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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[  First off I am not unfamiliar with running tournaments as well as judging I have judge <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> tournaments as well as most <span class="glossaryitem" onmouseover='gp(50);'>GW</span> products even including a ADHOC Space Hulk and Warhammer Quest tourney at the store I managed.<br /> <br /> Something that has always bothered me by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is that they do not support a National Tournament scene with no player rankings ; and actually very little actual support considering that their largest tournament Ardboyz is a few years old and still does not exactly incite Fervor in the community due to its sometimes very piss poor implementation.<br /> <br /> So what would go into a successful National Tournament scene?<br /> <br /> <br /> The first fundamentals I feel are the following<br /> <br /> 1. A consistant ruling on misunderstood and/ <span class="glossaryitem" onmouseover='gp(36);'>faq</span> revisions that is across the board used at all tournaments.<br /> <br /> 2. A set format as well as mission and tournament structure usage; IE 1500 to 2000 would be a " Normal Tournament.<br /> <br /> 3. A actual qualification level entry of Judges that would have some certification or passed some examination by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> in either personality and knowledge of rules.<br /> <br /> 4. A rankings system that is easily updateable. That shows who are the " #1 etc.. regionally".<br /> <br /> <br /> <br /> So discuss.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 17:16:45]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ I would love to see such a thing.  In fact, the SCGWL has been considering doing a west coast circut of sorts, unifying the ratings from the tournaments out there.  The fact of the matter is that it is probably a practical impossibility, unless done by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> itself.  The main reason being, getting a bunch of isolated strong willed gaming cliques to agree to one standard on anything is like getting five people from different regions to agree on politics; not likely to happen.<br /> <br /> I do think that the judge certification idea has some serious merrit, though.  It is something that <span class="glossaryitem" onmouseover='gp(201);'>MtG</span> used to do and could be done easily by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, as a form of quality control.  It would have to encompass more than just rules knowledge, but also the needed social skills to prod a hall full of smelly gamers to get their games done in a timely manner with a minimum of conflict.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 17:24:49]]> GMT</pubDate>
				<author><![CDATA[ Phazael]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ The way to restrict player "stacking" is that Independent shops are not allowed to have more than 1 sanctioned tournament a month.<br /> <br /> You list yourself regionally ; you do not get listed Nationally unless you play at different stores etc... <br /> <br /> So players would actually have 3 scores<br /> <br /> Locally IE their city<br /> Regionaly multistate<br /> Nationally<br /> <br /> <br /> Players with Rankings could be allowed to rank only tournaments at Gamesworkshop events or Conventions that meet aproval for rankings with a set prize amount and no entry fee.<br /> <br /> <br /> This way it encourages players to travel to other locales IE stores to play in order to rank Regionally and nationally.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> could easily support prize support similar to "friday " night magic with Figures only availabe with "credits" earned through ranking points.<br /> <br /> IE I have 235 <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tournament points and I get lets call them <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Eagles ; well I get 23 EAGLES; <br /> <br /> That special edition figure or out of print figure is 20 <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Eagles and I am able to purchase it.<br /> <br /> So while it rewards playing in tournaments overall it also awards getting first place etc.. in that you win prizes in addition to your Eagle points.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 17:36:17]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>Re:A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ The one problem with your system is that you're asking <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to spend time and/or effort, and they're not going to like that.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 17:47:14]]> GMT</pubDate>
				<author><![CDATA[ Sidstyler]]></author>
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				<title>Re:A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ <blockquote><div><cite>Sidstyler wrote:</cite>The one problem with your system is that you're asking <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to spend time and/or effort, and they're not going to like that.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">  </div></blockquote><br /> <br /> Yes promoting their hobby so they actually make a profit would be terrible.<br /> <br /> The problem with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is they want us to paint and model our little dolls.  Playing the game is just something extra that some people enjoy.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't figured out yet that its the tournament crowd that really drives the hobby.  Take a look at any other hobby.  They succeed because of the tournament/competitive scene. <br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't figured this out yet, and until they do, there isn't going ever be a quality national competition for either warhammer game.<br /> <br /> Basically its a race between <span class="glossaryitem" onmouseover='gp(50);'>GW</span> figuring this out and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> folding.  (I personally would bet on the latter.)]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 18:05:50]]> GMT</pubDate>
				<author><![CDATA[ Timmah]]></author>
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				<title>Re:A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Yes promoting their hobby so they actually make a profit would be terrible.<br /> </div></blockquote><br /> <br /> All I'm saying is that they won't do that because it costs money, and it would mean more work.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> Considering they can't even put for the effort to make their own Games Days exciting events worth attending I don't see them caring much about the tournament scene, which according to Jervis anyway is not how the hobby was meant to be enjoyed. YOU'RE DOING <span class="glossaryitem" onmouseover='gp(484);'>IT</span> WRONG!  <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 18:10:40]]> GMT</pubDate>
