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		<title><![CDATA[Latest posts for the thread "The new XV9 Hazard Battlesuits"]]></title>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ <a href="http://www.games-workshop.com/gws/content/blogPost.jsp?aId=4400096a" target="_blank" rel="nofollow">http://www.games-workshop.com/<span class="glossaryitem" onmouseover='gp(50);'>gws</span>/content/blogPost.jsp?aId=4400096a</a><br /> <br /> It seems there is a new class of battlesuits coming. Wonder what they look like though.<br /> <br /> How big do you think it will be? Ironclad dread, knight size, or Tau titan even...]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 02:32:33]]> GMT</pubDate>
				<author><![CDATA[ Osyr]]></author>
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				<title>Re:The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ Slightly larger than a fire warrior. Everyone knows hazards are smaller than crises. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 02:35:22]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ The first number indicates size, and the second number indicates something like production version. So the XV-15 Stealth Suit is basically beefed up personal armour, while the XV-25 is a step up in size, presumably to handle additional loads if the testing for the XV-22 pans out. The XV-8 series is much larger, and the XV-9 is a size up from that, although it looks around the same size as Shas'O Rymyr's XV-8(something). <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> See <a href="http://www.dakkadakka.com/dakkaforum/posts/list/258076.page" target="_new" rel="nofollow">here</a> for more details. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 02:39:11]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ I'm getting several.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 02:57:25]]> GMT</pubDate>
				<author><![CDATA[ Doombot001]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ I'm not sold on the double-dual-burst-cannons, but once they release a couple other weapon configurations, I think I'm definitely going to be picking up a full unit's worth.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 03:36:31]]> GMT</pubDate>
				<author><![CDATA[ Bookwrack]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ Looks like it has some District 9 influence which is a plus; wonder how much these will end up costing since they might be my first Forgeworld purchase. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 05:34:11]]> GMT</pubDate>
				<author><![CDATA[ Cane]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ Looks to be dreadnought sized...but isn't as 'beefy' as the dread is.<br /> <br /> It's got neat rules though, and WS3 isn't bad!  I've got a unit that can jump on unfriendly assault troops, and then blow up it's drones to escape!  (and if I read this right, each suit can buy a drone....but it is expensive I'll give it that)]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 05:43:35]]> GMT</pubDate>
				<author><![CDATA[ starbomber109]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ I smell new tau codex!    <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Nids don't need one anyways, they are fine in 5th.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 05:49:43]]> GMT</pubDate>
				<author><![CDATA[ Timmah]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ <blockquote><div><cite>Timmah wrote:</cite>I smell new tau codex!    <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Nids don't need one anyways, they are fine in 5th.</div></blockquote><br /> <br /> I know someone who would smack you for that, but it's all good.<br /> <br /> If the new Tau codex has this suit, I may start playing tau...but I'll have to think hard about it, because it IS a really expensive unit (I mean, 65 points per guy?  I guess its kinda fair...)]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 06:39:00]]> GMT</pubDate>
				<author><![CDATA[ starbomber109]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ I'm totally saving up for a unit of these once they get other configurations in. Can you imagine two <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Flamers with this thing? Torch, get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, get out, torch again.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 06:58:40]]> GMT</pubDate>
				<author><![CDATA[ Zyklon]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ I really dislike that model.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 09:12:08]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ Cane's point about it resembling the mecha-suit from District 9 probably explains why Forgeworld made this new suit better than any indication that a new Tau codex is upcoming. The designer was probably inspired by the movie. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 14:55:50]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ <blockquote><div><cite>radiohazard wrote:</cite>I really dislike that model.</div></blockquote><br /> Why?]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 17:53:02]]> GMT</pubDate>
