<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1500 Orks"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1500 Orks"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1500 Orks</title>
				<description><![CDATA[ This is my current 1500 point list. It has worked well for me so far. Any feedback is welcome. <br /> <br /> Battlewagon 1: Armour Plates; Deff Rolla; Red Paint Job<br /> 6 Meganobz<br /> Power Klaw; Shoota/Skorcha Kombi-weapon (x2); Twin Linked Shoota (x4)<br /> 1 Ghazghkull Thraka @ 225 Pts<br /> <br /> Battlewagon 2: Armour Plates; Deff Rolla; Red Paint Job<br /> 19 Shoota Boyz <br /> 1 Boyz Nob <br /> Power Klaw; Slugga<br /> <br /> Elite: 12 Lootas <br /> <br /> Troops: Boyz <br /> 29 Boyz <br /> 1 Boyz Nob<br /> Power Klaw; Slugga;  Bosspole<br /> <br /> Troops: Boyz <br /> 29 Boyz <br /> 1 Boyz Nob <br /> Power Klaw; Slugga; Bosspole<br /> <br /> Total Roster Cost: 1500<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/253763/928527.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/253763/928527.page</link>
				<pubDate><![CDATA[Mon, 24 Aug 2009 18:50:40]]> GMT</pubDate>
				<author><![CDATA[ onedeadamerican]]></author>
			</item>
			<item>
				<title>Re:1500 Orks</title>
				<description><![CDATA[ Ahhh lists copy/pasted from army builder make my eyes bleed. We know what the models have so could you please only post the model numbers, upgrades and total unit costs, it makes it so much easier to read.<br /> <br /> You have your mobs of boys the wrong way round. The slugga boys should be in the battlewagon and the shoota boys should be foor slogging. The battlewagon will be moving at speed so you want to able to fire out of it and you will want to charge, not shoot, when you exit it. Your footsloggers on the other hand need a bit more range so they can wear things down before they get into combat. Rokkits are also very good on footslogging boys. They are cheap and let you threaten tanks more easily, which is a problem for you at the moment.<br /> <br /> Your loota squad should be 15 boyz big. If you lose three out of 15 you arent really bothered, but if you lose three out of 12, you have to take a morale test and might run away. Maxed out squads are a good thing.<br /> <br /> You cant really deal with transports outside of combat. A single squad of lootas isnt really enough. Rokkits on your boyz would help you with this. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/253763/928566.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/253763/928566.page</link>
				<pubDate><![CDATA[Mon, 24 Aug 2009 19:07:13]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
			</item>
			<item>
				<title>Re:1500 Orks</title>
				<description><![CDATA[ I cleaned it up a bit for you.<br /> <br /> I have found shoota boys excellent in battlewagons. I got the idea from the Dakka Dakka Ork Takktica on this site. To quote:<br /> <br /> "<b>Slugga Boyz  </b>- To be fair about it, there is something to be said about getting a delivery of 20 Slugga Boyz w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob into combat. It is devastating when it works and it is not a terrible amount of points for the combo, and it keeps your deployment less cluttered and it protects 20 Boyz from small arms shooting. There is a problem here though. For the optimal load outs (which is 20 Sluggas, with only a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob + Bosspole with the above Transport 'Wagon) you could get 20 Storm Boyz w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob & Bosspole for the same cost or pay 44 Points more and get two units of 12 Boyz in a Trukk w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob & Bospole. Once you consider these options, you start to understand why this combo isn't all that efficient over other fast <span class="glossaryitem" onmouseover='gp(19);'>CC</span> options available elsewhere in the list, and unlike Burnas you do not get anything special with this squad you cannot get elsewhere with the aforementioned options. "<br /> <br /> "<b>Shoota Boyz</b> - Now this is one special case unit that I can see being pretty good in a Battlewagon, unlike their Slugga counterparts. The idea here is that you can take a Battlewagon, zoom up 13", disembark, and start shooting on turn 1, giving your opponent 20 Orks w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob to deal with right off the bat. This is not a terribly bad idea and it gives you an application for the Wagon that can be used right at the start and it only needs to be able to move for one turn in order to be effective, making it much easier to use and get results from. Taken three times over, it could give you a good model count for your Boyz while at the same time keeping you from deploying and moving a horde up the table. It is vulnerable if you cannot hide all your stuff on turn 1 from opponents like Tau or Necrons, but for the most part it is probably not a bad application of a Transport Wagon."<br /> <br /> As for not having enough firepower for transport killing I agree. Any ideas on how to recoup the points for the added firepower?<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/253763/928622.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/253763/928622.page</link>
				<pubDate><![CDATA[Mon, 24 Aug 2009 19:33:23]]> GMT</pubDate>
				<author><![CDATA[ onedeadamerican]]></author>
			</item>
	</channel>
</rss>