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		<title><![CDATA[Latest posts for the thread "Necron killing tactics"]]></title>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ Does anyone here know some good tactics for killing the crons as a freind of mine is getting a necron army soon and it scares the gak out of me (and my winning streak) <br /> <br /> my forces <br /> <br /> <span class="glossaryitem" onmouseover='gp(505);'>Aobr</span> space marines<br /> a land speeder<br /> a captain (can be taken as chapter master)<br /> a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sqaud<br /> an assult squad<br /> a scout squad (with snipers)<br /> <br /> I am scared of<br /> <br /> the nightbringer <br /> the deciever<br /> monolyths<br /> cron lord<br /> <span class="glossaryitem" onmouseover='gp(142);'>WBB</span><br /> <br /> I know to make them phase out any others?]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 09:39:26]]> GMT</pubDate>
				<author><![CDATA[ Kragura]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ Just use your mobility to keep away from the big, scary stuff. So long as run from his big meanies you should be allright. Really though, you don't have anyting that will hurt his big stuff.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 10:28:21]]> GMT</pubDate>
				<author><![CDATA[ Kungfuhustler]]></author>
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				<title>Re:Necron killing tactics</title>
				<description><![CDATA[ <br /> <blockquote class="uncited"><div>the nightbringer</div></blockquote><br /> Not scary at all. Pretend he's a big-ass walker that ignores invuln saves, shoot him with a few meltas or missile launchers. Better yet use those scouts, they'll destroy him. <br /> <br /> <blockquote class="uncited"><div>the deciever</div></blockquote><br /> Slightly scarier, use the same tactics, but bear in mind that the Deciever does not pay for himself in combat.<br /> <br /> <blockquote class="uncited"><div>monolyths</div></blockquote><br /> Lascannons are basically your only recourse here. Power Fists, meltas, missile launchers, and Thunder hammers can glance it until it's not much of a threat.<br /> <br /> <blockquote class="uncited"><div>cron lord</div></blockquote><br /> a 200 point pushover.<br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(142);'>WBB</span> </div></blockquote><br /> <br /> The scariest thing to a necron player are things that start with a V.<br /> Vindicators, a S10 blast that causes instant death to swathes of necron infantry, denying them their <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.<br /> Vindicaire assassins, which can pick out the Lord and kill him, denying the warriors the Res orb.<br /> and Valiance, IE high leadership models getting into close combat, really any models getting into close combat, but high leadership ignores a lot of the necron safety nets for avoiding <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 10:45:42]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>Re:Necron killing tactics</title>
				<description><![CDATA[ Don't forget how the Nightbringer can be used like a broom, though you're using <span class="glossaryitem" onmouseover='gp(119);'>SM</span> so it won't work against you.<br /> How many warriors does he have?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 14:48:43]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ <blockquote><div><cite>Kragura wrote:</cite>Does anyone here know some good tactics for killing the crons as a freind of mine is getting a necron army soon and it scares the gak out of me (and my winning streak)</div></blockquote><br /> <br /> Read the above. I highly suggest you play a few games over the next month, then re-read your first sentence from this thread. I think you will feel pretty silly about having once been worried about necrons...]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 15:34:28]]> GMT</pubDate>
				<author><![CDATA[ Fearspect]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ Remember to assault necron warriors any chance you get and route them due to sweeping advance.  That negates their chances of <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>, and is your fastest ticket to Phase out.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 15:59:20]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:Necron killing tactics</title>
				<description><![CDATA[ Well really the best way to beat Necrons is to get around the <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rule. So power weapons are a must, and any weapon where the <span class="glossaryitem" onmouseover='gp(123);'>STR</span> is double or more the toughness of the necron. So for warriors its STR8 or better. So rockets launchers are good for that. <br /> I wouldnt be afraid of the Necron Lord so much. Hes easy enough to kill with just small arms fire. So bolter the hell out of him if you get the chance. The only scary thing about him is if your friend takes a warscythe only because of the no armor saves deal. But if you dont shoot him to death, again, power weapons.<br /> <br /> <br /> As for the monoliths or the C'Tan, try and go for a phase out. The monolith can be a real pain in the ass, but Ive heard of others being able to just shoot them down. Its tough, but it can be done.<br /> The C'Tan, if your lucky you can mass fire on them. But the easiest way to beat them is the Phase out. Personally I think the Phase otu rule is the best way for you to take your buddies Necrons. And when you do play, dont play scared, itll only help him beat you. Your personal morale is a big part of any match you play. Cmon man your a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player, use an orbital bombardment on the first friggin turn and then come out swinging!]]></description>
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				<pubDate><![CDATA[Fri, 31 Jul 2009 16:50:40]]> GMT</pubDate>
				<author><![CDATA[ KingCracker]]></author>
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				<title>Re:Necron killing tactics</title>
				<description><![CDATA[ For multiple wound targets the way <span class="glossaryitem" onmouseover='gp(142);'>wbb</span> works is that if you get some wounds that ignore saves or are double the toughness and would counter <span class="glossaryitem" onmouseover='gp(142);'>wbb</span> are counted first before normal wounds. This means if you get 2 rends and one normal wound on a lord he can use <span class="glossaryitem" onmouseover='gp(142);'>wbb</span> still. If they paid 15 points for Phylactery. His <span class="glossaryitem" onmouseover='gp(142);'>wbb</span> becomes 1-3: removed, 4: 1 wound, 5:2 wounds, 6:3 wounds. Resurection Orb works on himself. So if they got the right upgrades he can be annoying to get rid of. His default weapon can also shoot as a range 12" s 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 assault 3 weapon. Seems alright for countering <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, also gives him a little space to back off towards another unit to join. It also counts as a power weapon, though it is not as strong as the war scythe in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>; which will carve through tanks most of the time.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 16:14:32]]> GMT</pubDate>