				<author><![CDATA[ Sidstyler]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ I think a lot of problems also come from the leadership at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and specifically CEOs that view the company a a normal business with no background in running other Hobby Gaming industries.<br /> <br /> <br /> It's unfortunate but I will say that I see Hasbro buying <span class="glossaryitem" onmouseover='gp(50);'>GW</span> in the next 3 to 5 years.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 19:13:04]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ Why don't the large indie <span class="glossaryitem" onmouseover='gp(48);'>GTs</span> come together and form some large sanctioning body.  Don't see why the players themselves couldn't organize.  Its gotta start somewhere.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 19:26:47]]> GMT</pubDate>
				<author><![CDATA[ kadun]]></author>
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				<title>Re:A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ I used to play Magic competitively and always loved the dedication to the tourney scene that Wizards had. Needless to say I am disappointed with the organization of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> events. The previous posters hit it on the nose, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> runs a crappy event. Ard Boyz and the Games Day evens are barely worth attending, I usually get more excited for my local store tourney. <br /> <br /> A national system for tournaments would take this from a hobby to an obsession for me, and while that might not be great for my sanity, it would be great for <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> profits. I'm sure that there are many out there who feel the same. A regional and national ranking system like the one with Magic would be a godsend.<br /> <br /> I like the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s idea for separate regional/national rankings, as well as the limit on official events. It seems to me that it would be a fairly simple process, at least the logistics of points for a win/loss, keeping track of it on a database...etc. the tough part would be in regulating the venues and formats for the tourneys. A system of certification for holding 'official' tournaments, as well as getting certification for judges would be crucial. As said before <span class="glossaryitem" onmouseover='gp(50);'>GW</span> needs to standardize <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> and rulings for ALL tournaments, rather than keeping its customers in a fog as it seems to like to do. <br /> <br /> Now that I'm considering the possibility of a standardized and legitimate tournament scene, I almost feel moved to get off my ass and try to do something. Perhaps if enough 40kers voiced this opinion to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, something would be done? eh, probably not....<br /> <br /> The HASBRO comment chilled me to my core. That would end <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 19:31:35]]> GMT</pubDate>
				<author><![CDATA[ indigo_jones]]></author>
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				<title>Re:A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ <blockquote><div><cite>Timmah wrote:</cite><br /> The problem with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is they want us to paint and model our little dolls.  Playing the game is just something extra that some people enjoy.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't figured out yet that its the tournament crowd that really drives the hobby.  Take a look at any other hobby.  They succeed because of the tournament/competitive scene. <br /> </div></blockquote><br /> <br /> Right...  I'm sure their market research is completely and utterly inept.  I'm sure that it's the tournament crowd that made baneblades and stompas super-big sellers.<br /> <br /> Take a look at any other hobby...<br /> <br /> Ok, I'll take a look at three;<br /> <br /> 1) Model Railroads:  Yeah, the tournament scene drives that...<br /> 2) Model Airplanes: Sure, there are tournaments, but no one cares...<br /> 3) Dungeons & Dragons:  Yup, another hobby that's totally tournament driven...<br /> <br /> Hey, I like a tournament as much as the next guy, but keep things in perspective.  It ISN'T tournament players that drive hobbies.  Even WotC admits that the tournament player is the minority - even as they support a tournament scene.   I'm not saying that we couldn't use a better tournament scene, but it isn't nearly as important to the hobby as you think it is.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 20:33:41]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ I think Hasbro owns 80 percent of Hobby games / Board Games / <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> games; They own <span class="glossaryitem" onmouseover='gp(326);'>DND</span>.<br /> <br /> Hasbro buying <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is not far fetched <span class="glossaryitem" onmouseover='gp(482);'>AT</span> ALL.<br /> <br /> There was actually a huge bidding war between Hasbro and Microsoft when FAFSA went under to buy Mechwarrior etc..<br /> <br /> Hasbro though understands GAMES. its a GAME company and toy manufacturer<br /> <br /> <br /> They support Wizards of Coast pretty well too. I mean really <span class="glossaryitem" onmouseover='gp(326);'>DnD</span> etc.. is doing excellent <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> is still incredibly Strong.<br /> The reason though <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> is strong is it has HUGE support for its community; tournaments ; special events; special editons.<br /> <br /> Oh here is a list of Hasbro subsidiaries<br /> <br />     * Avalon Hill (an imprint of Wizards of the Coast, see below)<br />     * Claster Television<br />     * Coleco<br />     * Galoob<br />     * Kenner<br />     * Maisto<br />     * Milton Bradley<br />     * Parker Brothers<br />     * Playskool<br />     * Selchow and Righter<br />     * Tiger Electronics<br />     * Tonka<br />     * Wizards of the Coast<br />     * Wrebbit<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> is a fantastic example of a gaming company that did a ton of right things at the beginning and have really made the bucks over it.