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		<title><![CDATA[Latest posts for the thread "Chaos Landraider: Power of the Demon Spirit"]]></title>
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				<title>Chaos Landraider: Power of the Demon Spirit</title>
				<description><![CDATA[ Chaos Landraiders seem at such a disadvantage to Imperial equivalents for comparable points because the machine spirit rules for the Imperial ones are so much better, essentially enabling the Imperial versions to split fire at BS4.  What if the Chaos landraider had the following special rule: Demon Spirit<br /> <br /> Power of the Demon Spirit:<br /> <br /> Chaos Landraiders have replaced the original machine spirit with a host of demons.  These entrapped spirits are legion and can act to control the tank when the crew relinquishes the controls, or are otherwise incapacitated.<br /> <br /> Chaos Landraiders ignore shaken and stunned results and are always entitled to fire one more weapon than normally possible even if moving 12.  Furthermore Chaos Landraiders that fire may split their fire at any number of targets.  Any extra shots at targets beyond the first or for extra weapons performed by the Power of the Demon Spirit count as <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 due to the unrestrained power of the demonic hosts competing to control them.]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 21:17:53]]> GMT</pubDate>
				<author><![CDATA[ Augustus]]></author>
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				<title>Chaos Landraider: Power of the Demon Spirit</title>
				<description><![CDATA[ I think the Chaos <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is different because it serves a different purpose altogether. I'd say if they're going to do anything different with it, make it so you don't have to get Lascannons or the Heavy Bolters and save some points on your AV14 Assault ramp.]]></description>
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				<pubDate><![CDATA[Wed, 5 Aug 2009 23:14:27]]> GMT</pubDate>
				<author><![CDATA[ Cannerus_The_Unbearable]]></author>
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				<title>Chaos Landraider: Power of the Demon Spirit</title>
				<description><![CDATA[ I think one of the main reasons it is different is that is came out before the new power of the machine spirit. I think that they should leave as is, but make it cheaper, to balance out the cost.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 00:46:49]]> GMT</pubDate>
				<author><![CDATA[ rednekgunner]]></author>
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				<title>Chaos Landraider: Power of the Demon Spirit</title>
				<description><![CDATA[ <blockquote><div><cite>rednekgunner wrote:</cite>I think one of the main reasons it is different is that is came out before the new power of the machine spirit. I think that they should leave as is, but make it cheaper, to balance out the cost.</div></blockquote><br /> <br /> The landraider in the previous codex had a rule called 'Infernal Engine', which was comparable to <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span>. Now all they have done is reduced the cost. Chao <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> can still take demonic possession, which does everything <span class="glossaryitem" onmouseover='gp(470);'>PoTMS</span> does, except allow it to split fire. The reduction of <span class="glossaryitem" onmouseover='gp(14);'>BS</span> doesnt matter too much because all the weapons are twin-linked.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 01:27:59]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:Chaos Landraider: Power of the Demon Spirit</title>
				<description><![CDATA[ I don't have a copy of the latest <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex, but don't <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> vehicles still have the options for possesed hulls or various Marks of Chaos gods?  If they have options not available to their <span class="glossaryitem" onmouseover='gp(119);'>SM</span> counterparts then why have issue with a loyal marine ability not available to the traitor legions?  I could be wrong, because I only have the previous <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex.]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 03:36:00]]> GMT</pubDate>
				<author><![CDATA[ Tyras]]></author>
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				<title>Chaos Landraider: Power of the Demon Spirit</title>
				<description><![CDATA[ The only major options that the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> have are: demonic possession, and a dozerblade. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2009 20:40:19]]> GMT</pubDate>
				<author><![CDATA[ rednekgunner]]></author>
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				<title>Chaos Landraider: Power of the Demon Spirit</title>
				<description><![CDATA[ that, and havoc launchers.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 06:58:25]]> GMT</pubDate>
				<author><![CDATA[ children of filth]]></author>
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				<title>Chaos Landraider: Power of the Demon Spirit</title>
				<description><![CDATA[ <blockquote><div><cite>Cannerus_The_Unbearable wrote:</cite>save some points on your AV14 Assault ramp.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(267);'>QFT</span>.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 08:43:35]]> GMT</pubDate>
				<author><![CDATA[ Smashotron]]></author>
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				<title>Re:Chaos Landraider: Power of the Demon Spirit</title>
				<description><![CDATA[ <blockquote><div><cite>Tyras wrote:</cite>I don't have a copy of the latest <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex, but don't <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> vehicles still have the options for possesed hulls or various Marks of Chaos gods?  If they have options not available to their <span class="glossaryitem" onmouseover='gp(119);'>SM</span> counterparts then why have issue with a loyal marine ability not available to the traitor legions?  I could be wrong, because I only have the previous <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex.</div></blockquote><br /> <br /> No they don't. They have the option for a super-extra armor, but that's it. Nothing else that the loyalists can't take (except pintle mounted combi-weapons and havoc launchers)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Regwon wrote:</cite><blockquote><div><cite>rednekgunner wrote:</cite>I think one of the main reasons it is different is that is came out before the new power of the machine spirit. I think that they should leave as is, but make it cheaper, to balance out the cost.</div></blockquote><br /> <br /> The landraider in the previous codex had a rule called 'Infernal Engine', which was comparable to <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span>. Now all they have done is reduced the cost. Chao <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> can still take demonic possession, which does everything <span class="glossaryitem" onmouseover='gp(470);'>PoTMS</span> does, except allow it to split fire. The reduction of <span class="glossaryitem" onmouseover='gp(14);'>BS</span> doesnt matter too much because all the weapons are twin-linked.</div></blockquote><br /> <br /> Except it also cant fire after moving it's max distance. ]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2009 15:59:24]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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