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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br />      librarian 100 pts<br /> <br />      Chaplain (jump pack,melta bombs) 120 pts<br /> <br /> Troops <br />           10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad (melta bombs, 2 plasma pistols,(sergeant) plasma gun) 215 pts<br /> <br />           10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad (melta bombs, power fist,(sergeant) melta gun) 205 pts<br /> <br />           10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad (plasma pistol, power weapon,(sergeant) flamer, missile launcher) 190 pts<br /> Elites<br />         Ironclad dreadnought (Chainfist, melta-gun, heavy flamer, ICALs, 2 hunter killers) 180 pts<br /> <br /> Fast attack<br />                10 man assault squad (power fist, storm shield, 2 plasma pistols) 255 pts<br /> Heavy Support<br />          Landraider (Godhammer) 250 pts<br /> total = 1515 pts<br /> <br /> <br /> this T'au player plays with a commander Farsight army and always takes the full bodyguard squad and gives them shield drones, twin-linked flamers and either plasma rifles or burst cannons. <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> He never takes hammerheads, uses broadsides and sniper teams alot.<br /> <br /> any suggestions <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 03:55:24]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Re:I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ use something like this,<br /> <br /> Shrike, 195<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad 180<br /> bolter x9 plasma gun<br /> drop pod<br /> locator beacon 45<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad 180<br /> bolter x9 plasma gun<br /> drop pod<br /> locator beacon 45<br /> <br /> assault squad, 205<br /> bolt pistol x10, <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> x9, power weapon x1<br /> <br /> assault squad, 205<br /> bolt pistol x10, <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> x9, power weapon x1<br /> <br /> Assault terminator squad, 200<br /> <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> x5<br /> <br /> Assault terminator squad, 200<br /> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> x5<br /> <br /> Infiltrate one of the assault termie squads with shrike, deepstrike the rest, use the locator beacons on the pods to keep your stuff safe from scatter. Your probly gonna take a turn or 2 of shooting before you can assault. but when you do get into assault you will destroy everything. jsut try to keep farsight out of base contact when you assault, hopefully he will not be able to get him in either, attack with your assault squads and <span class="glossaryitem" onmouseover='gp(80);'>LC</span> termie squad first so he takes off the sheild drones and you can save the hard hitting <span class="glossaryitem" onmouseover='gp(224);'>TH</span> to pop the battlesuits. Use the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads to bolter down the broadsides.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 05:43:00]]> GMT</pubDate>
				<author><![CDATA[ ManwithIronHands]]></author>
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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ <blockquote><div><cite>Grey Templar wrote:</cite><span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br />      librarian 100 pts<br /> <br />      Chaplain (jump pack,melta bombs) 120 pts<br /> <br /> Troops <br />           10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad (melta bombs, 2 plasma pistols,(sergeant) plasma gun) 215 pts<br /> <br />           10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad (melta bombs, power fist,(sergeant) melta gun) 205 pts<br /> <br />           10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad (plasma pistol, power weapon,(sergeant) flamer, missile launcher) 190 pts<br /> Elites<br />         Ironclad dreadnought (Chainfist, melta-gun, heavy flamer, ICALs, 2 hunter killers) 180 pts<br /> <br /> Fast attack<br />                10 man assault squad (power fist, storm shield, 2 plasma pistols) 255 pts<br /> Heavy Support<br />          Landraider (Godhammer) 250 pts<br /> total = 1515 pts<br /> <br /> <br /> this T'au player plays with a commander Farsight army and always takes the full bodyguard squad and gives them shield drones, twin-linked flamers and either plasma rifles or burst cannons. <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> He never takes hammerheads, uses broadsides and sniper teams alot.<br /> <br /> any suggestions <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br /> <br /> </div></blockquote><br /> <br /> Why are't you putting heavy weapons in all your tactical squads missile launchers, heavy bolters and Multimelta are free at the cost of loosing one rapid firing boltgun and having to fire a pistol instead if you have moved that is one less dice and if you don't move then it's boom time. I would rather try to squeeze in a unit of terminators to ride in a land raider than the dreadnaught. Also Sternguard in a drop pod combined with the librarian using Gate of Infintiy works well against Tau especially if you give them a heavy Flamer and combi flamers. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 08:56:42]]> GMT</pubDate>
				<author><![CDATA[ Ed_Bodger]]></author>
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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ Get A WHOLE LOT of POWERFISTS or POWERSWORDS. They won't provide any armour save and invulnerable save for the opposing model thats being attacked. And get a lot of plasma weapons.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 09:18:07]]> GMT</pubDate>
				<author><![CDATA[ destroyalord 7]]></author>
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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ We're not in 3rd/4th ed. any more, destroyalord. Drop Pod assault or otherwse getting in via deepstrike is the way to go. You're never going to outshoot them.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 09:51:07]]> GMT</pubDate>
				<author><![CDATA[ Arctik_Firangi]]></author>
