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		<title><![CDATA[Latest posts for the thread "Space Marine Salamanders: What to buy next?"]]></title>
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				<title>Space Marine Salamanders: What to buy next?</title>
				<description><![CDATA[ Currently at the moment these are the choices I have and I want to know what to buy next for my army. I play a lot of friendly games, so I like diversity.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Vulkan He'stan  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <br /> Champlain<br /> Librarian<br /> Captain or Chapter Master<br /> Master of the Forge (or Techmarine elite)<br /> Command Squad (company standard and champion included)<br /> <br /> Troops:<br /> <br /> 5 sniper scouts <br /> 5 regular scouts<br /> 10 tactical marine squad (<span class="glossaryitem" onmouseover='gp(330);'>mm</span> and flamer) <img src="/s/i/a/2d5b8fdf25f5a7ce19e76bd18b874f17.gif" border="0">  <br /> 10 tactical marine squad (<span class="glossaryitem" onmouseover='gp(330);'>mm</span> and flamer) <img src="/s/i/a/2d5b8fdf25f5a7ce19e76bd18b874f17.gif" border="0"> <br /> 10 tactical marine squad (<span class="glossaryitem" onmouseover='gp(330);'>mm</span> and flamer) <img src="/s/i/a/2d5b8fdf25f5a7ce19e76bd18b874f17.gif" border="0"> <br /> <br /> Dedicated Transports:<br /> <br /> 1 Rhino<br /> 5 drop pods  <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0"> <br /> <br /> Elites:<br /> <br /> 5 Terminators<br /> 5 Assault Terminators (All thunder hammers  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> )<br /> 5 Sternguard<br /> 1 Dreadnought<br /> 1 OF EACH DAEMON HUNTER ASSASSIN (present from friend, dont ask  <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> )<br /> <br /> Fast Attack:<br /> <br /> 5 Assault Marines<br /> <br /> Heavy Support:<br /> <br /> 8 Devastator Squad (all different types/ switchable with Tactical marines)<br /> 1 Land Raider Redeemer<br /> 1 Predator<br /> <br /> <br /> Remember these are all choices for any point army. I'm looking into what to buy next for my salamander army.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> anyone?  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2009 04:47:26]]> GMT</pubDate>
				<author><![CDATA[ Generalian]]></author>
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				<title>Re:Space Marine Salamanders: What to buy next?</title>
				<description><![CDATA[ It really depends on what your marines are armed with, three tacticals squads are nice but what weapons do they have? 5 more Sternguard isn't a bad idea as you can put 4 combi-meltas in them and make a mess out of some vehicles in a hurry. Also 2+ Landspeeders with Multi-Melta and Heavy Flamers are really nice.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2009 07:22:19]]> GMT</pubDate>
				<author><![CDATA[ PopFenton]]></author>
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				<title>Space Marine Salamanders: What to buy next?</title>
				<description><![CDATA[ I think if you're going with Vulkan He'stan then it's likely the Tactical squads will be armed with some combination of Flamer and Melta weaponry. <br /> <br /> If you're going for diversity, then some Techmarines, Bikes, Dreadnoughts, Land Speeders, Whirlwinds, Vindicators, Phobos Land Raiders, and extra Rhinos/Razorbacks seem to be on your list. And maybe some extra Assault Marines. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2009 07:45:39]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:Space Marine Salamanders: What to buy next?</title>
				<description><![CDATA[ Looks to me like you could flesh out the fast attack section of your army. I suggest landspeeders or bikes as your next purchases.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2009 17:32:07]]> GMT</pubDate>
				<author><![CDATA[ Dracos]]></author>
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				<title>Space Marine Salamanders: What to buy next?</title>
				<description><![CDATA[ Another box of thunder hammer termies and a Landraider Crusader and Some landspeeders.<br /> <br /> <br /> Now you can build alot of different <span class="glossaryitem" onmouseover='gp(224);'>TH</span> termie builds based around vulkan.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2009 17:49:04]]> GMT</pubDate>
				<author><![CDATA[ Lord-Loss]]></author>
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				<title>Space Marine Salamanders: What to buy next?</title>
				<description><![CDATA[ <blockquote><div><cite>Lord-Loss wrote:</cite>Another box of thunder hammer termies and a Landraider Crusader and Some landspeeders.<br /> <br /> <br /> Now you can build alot of different <span class="glossaryitem" onmouseover='gp(224);'>TH</span> termie builds based around vulkan.<br /> </div></blockquote><br /> <br /> yeah I thought about that... but a 5man is already good and I already got 1 landraider.... usually 1 is fine if around 1500.<br /> <br /> So far though everyone has agreed on landspeeders with heavy flamers and <span class="glossaryitem" onmouseover='gp(330);'>MM</span>..... so that it is! but a nice list of what to buy would be nice...<br /> <br /> so far its this...<br /> <br /> 1. Land Speeders<br /> 2. maybe another predator tank<br /> 3. whirlwind<br /> 4. rhinos]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2009 21:26:12]]> GMT</pubDate>
