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		<title><![CDATA[Latest posts for the thread "Lukas The Trickster"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Lukas The Trickster"]]></description>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ Alright, so I'm forgetting how many points he has and what his exact stat line is... but does it really matter?  When he dies, remove all models in base contact with Lukas.  We're there any restrictions on this?  Is it really as awesome as I think it is?  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013448.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013448.page</link>
				<pubDate><![CDATA[Thu, 1 Oct 2009 05:43:59]]> GMT</pubDate>
				<author><![CDATA[ Slackermagee]]></author>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ Models in base contact have to fail an initiative test to be removed, I think.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013480.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013480.page</link>
				<pubDate><![CDATA[Thu, 1 Oct 2009 06:03:10]]> GMT</pubDate>
				<author><![CDATA[ Cheese Elemental]]></author>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ Nope. Both Lucas and the model that kill him die, then both players roll off and if the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player wins then all models in base die too.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013883.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013883.page</link>
				<pubDate><![CDATA[Thu, 1 Oct 2009 12:03:00]]> GMT</pubDate>
				<author><![CDATA[ Mekboy]]></author>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ what if you kill Lukas at range?  Which Guardsman out of the 50 bites it?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013921.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013921.page</link>
				<pubDate><![CDATA[Thu, 1 Oct 2009 12:23:35]]> GMT</pubDate>
				<author><![CDATA[ kuro_khan]]></author>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ O RLY?!?<br /> <br /> That sounds SO full of gak that I've got a bad taste in my mouth....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013925.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013925.page</link>
				<pubDate><![CDATA[Thu, 1 Oct 2009 12:25:06]]> GMT</pubDate>
				<author><![CDATA[ Emperors Faithful]]></author>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ <blockquote><div><cite>Slackermagee wrote:</cite>Alright, so I'm forgetting how many points he has and what his exact stat line is... but does it really matter?  When he dies, remove all models <span style="font-size: 24px; line-height: normal;"><font color='cyan'><b>in base contact with Lukas</b></font></span>.  We're there any restrictions on this?  Is it really as awesome as I think it is?  </div></blockquote>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013974.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013974.page</link>
				<pubDate><![CDATA[Thu, 1 Oct 2009 12:51:20]]> GMT</pubDate>
				<author><![CDATA[ Red9]]></author>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ I thought it was everyone else on a 4+]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013981.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013981.page</link>
				<pubDate><![CDATA[Thu, 1 Oct 2009 12:54:40]]> GMT</pubDate>
				<author><![CDATA[ statu]]></author>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ Dumb concept anyway.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013996.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1013996.page</link>
				<pubDate><![CDATA[Thu, 1 Oct 2009 13:00:49]]> GMT</pubDate>
				<author><![CDATA[ Flashman]]></author>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ <blockquote><div><cite>Red9 wrote:</cite><blockquote><div><cite>Slackermagee wrote:</cite>Alright, so I'm forgetting how many points he has and what his exact stat line is... but does it really matter?  When he dies, remove all models <span style="font-size: 24px; line-height: normal;"><font color='cyan'><b>in base contact with Lukas</b></font></span>.  We're there any restrictions on this?  Is it really as awesome as I think it is?  </div></blockquote></div></blockquote><br /> <br /> <blockquote><div><cite>Mekboy wrote:</cite>Nope. Both Lucas and the model that kill him die, then both players roll off and if the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player wins then all models in base die too.<br /> </div></blockquote><br /> <br /> Valid question, Red9...]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 13:09:37]]> GMT</pubDate>
				<author><![CDATA[ kuro_khan]]></author>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ My 'nope' response was referring to cheese elemental's post.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1014035.page</guid>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 13:18:29]]> GMT</pubDate>
				<author><![CDATA[ Mekboy]]></author>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ Oh good lord this thread...<br /> <br /> Firstly, RTFM (or in this case RTFC)<br /> <br /> Secondly, if Lukas is Killed at range, he takes out any models in <span class="glossaryitem" onmouseover='gp(242);'>BTB</span> with him. This includes Friendly models. If he dies in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with a Titan, yes, <span class="glossaryitem" onmouseover='gp(111);'>RaW</span> he can take out the titan.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1014042.page</link>
				<pubDate><![CDATA[Thu, 1 Oct 2009 13:21:57]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ Not everyone has the codex, and going off what was said by Mek, it could've implied ranged people die also.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1014228.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/259056/1014228.page</link>
				<pubDate><![CDATA[Thu, 1 Oct 2009 15:04:20]]> GMT</pubDate>
				<author><![CDATA[ kuro_khan]]></author>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ I will have this guy ion my <span class="glossaryitem" onmouseover='gp(124);'>SW</span> army going against abbadabadodan]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 16:01:28]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>Re:Lukas The Trickster</title>
				<description><![CDATA[ So hurling him out of a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and into combat with nobz/bloodcrushers/thunderwolves/<span class="glossaryitem" onmouseover='gp(93);'>MCs</span>/ etc only really works out half the time...<br /> <br /> Still an absolutely hilarious concept.  He live?  Lot's of damage from the wolf claw.  He dies?  Something valuable he was in <span class="glossaryitem" onmouseover='gp(242);'>btb</span> with dies.  Success! <br /> <br /> Also, sorry Gwar! for not looking around.  Didn't remember seeing this thread before (I check the site fairly regularly).  ]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 17:23:43]]> GMT</pubDate>
				<author><![CDATA[ Slackermagee]]></author>
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				<title>Lukas The Trickster</title>
				<description><![CDATA[ Ha, no worries mate. I was just grumpy when I posted that <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 17:33:35]]> GMT</pubDate>
				<author><![CDATA[ Gwar!]]></author>
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