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		<title><![CDATA[Latest posts for the thread "1850pt Imperial Guard - (2 HYDRAS vs 1 LEMAN RUSS?)"]]></title>
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				<title>1850pt Imperial Guard - (2 HYDRAS vs 1 LEMAN RUSS?)</title>
				<description><![CDATA[ I'm more of a painter than a gamer, only getting a few games in a year...so the intention is a fluff based army to have fun with, but maintain a small bit of tactical ability.  <br /> <br /> The theme for the army would be a mix between the Phantine drop regiment from Dan Abnett's Double Eagle, as well as to serve as an allied force for a Raven Guard army I'm building as well.  I'm using the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Cadian rebreather kits so going crazy on infantry really isn't an option.<br /> <br /> I know the list is very limited in terms of Heavy Support, so if there's enough points left over, I was thinking either adding a Vendetta Gunship or Basilisk.  It's my first Guard list, so any help/comments are appreciated.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Company Commander<br /> Master Vox, Medic, Las Cannon Team<br /> Master of Ordnance, Officer of the Fleet, Astropath, 2 Bodyguards<br /> Command Chimera w/ Heavy Bolters (Turret+Hull), Heavy Stubber<br /> <br /> <b>ELITES</b><br /> 10 Ratling Snipers<br /> 5 Stormtroopers – 2 Meltas<br /> 5 Stormtroopers – 2 Plasmas<br /> <br /> <b>TROOPS</b><br /> Platoon Commander w/ Power Fist and Plasma Pistol<br /> Vox, Medic, 2 Meltas<br /> 3 Infantry Squads – Vox, Melta, Missile Launcher<br /> 2 Heavy Weapons Squads – Heavy Bolters or Autocannons (not sure which one)<br /> <br /> Veterans – 3 Meltas, Sergeant with Plasma Pistol and Power fist<br /> Mounted in Chimera w/ Heavy Bolters (Turret+Hull), Heavy Stubber<br /> <br /> Veterans – 3 Plasmas, Sergeant with Bolter and Power Weapon<br /> Mounted in Chimera w/ Heavy Bolters (Turret+Hull), Heavy Stubber<br /> <br /> <b>FAST ATTACK</b><br /> 2 Scout Sentinels w/ Lascannons<br /> 10 Rough Riders<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Sep 2009 22:11:22]]> GMT</pubDate>
				<author><![CDATA[ ratmkith]]></author>
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				<title>Re:1850pt Imperial Guard - Raven Guard Auxillary</title>
				<description><![CDATA[ Interesting list, I like the fact that you tried to steer around Leman Russes for a change. <br /> <br /> One point I thought about when reading the list was: Where is your anti-horde? Usually one sees flamers in some squads. However, then I noticed that your list packs 12 heavy bolters - 36 shots per round - and quite an amount of small-arms fire from lasguns to heavy stubbers. I guess this list could work well! However, the total absence of heavy armour means that your transports will be the target of every <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapon on the field; at that point level, your tactics probably should not rely on them surviving very  long. <br /> <br /> I'm making a fluff-influenced <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army at the moment, too, and am thinking about how to justify a 60t Leman Russ in my army; however, it should be very, very possible for the Imperial Navy to deliver such weights. There are landers like Warhawk <span class="glossaryitem" onmouseover='gp(764);'>VI</span> Stormbirds, big void-capable transport flyers that probably have no problem deploying a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>. Therefore, if you want one, get one, the fluff should have no problem with a rapid insertion force that gets a tank dropped with them. Perhaps on very big grav-chutes for style...would look cool. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> However, what I was going to say: A naked <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> is only 150 points and provides hard AV14 that will probably scare enemies and divert fire from the chimeras. Deploy it in cover and it should live a while, dishing out a S8 AP3 template every round; this should keep the enemy shooting at the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>, while your chimeras can advance (more) unharmed (than without the tank). ]]></description>
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				<pubDate><![CDATA[Thu, 3 Sep 2009 10:32:09]]> GMT</pubDate>
				<author><![CDATA[ Witzkatz]]></author>
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				<title>Re:1850pt Imperial Guard - Raven Guard Auxillary</title>
