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		<title><![CDATA[Latest posts for the thread "Librarian and shooty terminator tactic"]]></title>
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				<title>Librarian and shooty terminator tactic</title>
				<description><![CDATA[ Okay, I am a big fan of librarians, and talking with my friends came up with a possible tactic, and wanted to get some thoughts on it. <br /> <br /> Take a librarian in terminator armor (I take mine with a storm shield) and gate + power of your choice. Attach the Libby to a unit of 5 or 1o shooty terminators equipped as you like. <br /> <br /> Take teleport homers in your tactical squads and rhinos, and locator beacons in any drop pods you have. (I believe this tactic would work better the more troops you have).  The terminator squad and librarian can act like a quick response unit using gate to quickly get into range and shoot the enemy unit to death, then moving on and repeating the process. This tactic would become even more efffective if combined with chianfists and might of ancients to add armor hunting ability.<br /> <br /> So what do you guys think?]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 18:50:42]]> GMT</pubDate>
				<author><![CDATA[ Titan1987]]></author>
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				<title>Re:Librarian and shooty terminator tactic</title>
				<description><![CDATA[ I'm not really sure if there is a big benefit to bouncing termis around.. <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> I think Sternguard would work better.  ]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 21:46:16]]> GMT</pubDate>
				<author><![CDATA[ dereksatkinson]]></author>
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				<title>Re:Librarian and shooty terminator tactic</title>
				<description><![CDATA[ Difference is: termies can shoot "on the move" all their weapons...]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 22:04:52]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Librarian and shooty terminator tactic</title>
				<description><![CDATA[ Actually there is more difference from sternguard than you would think.<br /> <br /> Terminators are relentless, and can fire autocannons or <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span>.<br /> <br /> at 24 inches terminators have twice the shots as sternguard.<br /> <br /> Terminators assault with POWER FISTS.<br /> <br /> Terminators can use teleport homers, unlike sternguard who must have locator beacons which requires drop pods or scout bikers. <br /> <br /> Finally terminators have a built in invulnerable save!]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 22:20:40]]> GMT</pubDate>
				<author><![CDATA[ Titan1987]]></author>
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				<title>Re:Librarian and shooty terminator tactic</title>
				<description><![CDATA[ Assault cannon/Heavy flamer/Cyclone Missile Launcher.<br /> <br /> I think Assault cannons would work best with this tactic. Two squads 5-10 with two Termie libbies (so 760-1080pts) and then add troops and a few dreds. <br /> <br /> <b>Using Gate of Infinity <u>Is Not</u> teleporting</b> therefore <b>Teleport homers <u>will not</u> work.</b><br /> <br /> This is all,<br /> <br /> Good tactic.]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 23:15:37]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Librarian and shooty terminator tactic</title>
				<description><![CDATA[ Also note that since Gate of Infinity uses the deepstrike rules it also means that they cannot assault after using it.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 23:39:28]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
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				<title>Librarian and shooty terminator tactic</title>
				<description><![CDATA[ I thought since <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> uses deepstrike rules then you could use homers to keep them from scattering]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2009 23:42:40]]> GMT</pubDate>
				<author><![CDATA[ Titan1987]]></author>
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				<title>Librarian and shooty terminator tactic</title>
				<description><![CDATA[ Locator Beacon yes.  Teleport Hormers no.]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 00:01:01]]> GMT</pubDate>
				<author><![CDATA[ AdeptSister]]></author>
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				<title>Re:Librarian and shooty terminator tactic</title>
				<description><![CDATA[ I much prefer teleport homers, they are movable, and they aren't many points. The uses I have seen of a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> are amazing.<br /> <br />   <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> <span class="glossaryitem" onmouseover='gp(93);'>MC</span> <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 09:52:13]]> GMT</pubDate>
				<author><![CDATA[ extermikator]]></author>
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				<title>Re:Librarian and shooty terminator tactic</title>
