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		<title><![CDATA[Latest posts for the thread "New WHFB rule mor missile troops in combat."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New WHFB rule mor missile troops in combat."]]></description>
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				<title>New WHFB rule mor missile troops in combat.</title>
				<description><![CDATA[ I thought of a rule that would perhaps make <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> a bit more realistic.<br /> I find it annoying that missile troops are just as good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> than their comrades who have been tooled up to fight in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Therfore i thought that any unit that is not defined as having a 'hand weapon' or other <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon should require a 6+ to wound in close combat, its very hard to kill something with a shortbow by hitting it. And should also be hit on a 3+. Exeptions could be made for things like handguns, since theyre almost like a club, so they wound on a 5+ and are hit on a 4+ (unless they would normally wound on 6+ for a high T model or be hit on 3+ with a high <span class="glossaryitem" onmouseover='gp(149);'>WS</span> model).<br /> This would then make it an option to give your Goblin Archers hand weapons for +1 pt per model, to avoid being mashed in combat.<br /> I think this rule is quite good what do yuo think??]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251988/899576.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251988/899576.page</link>
				<pubDate><![CDATA[Tue, 11 Aug 2009 13:46:04]]> GMT</pubDate>
				<author><![CDATA[ Eldar Own]]></author>
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				<title>New WHFB rule mor missile troops in combat.</title>
				<description><![CDATA[ All units are assumed to have a single hand weapon.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251988/899606.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251988/899606.page</link>
				<pubDate><![CDATA[Tue, 11 Aug 2009 14:14:31]]> GMT</pubDate>
				<author><![CDATA[ Malecus]]></author>
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				<title>New WHFB rule mor missile troops in combat.</title>
				<description><![CDATA[ I don't see why...<br /> <br /> I would assume that the missile troops have some kind of short sword or knife to defend themselves.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251988/900166.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251988/900166.page</link>
				<pubDate><![CDATA[Tue, 11 Aug 2009 18:53:46]]> GMT</pubDate>
				<author><![CDATA[ Cryonicleech]]></author>
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				<title>New WHFB rule mor missile troops in combat.</title>
				<description><![CDATA[ See, most missile units already get owned in combat because they don't have combat options, like armor.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/251988/900439.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/251988/900439.page</link>
				<pubDate><![CDATA[Tue, 11 Aug 2009 20:45:16]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
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