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		<title><![CDATA[Latest posts for the thread "Eldar 2000"]]></title>
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				<title>Eldar 2000</title>
				<description><![CDATA[ Eldrad 210<br /> <br /> 10x <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, Exarch w/Double Shuriken Catapult, Bladestorm in Waveserpent w/ Scatter Lasers, Spirit Stones 277<br /> 10x <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, Exarch w/Double Shuriken Catapult, Bladestorm in Waveserpent w/ Scatter Lasers, Spirit Stones 277<br /> <br /> 5x Pathfinders 120<br /> 5x Pathfinders 120<br /> <br /> Fire Prism w/ Spirit Stones 125<br /> Fire Prism w/ Spirit Stones 125<br /> Fire Prism w/ Spirit Stones 125<br /> <br /> 10x Striking Scorpions, Exarch w/ Scorpion's Claw & Shadow Strike 207<br /> 10x Striking Scorpions, Exarch w/ Scorpion's Claw & Shadow Strike 207<br /> 10x Striking Scorpions, Exarch w/ Scorpion's Claw & Shadow Strike 207<br /> <br /> I just picked up the Eldar codex last night and I've just been toying around with the idea of a simple list like this. To explain things I guess I like Eldrad because he's good and I hear he comes to every Eldar battle ever. The <span class="glossaryitem" onmouseover='gp(25);'>DA</span> are pretty cool too and can probably shoot most things off of objectives. I've always liker Pathfinders, infiltrate and snipers are pretty ballin'. At my store there are also tons of ruins so I can always infiltrate them into some tops of some buildings and shoot <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> to death all day. People always say Fire Prisms are really good, so I guess I'll run them. I like the idea of infiltrating Striking Scorpions and I kind of want to try out a different painting style for them too, that I might do on the rest of the army if it works out well and looks good. Feel free to correct my assumptions if some of these units actually suck or something would be slightly more optimal.<br /> <br /> <br /> <br /> I see this thread has got some views but no replies. Is this because the list is kind of 'win at all costs' cookie cutter? Are striking scorpions good? Or should I drop them in favor of banshee squads?]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 17:07:48]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>Re:Eldar 2000</title>
				<description><![CDATA[ Hi there <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Couple suggestions to Your list <br /> <br /> 1. Take holo fields to Your prisms, If You get shot and penetrated then on 3+ Your prisms are as good as dead (well maybe 4=immobilised will get You a turn or two)<br /> <br /> 2.Sooooo many scorpions, they are one of my favorite units BUT if You will be fighting against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> than Howling Ladies will do much better (in the transport of course)<br /> <br /> 3. Most of the people say that fire prisms are good, well that is true, but maybe consider taking wraithlord with <span class="glossaryitem" onmouseover='gp(461);'>EML</span> or Starcannon <br /> <br /> 4. In my Opinion Eldrad is way to expensive, one seer with doom and runes is enough, if You like take stones and guide for him<br /> <br /> 5. Is this list supposed to be all rounder or You will be using it against some particular opponent ? <br /> <br /> 6. I have a friend who is also playing eldar and in 1000 points game he has fielded 3 falcons 2 serpents with 5 avengers each and one doomseer, now that was only 1000 and see how mobile he was?? , Your scorpions lack the mobility there is too many of them.<br /> <br /> 7. Pathfinders are OK <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> they are like must have unit <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Generally the main trouble, in my opinion, in this list are the scorpions and the prims, scorpions because they do not have transport and when fighting with the <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> they will die and prisms because I do not like them that much <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 21:23:16]]> GMT</pubDate>
				<author><![CDATA[ Zachar]]></author>
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				<title>Re:Eldar 2000</title>
