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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ Building my 2nd army and pretty new to <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>:  <br /> How does this look?<br /> <br /> X2 Daemon Prince, wings, mark of khorne<br /> <br /> Berzerkers x7 + champ w/pwrfist<br /> rhino<br /> Berzerkers x7 + champ w/pwrfist<br /> rhino<br /> Berzerkers x7 + champ w/pwrfist<br /> rhino<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> x10 + Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span><br /> <br /> Obliterators x2<br /> Obliterators x2<br /> Defiler + 2 <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> <br /> Termicide: x3 termies with combi meltas<br /> <br /> 1749 pts<br /> <br /> <br /> How's that look?  I'm considering dropping the defiler for 2 more oblits, but I like my defiler model so trying to field it.<br /> I hear they suck tho, but maybe I have enough target saturation for him to live for a turn or two.<br /> Criticism?]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2009 13:32:40]]> GMT</pubDate>
				<author><![CDATA[ hellhammer6]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ I suggest one power weapon on the zerkers, so you have 2 squads that are tasked with frontal charge, and a third squad for counter attack duties.<br /> Princes are ok.<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> doesn't fit, nor is it too chaosy.<br /> <br /> Oblits and defiler looks ok...generally with Hvy support vehicles, pairs are where it's at.<br /> <br /> Temicides are meh in the list.<br /> <br /> I think more troops are in order though.<br /> 24 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> seems a bit........underaverage or just lowish for 1750.<br /> <br /> My 7 Cents.]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2009 14:19:03]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:CSM Khorne Pure 1750</title>
				<description><![CDATA[ Thanks for the input.<br /> <br /> Although I have 34 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> in this list.<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> = chaos space marine<br /> <br /> Agreed with your thoughts on las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> though, however when 2 out of 3 games are objective based, who will be objective campers?  <br /> Certainly not berzerkers?  What do you use to score on your rear objectives then?]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2009 14:57:57]]> GMT</pubDate>
				<author><![CDATA[ hellhammer6]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ Hellhammer trust me three squads of eight man berzerkers is enough and is standard for all non <span class="glossaryitem" onmouseover='gp(87);'>LR</span> khorne Lists.<br /> <br /> Drop the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and add more termicide with combi-meltas (Khorne suffers big time from lack of meltaguns)<br /> or make two five man squads with a meltagun in rhinos to capture objectives.<br /> <br /> With Defilers it all or nothing. Take 3 or take all Obliterators.<br /> <br /> Your list needs some more big threats so your rhinos dont get popped turn 1.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Hellhammer trust me three squads of eight man berzerkers is enough and is standard for all non <span class="glossaryitem" onmouseover='gp(87);'>LR</span> khorne Lists.<br /> <br /> Drop the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and add more termicide with combi-meltas (Khorne suffers big time from lack of meltaguns)<br /> or make two five man squads with a meltagun in rhinos to capture objectives.<br /> <br /> With Defilers it all or nothing. Take 3 or take all Obliterators.<br /> <br /> Your list needs some more big threats so your rhinos dont get popped turn 1.]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2009 16:18:33]]> GMT</pubDate>
				<author><![CDATA[ Lord-Loss]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ <blockquote><div><cite>hellhammer6 wrote:</cite>Building my 2nd army and pretty new to <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>:  <br /> How does this look?<br /> <br /> X2 Daemon Prince, wings, mark of khorne<br /> <br /> Berzerkers x7 + champ w/pwrfist<br /> rhino<br /> Berzerkers x7 + champ w/pwrfist<br /> rhino<br /> Berzerkers x7 + champ w/pwrfist<br /> rhino<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> x10 + Las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span><br /> <br /> Obliterators x2<br /> Obliterators x2<br /> Defiler + 2 <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span><br /> <br /> Termicide: x3 termies with combi meltas<br /> <br /> 1749 pts<br /> <br /> <br /> How's that look?  I'm considering dropping the defiler for 2 more oblits, but I like my defiler model so trying to field it.<br /> I hear they suck tho, but maybe I have enough target saturation for him to live for a turn or two.<br /> Criticism?</div></blockquote><br /> <br /> I know your going for a themed army and obivously want mark of khorne, but with the daemon prince I think your cutting your nose off to spite your face as warptime is sooooo good and will rock your prince in combat even more. Does the prince really need the extra attack? I don't think so.