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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ we have a local tourney this weekend, and <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> is playing in it. he is a known cheater and generally regarded with disdain and disgust.<br /> <br /> anyways, he is bring tomb kings to the 2000 point tourney, i plan on playing dwarfs, and would like to know some general tips on what to do if i draw him in the tourney. i dont wanna list up against him, but i know im bringing a runelord with anvil, at least 4 warmachines and a few blocks of troops.<br /> <br /> so what should i be fearing?]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 22:29:22]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ Do you have any ideas what he tends towards?  i.e. Can you expect to see a casket?<br /> <br /> They have great speed to go after your war machines, either with burrowers, or a first turn charge from Urgencied Carrion.  Hitting those flyers with wrath and ruin could well be worth it to keep your war machines shooting for a little bit.  Not much to do about tunnellers.<br /> <br /> Sounds like a big part of the problem is the fact that the guy cheats...<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 22:51:02]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ yeah he is a notorious cheater, im gonna be bringing the <span class="glossaryitem" onmouseover='gp(418);'>TK</span> army book with me just in case and im reading up on it right now as a matter of fact.<br /> <br /> i was told there is a good chance of him bringing the casket of souls.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 23:00:16]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ the casket of souls isn't as big a threat to your army as it is for other.  You have some of the greatest access to magic resistence, and if you bring a fighty general, you'll have leadership 10 throughout the bulk of your army, meaning that even if he does successfully cast it, it'll likely not do you much harm.  The main things to look out for are lords on foot waving a big hurty stick, or maybe one of your units getting isolated and ganged up on.  Take out his catapult first, then try to obliterate his flanking units.  After that, your army shouldn't be particularly taxed in dealing with his line units.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2009 23:56:20]]> GMT</pubDate>
				<author><![CDATA[ AoD]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ The super uber problem, is if he can take out all of your war-machines and your one or two of your gunlines, he'll just run like hell and get to the other edge of the table.  <br /> <br /> 4 Warmachines is a recipe for disaster against a tomb kings player, because any of them worth their salt will kill them off, for about half the points.<br /> <br /> Luckily, <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> typically relies on rules minutea to gain the advantage instead of flat out out-playing his opponent.  Identify his heirophant and kill it.. and you win... if he marches into your teeth, you win.  If he turns it into a staring contest., good luck.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 00:08:37]]> GMT</pubDate>
				<author><![CDATA[ Ragnar4]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ Bring as much Dispel Dice as possible. <span class="glossaryitem" onmouseover='gp(418);'>TK</span> Depend on magic, and by taking a Runelord with lots of Anti-Magic will really piss him off. <br /> <br /> Also, Organ Guns. There's nothing these things cannot kill once they're within firing range.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 02:55:00]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Re:Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ Does anybody know how the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> works with the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> part 2 errata, vs the <span class="glossaryitem" onmouseover='gp(418);'>TK</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>?  Specifically how <span class="glossaryitem" onmouseover='gp(408);'>MR</span> works or doesn't vs the casket.  The errata (which is a change in the rules) for <span class="glossaryitem" onmouseover='gp(408);'>MR</span> requires a spell to target for you to get <span class="glossaryitem" onmouseover='gp(408);'>MR</span>.  Since the <span class="glossaryitem" onmouseover='gp(418);'>TK</span> casket doesn't target, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, it should bypass <span class="glossaryitem" onmouseover='gp(408);'>MR</span>.  Yet the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> (which is a rules clarification, and a dated one at that) says you can use <span class="glossaryitem" onmouseover='gp(408);'>MR</span> vs it.  