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		<title><![CDATA[Latest posts for the thread "Scout-Heavy Ravenguard.  All-comers, slightly fluffy"]]></title>
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				<title>Scout-Heavy Ravenguard.  All-comers, slightly fluffy</title>
				<description><![CDATA[   2000 pt list:<br /> <br /> Shrike<br /> 10x Assault Doodz, Sarge w/CLaws (theme and all )<br /> 10x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Doodz, Flamer, Heavy Bolter, Sarge with a Power Weapon, Rhino<br /> 10x Sniper Scouts, Cloaks, Heavy Bolter<br /> 5x Scouts with Combat Blades, Sarge with <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> 5x Scouts with Combat Blades, Sarge with <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> 2x Land Speeder Storm<br /> 10x Sternguard, Lascannon, Plasma Cannon, 2x Storm Bolters, Sarge w/ Plasma Pistol<br /> 2x Dreadnugget w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> Whirly<br /> 5x <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad w/4 Lascannon<br /> <br /> Tactics: Two scout squads in landspeeders scout forward full-out, shrike and assault squad infiltrate into position to 1-<span class="glossaryitem" onmouseover='gp(171);'>st</span> turn charge. First turn, use all the heavy weapons to rattle/kill armor, shrike and scout squads charge dangerous shooty bits while Whirly, Stern, Snipers, <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> and landspeeders thin numbers.<br /> <br /> Pros:<br /> Enough anti-tank for just about any list.<br /> Enough armor to induce target saturation vs all but the most dedicated <span class="glossaryitem" onmouseover='gp(482);'>AT</span> forces.<br /> 3 1st turn charges are psychologically mean, though likely the two scout squads will be charging the same target.<br /> Easy conversion to 1850, 1750 and 1500 pt lists (not a tactical advantage, but nice for me)<br /> <br /> Cons:<br /> Fragile for a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army, nothing over AV12 and a lot of 4+ armor.<br /> Meltas... probably need a few.<br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad viable in new edition?<br /> Not enough shots to deal with horde.<br /> Vulnerable to Drop Pods/Deepstriking shooters/Outflanking <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> Dual-Focus of static shooty and balls-out <span class="glossaryitem" onmouseover='gp(19);'>CC</span> could get in eachother's way.<br /> <br /> Thoughts? ]]></description>
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				<pubDate><![CDATA[Mon, 17 Aug 2009 19:00:09]]> GMT</pubDate>
				<author><![CDATA[ Ravariel96]]></author>
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				<title>Re:Scout-Heavy Ravenguard.  All-comers, slightly fluffy</title>
				<description><![CDATA[ -shrike + ASM -&gt; alone and die fast. <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s sound fluffy, but <span class="glossaryitem" onmouseover='gp(224);'>TH</span> is better.<br /> -<span class="glossaryitem" onmouseover='gp(167);'>tac</span> in rhino -&gt; maybve change <span class="glossaryitem" onmouseover='gp(51);'>HB</span> to <span class="glossaryitem" onmouseover='gp(328);'>ML</span>?<br /> -snipers -&gt; could be only 5 to free some points<br /> -scouts in storms -&gt; maybe <span class="glossaryitem" onmouseover='gp(105);'>PF</span>'s for the sarge?<br /> -shooty sterns -&gt; storm bolter and plasma pistol should be dropped instantly. Sitting back with plasma or going forward with meltas is their  job. Would benefit from a transport too. Maybe some special/ combi weapons and a razorback?<br /> -shooty old style dreads -&gt; nice big targets. Either <span class="glossaryitem" onmouseover='gp(471);'>DS</span> some melta dreads/ ironclads or replace them with typhoon <span class="glossaryitem" onmouseover='gp(456);'>LS</span>.<br /> -whirly -&gt; Not seen him in a <span class="glossaryitem" onmouseover='gp(757);'>RG</span> list for some time. Barrage may do more for you if it is not only a single template....<br /> -lascannon <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> -&gt; Cost a lot and have to aim at one target. So this tank is dead,sure. But other choices could provide more flexibility.<br /> Additional bodys work fine for them. And maybe only 3 heavy weapons. Cheaper with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(29);'>devs</span>, but preds could be also something to think of. <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>: may i suggest a look here=&gt; <a  target="_new" rel="nofollow">www.sonsofcorax.freeforums.org</a>]]></description>