<br /> <br /> I would drop some of the fists maybe, I take melta bombs which work good against vehicles, but not walkers. I would try and add havoc launchers onto the rhinos for extra fire support.<br /> <br /> No rhino on the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> to get the plasma gun into range?<br /> <br /> I would take a unit of three oblits and add another defiler, or take two vindicators as you give more target saturation, or the defiler will have a big bullseye on it. Defilers don't suck, they are ok, but you need two for target saturation really. <br /> <br /> Three termies with combi meltas are ok, cheap unit, but I don't think would last long. I'd be inclined to drop the <span class="glossaryitem" onmouseover='gp(22);'>csm</span> squad and get more chaos terminators. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2009 16:38:40]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ Warptime or Lash are essential on <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s.<br /> <br /> The Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> squad needs to go.  If you're worried about troops, turn them into another squad of 8 zerkers in a rhino with fist.  Your Oblits and termies should give you enough <span class="glossaryitem" onmouseover='gp(482);'>AT</span> fire.<br /> <br /> Or, drop the Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> squad for 2x8 Lesser Demons.  Don't forget Icon's.  A Greater Demon popping out of a rhino is also really good.]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2009 16:48:26]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ @Whitedragon:<br /> I guess you missed the "Khorne Pure" part.<br /> Even if the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> wasn't entirely pure with his list with the inclusion of the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad, aside from made up fluff, it would be hard to just throw in a Warptime <span class="glossaryitem" onmouseover='gp(262);'>DP</span> or Lash <span class="glossaryitem" onmouseover='gp(262);'>DP</span> as both wouldn't have Mark of Khorne which is what I'm guessing the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> was looking to do.<br /> <br /> A greater daemon: meh, he's still killing off an important skull champion with or without a special weapon as that's the 'REAL' way they are carving through units.<br /> <br /> Lesser daemons start to be viable <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> at 10 man squads, which conflicts with the fluffier 8 man squads.<br /> <br /> @Lord-Loss:<br /> Defiilers: I say taking 3 is over the top, a pair is efficient, while having a spot left for some oblits.<br /> <br /> About troops... I don't know, I run 30 plague marines at 1850 and I've always felt it wasn't enough.  More just seems better for chaos, troops are the backbone and <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> what win you games.<br /> <br /> My 7 Cents.]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2009 17:08:24]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ What does it matter about <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> of on the prince? There is better wargear out there than having a naked prince which makes the prince more combat affective. As long as its painted khorne colours thats what matters. I think some folks get too tied up with the background and try to incorporate it into games, even though there is better wargear available.<br /> <br /> A greater daemon is only good for a naked champ. Don't want to buy a power fist only to have your champ blow up guts and a G.D pop out.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2009 17:23:55]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ @mercer:<br /> The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> said: "<span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Khorne Pure" as the title.<br /> Then has 2 <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> Princes as the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> Seems like he wants to stick to the theme.<br /> <br /> If you don't want to stick to theme fine, I'm only suggesting to stick with it.<br /> /shrug.<br /> <br /> I run Princes differently.  I do not use/rely on them to be combat monsters (they are brutal already).  I use them in a distraction role, killy vs. infantry/tanks already, relatively durable already, target saturation, and the points cost make them DISPOSABLE, which is how I use mine and my Spartan Princes have done well enough without powers or marks.<br /> <br /> <blockquote class="uncited"><div>As long as its painted khorne colours thats what matters</div></blockquote><br /> <br /> That is true.  But i covered my bases, notice I said:<br /> <br /> <blockquote class="uncited"><div>aside from made up fluff</div></blockquote> which indicated I did take note of the count as aspect of things, but keeping it simple is something I prescribe to.<br /> <br /> Anyway, <span class="glossaryitem" onmouseover='gp(772);'>WT</span> is still more expensive than the 2 Marks of Khorne, in addition, <span class="glossaryitem" onmouseover='gp(772);'>WT</span> is not always a sure thing.  There are pros and cons to each.<br /> In addition if the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is a <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> junkie, he might not like warp time.<br /> <br /> My 7 Cents.]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2009 17:36:59]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>Re:CSM Khorne Pure 1750</title>
