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		<title><![CDATA[Latest posts for the thread "ORK ARMY LIST FOR REVIEW"]]></title>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ Here is my new army list i want my army to accel at close combat. I want these guys for sure i would like to know what i should use to fill out the rest of my tourney army.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQS</span>: <br /> <br /> 2x Warbosses- <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, eavy armor, cybork body, bosspole- 200 points total (100 a piece) One Warboss in each nob squad (IN LOOTED WAGON)<br /> <br /> TROOPS: <br /> <br /> x9 Nobz, 2 <span class="glossaryitem" onmouseover='gp(107);'>pks</span>, 6 big choppas, all eavy, all cybork bodies, painboy, waagh banner- 360 points total (IN LOOTED WAGON)<br /> <br /> x9 Nobz, 2 <span class="glossaryitem" onmouseover='gp(107);'>pks</span>, 6 big choppas, all eavy, all cybork bodies, painboy, waagh banner- 360 points total (IN LOOTED WAGON)<br /> <br /> ELITES:<br /> <br /> x15 Lootas- 225 points total<br /> <br /> x15 Lootas- 225 points total<br /> <br /> HEAVY: <br /> <br /> x1 Looted Wagon- big shoota, ard case, red paint, grot riggers, armour plates, wreking ball- 80points<br /> <br /> x1 Looted Wagon- big shoota, ard case, red paint, grot riggers, armour plates, wreking ball- 80points<br /> <br /> TOTAL IS 1560<br /> <br /> I was thinking towards Kommandos, and more boyz in more looted wagon walking or what transport if any. <br /> Please help me round my army out!<br /> <br /> THANK YOU ALL FOR YOUR TIME AND EFFORT HELPING ME!<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 04:22:53]]> GMT</pubDate>
				<author><![CDATA[ legosuperelf]]></author>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ Your Nobs and Warboss are all impotent without PowerKlaws. Invest the measly 25 points a model for them. They're the most reliable AV14 killer you'll have.<br /> <br /> Get rid of the 'eavy armor on your boyz. It makes them too expensive.<br /> <br /> Give your Nobs all different weapons. That'll make them beasts to wound. Doing it that way means you can essentially choose what models will roll to take wounds.<br /> <br /> Other than that, it's decent. Try to squeeze points in for Boss Snikrot, the special character of the Kommandoes. Sneaking in through your opponent's table edge is always a good thing.]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 04:31:45]]> GMT</pubDate>
				<author><![CDATA[ MasticatorDeelux]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ I gotcha man but for the boyz squad i only put eavy only on the nob. why would all the nobz need power klaws this is so because i will ahev less itiniative]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 05:05:17]]> GMT</pubDate>
				<author><![CDATA[ legosuperelf]]></author>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ ONE WORD ABOUT <span class="glossaryitem" onmouseover='gp(107);'>PK</span>'S: PWNAGE]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 06:05:02]]> GMT</pubDate>
				<author><![CDATA[ dracomere]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ Okay sorry added the 2pks in the&nbsp;nobz squad now every nob squad has a total of 3pks, 6 big choppas, and the painboy and his weapons.<br /> <br /> other then that guys what can i do to this army to make it AWESOME for tourneys and casual play?]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 06:12:30]]> GMT</pubDate>
				<author><![CDATA[ legosuperelf]]></author>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ Are they going to walk?<br /> <br /> They really should be in a Wagon or at least a trukk...]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 06:23:28]]> GMT</pubDate>
				<author><![CDATA[ drummerholt1234]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ They dont seem to be that good and dont find them to be extremely useful unless you can convince me. But please enlightmen me. Also what is the normal tourny board size.]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 14:57:28]]> GMT</pubDate>
				<author><![CDATA[ legosuperelf]]></author>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ i would drop the kommandos, only real reason to take them would be so you can take snikrot.<br /> <br /> Buy 2 battlewagons with red paint and 2 big shootas each for transports.<br /> <br /> The slugga boyz nobz really do need claws, otherwise they have no real impact.]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 15:08:47]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ Ok guys i jsut redid my army list up top. ]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 15:18:26]]> GMT</pubDate>
				<author><![CDATA[ legosuperelf]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ If all you have is 2 scoring units, if I am reading things correctly, you will be in a HEAP of trouble. Sure, they are Nobs, but that is only 20 scoring models.....That is ONE round of DECENT shooting for most army lists.]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 07:37:01]]> GMT</pubDate>
				<author><![CDATA[ Kej]]></author>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ I would hope to not face a Treadhead <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, <span class="glossaryitem" onmouseover='gp(87);'>LR</span> <span class="glossaryitem" onmouseover='gp(389);'>BC</span> and everything....]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 14:06:22]]> GMT</pubDate>