Errata beats <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, but does army book trump <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>?  It makes a rather large difference in a game which way you rule it.<br /> <br /> That being said, the danger of <span class="glossaryitem" onmouseover='gp(418);'>TK</span> is the movement phase.  Since they can effectively bend charges (finding the flank), and charge longer than expected distances (<span class="glossaryitem" onmouseover='gp(418);'>TK</span> can go 20 if they build them right), its best if you run a formation that castles up.  Dwarfs are kings of doing this, and have good leadership and access to units that won't panic from the missiles TKs bring.  As long as you know what you are doing with Dwarfs, you shouldn't have too big a problem.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 03:55:23]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ What we need:<br /> <br /> Likely list by him.<br /> How he cheats<br /> Points value of game<br /> What units/characters/warmachines you have available.<br /> <br /> Without any of that.<br /> <br /> Watch him like a hawk in the magic phase (have the <span class="glossaryitem" onmouseover='gp(418);'>TK</span> book open in front of you) and as soon as he goes out of order for casting stop the magic phase and accept no whining, it says clearly they have to follow the rder or it is all over.<br /> Cannon his skull chucker (make it flaming as well so that if you do kill the catapault you can start sniping the flamable mummies and the soon to be dead chariots)<br /> Magic defence spam (3 rune priests with 6 runes of dispelling will go down a treat), don't have the book with me but anty <span class="glossaryitem" onmouseover='gp(408);'>MR</span> and +1 to dispel will also help immensely on any items.<br /> Hammerers for stubborn (so they don't need snake eyes if they lose combat)<br /> Crossbows (allow you to stay out of range of his bowfire in return)<br /> Anvil.]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 04:48:50]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ Gonads, these aren't all suggestions that should be taken together are they?  A runelord and two runepriests is a little overkill and prevents him from taking a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>.<br /> <br /> On their own merits, these are good individual recommendations, though.<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 05:11:43]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ He' already taking a Runelord with Anvil, so that's useful enough. He'll have 7 Dispel Dice. ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 06:35:50]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ ill post up my lists when i get home from work]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 08:48:38]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ <blockquote><div><cite>Cryonicleech wrote:</cite>He' already taking a Runelord with Anvil, so that's useful enough. He'll have 7 Dispel Dice. </div></blockquote><br /> 7 wont' be enough against <span class="glossaryitem" onmouseover='gp(127);'>TFG</span><br /> <br /> Guaranteed <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> has<br /> Either a HLP with 2 more priests and a prince in a hammer/anvil arm<br /> <br /> or a King and 3 priests in a super dooper high speed army.<br /> <br /> prince is 1d6<br /> first priest is <span class="glossaryitem" onmouseover='gp(1);'>2d6</span><br /> 2nd priest is <span class="glossaryitem" onmouseover='gp(1);'>2d6</span><br /> then HLP is <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> followed by <span class="glossaryitem" onmouseover='gp(2);'>3d6</span>, and you *know* he has the jar.<br /> <br /> You're out of dice by the first HLP casting and you *know* he has the staff of ravening in there, and the healing banner.  He's also probably got 2 skull chuckers here... what really sucks is even if you kill the thrower, he can just res it.<br /> <br /> <br /> king and 3 priests isn't as bad,<br /> <br /> But the king has the crown so he's averaging a 4 or 5 on both of his casts.<br /> <br /> Along with 3 rolls at <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>..  The problem is a smart Tomb Kings player picks one thing that he wants to do, and then he does it,  He also has a total of a 24 inch charge range with every one of his fast units,   So he'll take his unit of chariots, and blow away a unit of thunderers in one turn and then scream off the table.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> is rarely smart though.  He usually relies on tricks to win, not tactics, so I don't think he'll be doing the above with pick and peck to win.<br /> <br /> Figure out the heirophant and kill him.  Against your dwarfs, I wouldn't be surprised if he put him on the casket if he was dumb enough to take one.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 09:08:41]]> GMT</pubDate>
