<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "halloween scenario's"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/7.page</link>
		<description><![CDATA[Latest messages posted in the thread "halloween scenario's"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>halloween scenario's</title>
				<description><![CDATA[ i was planning on picking up some of those AT43 bunkers for haunted/trick-treat houses. that way all the buildings with prizes are the same.  <br /> <br /> if you can hold the bunker you win a prize! if your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is in it you get candy. (abadon want tootsie...)<br /> <br /> i like the idea that when a model dies in close combat they turn. i'd say put counters next to squads to show how many fell the turn before but they have to wait a turn to get back up (so their not necron clones.)<br /> <br /> we want to take a bunch of the models that have just wound up at the store and paint them all nurgley. I want to get all the tables togethor and do an FFA Game. <br /> <br /> we wanted to try something like the zombies games but finding that many zombie models and painting them would be a trick.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/256712/975126.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/256712/975126.page</link>
				<pubDate><![CDATA[Tue, 15 Sep 2009 02:59:03]]> GMT</pubDate>
				<author><![CDATA[ wash-away]]></author>
			</item>
	</channel>
</rss>