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				<pubDate><![CDATA[Mon, 17 Aug 2009 20:14:20]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Scout-Heavy Ravenguard.  All-comers, slightly fluffy</title>
				<description><![CDATA[ 1) Well, I would be hoping to support Shrike with the two scouts in storms, but I see the point... with so much else sitting back and shooting, not a lot of other bodies up in the grillz.<br /> <br /> 2) 6 to one half dozen to the other it seems.  I'd have to try each out and see which feels better.<br /> <br /> 3) True, would have to see what the extra 90 points could get me and if it would be as good as the 5 snipers in a similar role.<br /> <br /> 4) Was on the fence about this, <span class="glossaryitem" onmouseover='gp(486);'>PW</span> to go at <span class="glossaryitem" onmouseover='gp(74);'>init</span> and all but guarantee the hits count, or, because the squads are small, risk having to put a wound on him and failing my save (I'm REALLY good at that) and losing the attacks altogether...<br /> <br /> 5)  Sounds good.  Not a lot of experience playing with Stern... suffering from a a bit of option paralysis.<br /> <br /> 6) Oddly enough my other list had 2 Ironclads in pods, the Stern in a pod, all guided in by a Scout bike squad... could probably do something similar here and use about the same number of points.<br /> <br /> 7) Yeah, least-fluffy item in the list for sure... but I had 85 points and only Heavy and Troop slots open.  I remember how much I hate these when I ply Eldar, so thought it'd be a decent choice... but likely could use some more templates to make it effective.<br /> <br /> 8) Yeah, really expensive.  I hesitated a lot at that, but wanted to stay away from treads as much as possible, and yet still needed a serious <span class="glossaryitem" onmouseover='gp(482);'>AT</span> threat at range.  WIth the spread of <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13+ I though the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> might be too light a gun, but the option to go anti-troop with the Frag would likely make them a bit more versatile.<br /> <br /> Thanks for the tips!  Much more constructive than Warseer's "OMG you can't kill 5 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 tanks in a single turn, your list sucks" bullpuckey <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 17 Aug 2009 21:27:29]]> GMT</pubDate>
				<author><![CDATA[ Ravariel96]]></author>
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				<title>Scout-Heavy Ravenguard.  All-comers, slightly fluffy</title>
				<description><![CDATA[ I think the army is cut up into too many pieces that can't work together.  <br /> <br /> The overwhelming charge of the Raven guard will come from <br /> <br /> 1. The two <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> and the sarges do need powerfists!!<br /> 2. Shrike and the infiltrating Assault Squad, <span class="glossaryitem" onmouseover='gp(105);'>PF</span> instead of claws<br /> 3.  The Sternguard will need a drop pod, and lose the heavy weapons/stormbolters, special ammo is best, plus they have two attacks each so they can weather an assault pretty well, especially if the unit assaulting them just took a bunch of 2+ wounds!<br /> <br /> Now you've got three units falling on the enemies heads, and you've got the whirlwind, dreads, and <span class="glossaryitem" onmouseover='gp(29);'>devs</span> shooting from afar.  <br /> <br /> The <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad seems lost in between maybe switch them over to a pod as well so you have a reserve unit that can deep strike safely where reinforcements are needed, but give them a meltagun.<br /> <br /> Just a couple tweaks on the weapons and transports, I like the idea of an assault piece and a support piece.<br /> Nice work<br /> <br /> Edit---posted before your most recent comments, so ignore irrelevant advice as needed...]]></description>
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				<pubDate><![CDATA[Mon, 17 Aug 2009 21:29:55]]> GMT</pubDate>
				<author><![CDATA[ rdlb]]></author>
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