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		<title><![CDATA[Latest posts for the thread "Officer of the Fleet. "]]></title>
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				<title>Officer of the Fleet. </title>
				<description><![CDATA[ In your opinion, is the officer of the fleet worth it? I used to be under the impression the impression that he was the best regimental advisor, but then I realized, In necron lists that bank on their warriors coming in late, in Ninja Tau lists that bring their forces in as slow as possible, and in basically any list that holds stuff in reserve in order to capture an objective as late in the game as possible... the officer of the fleet is 30 points of helping your opponent.]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2009 19:50:53]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>Officer of the Fleet. </title>
				<description><![CDATA[ Against lists designed to come in late its not really a hindrance for them. Ninja tau are going to do it regardless. Where the <span class="glossaryitem" onmouseover='gp(372);'>OotF</span> comes in handy is against people running outflankers and deepstrikers that they would prefer to show up early.<br /> It can be a disruption to their plans, push back the establishment of a strong flank until later in the game, have units show up where they would not be most optimal. <br /> That said I haven't gotten a chance to use him against armies that were using more than 1 or 2 reserves so I can't be sure he would make as much of an impact in a situation where everything started in reserve.]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2009 20:06:17]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
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				<title>Officer of the Fleet. </title>
				<description><![CDATA[ My friend always has his Officer in the Fleet.  He's been a pretty big factor in most of our games.  One game against him my second team of Tau Crisis Suits never came in the friggin game....if they did I'm pretty sure they would have won the game against him.<br /> <br /> My friends and I usually have to either change our attack strategy or risk not having our guys come in at all.<br /> <br /> I would definitely take him.]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2009 20:07:19]]> GMT</pubDate>
				<author><![CDATA[ Doombot001]]></author>
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				<title>Officer of the Fleet. </title>
				<description><![CDATA[ @Doombot001:<br /> "never" coming in is impossible in a 5 turn game.<br /> <br /> I love playing against it with my Jetbike Eldar army, and know mech Eldar/Biker lists/ (and as said) and any fast lists loving coming in earlier.<br /> <br /> My 7 Cents.]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2009 21:01:54]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Officer of the Fleet. </title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>@Doombot001:<br /> "never" coming in is impossible in a 5 turn game.<br /> </div></blockquote><br /> <br /> No, it's possible, just unlikely.  You have to be coming in via deep strike, and you need to mishap on turn 5 and get forced back into reserve. ]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2009 22:43:14]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>Officer of the Fleet. </title>
				<description><![CDATA[ Take two of them.<br /> <br /> Proceed to laugh at the nearest Daemon player.]]></description>
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				<pubDate><![CDATA[Fri, 14 Aug 2009 01:27:40]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Officer of the Fleet. </title>
				<description><![CDATA[ Nobody needs to win that badly. ]]></description>
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				<pubDate><![CDATA[Fri, 14 Aug 2009 01:41:54]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>Officer of the Fleet. </title>
				<description><![CDATA[ I do. Daemons dick me around a lot in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>, so I take pleasure in making them cry in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Fri, 14 Aug 2009 01:43:25]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Officer of the Fleet. </title>
				<description><![CDATA[ If you're looking at disrupting deepstrikers then at 2 points more for a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> IQ/Mystics you can take free shots at threatening deepstrikers (with extremely powerful units like <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> variations no less) or at the very least force them to land in subpar locations, allowing you to better dictate how your opponent is playing the game.<br /> <br /> It is worth it over the IQ if you're worried about units coming on from normal reserves or outflanking as the IQ (obviously) can't touch that.  <br /> <br /> The nature of the army you're considering putting the Officer/IQ in is also very important.  Some lists don't really need either and some lists will benefit from one more than the other.]]></description>
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				<pubDate><![CDATA[Fri, 14 Aug 2009 03:49:57]]> GMT</pubDate>
				<author><![CDATA[ Caffran9]]></author>
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				<title>Officer of the Fleet. </title>
				<description><![CDATA[ 2 Officers is actually more likely to be bad for you in the long run than good. That means your demon opponent will be having his troops coming in turn 4/5 and you wont have more than a turn or 2 to remove them from scoring positions.<br /> 1 seems like a decent buy. 2 seems like a waste of 30 points.]]></description>
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				<pubDate><![CDATA[Fri, 14 Aug 2009 04:40:54]]> GMT</pubDate>
				<author><![CDATA[ Volkan]]></author>
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