				<author><![CDATA[ SagesStone]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ Don't look at the Lord's stats and think he musn't be much of a threat.  The reason people take lords is to get a resurrection orb so that their warriors will get <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>, despite whatever rending, instant death, AP1 or 2, or power weapons you kill him with.  If he phalanxes up and has multiple units of warriors within range to support eachother's <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rolls (so they'll ge to do it even if wiped out) and a Necron Lord nearby you can't just kill one squad and let it be at that.  Especially if he has a monolith to give them a second roll.  Catch multiple units in a combined assault and beat them.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 17:35:31]]> GMT</pubDate>
				<author><![CDATA[ Railguns]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ First you need to find out which build he's using, if he fields tons of destroyers you need diff tactics then if he uses Ctans or  moniliths.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 19:25:32]]> GMT</pubDate>
				<author><![CDATA[ doubled]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ Don't write off the Deciever just because he doesn't have the <span class="glossaryitem" onmouseover='gp(111);'>raw</span> killing strength of the Nightbringer.  He is still a huge, tough monstrous creature with plenty of fight in him and irritatingly powerful special abilities(Misdirect! GAH).  There are quite a few battle reports in the relevant forum section where Necron players use him to great effect.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 20:38:46]]> GMT</pubDate>
				<author><![CDATA[ Railguns]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ Well one thing you can do immediately is to check out the battle reports where people have fought as, or fought against necrons. This will give you a great idea as to what units are effective and what those units are afraid of. <br /> <br /> personally, and this is just based on my own limited experience against necrons, i'd ignore the monolith, Even with Las cannons you'd need an average 27 shots to destroy it. Which I don't think is something you'll be able to afford to do. The best way to beat a monolith <span class="glossaryitem" onmouseover='gp(71);'>imho</span> is to force the phase out. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 22:59:23]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I am scared of<br /> <br /> the nightbringer<br /> the deciever<br /> monolyths<br /> <br /> </div></blockquote><br /> <br /> <br /> The more of these the better <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> each one of them just eats away at points and leaves them scarce on troops.<br /> meaning phasing them out takes less time with the moer of the above taken.<br /> <br /> <blockquote class="uncited"><div><br /> cron lord<br /> <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> <br /> </div></blockquote><br /> <br /> <br /> The lord is still a necron, and struggles to actually do anything drastic in combat.<br /> either out-range him or take him out with troops via <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> is just another annoying thing about them, but thier points cost makes up for it.<br /> Try taking a unit of termies with claws, seems weird, but it should stop them getting back up, plus 5 termies will be able to throw out enough attacks to remove a unit or so of warriors a turn.]]></description>
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				<pubDate><![CDATA[Sat, 1 Aug 2009 23:03:41]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ Termies with claws will not stop them from getting back up.  Nothing will, because if he is any good he will keep his resurrection orb close enough to whatever warriors he chooses to take.  And even then, only if he chooses to play them and not stick them in reserve.  Phasing out is definitely not an easy win against Necrons.  You don't even have to play them very well for that.  Just Have a Monolith and Have a Necron Lord with Resurrection Orb.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 01:57:00]]> GMT</pubDate>
				<author><![CDATA[ Railguns]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ And when the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> termies target the lord in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, removing the res orb? ]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 02:33:40]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ I have to second the vindicare assasin, get an Inquisitor lord, a minimum retinue (you have leftover servo skulls, right?) and the assassin and shoot the lord every turn. He can pick him out with shooting regardless of the cercumstances, even if the Lord is in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>! (as per the <span class="glossaryitem" onmouseover='gp(36);'>faq</span>!)]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 02:48:30]]> GMT</pubDate>
				<author><![CDATA[ Illeix]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ <blockquote><div><cite>Canonness Rory wrote:</cite>And when the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> termies target the lord in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, removing the res orb? </div></blockquote><br /> <br /> This should never be done. the models within range of a res or will still get to <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> regardless if you killed the orb holder in the same turn or not.  <br /> <br /> Second.  when you target the lord with orb in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and kill him he will still be able to make his <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> save.  the proper way to dispose of a lord is to target the unit and sweep the lord in combat.  he gets no <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> and the models swept dont get <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rolls as well.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 03:17:07]]> GMT</pubDate>
				<author><![CDATA[ mrdabba]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ but if the lord fails his <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> save the entire rest of the necron army is turned from intimidating <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> into 20 point <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> with no heavy/special weapons or transport options]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 03:57:09]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>Necron killing tactics</title>
				<description><![CDATA[ Unless the unit is within 6" inches of another Warrior unit.  If it is, they'll all get <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> anyway.  This is why you need to make sure that if you don't isolate and entirely wipe out a Necron warrior unit, then get the offending units in a multi assault.  Otherwise, you run the risk of wasting your assault, the Necrons either Monolith porting or Veil of Darknessing out of combat, and rapid firing your assault unit to death.  It happens.<br /> <br /> If you charge a unit that does not contain the Lord, (like, if he stays more than 2" away from what you charged) then you won't be directing any attacks his way anyway.  Granted, that may give you the opportunity to shoot him, but this depends on what army you are and what you have left within <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.  A Tyranid army without effective anti-<span class="glossaryitem" onmouseover='gp(95);'>meq</span> shooting with <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> just has to grit its teeth and hope for the best in that situation.<br /> <br /> <br /> <br /> They're 18 points, <span class="glossaryitem" onmouseover='gp(17);'>btw</span> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 04:59:54]]> GMT</pubDate>
				<author><![CDATA[ Railguns]]></author>
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