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 20:39:05]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ Honestly, Hasbro buying out Warhammer and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> would do wonders for the hobby.  <br /> <br /> As far as tournament players driving the hobby:<br /> <br /> Yes, they are a minority.  However they constantly push for the best lists and best units.  And that forms a national meta game (much like <span class="glossaryitem" onmouseover='gp(201);'>MTG</span>) which in turn makes players push towards creating lists like theirs.  (even if they aren't big time tournament players they still want to compete.)<br /> <br /> The tournament players make the hobby competitive, they drive sales of certain things, depending on what is the flavor of the week. <br /> <br /> So in fact tournaments do drive hobbies.<br /> <br /> Model trains/planes ect do not have a competition inside of them.  They are not a good refence for how a completely different hobby is driven.<br /> <br /> (<span class="glossaryitem" onmouseover='gp(17);'>btw</span> having a job high up in a company doesn't make you smart.  It usually just means you have connections/friends at the top.)]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 20:53:56]]> GMT</pubDate>
				<author><![CDATA[ Timmah]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ <blockquote><div><cite>Hollismason wrote:</cite>I think Hasbro owns 80 percent of Hobby games / Board Games / <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> games; They own <span class="glossaryitem" onmouseover='gp(326);'>DND</span>.<br /> <br /> Hasbro buying <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is not far fetched <span class="glossaryitem" onmouseover='gp(482);'>AT</span> ALL.<br /> <br /> There was actually a huge bidding war between Hasbro and Microsoft when FAFSA went under to buy Mechwarrior etc..<br /> <br /> Hasbro though understands GAMES. its a GAME company and toy manufacturer<br /> <br /> <br /> They support Wizards of Coast pretty well too. I mean really <span class="glossaryitem" onmouseover='gp(326);'>DnD</span> etc.. is doing excellent <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> is still incredibly Strong.<br /> The reason though <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> is strong is it has HUGE support for its community; tournaments ; special events; special editons.<br /> <br /> Oh here is a list of Hasbro subsidiaries<br /> <br />     * Avalon Hill (an imprint of Wizards of the Coast, see below)<br /> <br /> <br />     * Claster Television<br />     * Coleco<br />     * Galoob<br />     * Kenner<br />     * Maisto<br />     * Milton Bradley<br />     * Parker Brothers<br />     * Playskool<br />     * Selchow and Righter<br />     * Tiger Electronics<br />     * Tonka<br />     * Wizards of the Coast<br />     * Wrebbit<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> is a fantastic example of a gaming company that did a ton of right things at the beginning and have really made the bucks over it.</div></blockquote><br /> <br /> <br /> Have you playe D&D V4? It is terrible, don't waste your time or money playing it. <br /> <br /> My local store/stores(there are 3, one in each city near by) has this exact system actually. There is a plaque on the wall in the shape of a triangle. On the triangle are hooks with players names. It is to see who is best in the store. It cost like ten dollars to enter and that puts you on the bottom of the triangle. You go to the stores website/forum to organzie games against people in your level or a level above you. If you beat someone who is above you, switch places. Its pretty simple and can lead to very good gams.<br /> <br /> I know this is a much smaller scale than a national tourament scene, but it is do able. <br /> <br /> I think the eye of terror campaign tracked wins and losses of armies to "figure out the storyline", something like that. So i wouldn't be to hard to track top players.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would need to rank the top 100 players based on <span class="glossaryitem" onmouseover='gp(48);'>GT</span> or 'ard boyz and only track the top 100. Then hold certain touraments, where the prize is an invite to private or closed tournament where you play ranked players. It is possible and would be that hard. I just don't know who would spend the time to make a simple forum and then rank people.<br /> <br /> The main problem is that not all the armies or equally ~ in the sense that not all codex are written for this edition.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 20:58:29]]> GMT</pubDate>
				<author><![CDATA[ acreedon]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ Tournament play is a huge part of hobbies ; if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> supported tournaments they would ultimately make more money. <br /> <br /> Look at sales of <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> and compare it to when they did not have a tourney organization.<br /> <br /> They see tons of product moved etc..<br /> <br /> Granted no they are not the same game wise and some armies are considerably stronger but I think that it would benefit <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sales if they increased Tournament support.<br /> <br /> <br /> It was also interest other people who are interested in the comptetiveness of tourney play.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 21:35:25]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ In order to have a true national ranking system it would require <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to have people simply to keep up with events/rankings in each region. Not gonna happen. These would all end up having to be listed by individual store managers, and not <span class="glossaryitem" onmouseover='gp(50);'>GW</span> rankings employees. This allows for the possibility of mistakes and/or cheating in the rankings by the store managers. That is if the store management even wants the hassle of doing the extra work. Even if they did I think it would be a nightmare when the rankings were different in 10 or more different locations as people failed to update them, or were just not informed of new results. <br /> <br /> I love tournaments, but I think anything more than Ard Boyz on a national level is pushing it. ]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 21:41:56]]> GMT</pubDate>
