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		<title><![CDATA[Latest posts for the thread "1500 Khorne List"]]></title>
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				<title>1500 Khorne List</title>
				<description><![CDATA[ Instead of buying a whole new army (re: <span class="glossaryitem" onmouseover='gp(10);'>BA</span> idea I had floating around... stupid Space Hulk Terminators are so sexy), why not use stuff I have? Here's a list I threw together using the models I have. <br /> <br /> Daemon Prince	<br /> Wings			<br /> Mark of Khorne<br /> <br /> Chaos Lord<br /> Terminator Armour	<br /> Lightning Claws	<br /> Mark of Khorne		<br /> <br /> 4 Chaos Terminators<br /> Lightning Claws<br /> Icon of Khorne<br /> Land Raider<br /> <br /> 8 Possessed<br /> Champion<br /> Icon of Khorne<br /> Rhino<br /> <br /> 8 Khorne Berzerkers<br /> Champion<br /> Power Fist<br /> Melta Bombs<br /> Rhino<br /> <br /> 8 Khorne Berzerkers<br /> Champion<br /> Power Fist<br /> Melta Bombs<br /> Rhino<br /> <br /> Now I've also got 5 Bikes kicking around, but I don't think they are worth it for the points. I also have about 6 more Terminators with pretty much any weapons configuration I require. I also really want to use the Possessed <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">. So the main problem I'm facing here is obviously tanks. Furious charge helps a bit, and so do meltabombs, but that only goes so far (ie, close combat). The Daemon Prince is going to hide his ass behind the Land Raider (and will actually fit because of the model I'm using, hehe) so I'm hoping that he won't die right away. My main opponents are Orks, Space Marines, Tau, and Necrons (hehe). None of which really have that much armour.<br /> <br /> I was considering dropping the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> for those bikes I was talking about and give all the champions an icon so I could <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them in. The problem with that is when they finally manage to become available, they can't assault and thus will stand there like idiots while they get shot to pieces.<br /> <br /> Any tips/thoughts for this army? ]]></description>
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				<pubDate><![CDATA[Wed, 9 Sep 2009 17:47:45]]> GMT</pubDate>
				<author><![CDATA[ anticitizen013]]></author>
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				<title>Re:1500 Khorne List</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, Tau, Orks and Necrons usually bring loads of tanks, or are you just lucky in that you local opponents havent cottoned on to how good their vehicles are yet?<br /> <br /> Does your army have to be pure khorne? It would be more powerful if it had other elements but a khorne theme. Not necessarily other cult troops or marks just thinks like oblits for some extra ranged power.<br /> <br /> Your demon prince for example. <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> is the worst option to give a demon prince because it restricts its access to psychic powers. It would be better to have an unmarked prince with warptime (call it 'Fury of Khorne') than a prince with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>.<br /> <br /> Chaos lords arent that good. They just arent as killy as demon princes, but cost about the same price. Demon princes can also kill tanks.<br /> <br /> Possessed are terrible. Not knowing what ability they get until after deployment really hurts them. Its better to drop them for some oblits to give you more long ranged firepower or another squad of berzerkers.<br /> <br /> I wouldnt bother with the bikes. In the current codex they are too expensive for too little power.<br /> <br /> If you took out the landraider you would need to completely change your terminators, and if you have them modeled already its more effort than its worth.<br /> <br /> All in all a good start.]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 01:34:54]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>Re:1500 Khorne List</title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(119);'>SM</span>, Tau, Orks and Necrons usually bring loads of tanks, or are you just lucky in that you local opponents havent cottoned on to how good their vehicles are yet?</div></blockquote><br /> All my opponents have themed armies and none of them are heavy on armour... which ends up being good for me. For example the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player is doing a scout force.<br /> <blockquote class="uncited"><div>Does your army have to be pure khorne? It would be more powerful if it had other elements but a khorne theme. Not necessarily other cult troops or marks just thinks like oblits for some extra ranged power.</div></blockquote><br /> I always called this edition of the codex 'the Eldar of Space Marines', since the cult marines remind me of aspect warriors. <br /> <blockquote class="uncited"><div>Your demon prince for example. <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> is the worst option to give a demon prince because it restricts its access to psychic powers. It would be better to have an unmarked prince with warptime (call it 'Fury of Khorne') than a prince with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>.</div></blockquote><br /> On my other lists, that's the way I usually play it. There's a good possibility I'll switch it back to that. To be honest I can't remember why I changed it for this list.<br /> <blockquote class="uncited"><div>Chaos lords arent that good. They just arent as killy as demon princes, but cost about the same price. Demon princes can also kill tanks.</div></blockquote><br /> If I dropped him, I could just change him, I could just add another Terminator to the unit. Good for about 100 extra points.