<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "New player, first 1500 point Ultramarines army."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "New player, first 1500 point Ultramarines army."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>New player, first 1500 point Ultramarines army.</title>
				<description><![CDATA[ Hey, I am brand new to Warhammer. So far I am working on a 1500pt Ultramarines list. I have about 900pts of it so far and have been playing quite a bit with a friend and weekly at our local hobby store/gaming club. Was just wondering what you guys thought of it. Here it is. <br /> <br /> <b><font color='Green'>HQ1</font>- <br /> <font color='red'>Space Marine Captain on Bike </font></b>-165pts<br /> 		Thunder Hammer <br /> <font color='Green'><b>Troops:</b></font><br /> <b><font color='red'>1)	Tactical Squad(10)</font></b> – 170pts<br />               Flamer<br />               Missile Launcher<br /> <b><font color='red'>2)	Tactical Squad(10)</font></b> – 170pts<br />              Flamer<br />              Missile Launcher<br /> <font color='Green'><b>Elite:</b></font><br /> <b><font color='red'>1)	Dreadnought</font> </b>– 115pts<br />              Heavy Flamer<br />              Twin-linked Heavy Flamer<br />              Dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <b><font color='red'>2)	Ironclad Dreadnought</font></b> – 165pts<br />              Seismic hammer (with meltagun)<br />              Dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (with heavy flamer)<br />              2 Hunter-killer Missiles<br /> <b><font color='red'>Dedicated Transport</font></b> – Drop Pod- 35pts (Dred)<br /> <b><font color='red'>Dedicated Transport</font></b> – Drop Pod w/ <span class="glossaryitem" onmouseover='gp(412);'>DW</span> missile launcher- 55pts (<span class="glossaryitem" onmouseover='gp(67);'>IC</span> Dred)<br /> <b><font color='red'>Dedicated Transport</font></b> – Drop Pod w/ <span class="glossaryitem" onmouseover='gp(412);'>DW</span> missile launcher- 55pts (Tactical squad) <br /> <br /> <font color='Green'><b>Heavy Support:</b></font><br /> <b><font color='red'>1.)	Vindicator</font></b>- 115pts<br />              Demolisher Cannon<br /> <b><font color='red'>2.)	Land Raider</font></b> – 250pts <br />              Twin-linked heavy bolter<br />             Two twin-linked Lascannons<br /> <font color='Green'><b>Fast Attack:</b></font><br /> <b><font color='red'>1.)	Space Marine Bike Squad (5)</font></b> – 195pts<br />              1 Sergeant, 4 Bikes, 1 Attack Bike (with captain)<br /> <b>TOTAL- 1475pts</b><br /> <br /> Basically I have 3 troops to capture objectives and what not (the captain makes the bikers a troop choice)<br /> Have two Dred's I will be dropping in droppods on top of the enemy, the flamer will go at any hordes or important targets that will go down easy and the Ironclad will go for the enemies vehicles. <br /> <br /> The other pod will be for the tactical squad. Two of the pods have a missile launcher for some added support I have my pods and using the deathwind missile launchers is great. I know they are slightly situational but I have had a lot of success with them at objectives and with hordes. My vindicator will stand back and fire its demolisher, which is insane, and my Land raider will drive up the lines offering backup heavy fire and transporting my other set of marines. <br /> <br /> The bikes will zoom around as back up and be used to both take and contest objectives at high speeds.... <br /> <br /> finally I have 25 pts left, so any tips on where to spend those would be nice. I was thinking maybe a power fist somewhere. Or I could even shave a couple points off somewhere else and fit 1 power fist on each squad sergeant. What do you guys think?<br /> <br /> I have also noticed while proxying with someone else's bikes at my gaming club that the bikers weren't quite as effective as I thought they would be. Maybe they aren't supposed to be super effective, especially in melee. Some input would be great <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251031/884449.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251031/884449.page</link>
				<pubDate><![CDATA[Tue, 4 Aug 2009 05:48:56]]> GMT</pubDate>
				<author><![CDATA[ Mamox]]></author>
			</item>
			<item>
				<title>New player, first 1500 point Ultramarines army.</title>
				<description><![CDATA[ The army consists of several different elements that need to be coordinated: Drop Pods, Landraider, and Bikers.<br /> Such an army is more suited for an experienced player, because is also should make use of the weaknesses of other armies, when and where to attack or withdraw. <br /> <br /> I'd opt for a pure drop podded army or a fully transported army. By the way, the transport capabilities of an <span class="glossaryitem" onmouseover='gp(87);'>LR</span> are wasted if a non-Termie unit is transported. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251031/885583.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251031/885583.page</link>
				<pubDate><![CDATA[Tue, 4 Aug 2009 17:22:33]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
			<item>
				<title>New player, first 1500 point Ultramarines army.</title>