				<author><![CDATA[ Eyclonus]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ FLASH GITZ OWN]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 14:44:32]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ So should i pop more boys into my army if so looted wagons?? and possible kommandos? or boyz and some more lootas?<br /> jsut tell me wht i need then ill stuff it in my army <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 15:18:20]]> GMT</pubDate>
				<author><![CDATA[ legosuperelf]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ I recommend removing 'ard case from the transports. Ork vehicles are open-topped for a reason.]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 18:47:04]]> GMT</pubDate>
				<author><![CDATA[ D'Ork]]></author>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ As some others have said:<br /> remove the 'ard case from the wagons.<br /> More Boyz! (Scoring units!)<br /> <br /> Why looted wagons, not trukks?<br /> Trukks are Faster, and have Ramshakle, instead of Don't Press Dat.<br /> <br /> Snikrot and his kommandos is always a laugh! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Your foe can either stay on his board-edge and get sneaked, or move forward towards your oncoming Waaagh!]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 19:30:40]]> GMT</pubDate>
				<author><![CDATA[ BlackSpike]]></author>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ TAKE LOOTED WAGON<br /> REPLACE WITH BATTLEWAGONS. ]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 20:32:44]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ Yep. Change Looted Wagons into battle wagons or trukks. Looted are better for gun platforms. They suck at transport.]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 21:32:12]]> GMT</pubDate>
				<author><![CDATA[ Konini]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ Ok mind telling me why trukks are better then looted wagons? I jsut cant seem to see why in my codex &gt;_&lt;.  Or Should i jsut make my army with models first and get battle wagons for transport if so whya re they so good?]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 22:44:34]]> GMT</pubDate>
				<author><![CDATA[ legosuperelf]]></author>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ While Looted Wagons have slightly higher armour, and more options for gunz, they also have the Don't Press Dat" rule, which can make them charge forwards to where you don't want them, and stop the troopers getting out, or firing.<br /> Trukks, on the other hand, are Fast, allowing them to move further, and are Ramshackle, which protects them and the passengers a little. <br /> Also, Looted wagons take up a valuable Heavy Support slot, while trukks can be bought as dedicated transport for Boyz or nobs. You can even do the Trukk-Dance if you want Burnas/lootas/etc in a trukk! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Battlewagons are our Big Tank, and can either transport a load of boyz, or have a Main Gun (killKannon) and transport less. <br /> They have <i>much</i> better armour, and a variety of upgrades (althoguh I liketo run them stripped-down).<br /> They are quite expensive compared to the smaller vehicles.]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 22:56:17]]> GMT</pubDate>
				<author><![CDATA[ BlackSpike]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ Ok im looking for a transport that moves fast, durable, and decent at surviving. But i dont want them open top. But i dont mind if it takes up a heavy slot that is fine because that is what im using them for. So what is a battlewagon stripped down and how many points?]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 23:14:14]]> GMT</pubDate>
				<author><![CDATA[ legosuperelf]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ Since I wasn't specific before, here are the good and many reasons to keep your transports open-topped:<br /> <br /> 1) It's easier to disembark 12+ models from the wagon - especially if you've got a Klown-wagon with 20 boyz in it.<br /> 2) The boyz get an additional 2" move from the vehicle, without the vehicle having to spin around and expose weak rear armor.<br /> 3) Everyone inside can fire in any direction. Great for lootas and burnas.<br /> 4) It's cheaper<br /> 5) MOST IMPORTANT - Being open-topped is similar to being an assault vehicle.  After the wagon goes 12", and the boyz disembark another 2", they can still assault another 6".  This is huge.  <br /> <br /> Don't suffer from the illusion that your transports will survive the game.  Many of them won't, and that's OK.]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 23:34:34]]> GMT</pubDate>
				<author><![CDATA[ D'Ork]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ Ok awesome midn helping me decide which transport i really have no clue theres trukk, looted wagon and battle wagon. I want it to be cheap in points, durable, and fast]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 23:42:34]]> GMT</pubDate>
				<author><![CDATA[ legosuperelf]]></author>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ As others have said, a combination of cheap battlewagons and trukks is best. Give the wagons 1 or 2 big shootas - 95 or 100 points each. Make sure that your mobs are as large as they can get - 12 for trukk boyz, 20 for wagon boyz, 15 for elites (nobz can be smaller - they aren't cheap).]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2009 23:58:40]]> GMT</pubDate>
				<author><![CDATA[ D'Ork]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ okie dokies man what is better in wht? nobz and boyz? i think it makes sense to put boyz in the wagons so you can have 20 of them in 2 battle wagons then get 2 trukks for 2 squads for nobz or 3 battle wagons 2 nob squdz in one, 2 boy squds in the other. Or what combo should i be running?]]></description>
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				<pubDate><![CDATA[Sun, 13 Sep 2009 00:27:05]]> GMT</pubDate>