				<author><![CDATA[ Kaotik]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ I have been pushing for this as well.. with no such luck.  Each store owner wants to have full control over every tournament and a lot seem to think they know the rules well enough to judge<br /> <br /> What we need are outriders again.. and have them dispatched to local stores to judge events.  This would ease the burden off of store owners and they could do what they do best.. MANAGE THE STORE<br /> <br /> People just need to agree to disagree on <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> and use a single unified one.. Not everyone is going to agree on every point, but its important to uphold the rules that are laid out]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 21:43:17]]> GMT</pubDate>
				<author><![CDATA[ Kirasu]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ You may not like D&D V4 but it is far more sucessful than 3.5, had recived near unanimous critical aclaim and has brought large numbers of people who were turned off by 3.5 back to the game. ( Yes me included) <br /> <br /> The end result is the bottom line and WOTC has seen a 17% increase in profitability since D&D 4 came out. <br /> <br /> Back to the origional point the problem is simply that we can wish for this all we want, but until there is a major change in <span class="glossaryitem" onmouseover='gp(50);'>GW</span> managment it will not happen. <br /> <br /> Just read any of Jervis Johnsons <span class="glossaryitem" onmouseover='gp(280);'>Op</span> Ed peices in White Dwarf and the company bias against the competitive gamer is very clear. <br /> <br /> So that is why we should try to support the indy cirucit better as it is really the only kind of national program we are likley to get. ]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 21:43:47]]> GMT</pubDate>
				<author><![CDATA[ bigtmac68]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ You know, the game is a hobby yeah?<br /> <br /> So why demand everything be done for you? Sorry to sound like a dick here, but Tournament gamers are in the minority I'm afraid, so any investment made by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is likely to see a very poor return, if indeed it manages to turn a profit.<br /> <br /> Yes, Tournament players like to argue they buy more models/armies to remain competitive (really don't like that term) and yet, without the level of support you demand from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, you buy to this level anyways??]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 21:45:55]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<description><![CDATA[ Well it would also take Indy organizers and volunteers in order to create a tournament structure independent of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br /> <br /> You would need stores on board you would also have to figure out how to support the hobby and promote it.<br /> <br /> Sure prizes are great but really without some sort of financial backing from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> you would only achieve a ranking system.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 21:46:27]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Hollismason wrote:</cite><br /> Tournament play is a huge part of hobbies ; if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> supported tournaments they would ultimately make more money. <br /> </div></blockquote><br /> <br /> Again, I like tournaments, but I see no evidence to support your claim.<br /> <br /> <blockquote class="uncited"><div><br /> Look at sales of <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> and compare it to when they did not have a tourney organization.<br /> </div></blockquote><br /> <br /> First of all, M:<span class="glossaryitem" onmouseover='gp(536);'>TG</span> had a tourney organization from nearly day 1.   I remember playing in sanctioned DCI tournaments as early as 1994.  <br /> <br /> Secondly, M:tG grew so fast that they couldn't stock their own product in the early days, and this had nothing to do with tournaments.  I remember trying to get ahold of Legends packs and being unable to.  <br /> <br /> Thirdly, while the tournament scene really forced them to evaluate the rules and balance of the game, I don't think that it's the tournament alone that accounts for it, but rather, the fact that it's a good, balanced game (usually).<br /> <br /> Making a 'tournament scene' for <span class="glossaryitem" onmouseover='gp(144);'>WH</span>/<span class="glossaryitem" onmouseover='gp(3);'>40k</span> won't fix the problems with the rules, and without fixing those, any sort of national metagame is simply based on what is powerful.  <br /> <br /> Finally, and again, they're different beasts.  You can play eight different opponents, three games each, at a <span class="glossaryitem" onmouseover='gp(201);'>MtG</span> tournament, in the time it takes to play three games of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.   In terms of establishing who is a better player/who has a better army, you simply don't have the ability to get enough real data to overcome the effects of luck and matchups in a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> tournament.   Without the ability to play several games against people for an aggregate result (i.e. best 2-of-3, like in M:tG), I don't think that you can hang any prize support of the level of the WotC tournaments on the outcomes of games.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 21:52:08]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> realizes it has a problem with its national events; or at least thats what they suggested when they pulled so many tournies this year.  <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> they even opened up a forum website to get our feedback on how to fix the scene.<br /> <br /> They seem boring and hardly any news or cool stuff comes about in them if recent <span class="glossaryitem" onmouseover='gp(42);'>GD</span>'s are any indication; <span class="glossaryitem" onmouseover='gp(50);'>GW</span> could learn from the likes of Blizzcon and add in some cool stuff for their customers to do and experience...then again Blizzcon is much more expensive?]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 22:07:33]]> GMT</pubDate>