				<description><![CDATA[ Gate+Vortex of Doom = Love.]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 13:08:12]]> GMT</pubDate>
				<author><![CDATA[ oddjustice]]></author>
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				<title>Librarian and shooty terminator tactic</title>
				<description><![CDATA[ <blockquote><div><cite>Titan1987 wrote:</cite>Actually there is more difference from sternguard than you would think.<br /> <br /> Terminators are relentless, and can fire autocannons or <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span>.</div></blockquote><br /> <br /> The only reasons i could see to wanting to teleport them is to get them away from assault or lay waste to a certain unit.   If terminators can do that from 24" why bother teleporting?  Just walk them around.  There is always something around for terminators to shoot at.<br /> <br /> <blockquote><div><cite>Titan1987 wrote:</cite>at 24 inches terminators have twice the shots as sternguard.</div></blockquote><br /> <br /> If you use the same number of points they don't.  5 termis vs 10 sternguard.  8 or 10 storm bolters plus heavy choice vs 20 bolters with special ammo..  Termis can't take combi-weapons or meltaguns either. If you are specifically going after a certain unit, It makes more sense to use sternguard because they have the ability to take down big units with shooting. <br /> <br /> <blockquote><div><cite>Titan1987 wrote:</cite>Terminators assault with POWER FISTS.</div></blockquote><br /> <br /> If you are wanting to assault, then it just makes more sense to be running the terminators without the librarian.  Part of the reason why you take gate is so you can ensure that the unit gating has the ability to jump out of combat.<br /> <br /> <blockquote><div><cite>Titan1987 wrote:</cite>Finally terminators have a built in invulnerable save!</div></blockquote><br /> <br /> The librarian can give them one and if you are being smart with the sternguard, you should be able to get cover from drop pods or other units. ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 14:20:00]]> GMT</pubDate>
				<author><![CDATA[ dereksatkinson]]></author>
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				<title>Re:Librarian and shooty terminator tactic</title>
				<description><![CDATA[ Librarian with Null Zone with unit of Sternguard is amazing, they've got brilliant shooty stuff, and giving them gate as well would be ultimate!<br /> <br />   <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> <span class="glossaryitem" onmouseover='gp(93);'>MC</span> <img src="/s/i/a/4eef2cc3548cc9844a491b22ad384546.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 14:27:42]]> GMT</pubDate>
				<author><![CDATA[ extermikator]]></author>
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				<title>Librarian and shooty terminator tactic</title>
				<description><![CDATA[ I've been using this tactic for quite a while.<br /> <br /> First off, the other posters are correct, Locator Beacons will work, Teleport homers not so much.  <span class="glossaryitem" onmouseover='gp(224);'>TH</span> only works on the initial turn IF they choose to enter by teleporting, which is a specifically referenced "type" of deepstriking.<br /> <br /> I would say to with 1 or 2 chainfists, and 2 <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> or <span class="glossaryitem" onmouseover='gp(5);'>ACs</span>.  I prefer the <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> for transport hunting, and 4 krak missles is the preferred solution for things like Speeder Squadrons and Sentinels.  4 Frag missles can stack up an extra 10-20 hits on a horde unit.<br /> <br /> I wouldn't drop too many points on chainfists, as you are still unable to assault on the Gating turn.  1-2 in a unit of 10 should be plenty.<br /> <br /> My personal use of this so far is to Drop Pod a Dreadnought w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span> / <span class="glossaryitem" onmouseover='gp(336);'>HF</span> (so it's dual purpose...  armor/infantry in cover) on the first turn, while walking towards it with the Librarian and termies shooting.  Next turn, I have the option of teleporting to the Pod if targets look better from that position.<br /> <br /> <br /> While I find the power better used for something like MoA or Avenger, you can always spend the points to get an Epistolary and give him Machine Curse as well, giving you one more guaranteed glance on a vehicle or squadron.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 15:37:08]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
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				<title>Librarian and shooty terminator tactic</title>
				<description><![CDATA[ A good use is to place a Librarian w/ Vortex / Nullzone w/ Term Armour Stormshield in a Squad of Terminators w/ <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.<br /> <br /> This way if needed you can ignore invulnerables or blow up that pesky Landraider/ Transport and assault theunit inside.]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2009 16:19:08]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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