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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ <br /> how about this<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br />      Shrike 195<br /> <br />     <br /> Troops <br />           10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad (melta bombs, 2 plasma pistols,(sergeant) plasma gun, plasma cannon) 220 pts(Drop pod,LB)45pts<br /> <br />           10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad (melta bombs, power fist,(sergeant) melta gun, multi-melta) 205 pts (Drop pod,LB)45pts<br /> <br />           10 man <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad (plasma pistol, power weapon,(sergeant) flamer, missile launcher) 190 pts<br /> Elites<br />         5 Assault terms <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> 200 pts <br /> <br />         5 Assault terms <span class="glossaryitem" onmouseover='gp(80);'>LC</span>  200 pts<br /> <br /> Fast attack<br />                 10 man assault squad (power fist, storm shield, 2 plasma pistols) 255 pts<br /> <br /> total = 1555 pts<br /> <br /> Ok what if i drop pod the these 2 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads in deep, infiltrate shrike and <span class="glossaryitem" onmouseover='gp(80);'>LC</span> termies and deep strike other termies. while I combat the last <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad and have the flamer group advance while the missile launcher holds any objectives. <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> Should i Deep strike the Assault squad <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">   or advance up the center with the cover that all the other units will afford.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 14:54:03]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ Tau can use markerlights to reduce cover save so <span class="glossaryitem" onmouseover='gp(471);'>DS</span> your Assault squad and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> term squad.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 15:14:47]]> GMT</pubDate>
				<author><![CDATA[ Pentekont]]></author>
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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ if you deepstrike everything in, he won't have the time to focus on killing your entire army. sure, he might take down 1 or two units... but if even a single <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad makes it into hand to hand, he's pretty screwed.<br /> <br /> tau can't handle the hardcore assaulty goodness that is the space marine army.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 15:18:04]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>Re:I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ the only thing i am worried about with the Assault squad is that they cant benifit from the teleport homer on the drop pods. <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"><br /> <br /> i don't want them to scatter on to somthing that will kill them. <img src="/s/i/a/4b0e0d29f84552bfdee90dd2b5482da0.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 19:01:14]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ Full drop pod army.  Deep strike everything.  Get into assault ASAP.  As soon as you do Tau is dead.  Farsight or not it doesn't matter.  Plus, he's spending the majority of his points on that single unit.  This means the rest of his army is very weak.  ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2009 21:09:09]]> GMT</pubDate>
				<author><![CDATA[ rogueeyes]]></author>
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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ As a Tau commander what scares me the most is fast assaulters. Or heavily armoured transports.]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2009 14:08:47]]> GMT</pubDate>
				<author><![CDATA[ troy_tempest]]></author>
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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ Heavily armored transports?  You've got to be kidding me.  We have the best anti-tank gun in the game.  Twinlinked as well.  If you can immobilize or destroy Land Raiders you are not putting together a good list at all.<br /> <br /> Most fast assaulters can be pinned.  Pinning tests are not morale tests.  They are leadership tests.  For space marines, <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> means they can still be pinned.  <br /> <br /> Against assaulting armies spread out.  They need to spread out their forces to get at all of your units.  Use ranged guns to your advantage.  ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2009 14:59:49]]> GMT</pubDate>
				<author><![CDATA[ rogueeyes]]></author>
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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ Perhaps for higher points games. I usually play 1000 or so and at this points level broadsides are usually a waste of points. Usually at those points I face Rhinos in which case missile pods are far more effective point for point anti-vehicle. But I played 3000 points recently and the broadsides dominated the table... so what you say is true but for bigger games.<br /> <br /> As for fast assaulters, try playing nids! They are all fleet and some can assault 12 inches as well as having a plethora of outflankers!. Most are fearless and automatically pass pinning checks. Same goes for Ork hordes. <br /> <br /> To get back <span class="glossaryitem" onmouseover='gp(224);'>th</span> the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, fast assault and marine rush scare me as a Tau player. Get in his face quickly, present him with multiple threats. Thats the way to beat Tau. If you present him 1 threat at a time he will focus his fire and blow you away. He can only take 1 broadside unit remember. If you have 2-3 transports coming at him you have redundnacy and will be on top of him by T2. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2009 15:52:01]]> GMT</pubDate>
				<author><![CDATA[ troy_tempest]]></author>