				<author><![CDATA[ Cane]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ There is also a fundamental difference twixt Magic and pretty much any Table Top game.<br /> <br /> It depends as much upon you skill at building a deck, as it does the right cards coming out in the right combination. The only real limitation is the 4 cards, and having a banned list. Other than that, the game becomes very hard to meta your way to victory. So luck aside, it really does come down to who is the better player. And even including luck, the better player has a greater chance of winning, as they will be more adept at exploiting holes and gaps.<br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and Fantasy however differ somewhat. The books are written as much about interesting theme as potency in the game. Take the Ork Codex. Over your standard minimums, the book is constructed to allow you to field either the Klan of your choosing, or ann amalgamation of Klans. Biker Nobz are pretty powerful as the 'Klanned' units go, so you see a propensity of them in Tournament play. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> also offer the same, with a wide range of options within your basic troops allowing you to field either an entirely mechanised force, 100% foot sloggers, Armoured Columon, or a more elite Infantry Force. Yet in Tournaments, you are likely to see the units declared 'best' and not much else.<br /> <br /> The games simply do not lend themselves as well to competitive tournament play as M:<span class="glossaryitem" onmouseover='gp(536);'>TG</span>.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 22:10:45]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Redbeard wrote:</cite><blockquote><div><cite>Hollismason wrote:</cite><br /> Tournament play is a huge part of hobbies ; if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> supported tournaments they would ultimately make more money. <br /> </div></blockquote><br /> <br /> Again, I like tournaments, but I see no evidence to support your claim.<br /> <br /> <blockquote class="uncited"><div><br /> Look at sales of <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> and compare it to when they did not have a tourney organization.<br /> </div></blockquote><br /> <br /> First of all, M:<span class="glossaryitem" onmouseover='gp(536);'>TG</span> had a tourney organization from nearly day 1.   I remember playing in sanctioned DCI tournaments as early as 1994.  <br /> <br /> Secondly, M:tG grew so fast that they couldn't stock their own product in the early days, and this had nothing to do with tournaments.  I remember trying to get ahold of Legends packs and being unable to.  <br /> <br /> Thirdly, while the tournament scene really forced them to evaluate the rules and balance of the game, I don't think that it's the tournament alone that accounts for it, but rather, the fact that it's a good, balanced game (usually).<br /> <br /> Making a 'tournament scene' for <span class="glossaryitem" onmouseover='gp(144);'>WH</span>/<span class="glossaryitem" onmouseover='gp(3);'>40k</span> won't fix the problems with the rules, and without fixing those, any sort of national metagame is simply based on what is powerful.  <br /> <br /> Finally, and again, they're different beasts.  You can play eight different opponents, three games each, at a <span class="glossaryitem" onmouseover='gp(201);'>MtG</span> tournament, in the time it takes to play three games of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.   In terms of establishing who is a better player/who has a better army, you simply don't have the ability to get enough real data to overcome the effects of luck and matchups in a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> tournament.   Without the ability to play several games against people for an aggregate result (i.e. best 2-of-3, like in M:tG), I don't think that you can hang any prize support of the level of the WotC tournaments on the outcomes of games.<br /> </div></blockquote><br /> <br /> Here's an example.<br /> <br /> With <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> whenever they started supporting a new format in their tournament circuit, sales went through the rough on cards that were staples for that format.  Check power cards,  when <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> started supporting t1 the power 9 cards more than doubled in price (100-200 to 400+).  Believe me, at even the biggest events, there might only be 200 players.  Not nearly enough to support the huge jump in sales.<br /> <br /> The simple fact is that a good tournament scene does support the hobby.  Just because those attending tournaments don't make up the bulk of the sales, doesn't mean they don't drive the hobby.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 22:15:25]]> GMT</pubDate>
				<author><![CDATA[ Timmah]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ A Tournament scene is no different in <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s eyes to the Store Scene and non-competitive scene. All of them drive the hobby.<br /> <br /> Even as a non-Tourny player, I am not adverse to adding in a surprise new unit or three to my army in order to get one over on a regular opponent.<br /> <br /> Apocalypse, an intentionally non-tournament gaming setting drives sales far more than Tournaments ever could.  This is a master stroke of marketing, encouraging not only sales of big things, but people to expand their army beyond what they need for regular <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> Timmah, you're above example is flawed. You are assuming that the price of the more powerful cards effectively doubled/quadrupled by demand alone. This is not necessarily true, and you have jumped to a conclusion. Those people who attempt to make a living selling single cards, would be able to spot the additional utility of the cards and anticipating demand, put the price up accordingly. Supply and Demand is a strange beast. Sometimes prices rise because of actual demand, other times they rise because of anticipated demand.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 22:21:46]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<description><![CDATA[ <blockquote><div><cite>bigtmac68 wrote:</cite>You may not like D&D V4 but it is far more sucessful than 3.5, had recived near unanimous critical aclaim and has brought large numbers of people who were turned off by 3.5 back to the game. ( Yes me included) <br />  </div></blockquote><br /> <br /> You mean when a new game system came out they made more money? <br /> <br /> 4th did not sell as well as 3rd. 3rd won the Origins award and 4th did not. The reviews of 4th products have been mixed, ask anyone who used to play in the Forgotten Realms. Actually Pathfinder has gotten more acclaim than 4th.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 22:24:15]]> GMT</pubDate>
				<author><![CDATA[ Niccolo]]></author>
