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		<title><![CDATA[Latest posts for the thread "Equipping Empire Wizards... Thoughts?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Equipping Empire Wizards... Thoughts?"]]></description>
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				<title>Equipping Empire Wizards... Thoughts?</title>
				<description><![CDATA[ I'm looking to field some wizards and picked up one of the nifty plastic boxes that let you build two wizards.  <br /> <br /> What are some common options you take for equipping your wizards and why do you like certain magical items: armor, weapons, etc... ?]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 14:49:27]]> GMT</pubDate>
				<author><![CDATA[ HungryTaz]]></author>
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				<title>Equipping Empire Wizards... Thoughts?</title>
				<description><![CDATA[ I dont play Empire but most empire wizards i play against always seem to have many dispell scrolls, is this just coincedence or is therre a reason for it??]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 15:36:36]]> GMT</pubDate>
				<author><![CDATA[ Eldar Own]]></author>
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				<title>Re:Equipping Empire Wizards... Thoughts?</title>
				<description><![CDATA[ The reason for empire usually bringing spell caddies is the following:  Most magic is just like shooting, but you opponent can stop it and its random.  Empire has solid reliable shooting, why spend gobs of points for something random?  Secondly, empire has no special rules making their magic better than other armies, no incentive to load up on magic.  Lastly, empire generally needs a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> and a general with good leadership.  This leaves 2 slots for other characters, and 2 <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2s will do very little.  So this is why you often see a scroll caddy as the third character, and maybe a priest as a speculum holder.  (or a wizard with rod of power)<br /> <br /> That being said, Empire can bring decent magic, it just isn't seen as being optimal by many.]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 16:30:18]]> GMT</pubDate>
				<author><![CDATA[ notabot187]]></author>
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				<title>Equipping Empire Wizards... Thoughts?</title>
				<description><![CDATA[ seconded ]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 16:51:01]]> GMT</pubDate>
				<author><![CDATA[ Bat Manuel]]></author>
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				<title>Re:Equipping Empire Wizards... Thoughts?</title>
				<description><![CDATA[ Thanks for the comments everybody!  This does help.  Gonna have to throw some scrolls on the minis!]]></description>
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				<pubDate><![CDATA[Fri, 28 Aug 2009 16:14:56]]> GMT</pubDate>
				<author><![CDATA[ HungryTaz]]></author>
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				<title>Equipping Empire Wizards... Thoughts?</title>
				<description><![CDATA[ There are options as well:<br /> A friend of mine plays an arch lector in the war alter and 3 lv 2's. He usually takes fire magic, then 4 scrolls, and the destroyer. Between the lector and the 3x lv 2's you get a lot of spell defense. 7 dispel dice is pretty sweet with 4 scrolls.<br /> <br /> For offensive magic, i've seen the lector, 2x lv2's, and a warrior priest with one of the bound items that's not arcane. The Arch lector, gets the speculum, 1+ armor save, and ward from his war alter. So you get his 2 bound spells/prayers but you also get to cast a bound spell from the war alter. Basically its unbreakable, so you crash into the middle of your opponents's line, use the lv 2's that are hiding in cannons or handgunners to cast fire balls, then go for cleansing flare from the war alter. Its a pretty offensive magic phase and effective.]]></description>
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				<pubDate><![CDATA[Fri, 28 Aug 2009 17:49:35]]> GMT</pubDate>
				<author><![CDATA[ njpc]]></author>
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				<title>Equipping Empire Wizards... Thoughts?</title>
				<description><![CDATA[ Moving away from the caddy spam you guys seem to be suffering from in your area, the&nbsp;standard set up for tourneys in Oz is:<br /> <br /> Arch lector (on WAlter if you are after a comp hit)<br /> Level 2- Rod of power- (always  save 1-2 dice per turn, I'd not chance 3), Power stone<br /> Level 2- 2 scrolls, or a scroll and a power stone.<br /> <br /> Lets you get off a couple of turns of magic hammer and also allows you to slow the summon spam of <span class="glossaryitem" onmouseover='gp(138);'>VCs</span> or the magic of daemons...<br /> <br /> Then take a Capasus with aldreds casket and fly around stealing <span class="glossaryitem" onmouseover='gp(138);'>VC</span> general's summon spell, or <span class="glossaryitem" onmouseover='gp(27);'>DE</span> sorceress' Power of darkness or the spells from tzeentch horrors.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Aug 2009 23:17:48]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Equipping Empire Wizards... Thoughts?</title>
				<description><![CDATA[ Interesting. Do others get a comp hit for ancient Stegadons or EotG, too?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 31 Aug 2009 09:12:36]]> GMT</pubDate>
				<author><![CDATA[ Lord Solar Plexus]]></author>
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				<title>Equipping Empire Wizards... Thoughts?</title>
				<description><![CDATA[ <blockquote><div><cite>HungryTaz wrote:</cite>I'm looking to field some wizards and picked up one of the nifty plastic boxes that let you build two wizards.  <br /> <br /> What are some common options you take for equipping your wizards and why do you like certain magical items: armor, weapons, etc... ?</div></blockquote><br /> <br /> If you're running pair of mages (and especially if you're running 3 mages), consider taking seal of destruction somewhere as it has decent potential for crippling certain armies magic phases by taking out the crucial spell. ]]></description>
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				<pubDate><![CDATA[Mon, 31 Aug 2009 12:07:55]]> GMT</pubDate>
				<author><![CDATA[ Chaoslord]]></author>
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