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		<title><![CDATA[Latest posts for the thread "New ork player army list...opinions wanted"]]></title>
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				<title>New ork player army list...opinions wanted</title>
				<description><![CDATA[ I am new to orks. I have a ton of models thanks to black reach, and I'm trying to come up with a flexible all-comers force in the 1500 and 1750 range. <br /> <br /> I'm thinking a warboss with squig, big choppa, bosspole, 'eavy and cybork. <br /> <br /> 5 or 6 full boyz squads with pistol and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, nob w/ bosspole and power klaw, with all rokkits.  <br /> <br /> As for the remaining points: deffkopters w/twin-linked rokkits.<br /> <br /> Are deffkopters worth the points in combat effectiveness and survivability? Should I add a couple of buzzsaws to each unit, or just keep them as gunships?<br /> <br /> should I switch a few or all boyz squads to big shootas instead of rokkits?<br /> <br /> Any advice or opinions would be greatly appreciated!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 14:15:11]]> GMT</pubDate>
				<author><![CDATA[ gothmog]]></author>
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				<title>New ork player army list...opinions wanted</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(107);'>PK</span> on the warboss, big choppa is not something he ever be caught with.<br /> <br /> Rokkits are one of the few sources of AP3 in orks, so no don't swap them.<br /> <br /> Deffkoptas are, for lack of a better word, inconsistent.<br /> Some people report good outcomes, some have had bad experiences, Take the buzzsaws as using them on gunships means that your shooting, which with orks is an optional extra and not the core ideal.<br /> <br /> Also take a nob squad for the Boss, not a full squad, but enough to spread out the wounds. Give 2 or 3 of them <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> and the rest big choppas, and make sure they have eavy armour.]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 14:30:01]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
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				<title>New ork player army list...opinions wanted</title>
				<description><![CDATA[ if your running 5-6 Full squads of 30 Boyz, your already set.  Ghazzy is an amazing choice from an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> even for the points.  Also, with a horde list, you need a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mech for the 5+ cover save.  <br /> <br /> You could also go with 9x Kill Kans (3x3) and run them infront of your boyz as they march up the field.<br /> <br /> Coptas suck to be quite honest.  Stick with the Horde/green tide build and you cant go wrong.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh yeah i almost forgot...If your running Sluggas (which you should) dont ever give them rockets or big shootas.  You want to be running every turn to get stuck into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as soon as you can.  So you prob will never use the Rockets or Shootas during your shooting phase.  <br /> <br /> Ork anti tank=<span class="glossaryitem" onmouseover='gp(107);'>PK</span> use them =)]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 17:48:42]]> GMT</pubDate>
				<author><![CDATA[ Bad_Sheep37]]></author>
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				<title>New ork player army list...opinions wanted</title>
				<description><![CDATA[ Another idea is a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Big Mek, Ghaz or mega-armour warboss, Mega-nobz all stuck in a BW. <br /> <br /> Actually <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> + BW is a pretty good base for many Ork strategies, although it would push you into the next size category.<br /> <br /> I agree with the dark wooly one on koptas but a lot of people on this forum will jump in and defend them, and Derail the thread if they so much as think that someone points out their lack of hardness.]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 06:05:23]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
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				<title>New ork player army list...opinions wanted</title>
				<description><![CDATA[ Thanks for all the advice. I will definitely incorporate the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> & BW, and perhaps ghazzy into my 2k and beyond. <br /> <br /> So the plan now for 1500 to 1750 is max out boyz w/ sluggas & choppas and nob w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 1 nobz unit with 3 <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> and painboy, 1 pimped warboss w/ <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, and I'm thinking a weirdboy warphead perhaps. <br /> <br /> Weirdboys seem random, but also possibly effective. <br /> <br /> As for the KK strategy, I like it, and will definitely be building it slowly over time. What's the most effective armament on the KK?]]></description>