				<author><![CDATA[ Ragnar4]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ <blockquote><div><cite>Ragnar4 wrote:</cite><br /> Figure out the heirophant and kill him.  Against your dwarfs, I wouldn't be surprised if he put him on the casket if he was dumb enough to take one.<br /> <br /> </div></blockquote><br /> <br /> Doesn't he have to declare the heirophant?<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Fri, 24 Jul 2009 12:15:24]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ i actually drew <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> second round, i sucked it up and braved it. he ran something like this:<br /> <br /> ord in chariot with SoM and ptra sgield<br /> 4 man chariot unit<br /> <br /> liche on horse<br /> 9 heavy horse unit<br /> <br /> hiero<br /> 10 archers<br /> <br /> liche<br /> casket<br /> <br /> 10 archers<br /> <br /> 5 light horse<br /> 5 light horse<br /> <br /> 3 ubshanti<br /> <br /> bone giant<br /> <br /> i ran something like this:<br /> <br /> runelord anvil<br /> <span class="glossaryitem" onmouseover='gp(174);'>bsb</span><br /> ME<br /> <br /> 20 warriors command<br /> <br /> 10 quarrelers shields<br /> 10 thunderers shields<br /> <br /> 20 iron breakers command double US<br /> 2 <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, standard runes<br /> 1 cannon, <span class="glossaryitem" onmouseover='gp(381);'>RoF</span><br /> <br /> OG<br /> gyro<br /> <br /> standard victory points applied.<br /> <br /> scrolled the casket first 2 turns, i was in sight of it with my whole army so i had to, since it goes last i ran out of dice stopping his march move spells.<br /> <br /> he put his hierophant in unot of 10 archers and made the mistake of geting that unit within 24 inches of my line. quarrelers knocked 2 out, thunderers took 2 more, OG trolled 8, vaporizing the rest and the Anvil dropped wrath and ruin on the heirphant, 6 hits, 5 wounds, dead.<br /> <br /> hiero dead round 2.<br /> <br /> lster on the lord challenged my runelord and eventually died, as the rest of his army quickly crumbled away.<br /> <br /> the stuff i feared the most (carrion, scorps and swarms) werent there at all. the bone giant didnt make combat, either did the ubshanti. lateganme the unshanti ate a "10" on my OG, as did the 10 heavy horse the next round, just totalling units.<br /> <br /> good game, always nice to smash <span class="glossaryitem" onmouseover='gp(127);'>TFG</span>.<br /> <br /> thanks for the advice.<br /> <br /> in the end im gonna lose a few warmachines and take some more blocks. i resepct the basic warrior more now. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 01:14:53]]> GMT</pubDate>
				<author><![CDATA[ studderingdave]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ He can't be that bad if he took a bone giant...<br /> <br /> Where were his 3 tomb scorpions?<br /> Where was his 2 screaming skull catapaults?<br /> Where was his unit of 20 archers who pin the&nbsp;line and shoot all game?]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 13:14:50]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Dwarfs Vs. Tomb Kings, what do i need to know?</title>
				<description><![CDATA[ Just a few notes on rules/ideas here that have been mentioned here<br /> <span class="glossaryitem" onmouseover='gp(408);'>MR</span> does apply to the casket as per the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> (army spesific <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> trumps big book of rules).<br /> Anvil cannot target lone US1 or US2 chars<br /> Anvil + 4 warmachines is overkill, bordering on insanity and uber cheese.<br /> Runelord + 2 runesmiths is overkill and a waste of points.  If you take the dude on the anvil take 2 fighty chars.  You will need them.<br /> Cannoning the catapult will not work.  He can raise it back if the crew are still alive.  Cannon it down and then use the anvil to squish the crew can work but not always (1D6 isnt always reliable)<br /> <br /> Your best bet is actually anvil (take rune of no killing blow).<br /> 2 fighty chars (one being the <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>)<br /> longbeards with immune to fear<br /> hammers with immune to fear<br /> warriors<br /> small unit of miners (to kill casket/stone throwers)<br /> 2x10 quarrelers<br /> 1x cannon, 1x bolt thrower (<span class="glossaryitem" onmouseover='gp(123);'>str</span> 7).  <br /> <br /> Run like mad forward and kill.  ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 16:37:18]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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