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				<description><![CDATA[ What's in it for the indie tournament organizers?  Attendance is already strong - don't see much additional draw for the effort. <br /> <br /> An organized/national <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> will never be adopted - see the commentary on the Dakka/Adepticon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.  <br /> Getting staffing for indie events is hard as it is - putting requirements on the judging staff will only make recruitment more difficult.<br /> Standardized events run contrary to why most folks run an indie <span class="glossaryitem" onmouseover='gp(48);'>GT</span> - everyone wants to do their own thing.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 22:36:49]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Mad Doc Grotsnik wrote:</cite><br /> Timmah, you're above example is flawed. You are assuming that the price of the more powerful cards effectively doubled/quadrupled by demand alone. This is not necessarily true, and you have jumped to a conclusion. Those people who attempt to make a living selling single cards, would be able to spot the additional utility of the cards and anticipating demand, put the price up accordingly. Supply and Demand is a strange beast. Sometimes prices rise because of actual demand, other times they rise because of anticipated demand.</div></blockquote><br /> <br /> Uh, what?<br /> <br /> You realize demand for those cards has stayed up.  Besides they wouldn't continue to sell for such high prices if the demand wasn't there.  Yet they have increased and stayed steady for 5+ years now.<br /> <br /> <br /> @Ranthecid<br /> <br /> Are you talking about the 100 page adepticon <span class="glossaryitem" onmouseover='gp(36);'>faq</span> that breaks half of the basic <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules?]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 22:43:21]]> GMT</pubDate>
				<author><![CDATA[ Timmah]]></author>
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				<description><![CDATA[ Timmah, that is absolute rubbish.<br /> <br /> If I and others paid £400 for a single card, exactly what incentive is there for the seller to lower his price? This is the way the market works. The market will charge what the market will bare.<br /> <br /> Again you are jumping to convenient conclusions to support an otherwise slightly ropey arguement.<br /> <br /> Now I am categorically not saying you are wrong, just that your conclusion drawing is flawed as you don't seem to have taken into account factors which don't support your overall premise.<br /> <br /> A high price simply does not always indicate high sales. All it shows is that the product has sold for that price in the past, so they should sell for that price in the future. <span class="glossaryitem" onmouseover='gp(200);'>CCG</span>'s and TTG's are far too niche to fit most supply/demand models, as the demand just isn't high enough to fit.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 22:57:14]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<description><![CDATA[ <blockquote><div><cite>Timmah wrote:</cite><br /> @Ranthecid<br /> <br /> Are you talking about the 100 page adepticon <span class="glossaryitem" onmouseover='gp(36);'>faq</span> that breaks half of the basic <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules?</div></blockquote><br /> <br /> No, I'm talking about the 100 page adepticon <span class="glossaryitem" onmouseover='gp(36);'>faq</span> that works to provide a consistent rules interpretation for the game of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>   <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 22:58:34]]> GMT</pubDate>
				<author><![CDATA[ RanTheCid]]></author>
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				<description><![CDATA[ Would that Adepticon one be the same as the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span>? The single <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> compiled from public consultation as to the rules correct interpretation, and offered freely to Tournaments so there is a single unified volume for anyone running a Tourny, saving them time before the event, and a lot of hassle during from knobends attempting to cheat with the cry of 'thats not how we play it']]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 23:01:54]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<description><![CDATA[ No offense, but half the crap in the adepticon <span class="glossaryitem" onmouseover='gp(36);'>faq</span> was a joke.  I remember tons of people boycotting it because of that.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, <span class="glossaryitem" onmouseover='gp(200);'>CCGs</span> as big as <span class="glossaryitem" onmouseover='gp(201);'>mtg</span> provide a fine model for supply and demand.  <br /> <br /> You know why they could increase the prices so high?  Because there was such a huge demand for old cards.  The supply of them sure didn't change at all.  <br /> <br /> Either way, the proof is how profitable a company like WOTC is compared to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.  Didn't <span class="glossaryitem" onmouseover='gp(50);'>GW</span> only make an income this year because of currency differences?<br /> <br /> That being said, no matter if you agree with me or not, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> must be doing something wrong, because otherwise they would be turning an easy profit considering the ridiculous prices they charge.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 23:25:49]]> GMT</pubDate>
				<author><![CDATA[ Timmah]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ <blockquote><div><cite>Mad Doc Grotsnik wrote:</cite><br /> It depends as much upon you skill at building a deck, as it does the right cards coming out in the right combination. The only real limitation is the 4 cards, and having a banned list. Other than that, the game becomes very hard to meta your way to victory. So luck aside, it really does come down to who is the better player. And even including luck, the better player has a greater chance of winning, as they will be more adept at exploiting holes and gaps.<br /> <br /> The games simply do not lend themselves as well to competitive tournament play as M:<span class="glossaryitem" onmouseover='gp(536);'>TG</span>.</div></blockquote><br /> Sorry to stray slightly off-topic, but I just wanted to correct this mis-statement.  There is very much the concept of "meta your way to victory" in M:<span class="glossaryitem" onmouseover='gp(536);'>TG</span>.  The creator of the game actually coined the phrase, "meta-game".  Granted its usage and definition has evolved since then, but meta-gaming is a huge part of the M:<span class="glossaryitem" onmouseover='gp(536);'>TG</span> tournament scene.]]></description>
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				<pubDate><![CDATA[Wed, 19 Aug 2009 23:46:21]]> GMT</pubDate>