				<description><![CDATA[ I understand your points. So far though I have had no problems learning the game. I have gamed my whole life and have been catching on to the concepts really well. The only thing I still have to learn, like you said, is how some of the other armies work and their strengths/weaknesses<br /> <br /> When I say brand new, I mean compared to the other people in my club playing for 8-10 years. I have been playing for about 2 months now. Almost have this list completed. <br /> <br /> Your point about termies in the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is a good one. I was thinking about as soon as I get this list my next purchase would be assault termis, for the land raider. I would cut out a couple things for them, and at that point could mix N match what I want to play with and start building multiple armies. This is just for my first 1500 pt list so I have a bit of everything and can get started. <br /> <br /> But otherwise, is it a good list? How do you think it would perform (in the hands of an experienced player, because I usually don't like holding myself back and delve straight into things..eventually I will be experienced so why start small? hehe) <br /> <br /> also about the stuff w/ the powerfists...what do you guys think? I have 25pts left over, and can take some things out if I need. I was also suggested a Multi-melta for the attackbike. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251031/885620.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251031/885620.page</link>
				<pubDate><![CDATA[Tue, 4 Aug 2009 17:36:15]]> GMT</pubDate>
				<author><![CDATA[ Mamox]]></author>
			</item>
			<item>
				<title>New player, first 1500 point Ultramarines army.</title>
				<description><![CDATA[ just a few things. <br /> <br /> The Deathwind missles are a good idea, but if you're dropping your <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squad (which has NOT been given the weapons it would need to fight in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>) into the middle of the enemy line (which is what it looks like you're intending on doing) you are not using them as they should be used. I would move the deathwind over to the other dread's drop pod, as you're obviously going to be sticking that guy into almost immediately.<br /> <br /> I don't think that those hunter-killer missiles will serve you well for the points you've spent on them. just my opinion though. But, if you take the points left you already have and the points from the hunter killers, you could make your bikers and a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squad better in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> My biggest problem with this army is that it doesn't seem focused. I would orient more towards <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if I were you<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251031/885685.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251031/885685.page</link>
				<pubDate><![CDATA[Tue, 4 Aug 2009 17:57:01]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
			</item>
			<item>
				<title>Re:New player, first 1500 point Ultramarines army.</title>
				<description><![CDATA[ I suggest giving the bike captain a relic blade instead of the thunder hammer so you can take advantage of his initiative. Your dreads seem to be equipped well except I think the Ironclad is a little too point heavy. I would drop the hunter-killer missiles if I were you.<br /> <br /> As for your army strategy I would also agree that you should go all drop pods or all transports. But do what works best for you.<br /> <br /> As for your bikers, I don't believe it is a good idea to throw those into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. They seems too easy to kill for their points in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> unless they are against small numbers of weak infantry.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251031/885800.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251031/885800.page</link>
				<pubDate><![CDATA[Tue, 4 Aug 2009 18:45:11]]> GMT</pubDate>
				<author><![CDATA[ Muoio 117]]></author>
			</item>
			<item>
				<title>New player, first 1500 point Ultramarines army.</title>
				<description><![CDATA[ I like the list, echoing what was said before, I would suggest altering the dread priorities and loadouts though.<br /> <br /> I would drop the <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missiles off the Ironclad and add a second heavy flamer. Use dual heavy flamers to put major hurt on infantry, when combined with the Dreadnought <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>. Then put the the multi-melta back on the regular dread and add extra armor and use it to pop tanks.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251031/885910.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251031/885910.page</link>
				<pubDate><![CDATA[Tue, 4 Aug 2009 19:34:38]]> GMT</pubDate>
				<author><![CDATA[ Titan1987]]></author>
			</item>
			<item>
				<title>Re:New player, first 1500 point Ultramarines army.</title>
				<description><![CDATA[ Ok not sure on bike cost of 5 man squads but <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> i thought about a 1500 point bike rush in 750 points I think i crammed 20 bikes with a supercheap captain. No codex on me but drop pod in the dreads with teleport homers on bikes ( think you can take them) you don't need anti horde take the dreads with a plasma cannon heavy flamer <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>. it kicks but those 2 things and you should cover everything and take 6 bike squads of 5 people then make 3 anti horde heavy bolter flamer power weapon and 3 tank hunting multimelta melta power fist I think that should cove ryour bases and make sure you can take it all one.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251031/886240.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251031/886240.page</link>
