<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Do game companies hire mechanical engineers?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/7.page</link>
		<description><![CDATA[Latest messages posted in the thread "Do game companies hire mechanical engineers?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Do game companies hire mechanical engineers?</title>
				<description><![CDATA[ I'm an out of work engineer after losing my job in the recent economic unpleasantness. I've been working in the aerospace industry and have a degree in mechanical engineering. I think it would be really neat to work for a game company, miniature or otherwise. Do they even hire engineers? I know their manufacturing is done in China. I know it's a long shot, just curious. <br /> Thanks! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/256248/969033.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/256248/969033.page</link>
				<pubDate><![CDATA[Sat, 12 Sep 2009 03:22:03]]> GMT</pubDate>
				<author><![CDATA[ DaOrkBoss]]></author>
			</item>
			<item>
				<title>Do game companies hire mechanical engineers?</title>
				<description><![CDATA[ I can't see the miniatures companies themselves ever needing an engineer. The mold makers might, considering all the tooling they do.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/256248/969290.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/256248/969290.page</link>
				<pubDate><![CDATA[Sat, 12 Sep 2009 07:12:02]]> GMT</pubDate>
				<author><![CDATA[ Wayfarer]]></author>
			</item>
			<item>
				<title>Do game companies hire mechanical engineers?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I know their manufacturing is done in China</div></blockquote><br /> <br /> Who's?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/256248/970507.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/256248/970507.page</link>
				<pubDate><![CDATA[Sun, 13 Sep 2009 01:16:53]]> GMT</pubDate>
				<author><![CDATA[ captain.gordino]]></author>
			</item>
			<item>
				<title>Do game companies hire mechanical engineers?</title>
				<description><![CDATA[ What exactly did you do as a mechanical engineer?<br /> <br /> Did you design parts, if so, what did you use to design them?<br /> <br /> Jobs in the industry are rarely defined by the title.  Instead, you have to bring a set of skills to the company that's worthwhile to them. Game companies won't be looking for a mechanical engineer, but if you have experience designing mechanical parts, then then transfer that knowledge into the ability to design plastic model kits, or make concepts for mechanical models, then you can find a job in the industry.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/256248/971247.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/256248/971247.page</link>
				<pubDate><![CDATA[Sun, 13 Sep 2009 12:25:20]]> GMT</pubDate>
				<author><![CDATA[ Vertrucio]]></author>
			</item>
			<item>
				<title>Do game companies hire mechanical engineers?</title>
				<description><![CDATA[ What I know is that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has several game developers that have a degree in literature;<br /> really not the best prerequisites if you ask me. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Good luck finding a job. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/256248/971258.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/256248/971258.page</link>
				<pubDate><![CDATA[Sun, 13 Sep 2009 12:35:51]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
			</item>
	</channel>
</rss>