				<description><![CDATA[ I'm gonna largely agree with Sanctjud, if your like me then personally I like to go for themed armies which are still very capable of holding their own in a game then keep the <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s, i mean a daemon prince is kick-ass as it is, <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> is a bonus (albeit one you'll have 2 pay for! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)...<br /> <br /> Personally im not sure about the termicide unit, I'd say the (rhino mounted) 2/3 powerfists, 2 winged <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s, a lascannon and 4 Oblits are enough anti-tank (and a battlecannon), you could drop the termicide unit and POTENTIALLY get a rhino for your <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>'s and with a few trimming around the list (say dropping the <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> and down-grading a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> to <span class="glossaryitem" onmouseover='gp(486);'>PW</span>) you may be able 2 squeeze a fun and khornate <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> dread 2 help with target saturation and killing... either way I feel you should drop the Termicide <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span><br /> <br /> Defilers are fine, yeah not as good as Oblits but if you like the model and arent 2 obsessed over winning then field it, its still a very reasonable unit...<br /> <br /> good luck with it...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2009 19:33:09]]> GMT</pubDate>
				<author><![CDATA[ Chickenlegs!]]></author>
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				<title>Re:CSM Khorne Pure 1750</title>
				<description><![CDATA[ The input is appreciated.<br /> <br /> I am not opposed to warptime because it could always be justified as an improved blessing of khorne.<br /> (its for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and assault carnage so not really a big stretch) I just couldn't find the points.<br /> <br /> I will drop the defiler and just take 6 oblits.  I'll save the defilers for "just for fun" games.<br /> Oblits will be more survivable in competetive games. It is one less kill point too.<br /> <br /> I can drop the 10CSM las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>... however, I REALLY feel that I must have 4 scoring units at 1750.<br /> - and one of them should probably be sitting back and camping one of my rear objectives.<br /> I really can't decide what would work.<br /> <br /> If I take warptime on the <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> I'll have: 156 pts for 1 more scoring troop<br /> If I take <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> with just wings that leaves: 206 pts<br /> <br /> Doesn't really give me a lot of options... suggestions? ]]></description>
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				<pubDate><![CDATA[Tue, 15 Sep 2009 19:39:46]]> GMT</pubDate>
				<author><![CDATA[ hellhammer6]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ Well... Me may kill himself, kill himself alot, but the Khorne lord on juggernaut w/ 2 daemon weapons screams 'BLOOD FOR THE BLOOD GOD' in a way that even kharne the betrayer fails to manage.<br /> <br /> Aside from that, 1 tzeench prince and an upgrade from <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> to zerkers sounds like fun. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2009 12:09:21]]> GMT</pubDate>
				<author><![CDATA[ Kungfuhustler]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>Anyway, <span class="glossaryitem" onmouseover='gp(772);'>WT</span> is still more expensive than the 2 Marks of Khorne, in addition, <span class="glossaryitem" onmouseover='gp(772);'>WT</span> is not always a sure thing.  There are pros and cons to each.<br /> In addition if the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is a <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> junkie, he might not like warp time.<br /> <br /> My 7 Cents.</div></blockquote><br /> <br /> Warptime is more expensive, but a lot better benefits than mark of khorne. What is the con to warp time and what are you referring to about <span class="glossaryitem" onmouseover='gp(111);'>raw</span>?]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2009 12:49:52]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ @mercer:<br /> -Benefits of <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>: higher maximum kill.<br /> -<span class="glossaryitem" onmouseover='gp(772);'>WT</span> Benefits: higher reliability in getting those 3-4 kills, but daemon princes usually hit on 3's and wound on 2's vs. infantry, the bonuses there are pretty minor.