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		<title><![CDATA[Latest posts for the thread "Orks 1850"]]></title>
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				<title>Orks 1850</title>
				<description><![CDATA[ <b><u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u><br /> Warboss - <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Attack Squig, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, 'Evy Armor, Cybork, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shoota<br /> Big Mekk - <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Cybork, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> <b><u>Troops</b></u><br /> Boyz 1 - 11 Boyz, Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - Trukk (<span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, Ram)<br /> Boyz 2 - 11 Boyz, Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> - Trukk (<span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, Ram)<br /> 'Ard Boyz - 19 Boyz, Nob <span class="glossaryitem" onmouseover='gp(107);'>PK</span> <span class="glossaryitem" onmouseover='gp(260);'>BP</span> (go in battlewagon)<br /> Nobz - 10 Nobz = Painboy, 5 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 2 Big Choppas, 2 Choppa/Slugga, 2 with Kombi-Skorcha - all unique (go in battlewagon)<br /> <br /> <b><u>Fast Attack</b></u><br /> Deffkoptas - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit x3<br /> Deffkoptas - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkit x3<br /> <br /> <b><u>Hvy</b></u><br /> Battlewagon - Kannon, 2 Big Shootas, Deffrolla, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, Boarding Plank<br /> Battlewagon - Kannon, 2 Big Shootas, Ram, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, Boarding Plank<br /> <br /> Total 1849.  C&C welcome and appreciated.]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 02:11:45]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
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				<title>Orks 1850</title>
				<description><![CDATA[ This list looks interesting.  I was happy to see that its a lot different than most Ork lists, but to be honest i dont think its going to do as well as your hoping.  <br /> <br /> The Deffkoptas arnt going to do much of anything.  You should drop them and with the points get another trukk squad.  I think another squad of boyz in a trukk would make this list much stronger.  <br /> <br /> I just feel that yeah your going to get accross the board fast enough but the boyz just simply wont last in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Even if your going against Cron Warriors (one of the worst <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units in the game) i dont think you will come out on top. <br /> <br /> Considering your cant assault out of the trukk...this gives you a whole turn sitting there doing nothing which is going to lead to your Orks getting shot to death by anything and or getting assaulted on.  With only 12 Boyz in a squad, i cant see where its going to work out in your favor...and thats if the trukks get there in the first place.  Take into count that if you dont get <span class="glossaryitem" onmouseover='gp(74);'>init</span>. the chances of both your trukks living passed turn 1 are slim.  <br /> <br /> Ive found that works work best in numbers.  Its SO easy to kill off 12 ork boyz...but 30 takes some work.  If your really into the "speed freaks"style army, go with more trukks and get some Bikes.  The battlewagons are just a point sink and the Ard boyz arnt worth its.  If you love the Battlewagon, load one up with a full squad of boyz or your nobs...but dont take both.  <br /> <br /> I hope this helped.  Im not trying to chew your list apart but i also dont want you to be dissapointed when your list doesnt work out in your favor.  ]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 04:53:51]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Re:Orks 1850</title>
				<description><![CDATA[ Perhaps your right, I don't have to play any real assult heavy armies currently except <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, but I don't play them that often.<br /> <br /> The Trukk's hide behind the BW and within <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range so long range anti-tank doesn't scare me.<br /> Trukk boyz are there for grabing objectives or taking down smaller units.  They also have a large charge range the turn you Waaagh!<br /> The Deffkoptas are for cheap and fast anti-tank (I don't have very heavy mech on the fun nights).<br /> <br /> More C&C is welcome as well.]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 12:40:17]]> GMT</pubDate>
				<author><![CDATA[ Casper]]></author>
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				<title>Orks 1850</title>
				<description><![CDATA[ Orks anti Tank = <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> <br /> Your Koptas will miss most the time...i assure you.  I tried the same thing with the Coptas and i was let down pretty hard.  <br /> <br /> Orks just shouldnt try to shoot...its not what their good at.  Get some Nobs with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> or even <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> with Ghazzy and tear the tanks apart.]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 16:22:14]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>Re:Orks 1850</title>
				<description><![CDATA[ A couple things:<br /> <br /> -Koptas can be very effective, but usually only as kamikaze units. You run two separate koptas with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkits and buzzsaws, turbo boost during the scout move, if you're going first you'll get a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkit shot probably at side armor and then assault with a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 <span class="glossaryitem" onmouseover='gp(107);'>pk</span> that auto-hits since the vehicle you're attacking didn't move (cause its the top of turn 1). If you go second it still has a 3+ cover save at T5. <br /> <br /> -Battlewagon rush is one of the best ork strategies out there. Drop the ard boyz and everything but 1 weapon and boarding planks off of those BWs. Load up 20 boyz to a wagon, keep them all within <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> range and watch how hard they are to take down. I also like burna boyz in a BW, 10 or 12 with a Warboss or Big Mek with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> is really effective. Have the drop their flamer templates out of the BW, or just jump out waaagh and assault with <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 power weapons. <br />     usually its best to have 3 BWs at least on the field if you're going to use them at all. I've seen people use 6 in a list, but thats lame, and too expensive for anything but 'ard boyz tournaments. <br /> <br /> -10 Nobz is really freaking expensive. I usually go with about 7 nobs, all individually equipped. Usually have 2 <span class="glossaryitem" onmouseover='gp(107);'>Pks</span> in that sqaud and then the Warboss' <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 19:51:36]]> GMT</pubDate>
				<author><![CDATA[ indigo_jones]]></author>
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