				<author><![CDATA[ kadun]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ <blockquote><div><cite>Mad Doc Grotsnik wrote:</cite>Would that Adepticon one be the same as the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span>? The single <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> compiled from public consultation as to the rules correct interpretation, and offered freely to Tournaments so there is a single unified volume for anyone running a Tourny, saving them time before the event, and a lot of hassle during from knobends attempting to cheat with the cry of 'thats not how we play it'</div></blockquote><br /> <br /> Seconded, you beat me to it.  The ladz at <span class="glossaryitem" onmouseover='gp(5);'>AC</span> have a better grasp of the rules and tournament structure than the makers of the game. Pity, but good for the fanbase.  Paizo did the same thing with D&D 3.5; they LISTENED to the fanbase and came out with the superior Pathfinder product (think of it as 3.75) and it has been flying off the shelves.  Just waiting for WotC to pull the OGL on that success like they did to HackMaster.  Sorry, back on topic.]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 00:35:29]]> GMT</pubDate>
				<author><![CDATA[ Le Grognard]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ <blockquote><div><cite>Timmah wrote:</cite>No offense, but half the crap in the adepticon <span class="glossaryitem" onmouseover='gp(36);'>faq</span> was a joke.  I remember tons of people boycotting it because of that.  <br /> </div></blockquote><br /> <br /> And this is one of the main problems that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tournaments face.   A bunch of tournament players got together and came up with answers to rules ambiguities.  Rather than accept these answers for what they are (a way to have a consistent set of rulings), people focus on the specific issues that they personally disagree with, and throw the whole thing out the window.<br /> <br /> I don't agree with all the rulings in the <span class="glossaryitem" onmouseover='gp(473);'>INAT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, however, my gaming club uses it in our friendly games, because some consistent answer is better than no consistent answer, even when one or two of their rulings are pulled from their arses.<br /> <br /> <blockquote class="uncited"><div><br /> That being said, no matter if you agree with me or not, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> must be doing something wrong, because otherwise they would be turning an easy profit considering the ridiculous prices they charge.<br /> </div></blockquote><br /> <br /> Maybe you don't understand the market.   Materials cost money.  Talented sculptors cost money.   When taken as a miniatures company (as opposed to a gaming company) <span class="glossaryitem" onmouseover='gp(50);'>GW</span> offers high quality figures for a price that is not out-of-line with their competitors.   It's only when you consider them as a gaming company that comparisons with WotC are even remotely reasonable, and even then, WotC's costs are minimal comparatively.]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 01:17:26]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ Yeah I mean I dont agree with the Adepticon <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> 100% maybe 5% of it I think is just <span class="glossaryitem" onmouseover='gp(14);'>bs</span>, but we still use it as our definitive source.<br /> <br /> <br /> Speaking of which Adepticon people should just keep updating the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> through the year lots of clubs use it.<br /> <br /> <br /> Anyway back to topic.<br /> <br /> <br /> How would rankings work out would you be able to submit your own win/ loss ratio? <br /> <br /> I was viewing Games played and thought of a interesting way to do it.<br /> <br /> <br /> Say you play your buddy tim ; now you win and post you won. Tim confirms this but you need a third person to finally confirm.<br /> <br /> <br /> Now naturally these dont account to ratings in the over all but it would be a nice statistic for players to see.]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 01:51:21]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ <blockquote><div><cite>Timmah wrote:</cite>Model trains/planes ect do not have a competition inside of them.  They are not a good refence for how a completely different hobby is driven.<br /> <br /> </div></blockquote><br /> <br /> But you had clearly stated:<br /> <br /> <blockquote><div><cite>Timmah wrote:</cite> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't figured out yet that its the tournament crowd that really drives the hobby. Take a look at any other hobby. They succeed because of the tournament/competitive scene. </div></blockquote><br /> <br /> Thus Redbeard's use of model trains / planes is a good reference.  Just points a fallacy in your argument.  Don't say "any other" hobby if you don't want people bringing up other hobbies.<br /> <br /> And as far as tournament players driving the hobby.  You're right, whenever there's a tournament scene a metagame will develop.  But, what does this metagame apply to?  Tournaments, or for a better term "competitive play".  If tournament players are in the minority and a metagame only affects tournaments, how exactly does the formation of a metagame drive most of the hobby?]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 02:10:58]]> GMT</pubDate>
				<author><![CDATA[ Zomro]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ Tournaments are a social events as well; I think people miss this point. It builds a stronger community of gamers and helps people meet others.<br /> <br /> I've met several people that I played against in tournaments and later became friends.<br /> <br /> By sponsoring Tournaments <span class="glossaryitem" onmouseover='gp(50);'>GW</span> also sponsors playing their game more the more people play the more interest in products.<br /> <br /> <br /> It's just a big circle. Also with a system set up so that winning in tournaments even not placing awards you certain amounts of redeemable points towards merchandise etc. <br /> <br /> This will naturally lead to people purchasing more or trying different armies etc..]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 02:22:26]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ <blockquote><div><cite>Hollismason wrote:</cite>Tournaments are a social events as well; I think people miss this point. It builds a stronger community of gamers and helps people meet others.<br /> <br /> I've met several people that I played against in tournaments and later became friends.<br /> <br /> By sponsoring Tournaments <span class="glossaryitem" onmouseover='gp(50);'>GW</span> also sponsors playing their game more the more people play the more interest in products.<br /> <br /> <br /> It's just a big circle. Also with a system set up so that winning in tournaments even not placing awards you certain amounts of redeemable points towards merchandise etc. <br /> <br /> This will naturally lead to people purchasing more or trying different armies etc..