				<pubDate><![CDATA[Tue, 4 Aug 2009 21:16:53]]> GMT</pubDate>
				<author><![CDATA[ davevr]]></author>
			</item>
			<item>
				<title>Re:New player, first 1500 point Ultramarines army.</title>
				<description><![CDATA[ Thanks for all the replies everyone, i'll think about that stuff. I'll see what points I can free up and repost it.<br /> <br /> <br /> and not to be rude..but Davevr your post was a little irritating. I asked for help on how to improve the basic build of the army I have, not to tell me to take out 75% of it and replace it with 6 bike squads...how boring and ridiculous is that? I almost feel like your post is a joke....who suggests that? Especially after I said its my first army and I'm working up to it and have most of it purchased and built already.....<br /> <br /> just a ridiculous post. <br /> <br /> but anyway, thanks for all the tips again. I will take those hunter killer missiles off the ICD, just thought they gave it some range capabilities. <br /> <br /> and the suggestion about the flamers, its not a bad idea. I just have to think. My normal dred was my anti horde and anti troop. The Twin-linked heavy famer is ridiculous coupled with another heavy flamer...idk I love it. I put it on the normal dred because the Ironclad is supposed to be anti vehicile more or less....I just have to decide whats better. Twink linked heavy flamer+heavy flamer and a heavy flamer on one dred.....or a heavy-flamer + multi melta and heavy flamer on second dred....idk if I want to give up my twinlinked....decisions. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251031/886385.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251031/886385.page</link>
				<pubDate><![CDATA[Tue, 4 Aug 2009 22:11:42]]> GMT</pubDate>
				<author><![CDATA[ Mamox]]></author>
			</item>
			<item>
				<title>Re:New player, first 1500 point Ultramarines army.</title>
				<description><![CDATA[ <blockquote><div><cite>Mamox wrote:</cite>Thanks for all the replies everyone, i'll think about that stuff. I'll see what points I can free up and repost it.<br /> <br /> <br /> and not to be rude..but Davevr your post was a little irritating. I asked for help on how to improve the basic build of the army I have, not to tell me to take out 75% of it and replace it with 6 bike squads...how boring and ridiculous is that? I almost feel like your post is a joke....who suggests that? Especially after I said its my first army and I'm working up to it and have most of it purchased and built already.....<br /> <br /> just a ridiculous post. </div></blockquote><br /> <br />     Not that Davevr's suggestion was or was not good but are you going to change the list based on any suggestions or is your list "locked in" because you've already bought all the models?<br /> <br />     I'm just trying to understand if this is a request for critique or if it is show and tell.<br />  <br />     If it's show and tell then play whatever you like.   If you're basing your list on the models you own then any critique probably isn't going to be helpful anyway.<br /> <br />      <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251031/886399.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251031/886399.page</link>
				<pubDate><![CDATA[Tue, 4 Aug 2009 22:20:20]]> GMT</pubDate>
				<author><![CDATA[ Kevin Nash]]></author>
			</item>
			<item>
				<title>New player, first 1500 point Ultramarines army.</title>
				<description><![CDATA[ It is a little of both. I have most of the models so asking what you guys think but i am willing to make changes. <br /> <br /> Changes like, take out hunter killer missiles add powerfists/multi meltas<br /> <br /> <br /> add an extra bike change drednought configuration....maybe even drop something to add another tactical squad. Nothing huge<br /> <br /> but a suggestion to basically keep nothing similar but 2 tactical squads and an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and add 750 points of bikes is just ridiculous! Am I being unreasonable thinking his suggestion might of even just been a joke/trolling? Idk seemed silly for me. Might as well have just said "idk maybe you should play orks instead..." ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251031/887070.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251031/887070.page</link>
				<pubDate><![CDATA[Wed, 5 Aug 2009 05:28:46]]> GMT</pubDate>
				<author><![CDATA[ Mamox]]></author>
			</item>
			<item>
				<title>New player, first 1500 point Ultramarines army.</title>
				<description><![CDATA[ <blockquote><div><cite>Mamox wrote:</cite><br /> <br /> but a suggestion to basically keep nothing similar but 2 tactical squads and an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and add 750 points of bikes is just ridiculous! Am I being unreasonable thinking his suggestion might of even just been a joke/trolling? Idk seemed silly for me. Might as well have just said "idk maybe you should play orks instead..." </div></blockquote><br /> <br /> Unreasonable? Maybe not. Rude? Yes. If someone feeds you some <span class="glossaryitem" onmouseover='gp(14);'>BS</span> answers you don't need to attack them.  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"><br /> <br /> I don't like hallmonitoring, but I don't think yours was the proper response]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251031/887115.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251031/887115.page</link>
				<pubDate><![CDATA[Wed, 5 Aug 2009 05:55:19]]> GMT</pubDate>
				<author><![CDATA[ Shrike78]]></author>
			</item>
	</channel>
</rss>