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				<pubDate><![CDATA[Wed, 7 Oct 2009 05:59:46]]> GMT</pubDate>
				<author><![CDATA[ gothmog]]></author>
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				<title>New ork player army list...opinions wanted</title>
				<description><![CDATA[ Power klaw on the boss.<br /> <br /> Rokkits are ok, can be good when they hit.<br /> <br /> Add a buzzsaw or too.<br /> <br /> Lootas rule <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, and so do nobz.]]></description>
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				<pubDate><![CDATA[Wed, 7 Oct 2009 13:25:54]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:New ork player army list...opinions wanted</title>
				<description><![CDATA[ <blockquote class="uncited"><div>As for the KK strategy, I like it, and will definitely be building it slowly over time. What's the most effective armament on the KK?</div></blockquote><br /> <br /> By far the Grotzooka.  Ive wiped out entire <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in one round by 3 KK's w/Grotzookas]]></description>
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				<pubDate><![CDATA[Wed, 7 Oct 2009 20:23:52]]> GMT</pubDate>
				<author><![CDATA[ Globzog]]></author>
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				<title>New ork player army list...opinions wanted</title>
				<description><![CDATA[ Ok, I'm definitely going with ghazzy, w knobz & big mek w/ <span class="glossaryitem" onmouseover='gp(163);'>kff</span> in a battle wagon. Afew questions about bw.<br /> <br /> Should I keep it open-topped for disembark or get the armor upgrade that seals it up, making it less vulnerable to getting utterly destroyed by a melta weapon? And if I go with the upgrade, what are the disembarking points on the vehicle?  <br /> <br /> Other upgrades I'm planning are: deff rolla, grot riggers, red paint job, and armor plates. Any others I should consider?<br /> <br /> What about a kill kannon? Seems pointless as the vehicle is planned to be a dedicated transport. But later in the game it might come in handy. What about other weapon options?<br /> <br /> Thanks for all the advice.]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2009 12:19:46]]> GMT</pubDate>
				<author><![CDATA[ gothmog]]></author>
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				<title>New ork player army list...opinions wanted</title>
				<description><![CDATA[ You keep the battlewagon open topped so you can assault out of it.  ]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2009 12:36:24]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>New ork player army list...opinions wanted</title>
				<description><![CDATA[ <blockquote><div><cite>gothmog wrote:</cite>I am new to orks. I have a ton of models thanks to black reach, and I'm trying to come up with a flexible all-comers force in the 1500 and 1750 range. <br /> <br /> I'm thinking a warboss with squig, big choppa, bosspole, 'eavy and cybork. <br /> <br /> 5 or 6 full boyz squads with pistol and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, nob w/ bosspole and power klaw, with all rokkits.  <br /> <br /> As for the remaining points: deffkopters w/twin-linked rokkits.<br /> <br /> Are deffkopters worth the points in combat effectiveness and survivability? Should I add a couple of buzzsaws to each unit, or just keep them as gunships?<br /> <br /> should I switch a few or all boyz squads to big shootas instead of rokkits?<br /> <br /> Any advice or opinions would be greatly appreciated!<br /> <br /> </div></blockquote><br /> <br /> Get Rid of the Squig and Choppa. Give the Warboss the Set up with what the black Reach has. Twin Linked Shoota and Powerclaw and give him the Boss poll and Eavy armor and cybork Armor. Boys set up is Ok. You might want to trade one or two of those Teams of Slugga Choppa Boys in for Shoota Boys.<br /> <br /> DeffKopters are alright but there are better things to use In My opinion. Adding Buzzsaws to them could make them nasty. I would go with Nobs on warbikes with Waagh banners and one or two power claw guys myself but thats a bit expensive.<br /> <br /> As for other Advice<br /> <br /> Team 1:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:Grazskull Thraka<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:Mad Dok Grotsnik<br /> Elites:Meganobs 7 or 8 of them I think it is<br /> Transport:BattleWagon...Painted Red, Beff it up as much as possible.<br /> <br /> Throw all that into a single troop and BAM, You got a very powerful force of guys that can almost never be killed.<br /> <br /> Or if you do not want mad dok in your army. Big Mek with Shock Attack Gun is a great Idea. Surround him with Gretchen and they take the wounds while he shoots stuff and when aiming for that Vital <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or Elite troop that can devistate your army or win the game for your opponent. Hope you roll Double 6's.]]></description>
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				<pubDate><![CDATA[Wed, 28 Oct 2009 20:52:56]]> GMT</pubDate>
				<author><![CDATA[ Vasarto]]></author>
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