</div></blockquote><br /> <br /> Now this I can agree with.  I do love tournaments, as I get to meet and play against people that I might not have otherwise.  I went to Adepticon 2009 and I've been to the past two Necronomicons.  At this years Necro, I even got to play an opponent that I had played the year before.  He recognized me first and we had a short little "How's it going?" before we started the game.<br /> <br /> I much prefer "hobby tournaments" over 'Ard boyz style tournaments.  I find that these tournaments drive the hobby more than an 'Ard Boyz style tournament, simply because it requires participants to take part in all aspects of the hobby.  Playing, modelling / painting, and sportsmanship.  And yes, I truly believe that sportsmanship is a facet of this overall hobby, considering how the main point of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is for both sides to have fun.  I can safely say that I've probably lost more games than I've won, but as long as my opponent isn't being disrespectful, I have plenty of fun.<br /> <br /> And while a tournament like 'Ard Boyz might drive sales for the "most powerful armies" and the "uber units", it doesn't drive any of the other two facets of the hobby.]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 02:37:40]]> GMT</pubDate>
				<author><![CDATA[ Zomro]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ <blockquote><div><cite>Zomro wrote:</cite><blockquote><div><cite>Timmah wrote:</cite>Model trains/planes ect do not have a competition inside of them.  They are not a good refence for how a completely different hobby is driven.<br /> <br /> </div></blockquote><br /> <br /> But you had clearly stated:<br /> <br /> <blockquote><div><cite>Timmah wrote:</cite> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hasn't figured out yet that its the tournament crowd that really drives the hobby. Take a look at any other hobby. They succeed because of the tournament/competitive scene. </div></blockquote><br /> <br /> Thus Redbeard's use of model trains / planes is a good reference.  Just points a fallacy in your argument.  Don't say "any other" hobby if you don't want people bringing up other hobbies.<br /> <br /> And as far as tournament players driving the hobby.  You're right, whenever there's a tournament scene a metagame will develop.  But, what does this metagame apply to?  Tournaments, or for a better term "competitive play".  If tournament players are in the minority and a metagame only affects tournaments, how exactly does the formation of a metagame drive most of the hobby?</div></blockquote><br /> <br /> Sorry to derail the topic but there are aircraft/car/etc modelers out there that do enter in competitive environments but its strictly painting/modeling events.  Definitely not tournament wargaming but a competition nonetheless; also there are surprisingly a decent amount of model publications out there where they showcase such awesome work.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 04:02:34]]> GMT</pubDate>
				<author><![CDATA[ Cane]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ Anything can be a competition if cup stacking has taught us anything.<br /> <br /> Competition feeds most hobby industries and helps them acquire more patrons.<br /> <br /> <br /> I think ultimately that it will be a independent source of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> that creates a National system of ranking.<br /> <br /> <br /> It's just a matter of laying the ground work ; it would take a huge amount of effort on Dakkadakk or any other sources part to create such a system.<br /> <br /> <br /> Optimally what you would have is the following.<br /> <br /> <br /> A set formate of time and point value. <br /> <br /> A set rules <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> <br /> A website where Independent Retailers are assigned a number and Players list themselves regionall with their profile.<br /> <br /> After the tournament the Organizer simply updates under his store profile.<br /> <br /> Players are able to update their own profile with personal private games that do not affect "rank".<br /> <br /> <br /> Websites cost money though so it would take a modest investment as well as a LOT of volunteers to help sign up Independent Retailers.<br /> <br /> <br /> The thing is with this sort of website tracking tournaments for other games such as Warmachine could also be done fairly easily.]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 05:00:43]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ ^ Yea such a service could potentially be a website goldmine.  SO WHO IS UP FOR THE CHALLENGE!?! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 05:04:53]]> GMT</pubDate>
				<author><![CDATA[ Cane]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ The problem with that is ultimately with nonsupport from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> it will fail as you really cannot have a non prize supported ranking system and expect people to want to be part of it.<br /> <br /> It's why prize support is important.]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 06:57:09]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ I think the problem with trying to create a national tournament system is that there simply aren't enough people for it.  It's hard to create a national system when most people will only play locally.  It's easy and practical to have a ranking system for a store or area when people will play each other, not for a national scene where top ranked players may never play each other and face totally different opponents.  Not that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> needs a national competitive system anyway.  It's novel idea, but I don't think the support is there for it.  ]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 07:00:19]]> GMT</pubDate>
				<author><![CDATA[ JourneyPsycheOut]]></author>
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				<title>A look at discussing a National Competitive system with 40k and Fantasy that would work</title>
				<description><![CDATA[ That's why rankings are available for the Local Level and Regional etc..<br /> <br /> I think the support is there if people can / harrass / convince Independent Retailers to get on board.<br /> <br /> <b> Functions of Website </b><br /> <br /> To provide player profiles ; store profiles.<br /> <br /> News source for announcement for Area Tournaments ; Regional Events ; Conventions.<br /> <br /> Think of it as a "myspace" for miniature gaming.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Aug 2009 17:07:06]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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