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		<title><![CDATA[Latest posts for the thread "Terminators in Drop Pods"]]></title>
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				<title>Terminators in Drop Pods</title>
				<description><![CDATA[ Looking at my <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex and thinking about making a Deathwing army I saw that <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Drop Pods can carry Deathwing Terminators even though they count as 2 marines like those in Land Raiders, I think this is unfair and a really crap rule as they can already deep strike. It is also out of keeping with the background and silly looking at the model. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> Does anyone agree with me? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 21:30:25]]> GMT</pubDate>
				<author><![CDATA[ Imperial Monkey]]></author>
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				<title>Terminators in Drop Pods</title>
				<description><![CDATA[ <blockquote><div><cite>Imperial Monkey wrote:</cite>Looking at my <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex and thinking about making a Deathwing army I saw that <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Drop Pods can carry Deathwing Terminators even though they count as 2 marines like those in Land Raiders, I think this is unfair and a really crap rule as they can already deep strike. It is also out of keeping with the background and silly looking at the model. <img src="/s/i/a/934fe4f0c85983a716e6680a72065e99.gif" border="0"> Does anyone agree with me? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"></div></blockquote>How is this a Rules Question?<br /> <br /> Furthermore, Deathwing Terminator Squads cannot take Drop Pods as a Transport. What that rule is for is for when Characters with Terminator Armour join the Unit in Reserve, they can join them in a Drop pod, you know, just like "Codex: Ultramarines and Pals".]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 21:32:46]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Terminators in Drop Pods</title>
				<description><![CDATA[ This is the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex not the Codex chapter codexs<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 21:46:31]]> GMT</pubDate>
				<author><![CDATA[ Imperial Monkey]]></author>
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				<title>Terminators in Drop Pods</title>
				<description><![CDATA[ Moved to appropriate forum.]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 21:47:16]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
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				<title>Terminators in Drop Pods</title>
				<description><![CDATA[ <blockquote><div><cite>Imperial Monkey wrote:</cite>This is the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex not the Codex chapter codexs<br /> </div></blockquote>Yes, I know.<br /> <br /> -Looks at page 82 of his Dark Angels Codex-<br /> <br /> Nope, still no Drop Pod Option.]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 21:51:48]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:Terminators in Drop Pods</title>
				<description><![CDATA[ According to <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 35 of the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex <br /> "<b>Transport</b>: The Drop Pod has a transport capacity of ten models. Models in Terminator armour count as 2 models..."<br /> <br /> Why would this be here if it did not apply?]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 23:04:14]]> GMT</pubDate>
				<author><![CDATA[ Imperial Monkey]]></author>
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				<title>Terminators in Drop Pods</title>
				<description><![CDATA[ ... Yes, because Models in Terminator Armour may ride in them. Now read Page 82. You will see that Deathwing Terminator Squads do <b>not </b>have the option of buying a Drop Pod as a Transport, nor can they EVER end up in one as Drop Pods may only br bought as Dedicated transports. What that rule is for is to allow Terminator Armour Clad <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s to Join Squads in a Drop Pod.]]></description>
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				<pubDate><![CDATA[Mon, 24 Aug 2009 23:10:32]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Terminators in Drop Pods</title>
				<description><![CDATA[ On a slightly related note, <span class="glossaryitem" onmouseover='gp(10);'>BA</span> terminators can take drop pods. <br /> <br /> Though I'm very new to the game, and I must ask what advantage the drop pod gives over deep striking?]]></description>
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				<pubDate><![CDATA[Tue, 25 Aug 2009 00:03:04]]> GMT</pubDate>
				<author><![CDATA[ mistahspock]]></author>
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				<title>Terminators in Drop Pods</title>
				<description><![CDATA[ <blockquote><div><cite>mistahspock wrote:</cite>On a slightly related note, <span class="glossaryitem" onmouseover='gp(10);'>BA</span> terminators can take drop pods. <br /> <br /> Though I'm very new to the game, and I must ask what advantage the drop pod gives over deep striking?</div></blockquote>Drop Pods have a Special Rule that prevents them from Mishapping if they scatter onto impassible terrain or other models.]]></description>
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				<pubDate><![CDATA[Tue, 25 Aug 2009 00:05:50]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Re:Terminators in Drop Pods</title>
				<description><![CDATA[ They also get to deep strike on the first turn. half of them anyway.]]></description>
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				<pubDate><![CDATA[Tue, 25 Aug 2009 00:23:24]]> GMT</pubDate>
				<author><![CDATA[ spartanghost]]></author>
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				<title>Terminators in Drop Pods</title>
				<description><![CDATA[ They also bring an AV12 storm bolter to the fight, which is inconsequential compared to it's cargo, however, to get rid of it the enemy would have to shoot anti-tank weaponry at it, so it's essentially an oft-overlooked annoyance in it's own right.]]></description>
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				<pubDate><![CDATA[Tue, 25 Aug 2009 00:48:14]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>Re:Terminators in Drop Pods</title>
				<description><![CDATA[ <blockquote><div><cite>spartanghost wrote:</cite>They also get to deep strike on the first turn. half of them anyway.</div></blockquote><br /> <br /> This only applies to Codex: Space Marines armies. None of the more specific chapters have this rule with their drop pods.]]></description>
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				<pubDate><![CDATA[Tue, 25 Aug 2009 01:10:08]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:Terminators in Drop Pods</title>
				<description><![CDATA[ <blockquote><div><cite>Regwon wrote:</cite><blockquote><div><cite>spartanghost wrote:</cite>They also get to deep strike on the first turn. half of them anyway.</div></blockquote><br /> <br /> This only applies to Codex: Space Marines armies. None of the more specific chapters have this rule with their drop pods.</div></blockquote><br /> <br /> Except for Space Wolves for the next month or so.]]></description>
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				<pubDate><![CDATA[Tue, 25 Aug 2009 07:25:37]]> GMT</pubDate>
				<author><![CDATA[ KeithGatchalian]]></author>
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				<title>Terminators in Drop Pods</title>
				<description><![CDATA[ Drop Pod assault rulehas nothingon Deathwing anyway as half of your terminator squads can come in 1st turn there anyway.<br /> <br /> @Gwar- sorry, I have misinturpreted the rules thank you for setting me right ! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 25 Aug 2009 08:02:06]]> GMT</pubDate>
				<author><![CDATA[ Imperial Monkey]]></author>
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