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		<title><![CDATA[Latest posts for the thread "bolter drill and sternguard"]]></title>
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				<title>bolter drill and sternguard</title>
				<description><![CDATA[ I tried looking for an answer and found more confusing stuff than answers <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> If I attach Lysander to a squad of sternguards carrying combi-bolters.. if I declare to use the bolter part of the combi weapon and shoot with special rounds can lysanders bolter drill be used to reroll misses? My guess is you can since a combi bolter is still a bolter with an attached 1 shot special weapon...but I am not quite sure..]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 10:39:50]]> GMT</pubDate>
				<author><![CDATA[ juppy]]></author>
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				<title>bolter drill and sternguard</title>
				<description><![CDATA[ I am going to have to say they they do get to re-roll. Lysander states that "Any models in a squad Lysander has joined can reroll failed 'to hit' rolls when shooting with heavy bolters, storm bolters, bolters, and bolt pistols."<br /> A Combi Bolter states "A Space Marine armed with a combi-weapon [...] can choose to fire either the bolter, or the secondary weapon, each with the profile listed elsewhere in this section." Even if you use the special ammo, it is still a bolter.]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 10:48:35]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>bolter drill and sternguard</title>
				<description><![CDATA[ Yes, because combi bolters are a bolter plus something else. They are still bolters.]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 10:52:07]]> GMT</pubDate>
				<author><![CDATA[ Drudge Dreadnought]]></author>
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				<title>Re:bolter drill and sternguard</title>
				<description><![CDATA[ Although it goes without saying that when firing the combi-whatever (flamer, plasme, cuisinart) you cannot get the re-roll]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 11:12:22]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>bolter drill and sternguard</title>
				<description><![CDATA[ Yup, the special weapon when fired is treated as that special weapon for the duration of the attack..and cannot reroll.. but then again thanks! This makes the get hot ammos much safer to use! and increases the overall capabilities of the sternguard and increases their deadly combat capabilities.]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 11:19:06]]> GMT</pubDate>
				<author><![CDATA[ juppy]]></author>
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				<title>bolter drill and sternguard</title>
				<description><![CDATA[ I would say it works on the bolter, but not the kombi section (<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, melt, flam)]]></description>
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				<pubDate><![CDATA[Fri, 11 Sep 2009 11:20:53]]> GMT</pubDate>
				<author><![CDATA[ JD21290]]></author>
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				<title>bolter drill and sternguard</title>
				<description><![CDATA[ Agreed, but I do find Lysander wasted on sternguard jsut so they can re roll their to hits when he should be out crushing skulls with your termies.]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2009 08:49:03]]> GMT</pubDate>
				<author><![CDATA[ ManwithIronHands]]></author>
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				<title>Re:bolter drill and sternguard</title>
				<description><![CDATA[ <blockquote><div><cite>jimsolo wrote:</cite>Although it goes without saying that when firing the combi-whatever (flamer, plasme, cuisinart) you cannot get the re-roll</div></blockquote><br /> <br /> Combi-Cuisinart....thats the greatest mental image.  It probably work wonders against a charging ork, ]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2009 22:12:27]]> GMT</pubDate>
				<author><![CDATA[ Unevenscore]]></author>
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