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		<title><![CDATA[Latest posts for the thread "1850pt. Marine list..."]]></title>
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				<title>1850pt. Marine list...</title>
				<description><![CDATA[ Comment and critique please...<br /> <br /> Space Marine Captain:140 <br /> Terminator Armour <br /> <br /> Terminator Assault Squad:460<br /> 4xTerminators, 1xSergent, Lighting Claws, Land Raider<br /> <br /> Terminator Squad:480<br /> 4xTerminators, 1xSergent, Assault Cannon, Power Fists and Storm Bolters<br /> Land Raider<br /> <br /> Tactical Squad:220<br /> 9xMarines, 1xSergent, Meltagun, Missile Launcher, <br /> Rhino, Storm Bolter<br /> <br /> Tactical Squad:220<br /> 9xMarines, 1xSergent, Meltagun, Missile Launcher,<br /> Rhino, Storm Bolter<br /> <br /> Scout Squad:75<br /> 4xScouts, 1xSergent, 5xSniper Rifles<br /> <br /> Devastator Squad:255<br /> 4xMarines, 1xSergent, 2xHeavy Bolters, 2xPlasma Cannons,<br /> Razorback, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br />  <br /> Total:1850<br /> <br /> Thinking about running this list in a tourney next month. Possible substitution I was thinking about would be replacing the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>. Squad with an 10x assault squad, Sergent with <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, and taking a 5th scout with a missile launcher. That would put me at 1848... <br />  And also dropping the captain for a chaplain with jump pack and running him with the Assault squad, and giving the Assault squad another two <span class="glossaryitem" onmouseover='gp(194);'>PP</span>... That would put me 3pts over but I don't think that would be a problem.  <br /> <br /> Let me get some opinions..! Thanks.... ]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2009 12:03:01]]> GMT</pubDate>
				<author><![CDATA[ hippykiller]]></author>
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				<title>1850pt. Marine list...</title>
				<description><![CDATA[ Captain: if he goes termy armor, give him a more impressive combat weapon.<br /> Assault termies: I suggest a thunder hammer or two, for <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 helps against a variety of targets. <br /> Which Land raider?<br /> <br /> Tactical Termies look ok, I prefer the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> though.<br /> And the Raider: which one?<br /> <br /> A bit much on raiders <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> at 1850.<br /> <br /> Tactical squads are ok, but combi-weapons are great buys too.<br /> <br /> Scouts are meh, easily killed at 1850 if you think they are just gonna sit on an objective all game.<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>: they seem to be a 10 man squad right, cause the points match up to it.<br /> I think I prefer <span class="glossaryitem" onmouseover='gp(328);'>ML</span>’s just in case you don’t want to combat squad you can spam templates and still hurt light/medium tanks with all shots.<br /> I feel 4 of the same weapons would be better though.<br /> <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> seems excessive for points.<br /> <br /> The assault squad sounds good, at least they can keep up with rhino/raiders and provide counter charging.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Sep 2009 21:12:11]]> GMT</pubDate>
				<author><![CDATA[ Sanctjud]]></author>
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				<title>1850pt. Marine list...</title>
				<description><![CDATA[ <blockquote><div><cite>Sanctjud wrote:</cite>Captain: if he goes termy armor, give him a more impressive combat weapon.<br /> Assault termies: I suggest a thunder hammer or two, for <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 helps against a variety of targets. <br /> Which Land raider?<br /> <br /> Tactical Termies look ok, I prefer the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> though.<br /> And the Raider: which one?<br /> <br /> A bit much on raiders <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> at 1850.<br /> <br /> Tactical squads are ok, but combi-weapons are great buys too.<br /> <br /> Scouts are meh, easily killed at 1850 if you think they are just gonna sit on an objective all game.<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>: they seem to be a 10 man squad right, cause the points match up to it.<br /> I think I prefer <span class="glossaryitem" onmouseover='gp(328);'>ML</span>’s just in case you don’t want to combat squad you can spam templates and still hurt light/medium tanks with all shots.<br /> I feel 4 of the same weapons would be better though.