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		<title><![CDATA[Latest posts for the thread "help a noob grow an Ork army to 1250-2000"]]></title>
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				<title>help a noob grow an Ork army to 1250-2000</title>
				<description><![CDATA[ Currently my list is around 850pts which includes <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Warboss Gutrotz (I.B.S problem <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">) Cybork with heavy armour, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, twin linked shoota 110pts<br /> <br /> Troops<br /> 10 <span class="glossaryitem" onmouseover='gp(505);'>AoBR</span> nobz. with stickbombz and armour (likly to be replaced for wargear purposes) 260pts<br /> <br /> 11 choppa boyz, big shoota, 1 Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole, heavy armour 122pts<br /> <br /> 11 choppa boyz, big shoota, 1 Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole, heavy armour 122pts<br /> <br /> 19 'Ard choppa boyz, 2x big shoota, 1 Nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole 250pts (this unit may be split up)<br /> <br /> So lots of troops but there isn't enough unit diversity, and of course no transport which gets them cut up cuz of foot slogging. so i need to get the boys across the field quickly and safely. I was thinking running the above list in five squads of twelve or less all in trucks, but the lack of armour points on the trucks make me wonder is i would not be better off with battle wagons?<br /> <br /> so it's a toss up between mobility or protection help me decide, five trucks or three BW or a mixture? also big mek and <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> is definatly on the cards. any other suggestions would also be welcomed.]]></description>
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				<pubDate><![CDATA[Mon, 31 Aug 2009 05:03:01]]> GMT</pubDate>
				<author><![CDATA[ jonjacob]]></author>
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				<title>help a noob grow an Ork army to 1250-2000</title>
				<description><![CDATA[ Well, the boyz squads are too small.  Loose a few and you'll loose the unit.  At 1000 points 'ard boyz aren't worth it. I say take those boyz and make the other squads a lot bigger.  <br /> Now then, when you get some trukks and battlewagons this looks a little better.  But until then, you need the bigger squads.<br /> <br /> I like to do a combination of both.  A few smaller squads in trukks, covering the warboss and bigmek squad's in battle wagons.  So, 2 battle wagons and 4 or so trukks makes a fun list.]]></description>
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				<pubDate><![CDATA[Mon, 31 Aug 2009 09:03:28]]> GMT</pubDate>
				<author><![CDATA[ AcedentProne]]></author>
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				<title>help a noob grow an Ork army to 1250-2000</title>
				<description><![CDATA[ Slugga boyz are best either in massive waves of green choppy death, or in trukks with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> protection, and in best case, screening the Mek's transport.<br /> <br /> Trukk armour is fictional... but the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> fixes that, don't expect all your trukks to get there though. <br /> Best in theory to assume you fully lose 1 trukk and half its mob and treat 2 others as alive but functionally useless.<br /> <br /> 2 BW are fun, especially if you and your opponent both agree that Deffrollas affect vehicles when ramming like they do to tankshocked infantry.<br /> <br /> With Orks on wheelz, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek is the entire reason the strategy is viable.<br /> <br /> Accident Prone is right about the 'ard boyz, in smaller battles I find the points were better spent elsewhere]]></description>
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				<pubDate><![CDATA[Mon, 31 Aug 2009 09:42:00]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
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				<title>Re:help a noob grow an Ork army to 1250-2000</title>
				<description><![CDATA[ ok so all very good points about trucks and hard boys<br /> <br /> Squad 1<br />   Boss - Cybork,  heavy armour, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, twin linked shoota 110pts <br />   Big Mek - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, heavy armour, cybrok body 100pts<br />   10 nobz - heavy armour, stikk bombs 260pts<br />   Battlewagon - Deff rolla, 2 big shootas, armour plates, grot rigger, stikkbomb chuka, killKannon 200pts(hardcase?)<br /> <br /> squad 2<br />   19 slugga boyz - 2 big shootas, 1 nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole and heavy armour 175pts <br />   Battlewagon - Deff rolla, 2 big shootas, armour plates, grot rigger, stikkbomb chuka, 140pts (hardcase?)<br /> <br /> squad 3<br />   11 boyz - 1 big shootas, 1 nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole and heavy armour 122pts<br />   Truck - stikkbomb chuka, armour plates, boarding plank, reinforced ram 65pts<br /> <br /> squad 4<br />   11 boyz - 1 big shootas, 1 nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole and heavy armour 122pts<br />   Truck - stikkbomb chuka, armour plates, boarding plank, reinforced ram 65pts<br />  <br /> total 1359 kill point 10<br /> <br /> or <br /> <br /> Squad 1 <br />   Boss - pole, cybork, heavy armour, twin linked shoota, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 110pys<br />   Big mek - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>. heavy armour, cyborked 100pts<br />   nobz - stick bombz, heavy armour 260pts<br />   Battlewagon - Deff rolla, 2 big shootas, armour plates, grot rigger, stikkbomb chuka, killKannon 200pts<br /> <br /> squad 2<br />   19 slugga boys with 2 big shoota, nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole, heavy armour. 175pts<br />   battle wagon with Deff rolla, 2 big shootas, armour plates, grot rigger, stikkbomb chuka 140pts<br /> <br /> squad 3<br />   19 slugga boys with 2 big shoota, nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, boss pole, heavy armour. 175pts<br />   battle wagon with Deff rolla, 2 big shootas, armour plates, grot rigger, stikkbomb chuka 140pts<br /> <br /> 8 kill points at 1300ots, i'm really like this option since the battle lines would be very right with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, and atleast the BW can move 12 if they must]]></description>
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				<pubDate><![CDATA[Mon, 31 Aug 2009 16:02:18]]> GMT</pubDate>
				<author><![CDATA[ jonjacob]]></author>
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				<title>Re:help a noob grow an Ork army to 1250-2000</title>
				<description><![CDATA[ Don't take ard cases, they make them not open topped, and then you can't assault out of it, which is REALLY bad for nobz, if you have a stikkbomm chukka, drop the stikkbomms, you get them the turn you get out of the wagon anyway, and you shouldn't need them anyway.<br /> <br /> And i like the first list better, more boyz is always better, although EVERYTHING that can take it should have a red paintjob, 1" a turn for 6 turns is 6", thats an entire extra movement phase.]]></description>
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				<pubDate><![CDATA[Tue, 1 Sep 2009 04:16:53]]> GMT</pubDate>
				<author><![CDATA[ iamthecougar]]></author>
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