				<description><![CDATA[ Why are Banshees better for fighting <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>? They have power weapons yes and three attacks on the charge but they need to be rolling 5s to wound them. While the Scorpions are making the same amount of attacks but need 4s to wound. I suppose a psychic power to make them a little better in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is in order for the Banshees to be affective right?<br /> <br /> As for the Farseer should his layout be spirit stones, Guide, Doom? Making him 120 points? I save 90 but if I change to Banshee squads I'm buying more wave serpents. Will it overall make them more expensive than my infiltrating Scorpions?<br /> <br /> <br /> Farseer, Spirit Stones, Guide Doom 120<br /> <br /> 10x <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, Exarch w/Double Shuriken Catapult, Bladestorm in Waveserpent w/ Scatter Lasers, Spirit Stones 277<br /> 10x <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, Exarch w/Double Shuriken Catapult, Bladestorm in Waveserpent w/ Scatter Lasers, Spirit Stones 277<br /> <br /> 5x Pathfinders 120<br /> 5x Pathfinders 120<br /> <br /> Fire Prism w/ Holo-Field 150<br /> Fire Prism w/ Holo-Field 150<br /> <br /> 10x Banshees, Exarch w/ Triskele & Warshout in Waveserpent w/ Scatter Lasers, Spirit Stones 307<br /> 10x Banshees, Exarch w/ Triskele & Warshout in Waveserpent w/ Scatter Lasers, Spirit Stones 307<br /> <br /> All this is 1828. That leaves 172 points to fill with a Wraithlord, how should I kit him out knowing I'll be fighting a pretty good deal of <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>. Should I get more pathfinders or some other elite slot by dropping a Squad of <span class="glossaryitem" onmouseover='gp(25);'>DA</span>?]]></description>
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				<pubDate><![CDATA[Sun, 26 Jul 2009 21:39:32]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>Re:Eldar 2000</title>
				<description><![CDATA[ Add runes of warding to the farseer, cheapest insurance you can get.   Since you have two psychic powers on him runes of witnessing would be worthwhile as well.<br /> <br /> Also strongly consider getting a unit (or two) of fire dragons.<br /> <br /> Scorpions are fine, banshees are fine; but neither squad will help against all the armor that you are going to be running up against.  One land raider would be tough for your list to deal with, two would be ugly.  You are placing all of your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> hopes on two prisms.  Also, there is nothing wrong with splitting your <span class="glossaryitem" onmouseover='gp(19);'>cc</span> a bit, if you are going to take two <span class="glossaryitem" onmouseover='gp(19);'>cc</span> units then one scorp and one banshee is ok.<br /> <br /> But ... you are going too heavy into the anti infantry mode here.  Dont forget that your two squads of <span class="glossaryitem" onmouseover='gp(25);'>DA</span> with bladestorm are already significant anti infantry units.  And the two units of pathfinders are good at plinking infantry as well.  One unit of <span class="glossaryitem" onmouseover='gp(19);'>cc</span> should be plenty to add to that mix.<br /> <br /> Taking your 172 points and cutting one banshee squad for another 307 would let you take two squads of fire dragons in well equipped serpents to go tank hunting.  <br /> <br /> <br /> In a pinch fire dragons are also good at taking out heavy infantry, <span class="glossaryitem" onmouseover='gp(95);'>Meq</span> or termies both fall to str8 ap1 pretty fast.<br /> <br /> Prisms are excellent heavy slot choices, they are good at <span class="glossaryitem" onmouseover='gp(482);'>AT</span> as well as great at anti horde duty.  With holofields they will survive against a surprising amount of fire as well.  And scary prisms will tend to draw <span class="glossaryitem" onmouseover='gp(482);'>AT</span> fire away from your serpents as well.<br /> <br /> Banshees win out over scorps against <span class="glossaryitem" onmouseover='gp(95);'>meq</span> precisely because of the <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, yes.  Mathhammer shows banshees better at killing <span class="glossaryitem" onmouseover='gp(95);'>meq</span>, scorps better at killing large quantities of troops such as orcs.  Both benefit from having a farseer in their neighborhood tho.<br /> <br /> There is nothing wrong with using Eldrad <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, but only if you remember to keep him near more than one unit.  His 3 powers a turn can be really powerful as long as he is in the right place.  And being able to redeploy 2-4 units just before the game begins can be handy sometimes too  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> <br /> Sliggoth<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 00:55:55]]> GMT</pubDate>
				<author><![CDATA[ Sliggoth]]></author>
