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		<title><![CDATA[Latest posts for the thread "Non-biker Space Marine Command Sqauds"]]></title>
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				<title>Non-biker Space Marine Command Sqauds</title>
				<description><![CDATA[ I have been thinking about this unit for a while:<br /> <br /> 5-man Command Squad w/ Apothecary, Standard, 2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 2x <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span> = 200 points<br /> <br /> Compared to other Assault Units:<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators = 200<br /> <br /> Vanguard are generally too pricey and unreliable<br /> <br /> Sternguard have all the assault punch of a tactical squad<br /> <br /> Tactical Squads are loosing if they make it into assault<br /> <br /> <br /> I don't think it is a super competitive option, and you have to take a Commander to field them. But the idea of giving your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices Feel No Pain, the option to load up on Storm Shields, and a banner that might actually have huge benefits with Combat Tactics, and I think they could be an option.<br /> <br /> What do you think? ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 03:20:13]]> GMT</pubDate>
				<author><![CDATA[ Mahu]]></author>
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				<title>Re:Non-biker Space Marine Command Sqauds</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is not as good for <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> because most weapons that get rid of the armor save also get rid of <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. In your example above, the terminator squad will fare better because their saves are more reliable. The terminators would be a tougher unit to face. <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> command squads just are not worth the points to kit them out since they will die at close to the same rate as without <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. <br /> <br /> <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is great against small arms fire and regular <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks. <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> is already strong against those, so the marginal benefit of <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is far lesser than to say a <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> or ork.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jul 2009 03:33:38]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
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