				<author><![CDATA[ Generalian]]></author>
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				<title>Re:Space Marine Salamanders: What to buy next?</title>
				<description><![CDATA[ 1. RHINOS! (if you don't already have them for your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines) <br /> 2. Landspeeders<br /> 3. Dreadnoughts<br /> 3. Predators (<span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> but them being interchangable is probably the best) <br /> 4. More Assault Terminators <br /> <br /> The reason that there is 2 3's is because it's a play-style preference which to buy. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2009 21:28:16]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Re:Space Marine Salamanders: What to buy next?</title>
				<description><![CDATA[ <blockquote><div><cite>EzeKK wrote:</cite>1. RHINOS! (if you don't already have them for your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines) <br /> 2. Landspeeders<br /> 3. Dreadnoughts<br /> 3. Predators (<span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> but them being interchangable is probably the best) <br /> 4. More Assault Terminators <br /> <br /> The reason that there is 2 3's is because it's a play-style preference which to buy. </div></blockquote><br /> <br /> <br /> in every game I have ever played or seen.... rhinos have sucked!<br /> <br /> their are ethier...<br /> <br /> A. Shot to pieces on the first turn  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> <br /> B. Move once then shot to pieces  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> <br /> C. Raped by <span class="glossaryitem" onmouseover='gp(19);'>CC</span> or <span class="glossaryitem" onmouseover='gp(330);'>MM</span>  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <br /> D. Monstrous Creature to the face then raped  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> E. Or shot then a hinderance the rest of the game<br /> <br /> I dont like rape... it seems to me drop pods are better and cheaper]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2009 01:25:11]]> GMT</pubDate>
				<author><![CDATA[ Generalian]]></author>
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				<title>Re:Space Marine Salamanders: What to buy next?</title>
				<description><![CDATA[ <blockquote><div><cite>Generalian wrote:</cite><blockquote><div><cite>EzeKK wrote:</cite>1. RHINOS! (if you don't already have them for your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines) <br /> 2. Landspeeders<br /> 3. Dreadnoughts<br /> 3. Predators (<span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> but them being interchangable is probably the best) <br /> 4. More Assault Terminators <br /> <br /> The reason that there is 2 3's is because it's a play-style preference which to buy. </div></blockquote><br /> <br /> <br /> in every game I have ever played or seen.... rhinos have sucked!<br /> <br /> their are ethier...<br /> <br /> A. Shot to pieces on the first turn  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> <br /> B. Move once then shot to pieces  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> <br /> C. Raped by <span class="glossaryitem" onmouseover='gp(19);'>CC</span> or <span class="glossaryitem" onmouseover='gp(330);'>MM</span>  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <br /> D. Monstrous Creature to the face then raped  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> E. Or shot then a hinderance the rest of the game<br /> <br /> I dont like rape... it seems to me drop pods are better and cheaper</div></blockquote><br /> <br /> You can't be serious. Drop pods are the essence of "bite you in the ass". <br /> <br /> Yeah guess what, you took 5 drop pods? If I blow them all up, thats 5 <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> My deathwing army has about 7 kill points. Maybe 10 at 2k. That is a literal auto-loss for you unless you MASACCRE me. And because you took <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s good luck getting to those objectives 30 inches away without dying.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> don't move so I could go up and stick a <span class="glossaryitem" onmouseover='gp(254);'>MB</span> on it and it's gone, and they can't move to contest objectives, tank shock, HIDE to prevent <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s and pop smoke, nor can they reposition units after they have been used.  <br /> <br /> Using an army with DPA is not bad, but for vulcan <span class="glossaryitem" onmouseover='gp(468);'>ew</span> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. But really, if you don't know how to use rhinos correctly....]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2009 01:27:45]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Re:Space Marine Salamanders: What to buy next?</title>
