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		<title><![CDATA[Latest posts for the thread "Poor poor hormagaunts...."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Poor poor hormagaunts...."]]></description>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ Hormagaunt:  WS4, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> whatever, cavalry, S3, T3, 6+ save, 2 attacks, I4......<br /> <br /> New wolves:  Same, but S4 T4, 2 less points per model.<br /> <br /> Poor hormies :(<br /> <br /> But hey, if trends are indications, just IMAGINE how cheap the hormagaunts are going to HAVE to be!]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 05:23:34]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ Yeah, codex creep is AWESOME, isn't it? ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 05:24:49]]> GMT</pubDate>
				<author><![CDATA[ Canonness Rory]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ Hormagaunts had problems way before this... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 05:25:40]]> GMT</pubDate>
				<author><![CDATA[ drummerholt1234]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ Psst!  Use Termigaunts....]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 05:33:36]]> GMT</pubDate>
				<author><![CDATA[ starbomber109]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ <blockquote><div><cite>starbomber109 wrote:</cite>Psst!  Use Termigaunts....</div></blockquote><br /> <br /> Psst!  Use <span class="glossaryitem" onmouseover='gp(93);'>MC</span>!!!!]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 05:36:35]]> GMT</pubDate>
				<author><![CDATA[ drummerholt1234]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ Why are we whispering? Use both Gaunts and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s!]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 06:01:56]]> GMT</pubDate>
				<author><![CDATA[ 4square]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ <blockquote><div><cite>Canonness Rory wrote:</cite>Yeah, codex creep is AWESOME, isn't it? </div></blockquote><br /> <br /> Rejoice! supposedly Nid codex is next <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 06:27:56]]> GMT</pubDate>
				<author><![CDATA[ LunaHound]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ Well to be honest, fen wolves are nerfed compared to what they were in the 13th codex (2 points more but they had scout and <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>).  They also can't score or get frag nades like hormagaunts, both of which are notable difference.  <br /> <br /> That said, hormies still need some lovin.  Hope they get it in the new dex, even if I've already traded all mine away. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 08:24:46]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ Codex Creep?  No...  Hormagaunts aren't even as good as Spinegaunts.  They didn't even stay worthwhile for the time it took to write the rest of their own Codex.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 08:36:21]]> GMT</pubDate>
				<author><![CDATA[ Phryxis]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ <blockquote><div><cite>LunaHound wrote:</cite><blockquote><div><cite>Canonness Rory wrote:</cite>Yeah, codex creep is AWESOME, isn't it? </div></blockquote><br /> <br /> Rejoice! supposedly Nid codex is next <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> <br /> Liar!!  Dark Eldar codex is next! (i hope... i hope, i hope, i hope)]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 13:00:55]]> GMT</pubDate>
				<author><![CDATA[ kuro_khan]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ Hormogaunts were never good in this codex. The release of wolves doesn't affect how good Hormogaunts are at all. Furthermore, I doubt that there will be too many people spamming wolves.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 13:29:34]]> GMT</pubDate>
				<author><![CDATA[ MarvinGayeIsMyDaddy]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ All I'm saying is that the wolves are so much better, for FEWER points.<br /> <br /> gaunts can be good or suck as much in their own codex as they want.  I'm simply comparing "look!  More for less!"<br /> <br /> And yeah, hormagaunts can get frag grenades.....if they want to pay MORE!]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 14:59:48]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ I am always disappointed by this;<br /> <br /> to me hormagaunts seem more 'tyraniddy';<br /> beasties with little guns just seems so silly next to a horde of beasties with big claws/talons.<br /> <br /> in my mind they should be the same points wise.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 15:05:46]]> GMT</pubDate>
				<author><![CDATA[ mal]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ The big issue with Hormagaunts is that they're still built and priced for 3rd edition close combat rules.  In 3rd, Leap meant they were dishing out many more attacks than any other unit in the game (remember that models within 2" only got a single attack in 3rd).  <br /> <br /> Fourth and now 5th edition rules mean the field closed on them quite a bit.  And when you consider the unit was a hair overpriced even in 3rd, you have their current predicament.  <br /> <br /> Personally, I hope they do more than just make everything cheaper in the new codex.  Smaller and medium bugs need to get their punch back.  There are more than enough fodder units in the army...Hormagaunts and Gargoyles don't need to be designated for "fast" fodder to boot.   ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 15:26:23]]> GMT</pubDate>
				<author><![CDATA[ gorgon]]></author>
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				<title>Poor poor hormagaunts....</title>
				<description><![CDATA[ Hormagaunts still wreck face if you have feeder tendrils nearby.<br /> <br /> Not to mention they are fast enough to get to the other side of the board really fast for those annoying take the other guy's base missions. I try to field at least 1 or 2 units of 20 just because I'm a sentimental sap who also fields an inordinate number of warriors and some lictors.<br /> <br /> All in all, they are REALLY expensive for what you get but don't get me wrong, they are still REALLY effective.<br /> <br /> after some casualites, lets say 15 make it to combat, that is 45 ws5 re-rolling hits (because of lictors feeder tendrils) with strength 4. <br /> <br /> Hormagaunts are like the Eldar's scatterlaser warwalker in combat!]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2009 18:01:16]]> GMT</pubDate>
				<author><![CDATA[ mortetvie]]></author>
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