<br /> <br /> Cons to Warp Time:<br /> -It's a pychic power, and can fail and/or hurt you.<br /> -It's a pychic power, in which case anti-pychic powers work against it.<br /> -you have to use the power at the beginning of the turn, and most people forget about that, but that is <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, and sometimes you risk hurting yourself and don't reach combat.<br /> <br /> Honestly, the best bang for your buck from <span class="glossaryitem" onmouseover='gp(772);'>WT</span> is using it to hit moving/moving fast vehicles, but then you waste the second effect of <span class="glossaryitem" onmouseover='gp(271);'>RR</span> wounds on the power.<br /> <br /> Now the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> issue is:<br /> You re-roll ALL hits and misses.  Not just the failed hits.  But generally the <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> says otherwise.  I wouldn't force anyone to play it that way though, the <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> seems clear they wanted to <span class="glossaryitem" onmouseover='gp(271);'>rr</span> the misses.<br /> <br /> My 7 Cents.]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2009 13:24:28]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ When you say higher maximum kill what exactly do you mean? <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> only gives one extra attack, doesn't help you get maximum kills - which would be all hits.<br /> <br /> Wounding isn't too bad, its hitting which is the problem scoring all hits is better than missing half of them. If you add <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> only gives you one extra attack, you could still not hit.<br /> <br /> Warp time has the normal cons as all psychic powers, but its benefits out weigh those. The prince has high <span class="glossaryitem" onmouseover='gp(82);'>ld</span> value and not a huge amount of anti psykers.<br /> <br /> I'm not sure what the issue is with the rule? It says you can re-roll all rolls to hit and to wound. Obivously it means failed hits as your not going to re-roll hits are you? I think that rule is pretty clear and I don't think any one is going to say you need to re-roll ALL hits and misses as that power could be negative. I think your looking into things too much on that one. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2009 16:47:23]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ @mercer:<br /> <br /> Higher maximum kill is higher maximum kill.<br /> Base/Base+Charge<br /> 5/6 Attacks <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> Prince = maximum 5/6 kills.<br /> 4/5 Attacks regular prince = maximum 4/5 kills.<br /> <br /> Simple as that.  People will weight each differently.<br /> <br /> <blockquote class="uncited"><div>Obivously it means failed hits as your not going to re-roll hits are you</div></blockquote><br /> That's what you say.<br /> That's what <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> says.<br /> That's NOT what <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> says.<br /> <br /> It's not looking to deep, that's what <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> says, but most will play by <span class="glossaryitem" onmouseover='gp(110);'>RAI</span>.<br /> <br /> /shrug.<br /> <br /> I'm just giving an even look at Warp Time, i'm not a crazy fanboy like others.<br /> Warp Time gives the prince reliability in getting those 4 wounds, but you pay through the nose for it.<br /> The effective bonus is not that high either compared to Sorcs.<br /> <br /> My 7 Cents.]]></description>
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				<pubDate><![CDATA[Wed, 16 Sep 2009 17:10:37]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ Yeha but my point is that extra attack doesn't mean its going to hit does it?<br /> <br /> I've read the rules on warptime (never noticed it before) and its true what you say, but I think anyone will use common sense and say its failed hits. I think it anyone would play it like that is a serious rules lawyer <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">. 25 points isn't that bad price <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 11:10:11]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>CSM Khorne Pure 1750</title>
				<description><![CDATA[ I never said it does hit.<br /> I'm just saying people weight different things...differently.<br /> <br /> Some people rather like the extra attack banking on the higher maximum hits as opposed to more reliable but less by one maximum hit.<br /> ___________<br /> Like I said several times, some gaming groups take <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> very seriously, other have space for <span class="glossaryitem" onmouseover='gp(110);'>RAI</span>, it's just a cautionary note there.<br /> <br /> I don't know, 25 points is alot, esp. for a points intensive army like Chaos, but to each their own view points.<br /> <br /> My 7 Cents.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 13:17:00]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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