<br /> <blockquote class="uncited"><div>Possessed are terrible. Not knowing what ability they get until after deployment really hurts them. Its better to drop them for some oblits to give you more long ranged firepower or another squad of berzerkers.</div></blockquote><br /> I wouldn't really call them terrible. When you look at it, they aren't that bad at all. This is probably the only regard in which I don't mind a bit of randomness (it is Chaos, after all). <br /> <blockquote class="uncited"><div>I wouldnt bother with the bikes. In the current codex they are too expensive for too little power.</div></blockquote><br /> That's what I was thinking. Kind of unfortunate since I have so many. Why I bought them is beyond me!<br /> <blockquote class="uncited"><div>If you took out the landraider you would need to completely change your terminators, and if you have them modeled already its more effort than its worth.</div></blockquote><br /> Luckily their arms are magnetized. However I have always wanted a crazy lightning claw squad.<br /> <blockquote class="uncited"><div>All in all a good start.</div></blockquote><br /> Thanks!<br /> <br /> <br /> So if I drop the Lord and added a 5th Terminator in that unit, gave the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> Warptime instead of the <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, I have 85 points left. I don't want to change the Possessed because personally I think they're worth it. If I had 20 points I could create a Termicide unit which is apparently very effective (I've yet to try it out). The problem with that is I'd A) have to find 20 points, and B) give every unit a personal icon. 1 Obliterator isn't really going to make a huge impact so I definitely won't take one of those. *ponders*<br /> <br /> What else could I take to make this a bit more effective?]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 04:42:04]]> GMT</pubDate>
				<author><![CDATA[ anticitizen013]]></author>
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				<title>1500 Khorne List</title>
				<description><![CDATA[ Define Termicide unit, please. Never heard that slang.]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 05:00:03]]> GMT</pubDate>
				<author><![CDATA[ Old Man Ultramarine]]></author>
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				<title>1500 Khorne List</title>
				<description><![CDATA[ Termicide....3x Termies usually with Combi Melta that deepstrike in and blow something up for one turn...then they die....TERMICIDE!!!!]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 05:09:47]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>1500 Khorne List</title>
				<description><![CDATA[ <blockquote><div><cite>Bad_Sheep37 wrote:</cite>Termicide....3x Termies usually with Combi Melta that deepstrike in and blow something up for one turn...then they die....TERMICIDE!!!!</div></blockquote><br /> Hehe thanks. Yeah that's what it means alright! Like I said though, it would be hard to fit them in somewhere. But ever so useful... hmm! *ponders more*]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 05:32:19]]> GMT</pubDate>
				<author><![CDATA[ anticitizen013]]></author>
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				<title>1500 Khorne List</title>
				<description><![CDATA[ Apparently I added something wrong. I was too busy making <span class="glossaryitem" onmouseover='gp(119);'>SM</span> lists that I added the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> at 250 points instead of 220.<br /> <br /> ...so I have 116 points left, which opens some doors, haha.<br /> <br /> Termicide is a definite possibility now!]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 22:13:04]]> GMT</pubDate>
				<author><![CDATA[ anticitizen013]]></author>
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				<title>1500 Khorne List</title>
				<description><![CDATA[ I would drop a squad and rhino<br /> Add a Pred instead with some antitank range weapons<br /> <br /> You will have problems with no range anti tank in <span class="glossaryitem" onmouseover='gp(324);'>DOW</span> & pitched-battle <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>]]></description>
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				<pubDate><![CDATA[Wed, 30 Sep 2009 00:25:43]]> GMT</pubDate>
				<author><![CDATA[ RetributionAngel]]></author>
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				<title>Re:1500 Khorne List</title>
				<description><![CDATA[ I try and run a pure Khorne list too, and I've had fair success (even though I repeatedly pound my demon-weapon using head into the wall).  In my opinion, with pure khorne your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is the biggest liability in the list, period.  I would run the warptime <span class="glossaryitem" onmouseover='gp(262);'>DP</span> or like a power armor lord mixed in with the berzerkers.  Anybody had good experience with Kharn?  I've never got around to using him.<br /> <br /> You want a termicide unit, but there is no way you wanna mark a unit that's gonna explode.  I've deployed and equipped an 8 man like termicide and it does pretty well.  It's usually big enough to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and get the shot, and survive enough shooting to still get an assault.  <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span><br /> <br /> My favorite antitank for Khorne isn't oblits, but <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> defilers and more powerfists.  Battlecannons if you want them, 6 attacks and fleet if you don't.  <br /> <br /> My 2 cents]]></description>
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				<pubDate><![CDATA[Wed, 30 Sep 2009 03:08:28]]> GMT</pubDate>
				<author><![CDATA[ Humblesteve]]></author>
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