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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ Agreed, as a tau player if you come at me hard and fast with an assault heay army I'm going to do 1 of 2 things.<br /> <br /> 1) Create a sacrificial "Kroot wall" to try and control where you deepstrike. Then all else failing, feed the kroot to you hoping the hounds kill off some marines while the rest of my army gets mobile.<br /> <br /> 2) Hold everything in reserve, running the risk of feeding you a unit at a time.<br /> <br /> both of these are easy to counter and prepare for ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2009 16:15:32]]> GMT</pubDate>
				<author><![CDATA[ LucasLAD]]></author>
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				<title>Re:I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ Warnings:<br /> The tau player will kick you in the genitals if you use this list.<br /> This list does not work against many competitive lists<br /> <br /> 195<br /> Shrike<br /> <br /> 100<br /> Chaplain<br /> <br /> 4x<br /> 155<br /> 10 Man Scout Squad<br /> -<span class="glossaryitem" onmouseover='gp(260);'>BP</span> and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> -Power Sword<br /> <br /> 170<br /> 10 Man Scout Squad<br /> -Sniper Rifles<br /> -Camo Cloaks<br /> <br /> 2x<br /> 205<br /> 10 Man Assault Squad<br /> -Power Weapon<br /> <br /> He will get maximum ONE turn of shooting, if he goes first, before you slam into him with a bunch of assault troops. The sniper scouts are to sit on an objective and contemplate their belly buttons, the chaplain is basically a points filler, if you want you could drop him, and replace all instances of "power weapon" with "power fist" and still have points left over. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2009 16:28:52]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ Easy.<br /> <br /> Use you <span class="glossaryitem" onmouseover='gp(119);'>SM</span> models as "counts as" and use a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> list based on Abaddon and lots and lots of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> terminators with combi meltas.<br /> <br /> Deep strike onto the SOB, and then let The mass termis melta dudes 1 shot instant kill melta holes in all his armour suits.  Abaddon will rape about seven armour suits himself each turn in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if he possibly can.<br /> <br /> And you will laugh MWAHAHAHA! all the way to the allegorical bank.....<br /> <br /> You don't need drop pods, you don't need rhinos, you don't need troops, fast or Heavy.  But you could rig up some cotton reels and stick lots of weapon bits on and call them "counts as " obliterators if you want.<br /> <br /> Or just use your Sm models with little paper flags to explain what they are.  Combi Melta Termi, Heavy Flamer Termi (a whole army of these) Oblit......All heavy gak, nothing less.<br /> <br /> People think you have to win by following the scenario, or <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> or claim the objective or scoring units.  Thats all for  sissies!<br /> <br /> Just make a list of all <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> crazy fething killie units and you win by clearing the board of the of the Tau pestilence and fail if your deep strikes don't get you close enough to do so.<br /> <br /> He's expecting Space marines.  WELL, CHAOS Space marines are marines after all.<br /> <br /> And what can possibly be at issue with a little "counts as" between friends"<br /> <br /> Commander Farsight and even a 100 of her girlie armoursuited hairdresser friends would be no more than a snack for hungry Abaddon in hand to hand.<br /> <br /> It will be fun.<br /> <br /> You will fail if the spaces aren't right and he can shoot you and fly away.<br /> <br /> So be it.  The beauty of this "plan" is that it either succeeds or it fails.  Tis but a silly game after all!<br /> <br /> Live a little!<br /> <br /> OTG.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> All these fools call this <span class="glossaryitem" onmouseover='gp(119);'>SM</span> crap "assault troops"  That garbage is not assault troops.  Abaddon alone, just the one model is all the "assault troops" you ever need!<br /> <br /> That he comes with 30 terminator friends is just a detail of fleshing out the 1500 points.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>troy_tempest wrote:</cite>As a Tau commander what scares me the most is fast assaulters. Or heavily armoured transports.</div></blockquote><br /> <br /> Not quite true,  I'll help you.  "As a Tau Commander, what scares me the most is Abaddon, and his 30 terminator friends"]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2009 16:40:21]]> GMT</pubDate>
				<author><![CDATA[ Orc Town Grot]]></author>
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				<title>Re:I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ <blockquote><div><cite>Canonness Rory wrote:</cite>Warnings:<br /> The tau player will kick you in the genitals if you use this list.<br /> This list does not work against many competitive lists<br /> <br /> 195<br /> Shrike<br /> <br /> 100<br /> Chaplain<br /> <br /> 4x<br /> 155<br /> 10 Man Scout Squad<br /> -<span class="glossaryitem" onmouseover='gp(260);'>BP</span> and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> -Power Sword<br /> <br /> 170<br /> 10 Man Scout Squad<br /> -Sniper Rifles<br /> -Camo Cloaks<br /> <br /> 2x<br /> 205<br /> 10 Man Assault Squad<br /> -Power Weapon<br /> <br /> He will get maximum ONE turn of shooting, if he goes first, before you slam into him with a bunch of assault troops. The sniper scouts are to sit on an objective and contemplate their belly buttons, the chaplain is basically a points filler, if you want you could drop him, and replace all instances of "power weapon" with "power fist" and still have points left over. </div></blockquote><br /> <br /> thanks for this interesting list,  your right,  he would kick me if i did.  so using this list at least once <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> what about a Jpack for ol'chapy<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2009 17:56:51]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>I am facing one tough T'au player and need help with 1500 point space marine list </title>
				<description><![CDATA[ If you can find the points. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2009 21:44:21]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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