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				<title>Eldar 2000</title>
				<description><![CDATA[ drop 1 unit of scorps, add 2 wave serpents for the other 2 scorps.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 01:13:01]]> GMT</pubDate>
				<author><![CDATA[ Russell]]></author>
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				<title>Re:Eldar 2000</title>
				<description><![CDATA[ <blockquote><div><cite>Typeline wrote:</cite>Scorpions are making the same amount of attacks but need 4s to wound. </div></blockquote><br /> They're actually getting <i>more</i> attacks due to Mandiblasters. With Doom working properly, I've found scorpions to be pretty effective against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, especially by outflanking and stopping the march on turn 3. Mathhammer puts you in place to score more wounds, but 3+ armour saves can be a pain. Also Banshees are just cooler, even if they do wound on a 5 <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 11:48:54]]> GMT</pubDate>
				<author><![CDATA[ Tek]]></author>
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				<title>Eldar 2000</title>
				<description><![CDATA[ Looks good from where I am sitting, just make sure you use Doom and Guide well and be careful with Eldran! Don't let him die because he is a huge asset when you are in a tight spot you can use doom or guide to get rid of tough as nails enemy units.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 11:56:58]]> GMT</pubDate>
				<author><![CDATA[ Great Unclean One]]></author>
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				<title>Re:Eldar 2000</title>
				<description><![CDATA[ Hmmm <br /> <br /> Maybe it would be good to switch one scatter lasser to <span class="glossaryitem" onmouseover='gp(461);'>EML</span> and other one to Bright lance, You know just in cause You run on Land raider , if You would like to do this then switch them on the serpents that are going with avengers since they will be staying back rather than the ones with the banshees.<br /> or maybe take two bright lances <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> You know just to be sure <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 13:48:03]]> GMT</pubDate>
				<author><![CDATA[ Zachar]]></author>
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				<title>Eldar 2000</title>
				<description><![CDATA[ Eldrad 210<br /> Avatar 155<br /> <br /> 10x <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, Exarch w/Double Shuriken Catapult, Bladestorm in Waveserpent w/ Scatter Lasers 267<br /> 5x Pathfinders 120<br /> 5x Pathfinders 120<br /> <br /> Fire Prism w/ Spirit Stones 125<br /> Fire Prism w/ Spirit Stones 125<br /> Wraithlord w/ <span class="glossaryitem" onmouseover='gp(461);'>EML</span> & 2x Flamer 115<br /> <br /> 10x Striking Scorpions, Exarch w/ Scorpion's Claw & Shadow Strike 207<br /> 10x Banshees, Exarch w/ Triskele & Warshout in Waveserpent w/ Scatter Lasers 297<br /> 10x Fire Dragons, Exarch w/ Dragon's Breath Flamer & Tank Hunters in Waveserpent w/ Scatter Lasers 287<br /> <br /> Does this look any better? The high armor value and prevalence of armor is taken more into account with this list. Also instead of just Banshees, Scorpions or Fire Dragons I have all three now so I don't really have to worry about a weak point in my list. Eldrad is back and he brought the Avatar who I assume can really take some shots from other lists that are geared toward tank killers (he absorbs all the melta shots leveled at him, which most people I play with probably don't know).<br /> <br /> To afford the <span class="glossaryitem" onmouseover='gp(461);'>EML</span> Wraithlord (Who is also back up against bit units like hordes of orks) I dropped a squad of <span class="glossaryitem" onmouseover='gp(25);'>DAs</span>. I think it'll be ok. The other squad should be able to push things off of objectives with help from one of the elite slots and the Pathfinders can sit on objectives I place high up in buildings midfield or backfield. <br /> <br /> Finally, a question I'm sure has been answered countless times. Eldrad can only use his psychic powers on the unit he is inside a transport with and the transport itself right?<br /> <br /> Edit: Need to cut 28 points. 2028. This is harder than I thought it'd be. How detrimental to the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> effectiveness would it be to remove the Scorpion claw? How about removing the Exarch from the Fire Dragon?]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 21:13:20]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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