounds<br /> Orks. Not Nobz, but regular boyz with their high T but crappy save. Also vanilla nobs. <br /> Imperial guardsmen. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jul 2009 03:39:03]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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