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		<title><![CDATA[Latest posts for the thread "new player building ork army"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "new player building ork army"]]></description>
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				<title>new player building ork army</title>
				<description><![CDATA[ I am just starting out in warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and I have got my hands on all the orks from three different packs of the Assault on Black Reach. I was curious what I have to add to that to get a workable army, and how many points do I have.  I am not trying to be super competitive, I just want an army to have fun with and learn the game with, and I love the style and fluff of the Orks.<br /> <br /> I have:<br /> <br /> 3 warbosses<br /> <br /> 60 boyz<br /> <br /> 15 Nobz<br /> <br /> 9 Deffakopters<br /> <br /> I am willing to do some modeling and converting, but I am not sure what to make and were to go from here. any tips from Ork generals would be greatly appreciated.]]></description>
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				<pubDate><![CDATA[Fri, 4 Sep 2009 04:01:19]]> GMT</pubDate>
				<author><![CDATA[ tcliff86]]></author>
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				<title>Re:new player building ork army</title>
				<description><![CDATA[ A fine load of orks you got there!<br /> <br /> I would say that you should use 2 warbosses and make some 20 ork mobs with nobz...<br /> Buy an ork nob pack and make a killy nobz squad<br /> and use the death koptas in units og 5 and 4]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 20:57:13]]> GMT</pubDate>
				<author><![CDATA[ Xeltik]]></author>
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				<title>new player building ork army</title>
				<description><![CDATA[ First off.  How many points are you shooting for?  1000, 1500, 1750 and so on.  <br /> <br /> Coptas <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> are a waste of points and are one of the worst ork pieces in the Codex...dont feel bad though i have a ton of them as well from the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> set.<br /> <br /> Like Xel said, make 3 squads of 20 Boyz.  Each with a Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>.<br /> <br /> From there, i would invest in a Mech with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> to fill up one of your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slots.  If your running a footsloggin army, i would also look into Ghazzy because hes WAAAAGGGGHHH is amazing.  <br /> <br /> once you get enough orks, i would up each unit to 30 boyz.  Get a solid foundation of orks, that being 150 or so, and run them all.  5 units of 30 Boyz each with Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>.  <br /> <br /> A lot of people run a Kan wall which is just 9 Killakans infront of your boyz to give them cover as they run up the field.  I dont do this but its an awesome tactic.<br /> <br /> Let us know what kind of army your looking to play and i can better assist you.  A footsloggin horde/greentide is awesome to play as well as competitive.  ]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 21:07:56]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Re:new player building ork army</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Coptas <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> are a waste of points and are one of the worst ork pieces in the Codex...dont feel bad though i have a ton of them as well from the <span class="glossaryitem" onmouseover='gp(505);'>AOBR</span> set. </div></blockquote><br /> <br /> Coptas are one of the most powerful units orks have until you get to about 2k points, youve got a S4 on the charge, 3 attacks, 5T 2W and 4+armor that can outflank and moves 18 inches a turn if you assault, FOR ONLY 35 POINTS.  with the option of powerclaws, yeh theyre only S7 on the charge, but thats enough to rip open most vehicles and annihilate nearly any other unit.  Someone at my game store runs 9-15 usually and theyre brutal as can be, he usualy runs 1-2 powerclaws in a squad depending on points, outflanks them all and then lines them up so he can dual assault vehicles with powerclaws, and weaker units with the normal boyz.  it makes it a lot harder to play against them, you have to stay away from the edges cause very few units can stand up to being charged by deffcoptas, it takes a melee heavy army, like chaos or marines to not take some serious damage from them.  I watched a game  a friend of mine played against him, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> vs Orks with 15 koptas.  2nd turn a 5 man kopta squad flew in and in one round of melee destroyed a leman russ and sweeping advanced a 20 man guardsman squad, not losing a single kopta.<br /> <br /> keep in mind that most armies have S3 as the common troops S, <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, eldar, dark eldar, tau, about half nid armies, excluding stealer swarms, non khorne chaos deamons, orks(as long as you charge them, which is the point of a jetbike outflanking).  that makes most enemies take a 6 to wound them, and most of the rest of the armys' base units are 4S, so still a 5+<br /> <br /> theyre insane if you use them right]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 18:28:57]]> GMT</pubDate>
				<author><![CDATA[ RedFloyd90]]></author>
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