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		<title><![CDATA[Latest posts for the thread "Would a first and tenth company still work in 5th ed?  (Termies and Scouts)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Would a first and tenth company still work in 5th ed?  (Termies and Scouts)"]]></description>
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				<title>Would a first and tenth company still work in 5th ed?  (Termies and Scouts)</title>
				<description><![CDATA[ Would a first and tenth company still work in 5th edition?  It was a pretty decent army in 4th, but I wonder if it's competitive in 5th.  <br /> What do you guys think?  Can scouts be used effectively for objectives by themselves?  <br /> <br /> Edit:  Also, what about the reverse version with <span class="glossaryitem" onmouseover='gp(25);'>DA</span>?  You guys think that would work at all?  Maybe that would work better?  <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Sep 2009 20:25:17]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
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				<title>Would a first and tenth company still work in 5th ed?  (Termies and Scouts)</title>
				<description><![CDATA[ Surprised there's no replies.  No one has any comments to make?]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 22:22:40]]> GMT</pubDate>
				<author><![CDATA[ scuddman]]></author>
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				<title>Would a first and tenth company still work in 5th ed?  (Termies and Scouts)</title>
				<description><![CDATA[ Scouts lost a lot of their appeal in the new codex.<br /> <br /> Sure, they're scoring, but as a shooty unit that's left behind to guard an objective, their reduced <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, combined with the reduced effectiveness of sniper weapons in general, means that they're not much of a threat.<br /> <br /> Similarly, in an assault role, WS3 isn't too much of a hindrance, but they're just not that impressive.<br /> <br /> I have a friend who runs a 10th&dread list, and against an unsuspecting opponent, it has some game (storms run in dropping off scouts for a 1st turn charge, and landing podding dreads nearby), but against anyone who has seen it before of sniffs out what it's trying to do, it's easily defeated by holding everything in reserve.   <br /> <br /> Scouts just don't last long enough to be your scoring units, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 22:27:04]]> GMT</pubDate>
				<author><![CDATA[ Redbeard]]></author>
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				<title>Re:Would a first and tenth company still work in 5th ed?  (Termies and Scouts)</title>
				<description><![CDATA[ Play Dark Angels. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2009 10:10:53]]> GMT</pubDate>
				<author><![CDATA[ O'shovah]]></author>
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				<title>Would a first and tenth company still work in 5th ed?  (Termies and Scouts)</title>
				<description><![CDATA[ Aye -- <span class="glossaryitem" onmouseover='gp(25);'>DA</span> have scoring Terminators, but Elite scouts with <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 and <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4...]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2009 10:34:54]]> GMT</pubDate>
				<author><![CDATA[ Ian Sturrock]]></author>
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				<title>Would a first and tenth company still work in 5th ed?  (Termies and Scouts)</title>
				<description><![CDATA[ 3 Terminator Squads w/ <span class="glossaryitem" onmouseover='gp(224);'>Th</span> and <span class="glossaryitem" onmouseover='gp(221);'>SS</span> 1200 points<br /> Shrike 210<br /> 3 Squads of 9 Scouts w/ Powerfists sgt. 142<br /> 1 10 man Squad w. out 130<br /> <br /> Is absolutely hilarious to play]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2009 04:05:00]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
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				<title>Re:Would a first and tenth company still work in 5th ed?  (Termies and Scouts)</title>
				<description><![CDATA[ One of the local marine players use 10 strong scout squads as his troops choices.<br /> Doing so leaves a fare bit of points for other, more hard hitting units.<br /> They are often transported about by the Devastator's rhinos.<br /> He normally fields an assault unit and a sniper unit for his core.]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2009 04:11:05]]> GMT</pubDate>
				<author><![CDATA[ Belphegor]]></author>
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				<title>Re:Would a first and tenth company still work in 5th ed?  (Termies and Scouts)</title>
				<description><![CDATA[ play planetstrike and termies are scoring.<br /> <br /> <br /> Scouts are nice for holding objectives but don't underestimate them. five shooty scouts in a Landspeeder storm can pulp any thing that hasn't got a decent armor save. don't forget assaulty scouts, if they assault the turn they disembark from a <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> the enemy has -2 leadership for the remainder of turn. true 5 scouts with 3 attacks each might not kill much, combine them with somthing that can dominate in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (assault squad, termies) and force a leadership test at minus alot depending on how much you won the combat by.<br /> <br /> scouts can pulp t'au in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2009 16:08:20]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Would a first and tenth company still work in 5th ed?  (Termies and Scouts)</title>
				<description><![CDATA[ Even though Hollismason's post is a bit tongue-in-cheek, don't overlook the key point.<br /> <br /> If you put Shrike into a scout/termie list, all the scouts and terminators get fleet.  The terminators can infiltrate if they're with shrike.  So you can build an army with a ton of infiltrating, fleeting, first-turn-charging and/or outflanking units.<br /> <br /> With proper support, it could work.]]></description>
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				<pubDate><![CDATA[Mon, 28 Sep 2009 00:37:52]]> GMT</pubDate>
				<author><![CDATA[ Flavius Infernus]]></author>
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				<title>Re:Would a first and tenth company still work in 5th ed?  (Termies and Scouts)</title>
				<description><![CDATA[ Have played against an army with this build.<br /> <br /> Assault Terminators with Hit and Run are Sweeeeet.]]></description>
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				<pubDate><![CDATA[Mon, 28 Sep 2009 02:11:57]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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