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		<title><![CDATA[Latest posts for the thread "Steeds/Chariots"]]></title>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ Is it just me or does a juggernaught at +35 points get smashed by a chariot, which isn only +15?<br /> Juggernaught adds +1S, +1T, +1W and +1A  while<br /> Chariot adds   +1 S, +1T, +2W, +1A AND give it a 3+ save. <br /> <br /> Are they trying to reward good/tricky modeling?<br /> why's the difference so huge?]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 06:46:54]]> GMT</pubDate>
				<author><![CDATA[ Bascilica]]></author>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ Juggernaut also gives a 3+ save, not just the chariot.<br /> <br /> The only other big difference is that a chariot herald loses the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> rule, which is apretty big blow to survivability, and the model itself tends to be somewhat bigger as well.]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 06:53:01]]> GMT</pubDate>
				<author><![CDATA[ Cheex]]></author>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> rule has almost no use in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> games anyway... but thanks...]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 08:04:37]]> GMT</pubDate>
				<author><![CDATA[ Bascilica]]></author>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ <blockquote><div><cite>Bascilica wrote:</cite>the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> rule has almost no use in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> games anyway... but thanks...</div></blockquote><br /> <br /> except for, y'know to prevent your Herald from being sniped by a Railgun, or an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> medusa, or a Manticore etc.]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 09:44:11]]> GMT</pubDate>
				<author><![CDATA[ Drunkspleen]]></author>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ <blockquote><div><cite>Drunkspleen wrote:</cite><blockquote><div><cite>Bascilica wrote:</cite>the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> rule has almost no use in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> games anyway... but thanks...</div></blockquote><br /> <br /> except for, y'know to prevent your Herald from being sniped by a Railgun, or an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> medusa, or a Manticore etc.</div></blockquote>Or deathstrike, or Orbital Bombardment, Or a Titan.]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 10:46:30]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ Haha, what differece is it going ti make?<br /> if a titan hits the chariot, its its the chariot. if it hits the squad the guys in, he's hit anyway as well. No one is going to go for a 85pt chariot when there are 2500pt titans on the field.<br /> Hell, if they did target it, it'd be like forfeting half of hteir shooting phase. I'd be very willing to make that sacrafice.]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 12:03:53]]> GMT</pubDate>
				<author><![CDATA[ Bascilica]]></author>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ <blockquote><div><cite>Bascilica wrote:</cite> <br /> Are they trying to reward good/tricky modeling?<br /> why's the difference so huge?</div></blockquote><br /> <br /> Welcome to Dakka. I have a feeling you won't be well liked if you continue to ask questions and then mock the answers.]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 12:08:31]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ Thankyou for the Welcome Lordhat.<br /> I must say i agree, To mock the answer to ones question is a silly idea.<br /> Having already thanked the person for the answer, i am merly commenting on those who attempt to mock me by listing the many things in the warhammer world that can take a wound from an 85pt piece.<br /> The nature of forums is to add your say, i understand that, but it helps if you do more than just scan it...]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 12:20:04]]> GMT</pubDate>
				<author><![CDATA[ Bascilica]]></author>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ <blockquote><div><cite>Bascilica wrote:</cite>Thankyou for the Welcome Lordhat.<br /> I must say i agree, To mock the answer to ones question is a silly idea.<br /> Having already thanked the person for the answer, i am merly commenting on those who attempt to mock me by listing the many things in the warhammer world that can take a wound from an 85pt piece.<br /> The nature of forums is to add your say, i understand that, but it helps if you do more than just scan it...</div></blockquote> No they'd take all the wounds. Double toughness = dead; in a unit you could pass on a non instant death wound to him letting him live longer.]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 12:47:44]]> GMT</pubDate>
				<author><![CDATA[ Tri]]></author>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ Either way i've not had that shot blowing a hole through my tower of skulls.]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 12:53:26]]> GMT</pubDate>
				<author><![CDATA[ Bascilica]]></author>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ <blockquote><div><cite>Tri wrote:</cite><blockquote><div><cite>Bascilica wrote:</cite>Thankyou for the Welcome Lordhat.<br /> I must say i agree, To mock the answer to ones question is a silly idea.<br /> Having already thanked the person for the answer, i am merly commenting on those who attempt to mock me by listing the many things in the warhammer world that can take a wound from an 85pt piece.<br /> The nature of forums is to add your say, i understand that, but it helps if you do more than just scan it...</div></blockquote> No they'd take all the wounds. Double toughness = dead; in a unit you could pass on a non instant death wound to him letting him live longer.</div></blockquote><br /> <br /> All deamons have the Eternal Warrior <span class="glossaryitem" onmouseover='gp(136);'>USR</span>...<br /> <br /> But neways - I would have to agree. I think you are being a touch too confrontational and argumentative Bascillica. There is a happy medium within a debate (and I understand how they can get heated) but you are a touch too high.<br /> <br /> <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>'s]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 13:17:22]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ Aknowledged Razerous. Thankyou for your level-headedness. Prehapse too many years of debating has given me an arrogance-complex. <br /> I personally just dont see how Lordhat saying i wont be liked has anything to do wtih the topic at hand. (And personally, i find it somewhat insulting.)]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 13:34:46]]> GMT</pubDate>
				<author><![CDATA[ Bascilica]]></author>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ <blockquote><div><cite>Bascilica wrote:</cite>Aknowledged Razerous. Thankyou for your level-headedness. Prehapse too many years of debating has given me an arrogance-complex. <br /> I personally just dont see how Lordhat saying i wont be liked has anything to do wtih the topic at hand. (And personally, i find it somewhat insulting.)</div></blockquote><br /> <br /> Your tone in your comments to other posters trying to help you is also somewhat insulting.  Your question has been answered, a Chariot makes you lose the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> rule, while just taking the juggernaught does not.  If you wish to debate the tactical effectiveness of one option vs another, then please make a new thread in the "<span class="glossaryitem" onmouseover='gp(3);'>40k</span> Tactics" section.]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 19:11:47]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Steeds/Chariots</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite><blockquote><div><cite>Bascilica wrote:</cite>Aknowledged Razerous. Thankyou for your level-headedness. Prehapse too many years of debating has given me an arrogance-complex. <br /> I personally just dont see how Lordhat saying i wont be liked has anything to do wtih the topic at hand. (And personally, i find it somewhat insulting.)</div></blockquote><br /> <br /> Your tone in your comments to other posters trying to help you is also somewhat insulting.  Your question has been answered, a Chariot makes you lose the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> rule, while just taking the juggernaught does not.  If you wish to debate the tactical effectiveness of one option vs another, then please make a new thread in the "<span class="glossaryitem" onmouseover='gp(3);'>40k</span> Tactics" section.</div></blockquote><br /> <br /> His comment to me was fine.<br /> <br /> There is a horse, this horse is called Bascillica and it is sitting (Or is it apose to be dead?). This horse is being kicked..<br /> <br /> Didnt need to be said/prolonged/carried on. ]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2009 19:16:24]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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