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		<title><![CDATA[Latest posts for the thread "How to represent doomrider? "]]></title>
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				<title>How to represent doomrider? </title>
				<description><![CDATA[ I recently recieved and painted the doomrider model, and im wondering how to represent him on the <span class="glossaryitem" onmouseover='gp(497);'>TT</span>.<br /> <br /> I have three idea:<br /> 1.) Daemon Prince w/ wings, <span class="glossaryitem" onmouseover='gp(101);'><span class="glossaryitem" onmouseover='gp(616);'>MOS</span></span>, Doombolt. Wings represents his bike that is not bound by the restrictions of the material universe, <span class="glossaryitem" onmouseover='gp(101);'><span class="glossaryitem" onmouseover='gp(616);'>MOS</span></span> is obvious, doombolt represents the plasma on his bike. Thankfully I haven't based him yet so I can build a scenic base high enough to no be cheesy (though it would be my first attempt at such)<br /> <br /> 2.) Lord on bike w/ <span class="glossaryitem" onmouseover='gp(101);'><span class="glossaryitem" onmouseover='gp(616);'>MOS</span></span>, daemon weapon, plasma pistol. All of this is obvious. <br /> <br /> 3.) Sorc on bike w/ <span class="glossaryitem" onmouseover='gp(101);'><span class="glossaryitem" onmouseover='gp(616);'>MOS</span></span>, plasma, and Warptime. I think this would probably be the most competitive option, but it might be a little confusing.<br /> <br /> Numbers 1 and 2 would be accompanied by some bikers]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 10:54:37]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>How to represent doomrider? </title>
				<description><![CDATA[ Ask your friends if you can use his old rules. He's very hard to represent well in the lame new codex.<br /> <br /> <img src="http://i26.tinypic.com/2zqd9vl.jpg" border="0" /><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 10:59:31]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>How to represent doomrider? </title>
				<description><![CDATA[ *Edit* Cheese beat me.<br /> <br /> Other than that ^ I think two might work, that way he'd have blissgiver, the <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, Twin-Link bolters and the bike.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 11:01:16]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>How to represent doomrider? </title>
				<description><![CDATA[ I could also take a combi-melta for 10 points, and make the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> a <span class="glossaryitem" onmouseover='gp(486);'>PW</span>. ]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 11:09:05]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>How to represent doomrider? </title>
				<description><![CDATA[ You can also still take the Plasma Pistol, if you wanna pay the price.]]></description>
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				<pubDate><![CDATA[Sun, 2 Aug 2009 11:12:17]]> GMT</pubDate>
				<author><![CDATA[ VictorVonTzeentch]]></author>
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				<title>How to represent doomrider? </title>
				<description><![CDATA[ Yeah, but that would be a really expensive chaos lord for something im adding for flavor. Even the combi-melta is a bit <span class="glossaryitem" onmouseover='gp(276);'>OTT</span>, probably just a slaanesh lord on a bike with a <span class="glossaryitem" onmouseover='gp(194);'>PP</span> would be about adequate. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 11:48:36]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>How to represent doomrider? </title>
				<description><![CDATA[ Additional options<br /> Chaos Lord <br /> + Mark of Tzeentch (4+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>)<br /> + Daemon Weapon (Range 24" Str4 AP3 Assault <span class="glossaryitem" onmouseover='gp(24);'>D6</span> + still can be used in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>)<br /> + Daemonic Steed (+1A counts as jump infantry) (bike would also work but I was trying to match what he could do)<br /> <br /> (total 175pts)]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 12:17:47]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>How to represent doomrider? </title>
				<description><![CDATA[ I would use the rules for Khan and use the normal space marine codex.  That way you could field bikes as troops and still be able to take some rapters, erru, umm I mean assault marines.]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 00:50:07]]> GMT</pubDate>
				<author><![CDATA[ Warmaster]]></author>
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				<title>How to represent doomrider? </title>
				<description><![CDATA[ <blockquote><div><cite>Warmaster wrote:</cite>I would use the rules for Khan and use the normal space marine codex.  That way you could field bikes as troops and still be able to take some rapters, erru, umm I mean assault marines.</div></blockquote><br /> <br /> I like that idea, I also like doom rider a lot.<br /> <br /> <img src="http://mirror.servut.us/kuvat/motivation/doomrider_1.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 00:53:59]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>How to represent doomrider? </title>
				<description><![CDATA[ Or you could do a ravenwing army and use the Jetbike <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s rules.]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 01:03:05]]> GMT</pubDate>
				<author><![CDATA[ willydstyle]]></author>
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				<title>How to represent doomrider? </title>
				<description><![CDATA[ "Out of the mists of chaos he rides, bike in his crotch and sword at his side!<br /> DOOOOOOOOOOOOOM Rider!<br /> Doom Rider.<br /> Na na, na na.<br /> He fights his own war, takes his own track, If he doesn't bail he might make his points back!<br /> DOOOOOOOOOOOOOM Rider!<br /> Doom Rider.<br /> Na na, na na.<br /> Son of Slaanesh, full of desire, He does cocaine and his head's on fire!<br /> DOOOOOOOOOOOOOM Rider!<br /> Doom rider.<br /> Na na, na na.<br /> Fights with fury of a dozen men, Spends two turns on the field then he's gone again...<br /> DOOOOOOOOOOOOOM Rider!<br /> Doom Rider.<br /> Na na, na na.<br /> His bike squeals as it ploughs on through the nearest guard, His skull is flaming as his daemon sword gets hard!<br /> DOOOOOOOOOOOOOM Rider!<br /> Doom Rider.<br /> Na na, na na.<br /> He's a killer and he's bursting out for fun! Screaming off, now he's gone, someone rolled a one!" ]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 01:10:05]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Re:How to represent doomrider? </title>
				<description><![CDATA[ Does that song have accompaning music? Can I get the tabs?]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 22:29:34]]> GMT</pubDate>
				<author><![CDATA[ robertsjf]]></author>
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				<title>Re:How to represent doomrider? </title>
				<description><![CDATA[ <blockquote><div><cite>robertsjf wrote:</cite>Does that song have accompaning music? Can I get the tabs?</div></blockquote><br /> <br /> Please make a youtube vid... please!]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 00:08:48]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>Re:How to represent doomrider? </title>
				<description><![CDATA[ That was amazing <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/d90ef53c8f7c0555ea208fbf08e19c08.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Aug 2009 15:49:38]]> GMT</pubDate>
				<author><![CDATA[ Battle Brother Loken]]></author>
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