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				<title>dreadpod assault 1850</title>
				<description><![CDATA[ i just wanted to see what everyone thought of this army list, and get any comments for additions/changes that i should make.<br /> <br /> master of the forge		120<br /> -conversion beamer<br /> <br /> tactical squad x10		170<br /> -flamer<br /> -missile launcher<br /> in/ rhino			  45<br /> -storm bolter<br /> <br /> tactical squad x10		170<br /> -flamer<br /> -missile launcher<br /> in/ rhino			  45<br /> -storm bolter<br /> <br /> tactical squad x10		170<br /> -flamer<br /> -missile launcher<br /> <br /> dreadnaught		125<br /> -assault cannon<br /> -missile launcher<br /> <br /> dreadnaught		125<br /> -assault cannon<br /> -missile launcher<br /> <br /> ironclad dreadnaught	                155<br /> -heavy flamer<br /> -heavy flamer<br /> in/ drop pod		  65<br /> -locator beacon<br /> -deathwind launcher<br /> <br /> ironclad dreadnaught	                 155<br /> -heavy flamer<br /> -heavy flamer<br /> in/ drop pod		  65<br /> -locator beacon<br /> -deathwind launcher<br /> <br /> ironclad dreadnaught	                155<br /> -heavy flamer<br /> -heavy flamer<br /> in/ drop pod		  65<br /> -locator beacon<br /> -deathwind launcher<br /> <br /> ironclad dreadnaught	                 155<br /> -heavy flamer<br /> -heavy flamer<br /> in/ drop pod		  65<br /> -locator beacon<br /> -deathwind launcher<br /> <br /> total 1850]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 20:19:05]]> GMT</pubDate>
				<author><![CDATA[ ogre_of_chaos]]></author>
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				<title>dreadpod assault 1850</title>
				<description><![CDATA[ Lose the <span class="glossaryitem" onmouseover='gp(412);'>dw</span> launchers - they are a points sink.<br /> <br /> Nice and killy, but with the new <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex, dropping is harder and more dangerous.  Bear that in mind.  They can delay your drops and/or allow their units to shoot them on your side of the turn they come in.  :(]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 22:01:34]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Re:dreadpod assault 1850</title>
				<description><![CDATA[ Drop those Marines!<br /> <br /> I mean, put those marines in drop-pods.. Keep your standard <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(330);'>MM</span> dreds on foot, advancing and sandwich them between a drop-podding layer of four Ironclad dreds, turn 1.<br /> <br /> Three standard <span class="glossaryitem" onmouseover='gp(5);'>AC</span> or <span class="glossaryitem" onmouseover='gp(330);'>MM</span> dreds.<br /> <br /> Three Ironclad Dreds in dropods (two, max, with Deathwind Missile launcher)<br /> <br /> Two space marine tactical squads (with heavy melta loadout) in drop-pods).<br /> <br /> <b><u>Five</u></b> drop-pods total = <b><u>Three</u></b> drop-pod first assault wave.]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 22:17:32]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>dreadpod assault 1850</title>
				<description><![CDATA[ Completely behind razerous on this one, You really do NOT want your only nonvehicle units exposed and footslogging like that. <br /> <br /> You don't really need locator beacons, Drop pods are extremely accurate as it is and odds are you won't be landing those pods so close to eachother. They're really great for snagging assault marines, vanguard, and termies coming in on the drop, but when you only have DSing pods, you don't need em. <br /> <br /> Exchanging those rhinos for drop pods and the locator units for another pod will put you in a good position. I'd also advise kitting out the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads for better <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, 'cause that's where you look like you're going. This means power weapons... that's about it :p<br /> <br /> I dissagree with the comment on deathwind launchers. They can be DEADLY. They also make taking out the pods a bigger priority. Just in general they do a lot to screw with an opponents plan in a way that a storm bolter just cant do. <br /> <br /> Finally, I'd get rid of that conversion beamer. Either you're going to have him in the far corner taking pot shots the whole game, or you can have him in the thick of things. Either way, he'll be hard pressed to get his points back <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>. I'd give him back his harnes, as that gives him access to extra attacks, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> attacks, a flamer, and a twin linked plasma pistol which is a great asset to any of the <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squads that he would join. <br /> <br /> just my 2c though]]></description>
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				<pubDate><![CDATA[Mon, 3 Aug 2009 22:55:24]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
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				<title>Re:dreadpod assault 1850</title>
				<description><![CDATA[ im still working on this list, so far i have rearanged things as follows, and it is still tenative:<br /> <br /> master of the forge 120(join <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad 2)<br /> -melta bombs<br /> -power weapon<br /> <br /> master of the forge 120(join <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad 3)<br /> -melta bombs<br /> -power weapon<br /> <br /> tactical squad x10 175<br /> -meltagun<br /> -multi-melta<br /> in/ drop pod          35<br /> <br /> tactical squad x10 200 (combat squads)<br /> -power fist <br /> -meltagun<br /> -multi-melta <br /> in/ razorback 50 <br /> -storm bolter <br /> <br /> tactical squad x10 200 (combat squads)<br /> -power fist<br /> -meltagun<br /> -multi-melta<br /> in/ razorback  50<br /> -storm bolter<br /> <br /> dreadnaught 125 <br /> -assault cannon <br /> -missile launcher <br /> <br /> dreadnaught 125 <br /> -assault cannon <br /> -missile launcher <br /> <br /> ironclad dreadnaught 145 <br /> -heavy flamer (for storm bolter)<br /> in/ drop pod 35 <br />  <br /> ironclad dreadnaught 145 <br /> -heavy flamer (for storm bolter)<br /> in/ drop pod 35<br /> <br /> ironclad dreadnaught 145 <br /> -heavy flamer (for storm bolter)<br /> <br /> ironclad dreadnaught 145 <br /> -heavy flamer (for storm bolter)<br /> <br /> total 1850<br /> <br /> less pods but i think with more versitilty. two dreads to the face on first turn(even against <span class="glossaryitem" onmouseover='gp(69);'>IG</span>) will most definatly disrupt even the most carfully laid plans. the MotFs with the assault half of the tacs in the razorbacks should provide a secondary distraction, long enough for the <span class="glossaryitem" onmouseover='gp(330);'>mm</span> squads to do thier thing.<br /> <br /> so is this one any better.]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 20:53:17]]> GMT</pubDate>
				<author><![CDATA[ ogre_of_chaos]]></author>
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