				<author><![CDATA[ legosuperelf]]></author>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ I prefer to give my nobz a BW, but some people are comfortable sending them forth in a Trukk. My nobz were Trukk-mounted in the early days before I bought a BW model, and it seemed like they got popped a lot.<br /> <br /> <span class="glossaryitem" onmouseover='gp(303);'>FWIW</span>, I'm actually painting a Looted wagon transport right now, so I'm not totally against them. But that's because I have an old Rhino laying around doing nothing, and I want a cheap and easy transport for elites. I certainly would not build an army around them. ]]></description>
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				<pubDate><![CDATA[Sun, 13 Sep 2009 00:41:17]]> GMT</pubDate>
				<author><![CDATA[ D'Ork]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ Ok awesome so 2 squads of nobz in one BW and thenw here do my boyz go buddy? ]]></description>
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				<pubDate><![CDATA[Sun, 13 Sep 2009 00:53:47]]> GMT</pubDate>
				<author><![CDATA[ legosuperelf]]></author>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ You can only ever put one mob of anything in one transport. Boyz should go in a combination of Trukks and/or battlewagons. Beyond that, it's personal taste.]]></description>
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				<pubDate><![CDATA[Sun, 13 Sep 2009 01:06:23]]> GMT</pubDate>
				<author><![CDATA[ D'Ork]]></author>
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				<title>ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ Cheap, durable AND fast? Ain't gonna happen :(<br /> Trukks are cheap and fast.<br /> Battlewagons are big and durable.<br /> <br /> But not if you only take 1 wagon. ALL the foes anti-tank fire will land on it! Especially if it's hauling Nobs.<br /> <br /> As a rough guide for pts.:<br /> 20 boyz = 12 boyz in a trukk = empty battlewagon.<br /> So a Wagon full of boyz = 2 trukks of boyz.<br /> It's not exact, and depends what upgrades you buy.<br /> <br /> If you are using several vehicles, or some important vehicles (wagon full of nobs!), a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek is <i>very</i> useful! <br /> This does mean only 1 warboss, so only 1 scoring nob-mob, but that's usually enough, especially if you spend all your points on wagons.<br /> <br /> My Battle-Wagon Blitz List uses 3 wagons:<br /> Each has a few upgrades to bring them to about 125 pts.<br /> 1 - 9 Nobz<br /> 2 - 20 'Ard slugga Boyz<br /> 3 - 20 slugga Boyz<br /> Warboss and <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek.<br /> Not much change from 1500 pts! Enough to sneak in a few koptas/buggies, or maybe Snikrot's boyz, or some lootas. <br /> Strip the wagons down a bit, drop a couple of nobz, drop the armour on the boyz in wagon 2 frees up quite a few pts for more toyz. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> As D'Ork says - a lot is personal preference. <br /> You want a trukk-rush, or a B-wagon blitz, or a mix?<br /> <br /> Hope this helps! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 13 Sep 2009 04:12:29]]> GMT</pubDate>
				<author><![CDATA[ BlackSpike]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ I would add flash gitz as they got a lota dakka and can have a lotta upgades<br /> <br /> well i likem any ways just wish someone <span class="glossaryitem" onmouseover='gp(50);'>Gw</span> or <span class="glossaryitem" onmouseover='gp(39);'>FW</span> would make models for them]]></description>
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				<pubDate><![CDATA[Mon, 14 Sep 2009 20:41:28]]> GMT</pubDate>
				<author><![CDATA[ Vulkan_He'stan]]></author>
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				<title>Re:ORK ARMY LIST FOR REVIEW</title>
				<description><![CDATA[ Guys thank you all for your help and thoughts but i feel i must start with a foot slogging army due to the following facts.<br /> <br /> 1: fits my style of play<br /> <br /> 2: feels right to me<br /> <br /> 3: LOVE MELEE!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I now know i want a foot slogging army and need help with making one here is what i know i want to have. I jsut dont think transports fit my style of play.<br /> I am trying to make this 1360 point army into a 2000 point army for Foot Slogging.<br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQS</span>: <br /> <br /> 2x Warbosses- <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, eavy armor, cybork body, bosspole- 200 points total (100 a piece) One Warboss in each nob squad <br /> <br /> TROOPS: <br /> <br /> x9 Nob- 2 <span class="glossaryitem" onmouseover='gp(107);'>pks</span>, 6 big choppas, all eavy, all cybork bodies, painboy, waagh banner- 360 points total <br /> <br /> x9 Nobz- 2 <span class="glossaryitem" onmouseover='gp(107);'>pks</span>, 6 big choppas, all eavy, all cybork bodies, painboy, waagh banner- 360 points total <br /> <br /> x30 Slugga Boyz- nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, bosspole- 220 points total<br /> <br /> x30 Slugga Boyz- nob, <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, bosspole- 220 points total<br /> <br /> TOTAL: 1360 <br /> <br /> NEED: 640<br /> <br />  I was thinking of adding Lootas and Kommandos but don't know how much of each to put in. I hear Kommandos are really good with snikrot, and Lootas are really good when you have 2 squads of 15.<br /> <br /> Thoughts? Feelings? Opinoun?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Sep 2009 23:17:29]]> GMT</pubDate>
				<author><![CDATA[ legosuperelf]]></author>
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