<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1500 CSM"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1500 CSM"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Daemon Prince<br /> w/ Wings, Warptime<br /> [155]<br /> <br /> Elites:<br /> (3) Chaos Terminators<br /> w/ 3x Combi-Meltas<br /> [105]<br /> <br /> (3) Chaos Terminators<br /> w/ 3x Combi-Meltas<br /> [105]<br /> <br /> (3) Chaos Terminators<br /> w/ 3x Combi-Meltas<br /> [105]<br /> <br /> Troops:<br /> (10) Chaos Space Marines<br /> Champion w/ Power Fist<br /> 2x Meltaguns, Icon of Chaos Glory<br /> Rhino<br /> [255]<br /> <br /> (10) Chaos Space Marines<br /> Champion w/ Power Fist<br /> 2x Meltaguns, Icon of Chaos Glory<br /> Rhino<br /> [255]<br /> <br /> (10) Chaos Space Marines<br /> Champion w/ Power Fist<br /> 2x Meltaguns, Icon of Chaos Glory<br /> Rhino<br /> [255]<br /> <br /> Heavy:<br /> Chaos Predator<br /> w/ Lascannon Sponsons<br /> [130]<br /> <br /> Chaos Predator<br /> w/ Lascannon Sponsons<br /> [130]<br /> <br /> [1495]<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/858938.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/858938.page</link>
				<pubDate><![CDATA[Fri, 24 Jul 2009 01:01:36]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
			</item>
			<item>
				<title>Re:1500 CSM</title>
				<description><![CDATA[ The only thing I would drop is Preds and get some Oblits in there much better over all.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/858969.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/858969.page</link>
				<pubDate><![CDATA[Fri, 24 Jul 2009 01:20:36]]> GMT</pubDate>
				<author><![CDATA[ 99MDeery]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ For the points, I get what? 3 Oblits? That hardly seems as useful, I think.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/859230.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/859230.page</link>
				<pubDate><![CDATA[Fri, 24 Jul 2009 04:13:38]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ with added 40 points could get six obiterators alot more uselfull with multi-melta, lascannon, plasma cannon.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/859268.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/859268.page</link>
				<pubDate><![CDATA[Fri, 24 Jul 2009 04:40:36]]> GMT</pubDate>
				<author><![CDATA[ Xav]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ If I drop the Preds and get 40pts, I get only four Oblits. Two squads of two is handy, but I am not sold 100% on that option.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/859298.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/859298.page</link>
				<pubDate><![CDATA[Fri, 24 Jul 2009 05:00:06]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ I'd squeeze in 6 Obliterators by dropping Predators and Termies.<br /> Three Termies with combi-meltas are one hit wonders. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/860610.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/860610.page</link>
				<pubDate><![CDATA[Fri, 24 Jul 2009 17:50:34]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ I'd say drop one termie squad and that would let you get more oblits. Not only would you get more Lascannon shots but they can fill in the role of both the Termies and Preds while also being much more effective.<br /> <br /> There is also the fact that you have a heck of alot of melta shots already and if you decide to deep strike the oblits you get twin linked Melta or if its a bit further away a Multi-melta shot. They also are better for crowd control, <span class="glossaryitem" onmouseover='gp(166);'>plas</span> for termies or twin linked flamers for anything.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/861712.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/861712.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 05:29:15]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ This list needs no Obliterators. They are going to do terrible in this list compared to the Predators. He has the Preds for popping transports (and they will do this really well) and the Terminators for killing anything bigger. Obliterators will kill less transports for the points, and if he uses them for Multi-meltas (Deepstriking), not only will he not only have nothing on the board to deal with transports for the crucial first couple turns of the game, they aren't nearly as durable a unit as the Preds. Jeez, Oblits are not the answer to everything. <br /> <br /> All in all, the list is solid, but I fear for the Daemon Princes life. You'll need to be careful with him.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/861827.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/861827.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 07:02:03]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ No oblits aren't the solution to everything, we were just making a case for them. It's all about your style of play. I'm just saying that 3 Termicide units are a bit over the top, and i played it over a year ago.<br /> <br /> I agree with you DarkHound, the Preds can pop transports and the termies can to everything thats bigger. My case was that Obilts combine both these abilities in one. This is all really a matter of play style, and justly so I'll take a Pred in my next game instead of oblits just to get my opinion more well rounded.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/862467.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/862467.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 17:16:43]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ I'd try to find a way to give the Demon Prince the <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, for that 4+ save.  Will definetely keep him around longer.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/862511.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/862511.