				<author><![CDATA[ SPARKEYG]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ I don't really dislike the model, but I'm disappointed that they didn't make a mass production version of Shas'O Rymyr, who seems more consistent with the established Tau esthetic. <br /> <br /> Plus the legs are fugly.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 17:55:39]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>Re:The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ It is a nice looking model, but I'm concerned about the pilot.  Are Tau really flexible enough to sit like that suit would require?!?]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 22:30:34]]> GMT</pubDate>
				<author><![CDATA[ solkan]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ It's either a more cramped cockpit, or Air Caste piloting it.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 22:40:34]]> GMT</pubDate>
				<author><![CDATA[ Kanluwen]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ I don't remember, but arn't the pilots in some sort of fetal position with a needle in their spine to control the suit? I remember reading that somewhere on ATT. Might have been homebrew fluff. I think someone else mentioned it in the thread on ATT regarding these guys as well.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 23:22:22]]> GMT</pubDate>
				<author><![CDATA[ Zyklon]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ <blockquote><div><cite>ZyklonB wrote:</cite>I don't remember, but arn't the pilots in some sort of fetal position with a needle in their spine to control the suit? I remember reading that somewhere on ATT. Might have been homebrew fluff. I think someone else mentioned it in the thread on ATT regarding these guys as well.</div></blockquote><br /> <br /> Yeah, the pilot is bundled up in the torso section - the legs/arms do not extend into the arms/legs of the suit.  In that case, the cockpit looks roomier in the new suit.<br /> <br /> I am drooling all over these.  It's about time they started releasing suits that look like the cool concept art they had commissioned from the Crilio or Cirlo (Sp?) guy.<br /> <br /> I echo the sentiment that for this much cash and points, I'm not too excited about 6 str5 shots, twin-linked or no. I'd rather have 4 non-linked burst cannons for 12 shots, or some of the rumoured new systems. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2009 23:52:26]]> GMT</pubDate>
				<author><![CDATA[ nathonicus]]></author>
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				<title>Re:The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ I'd like to see a fusion-blaster variant. ]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2009 08:25:14]]> GMT</pubDate>
				<author><![CDATA[ Sidstyler]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ Alright, I'm conflicted about these. They are for close quarters firefighting and short melee bouts, but I don't think they'll survive the 2 rounds before they can disengage and be free of the enemy's guns. They simply aren't equiped well enough for close combat. Now, if they had access to some of the better equipment (I'm looking at you Stimulant Injector) and better close combat stats they'd be fine. As it stands, why not just use a Shas'O and his bodyguard with nearly the same stats and equipment for cheaper?<br /> <br /> Then again, this is Forgeworld. Rule of cool rules for a universe ruled by the rule of cool. Practicality gets thrown out the window right off the bat.]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2009 09:30:56]]> GMT</pubDate>
				<author><![CDATA[ DarkHound]]></author>
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				<title>Re:The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ Played a game proxying  these last night.  Lot's of firepower but they went down like chumps to <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> w/ a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>.]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2009 12:58:17]]> GMT</pubDate>
				<author><![CDATA[ SPARKEYG]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ <blockquote><div><cite>SPARKEYG wrote:</cite><blockquote><div><cite>radiohazard wrote:</cite>I really dislike that model.</div></blockquote><br /> Why?</div></blockquote><br /> <br /> Its the guns, the legs and the feet.<br /> <br /> The whole thing looks like Forge World have taken a step back in Tau Technology.<br /> <br /> The other <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Tau suis look tons better than this this one.]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2009 13:05:03]]> GMT</pubDate>
				<author><![CDATA[ radiohazard]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ I really like that suit.. if crisis suits got to look like that <span class="glossaryitem" onmouseover='gp(269);'>Id</span> collect tau again. ]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2009 14:55:04]]> GMT</pubDate>
