<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "IG Assault Army"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "IG Assault Army"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>IG Assault Army</title>
				<description><![CDATA[ What would be a good set up for an assault army? I want to have a army all in Vendettas (maybe one valk per squad) with few as possible troops on the ground.<br /> <br /> My two command <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> platoon would be fully kitted out, including all the additional chars and comminsaar, 2 powerfist upgraded, 3 meltas and a medi-pack. These would be the two hard hitting squads.<br /> <br /> Then I'd have three command infantry platoons (kitted out again) with a carry on special weapon team. This leave 4 infantry squads in the remaining vend/valks for objective capturing  and two on the ground.<br /> <br /> I may include a priest w/ evis to fill the empty spots on the transports.<br /> <br /> Now i don't know what to do with those two units on the ground... any ideas?<br /> <br /> <br /> <br /> <br /> <br />  <br /> <br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> no replies? come on someone must have an opinion.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249320/856322.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249320/856322.page</link>
				<pubDate><![CDATA[Thu, 23 Jul 2009 01:36:53]]> GMT</pubDate>
				<author><![CDATA[ Backdraft005]]></author>
			</item>
			<item>
				<title>Re:IG Assault Army</title>
				<description><![CDATA[ Well my suggestion would be to go for veterans with all the options available to a squad you could make a very hard hitting army especially if mounted in Valks/Vendettas but i think this would only work in planetstrike! Although a whole deep striking <span class="glossaryitem" onmouseover='gp(69);'>IG</span> force would be hilarious, well the look on an opponents face would be! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249320/860853.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249320/860853.page</link>
				<pubDate><![CDATA[Fri, 24 Jul 2009 20:21:35]]> GMT</pubDate>
				<author><![CDATA[ Neutronium Alchemist]]></author>
			</item>
			<item>
				<title>IG Assault Army</title>
				<description><![CDATA[ If you're not looking to be highly competetive, then you're good to go.<br /> <br /> Your best bet for assault-y guard (which, don't be fooled, still isn't all that good) is blobbed Infantry Platoons with Power Weapon sarges (I'm talking 50-strong) with Iron Hand Straken within 12" for the Furious Charge.  Give each squad flamers for the pre-charge scorching, and a few vet squads to melta vehicles.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249320/860880.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249320/860880.page</link>
				<pubDate><![CDATA[Fri, 24 Jul 2009 20:46:00]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
			</item>
			<item>
				<title>IG Assault Army</title>
				<description><![CDATA[ vets with shotty's and meltlas.  possib commissar lord or priest with eviserator and definitely the primaris psyker.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249320/860890.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249320/860890.page</link>
				<pubDate><![CDATA[Fri, 24 Jul 2009 20:50:43]]> GMT</pubDate>
				<author><![CDATA[ The Angry Commissar]]></author>
			</item>
			<item>
				<title>IG Assault Army</title>
				<description><![CDATA[ Better plan: Dont bother, its a pants army.<br /> <br /> Good for comedy value at your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> when you first pull it out. Thats about it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249320/860952.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249320/860952.page</link>
				<pubDate><![CDATA[Fri, 24 Jul 2009 21:33:08]]> GMT</pubDate>
				<author><![CDATA[ Nobody_Holme]]></author>
			</item>
			<item>
				<title>IG Assault Army</title>
				<description><![CDATA[ Wow, this was a serious thread...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249320/861036.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249320/861036.page</link>
				<pubDate><![CDATA[Fri, 24 Jul 2009 22:13:54]]> GMT</pubDate>
				<author><![CDATA[ Augustus]]></author>
			</item>
			<item>
				<title>Re:IG Assault Army</title>
				<description><![CDATA[ I personally think it's a very serious discussion......for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> players!<br /> <br /> I've written many army list's based around a hard hitting <span class="glossaryitem" onmouseover='gp(69);'>IG</span> assault force but never really been happy with them other than over 300 Guardsmen bearing down on an opponent, and lets face it that wouldn't be fun to paint! (i'm currently painting 280+ <span class="glossaryitem" onmouseover='gp(69);'>IG</span> figures inc tanks!)<br /> <br /> I don't believe every army should be based around winning either, although beating an opponent is satisfying when done correctly the main aspect of our hobby is fun! i think an Assault <span class="glossaryitem" onmouseover='gp(69);'>IG</span> force would be fun and surprising for an opponent! and the main plus point of such a force would be a gaming opponent/friend for life! which can only be a good thing, plus the modelling aspect of the force would be limitless which as a <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player i've found constricting as i've focused on size of force rather than character of the force!<br /> <br /> I say let him go for it! and put up a project log so we can all marvel at the unique character of the force! <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249320/861283.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249320/861283.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 00:36:15]]> GMT</pubDate>
				<author><![CDATA[ Neutronium Alchemist]]></author>
			</item>
			<item>
				<title>IG Assault Army</title>
				<description><![CDATA[ If we're being serious, Vets with laspistol/<span class="glossaryitem" onmouseover='gp(20);'>ccw</span> and priests for their furious-charge-replacement thing, with straken around. The vets turn into <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 orks.<br /> <br /> And/or Send In The Next Wave conscripts. They're almost as bad as gaunts without number.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249320/862121.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249320/862121.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 11:36:55]]> GMT</pubDate>
				<author><![CDATA[ Nobody_Holme]]></author>
			</item>
			<item>
				<title>IG Assault Army</title>
				<description><![CDATA[ I almost always use 3 ten man squads of Ogryn (my favorite unit type). I flank them wiith heavy bolter squads (to mow down basic troops) and send in conscripts up front to slow down the enemies ranks. Then I rush the Ogryn in and they pound everything in sight. By using the Valhallan Captain, once the conscripts die down, recall them and rush them forward again. by that time the Ogryn should have pounded their way to an objective, that the concsripts can take. High points cost, maybe, the the look on your opponents face as you rush forward is priceless. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> Besides, just have fun with it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249320/862196.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249320/862196.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 13:37:30]]> GMT</pubDate>
				<author><![CDATA[ Kung Fu Jim]]></author>
			</item>
	</channel>
</rss>