<br /> <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> seems excessive for points.<br /> <br /> The assault squad sounds good, at least they can keep up with rhino/raiders and provide counter charging.<br /> </div></blockquote><br /> <br /> Im really thinking about dropping the captain and going with a chap. w/ <span class="glossaryitem" onmouseover='gp(457);'>jp</span>. And running him with the assault squad. As far as the raiders go they are just <span class="glossaryitem" onmouseover='gp(756);'>tllc</span> raiders. I assume you are talking about giving the sergeants in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span>. squads combi-weapons? If that is so I could easily drop the scout squads to take care of those... I really did not think that they would do much except for be irritating for a turn or two. And no, thats a 5 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span>. squad... That's with the razor back figured into the total cost, and with those two plasma cannons the points go up quick. I do agree that 4 missile launchers are probably a better choice for them though... I was able to drop a stompa in one turn with four of them this weekend. Although I did roll rather well.  ]]></description>
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				<pubDate><![CDATA[Mon, 28 Sep 2009 23:43:08]]> GMT</pubDate>
				<author><![CDATA[ hippykiller]]></author>
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				<title>1850pt. Marine list...</title>
				<description><![CDATA[ <blockquote><div><cite>hippykiller wrote:</cite>Comment and critique please...<br /> <br /> Space Marine Captain:140 <br /> Terminator Armour <br /> <font color='red'>quite useless... costs as much as 3x assault terminators, and not near as good. I'd replace him with a jump pack librarian</font><br /> <br /> Terminator Assault Squad:460<br /> 4xTerminators, 1xSergent, Lighting Claws, Land Raider<br /> <font color='red'> throw in at least 3 thunder hammers... they quite rock. also, give the raider a multimelta... 10 point upgrade, makes you lethal to other raiders, something lascannons just don't</font><br /> <br /> Terminator Squad:480<br /> 4xTerminators, 1xSergent, Assault Cannon, Power Fists and Storm Bolters<br /> Land Raider<br /> <font color='red'> Personally, I feel the cyclone launcher is better than the ass can, but both are decent... give the raider a multimelta</font><br /> <br /> Tactical Squad:220<br /> 9xMarines, 1xSergent, Meltagun, Missile Launcher, <br /> Rhino, Storm Bolter<br /> <br /> Tactical Squad:220<br /> 9xMarines, 1xSergent, Meltagun, Missile Launcher,<br /> Rhino, Storm Bolter<br /> <font color='red'> Drop the storm bolters off the rhinos... try to get fists on the sergeants. they are going to have to get in close to use the meltas, fists really help out against pretty much everything</font><br /> <br /> Scout Squad:75<br /> 4xScouts, 1xSergent, 5xSniper Rifles<br /> <font color='red'>these guys are going to be holding objectives, and sniper rifles are worthless for damage. give them some cloaks, so when they are shot at they can go to ground and get a 2+ cover save</font><br /> <br /> Devastator Squad:255<br /> 4xMarines, 1xSergent, 2xHeavy Bolters, 2xPlasma Cannons,<br /> Razorback, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> <font color='red'> I'd definately agree that you should drop this for a squad of assault marines. Throw the librarian in with it... give the librarian null zone / avenger, and the squad 2x flamers and a hammer on the sarge. I run a squad like this... it annihilates anything except terminators or nobs. 3 flamer templates tends to be brutal</font><br />  <br /> Total:1850<br /> <br /> Thinking about running this list in a tourney next month. Possible substitution I was thinking about would be replacing the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>. Squad with an 10x assault squad, Sergent with <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, and taking a 5th scout with a missile launcher. That would put me at 1848... <br />  And also dropping the captain for a chaplain with jump pack and running him with the Assault squad, and giving the Assault squad another two <span class="glossaryitem" onmouseover='gp(194);'>PP</span>... That would put me 3pts over but I don't think that would be a problem.  <br /> <br /> Let me get some opinions..! Thanks.... </div></blockquote><br /> <br /> <br /> my advice... <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>]]></description>
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				<pubDate><![CDATA[Mon, 28 Sep 2009 23:50:27]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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