				<author><![CDATA[ Shaman]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ <blockquote><div><cite>DarkHound wrote:</cite> They are for close quarters firefighting and short melee bouts, but I don't think they'll survive the 2 rounds before they can disengage and be free of the enemy's guns.</div></blockquote><br /> That would involve you charging, which I don't see any particular reason for. The drone sacrifice rule would work best if you were charged, and then had only 1 assault turn to get through.  I can't think of many situations where you'd want to charge instead of using the JMP to get 6" farther away.<br /> <blockquote><div><cite>SPARKEYG wrote:</cite>Played a game proxying  these last night.  Lot's of firepower but they went down like chumps to <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> w/ a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>.</div></blockquote><br /> Well duh, that's not exactly a surprise.]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2009 18:01:22]]> GMT</pubDate>
				<author><![CDATA[ Bookwrack]]></author>
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				<title>Re:The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ i think it would be a great new Tau edition <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> the twin linked Burst Cannons would be excellent against orks and with <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> this model would be unstoppable &gt;:]<br /> <br /> i can't wait for it to come out to the public and pick one up myself <br /> <br /> like Timmah said i believe a new codex is around the corner<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2009 04:34:43]]> GMT</pubDate>
				<author><![CDATA[ WarPetrie]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ At the very least the suit would make a really good Commander fig. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2009 06:28:43]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ <blockquote><div><cite>Timmah wrote:</cite>I smell new tau codex!    <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Nids don't need one anyways, they are fine in 5th.</div></blockquote><br /> <br /> <br />    I dunno I play with both and love the armies  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> . I wish they would release both in quick succession. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Sep 2009 00:36:08]]> GMT</pubDate>
				<author><![CDATA[ thehod]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ dang it makes the plastic xv8 look like poo. I like the new jet pack design but the chest looks to un tauish.<br /> <br /> i would really like to see the xv22 in mass production. but ohh well]]></description>
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				<pubDate><![CDATA[Mon, 28 Sep 2009 00:52:15]]> GMT</pubDate>
				<author><![CDATA[ HiddenPower]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ Hate to resurrect a dead thread, but the official rules for the XV9 are in Imperial Armour Apocalypse II.  They're 75 pts each, and yes, they don't have to take the burst cannons.  They actually have a bunch of other XV9-exclusive weapons they can take.  Hope the models come with them...<br /> <br /> Not going to go into detail as to what the other weapons are (buy the book!), but, I can say it really does scream that this suit was designed for horde killing...]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2010 06:57:06]]> GMT</pubDate>
				<author><![CDATA[ tiberius183]]></author>
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				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ What excitement the <span class="glossaryitem" onmouseover='gp(50);'>gw</span> world would have if tau came out with a new codex. New technology coming out with new stuff is always a sign for cool and sleek model designs]]></description>
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				<pubDate><![CDATA[Mon, 11 Jan 2010 10:22:49]]> GMT</pubDate>
				<author><![CDATA[ daemon]]></author>
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				<title>Re:The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ From what I heard, the next codex after 'Nids is <span class="glossaryitem" onmouseover='gp(10);'>BA</span> in April, then Necrons.  Tau is probably going to be dead last (as usual), so don't expect it for a while.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/258173/1244358.page</link>
				<pubDate><![CDATA[Mon, 11 Jan 2010 15:54:43]]> GMT</pubDate>
				<author><![CDATA[ tiberius183]]></author>
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			<item>
				<title>The new XV9 Hazard Battlesuits</title>
				<description><![CDATA[ the original news of the model was published around sep 24th 2009 and district 9 came out only 20 days before in <span class="glossaryitem" onmouseover='gp(134);'>uk</span> [sep 4th] , given how long it takes to sculpt a model and play test rules its unlikely it was intended to have district 9 influences <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> it is a neat model and will be intresting to see the rumored new tau crisis suits from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to see if they bear an similarities to the new <span class="glossaryitem" onmouseover='gp(39);'>fw</span> suits we have seen, im guessing most of the similarities will be in the chest and ankle region beefing the original crisis suit models up.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/258173/1244768.page</link>
				<pubDate><![CDATA[Mon, 11 Jan 2010 19:00:26]]> GMT</pubDate>
				<author><![CDATA[ blaktoof]]></author>
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