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		<title><![CDATA[Latest posts for the thread "Storm Guardian Warlock; Which Power?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Storm Guardian Warlock; Which Power?"]]></description>
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				<title>Storm Guardian Warlock; Which Power?</title>
				<description><![CDATA[ Would it be more worthwhile for a 10-man Storm Guardian Squad with two Flamers to have an Enhance or a Destructor Warlock? Pretend that the unit getting flamed is "Doom"ed. Enhance would help when being assaulted too, whereas Destructor wouldn't.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/250010/867915.page</guid>
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				<pubDate><![CDATA[Mon, 27 Jul 2009 23:55:43]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Storm Guardian Warlock; Which Power?</title>
				<description><![CDATA[ Destructor.<br /> <br /> Storm Guardians are not assault monsters.  They really should never ever ever be in assault.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> just gave them <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons for giggles.  The only reason you are taking storm guardians is for 3x Flame template doom goodness.<br /> <br /> Add Waveserpent to taste.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/250010/868131.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/250010/868131.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 01:36:41]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:Storm Guardian Warlock; Which Power?</title>
				<description><![CDATA[ I like to use Enhance when combined with 20-man squads (plus the Avatar to make them Fearless).  This makes them actually good at taking down smaller squads, since they go before almost everything.  If they get the charge off, they can take out 3-4 <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> before any attacks back.  Doom turns that to 5 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>.<br /> <br /> 10-man squads work better as template-suicide.  2 flamers + destructor is pretty harsh on hordes, even <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> will be hurt badly.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/250010/868171.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/250010/868171.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 01:54:11]]> GMT</pubDate>
				<author><![CDATA[ Gully Foyle]]></author>
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				<title>Storm Guardian Warlock; Which Power?</title>
				<description><![CDATA[ Cool, thanks. This makes a lot more sense. Honestly the flamers made a lot more sense to me on BS3 models. I've had fun with Chaos Havoc squads with 4x flamers and combi-flamer too <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/250010/868193.page</guid>
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				<pubDate><![CDATA[Tue, 28 Jul 2009 02:08:06]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Storm Guardian Warlock; Which Power?</title>
				<description><![CDATA[ Enhance if you want the Storm Guardians to enter <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> <br /> However, I'd give the Warlock destructor and the Stormies two flamers. This unit mounted in a Serpent is very good for horde control. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/250010/869199.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/250010/869199.page</link>
				<pubDate><![CDATA[Tue, 28 Jul 2009 13:44:32]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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