				<description><![CDATA[ I am somehow unsure of the relation this list has to Deliverance and the Raven Guard.<br /> <br /> The system where the marines have their Ravenspire, has a great industrial capacity. I dont think its a problem to justify <br /> any amount of tech in a Guard regiment from there.<br /> <br /> Also i dont see how this should represent a drop-force. <br /> Maybe a few <span class="glossaryitem" onmouseover='gp(69);'>IG</span> transports of the new <span class="glossaryitem" onmouseover='gp(69);'>IG</span>  codex, like Valkyries and Vendettas ( or vultures if you go <span class="glossaryitem" onmouseover='gp(39);'>FW</span> ) could add some style.<br /> <br /> The point i would change, is the wargear of some seargents / officers.<br /> Powerfists are not really a useful option for a S3 model. And plasmapistols may be the "shoot yourself in the foot" option at a T3 officer.<br /> <br /> I think the stormtroopers are a fluff choice in your list, but they may fare better with a ride. Transport?<br /> <br /> The idea of a pre-heresy stormbird is nice, but i dont know why the space marines should lend their few ancient transports to the auxilary troops, maybe if the "new" thunderhawk is considered superior and the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> has to do with the very old  stuff but i may <br /> suggest to have your <span class="glossaryitem" onmouseover='gp(69);'>IG</span> transported in <span class="glossaryitem" onmouseover='gp(69);'>IG</span> / navy transports.<br /> <br /> If youre at a "drop-troop" theme, maybe sentinels could fit.<br /> <br /> What i'm trying to say is,<br /> -infantry + sentinels + Valks/Vendetta could represent a phantine regiments style<br /> -almost every choice in the codex would represent a worlds contribution to the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. <br /> <br /> So youre mix tends to give you a 50/50 of mobility and i believe you need to decide to have stormtroopers or rough riders,<br /> where i leaning more to stormtroopers in a transport.<br /> <br /> Artillery like a basilisk would make this army static and should also not be a single vehicle.<br /> Batteries work fine. Mostly for gunline armies. If you want to move, Tanks are better.<br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Sep 2009 11:59:49]]> GMT</pubDate>
				<author><![CDATA[ 1hadhq]]></author>
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				<title>Re:1850pt Imperial Guard - Raven Guard Auxillary</title>
				<description><![CDATA[ Thank you for the input, I guess my intentions of a "drop troop" list were more based on the previous <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex.  I bought models, but never got around to finishing the army and now have to adjust to the new codex.  The scout force/mobile list seems more reasonable, so based on your suggestions, I guess I would make the following changes:<br /> <br /> - Replace Rough Rider squad with Leman Russ<br /> - Replace Infantry Squad Meltas for Flamers<br /> - Reduce wargear for officers and get Chimeras for Storm Trooper squads<br /> <br /> @witzkatz - I like your idea about trying to incorporate the dropped Leman Russ in your army, maybe model it on a pallette with the parachute draped over the back.<br /> <br /> The other intention of the list is to be able to convert existing bitz/kits I have instead of buy new ones:<br /> <br /> - The 'Chimeras' are actuall Rhinos that will be open topped like Salamanders.<br /> - The two Sentinels are <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Elysian Drop variants, so definitely want to keep those in the list.<br /> <br /> Thanks again for the help.]]></description>
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				<pubDate><![CDATA[Thu, 3 Sep 2009 17:09:38]]> GMT</pubDate>
				<author><![CDATA[ ratmkith]]></author>
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				<title>1850pt Imperial Guard - (2 HYDRAS vs 1 LEMAN RUSS?)</title>
				<description><![CDATA[ I've been tweaking the list, and realized with the points I have left, I can either go for 1 Leman Russ Battle Tank or 2 Hydras.  I haven't played 5th edition yet, but I guess it's a question of the Russ' staying power versus the 8 twin linked autocannon shots I'd get with the pair of Hydras.  <br /> <br /> Are the number of skimmers and turbo'd bikes that frequent in 5th edition, to take the Hydras?]]></description>
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				<pubDate><![CDATA[Mon, 7 Sep 2009 22:01:47]]> GMT</pubDate>
				<author><![CDATA[ ratmkith]]></author>
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