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 17:54:32]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ Thanks for the aadvice guys. Perhaps I will proxy this list and see how I like it. Maybe, just maybe, this will be a list I can enjoy. I won't hold my breath, though. <br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, should I toss him for a Sorcerer? Maybe giving him a Mark and some extras or should I just try to free up points for a Mark on the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/862577.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/862577.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 18:45:44]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ You don't have anything to counter <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, aside from that <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> and Warptime will make him very good at that. I'd say keep him. The problem is, the list is so skimmed down, any changes are large ones. The biggest weakness in this list would be a Horde army. Especially <span class="glossaryitem" onmouseover='gp(69);'>IG</span> horde. Not sure how you can fix that with this list though, as there isn't any points to throw around.<br /> <br /> At Billie_Joe, you have to remember, Oblits can do ONE thing. They have many options, and can do different things depending on the game, but they do each one of them (except for Multi-Melting) just worse than their counterpart. Once you dedicate them to one roll for the game, it is very hard to change gears because of where they are on the battlefield. Being down in the thick of it after frying a Leman Russ with your Multi-Meltas doesn't lend itself well to then shooting transports with Lascannons, as people are wont to get in the way.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/862828.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/862828.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 21:29:34]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ em_en_oh_pee:<br /> <br /> I wouldn't recommend dropping the Daemon Prince for a Sorcerer because Sorcerers are more expensive. A Daemon Prince is relatively inexpensive. It might be an idea, though, to turn the three Terminator Squads into two Terminator Squads, add some Chainfists and stick an unmarked Sorcerer with Terminator Armour and Warptime in one squad. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/862852.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/862852.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 21:39:40]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ Revised List:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Daemon Prince<br /> w/ Wings, Mark of Tzeentch, Warptime, Doombolt<br /> [185]<br /> <br /> Elites:<br /> (3) Chaos Terminators<br /> w/ 3x Combi-Meltas<br /> [105]<br /> <br /> (3) Chaos Terminators<br /> w/ 3x Combi-Meltas<br /> [105]<br /> <br /> (3) Chaos Terminators<br /> w/ 3x Combi-Meltas<br /> [105]<br /> <br /> Troops:<br /> (10) Chaos Space Marines <br /> Champion w/ Power Fist <br /> 2x Flamers, Icon of Chaos Glory <br /> Rhino <br /> [245]<br /> <br /> (10) Chaos Space Marines <br /> Champion w/ Power Fist <br /> 2x Meltaguns, Icon of Chaos Glory <br /> Rhino <br /> [255]<br /> <br /> (10) Chaos Space Marines <br /> Champion w/ Power Fist <br /> 2x Plasma guns, Icon of Chaos Glory <br /> Rhino <br /> [265]<br /> <br /> Heavy:<br /> Chaos Predator<br /> w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> [105]<br /> <br /> Chaos Predator<br /> w/ Autocannon, Lascannon Sponsons<br /> [130]<br /> <br /> [1500]<br /> <br /> SO! The Prince has been given a boost at the cost of a Pred's sponsons. The <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon still gives it a solid chance at popping transports, along with the other Pred. That is my long-range anti-tank, while Termicide acts as close-in anti-tank/<span class="glossaryitem" onmouseover='gp(93);'>MC</span>, etc. The troop loadouts are now varied to give me tactical flexibility.<br /> <br /> Thoughts?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/862950.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/862950.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 22:36:56]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ I think you were better off with the Predators with Autocannons and Lascannons. It gave you good long range anti-light vehicle and anti-tank. Remember, your Terminators might not drop in soon enough to provide anti-tank before the rest of your army gets pummeled by Leman Russes, Land Raider, Land Speeders, etc. <br /> <br /> Given your three squads of Rhino-borne Marines, and the two Predators, it might be something to have an armoured spearhead instead of Terminators. A squad of Chosen with a Rhinos, either to get them into battle, or to hang back and shoot, or to come pick them up when they infiltrate. <br /> <br /> 10 Chosen w/3 Melta Guns, 2 Flamers, 3 Melta Bombs, Icon of Chaos Glory<br /> 1 Chaos Rhino w/Daemonic Possession, Havoc Launcher ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/863017.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/863017.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 23:04:30]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
			</item>
			<item>
				<title>1500 CSM</title>
				<description><![CDATA[ Yeah, switch all the Marine squads to Meltas again, and trade the Terminators for that Chosen squad. You get an extra Rhino with some actual weapons, meaning the enemy has to choose between directing fire at the ones actually carring units, and the template spewing metal box. Chosen with a Rhino get a huge variaty of deployment options, which is a huge advantage. With this, you should certainly keep the Daemon Prince and have him push a flank with the Infiltrating Chosen. It sets up for a powerful refused flank.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/249472/863140.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/249472/863140.page</link>
				<pubDate><![CDATA[Sat, 25 Jul 2009 23:54:21]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
			</item>
	</channel>
</rss>