				<description><![CDATA[ <blockquote><div><cite>EzeKK wrote:</cite><blockquote><div><cite>Generalian wrote:</cite><blockquote><div><cite>EzeKK wrote:</cite>1. RHINOS! (if you don't already have them for your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines) <br /> 2. Landspeeders<br /> 3. Dreadnoughts<br /> 3. Predators (<span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> but them being interchangable is probably the best) <br /> 4. More Assault Terminators <br /> <br /> The reason that there is 2 3's is because it's a play-style preference which to buy. </div></blockquote><br /> <br /> <br /> in every game I have ever played or seen.... rhinos have sucked!<br /> <br /> their are ethier...<br /> <br /> A. Shot to pieces on the first turn  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> <br /> B. Move once then shot to pieces  <img src="/s/i/a/a693afb30d32f794373740e527aff832.gif" border="0"> <br /> C. Raped by <span class="glossaryitem" onmouseover='gp(19);'>CC</span> or <span class="glossaryitem" onmouseover='gp(330);'>MM</span>  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <br /> D. Monstrous Creature to the face then raped  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> E. Or shot then a hinderance the rest of the game<br /> <br /> I dont like rape... it seems to me drop pods are better and cheaper</div></blockquote><br /> <br /> You can't be serious. Drop pods are the essence of "bite you in the ass". <br /> <br /> Yeah guess what, you took 5 drop pods? If I blow them all up, thats 5 <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> My deathwing army has about 7 kill points. Maybe 10 at 2k. That is a literal auto-loss for you unless you MASACCRE me. And because you took <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s good luck getting to those objectives 30 inches away without dying.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> don't move so I could go up and stick a <span class="glossaryitem" onmouseover='gp(254);'>MB</span> on it and it's gone, and they can't move to contest objectives, tank shock, HIDE to prevent <span class="glossaryitem" onmouseover='gp(316);'>KP</span>'s and pop smoke, nor can they reposition units after they have been used.  <br /> <br /> Using an army with DPA is not bad, but for vulcan <span class="glossaryitem" onmouseover='gp(468);'>ew</span> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. But really, if you don't know how to use rhinos correctly....</div></blockquote><br /> <br /> If the game is killpoint based then yes Drop Pods are not very useful, but like this thread is about, im getting suggestions on what to buy and or use in my next battle. <br /> <br /> So you suggest Rhinos? And if so any Rhino advice?]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2009 01:48:38]]> GMT</pubDate>
				<author><![CDATA[ Generalian]]></author>
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				<title>Re:Space Marine Salamanders: What to buy next?</title>
				<description><![CDATA[ I was just warning you. <br /> <br /> If you are <span class="glossaryitem" onmouseover='gp(262);'>DP</span> list then don't get rhinos. Delete them from the list. It also helps to know what army you are playing, so if you are playing <span class="glossaryitem" onmouseover='gp(262);'>DP</span> sallies....<br /> <br /> 1. More <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators. <br /> 2. Dreadnoughts <br /> 3. <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> Speeders ]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2009 01:51:17]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Space Marine Salamanders: What to buy next?</title>
				<description><![CDATA[ I'd say either 5 more Assault marines and/or 5+ Sisters of Battle to get a unit of Dominions. 4 twinlinked flamers that are Rending coming out of a Immolator is f***ing scary for anything]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2009 01:54:39]]> GMT</pubDate>
				<author><![CDATA[ Billie_Joe]]></author>
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				<title>Re:Space Marine Salamanders: What to buy next?</title>
				<description><![CDATA[ At this point it could go anyway. Im just preparing for my next battle and with all this advice its gonna be...<br /> <br /> 1. Some Landspeeders (Not sure how many)<br /> 2. Another Dreadnought (Not sure what kind)<br /> 3. MAYBE 2 more rhinos<br /> <br /> The reason im againest more termies is that the games I always play are friendly... so I use the other 5 shooty marines as another 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Billie_Joe wrote:</cite>I'd say either 5 more Assault marines and/or 5+ Sisters of Battle to get a unit of Dominions. 4 twinlinked flamers that are Rending coming out of a Immolator is f***ing scary for anything</div></blockquote><br /> <br /> how does that exactly work since I dont have the Daemon Hunters Codex?]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2009 01:56:08]]> GMT</pubDate>
				<author><![CDATA[ Generalian]]></author>
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