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				<title>Help sought vs scary marine player.</title>
				<description><![CDATA[ I played in the world wide war tournament a few weekends ago as did all my warhammer playing friends. I got to play all my friends tournie lists with my own either before or during the competition.<br /> <br /> All but one that is and I just challenged him to a game on Saturday.<br /> <br /> Quite frankly I'm  myself.<br /> <br /> His list was the following<br /> <br /> Pedro Kantor<br /> <br /> 8 x assault termies, 5 with <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> and 5 with lightning claws<br /> <br /> 8 x regular termies, 1 with a cyclone<br /> <br /> 10 tacs, flamer, lascannon and sarge with fist riding in a razorback with lascannons<br /> <br /> 10 tacs, flamer lascannon and sarge with <span class="glossaryitem" onmouseover='gp(486);'>pw</span> riding in a razorback with lascannons<br /> <br /> 7 x grey knights, targeter, justicar<br /> <br /> 5 x grey knights, justicar, 2 x psycannon, targeter<br /> <br /> <br /> and that's it.<br /> <br /> <br /> My list was<br /> <br /> warboss on bike, attack squig, pklaw, cybork body<br /> <br /> big mek with <span class="glossaryitem" onmouseover='gp(163);'>kff</span><br /> <br /> 23 x shoota boyz, 2 big shootas plus nob with p-klaw, bosspole<br /> <br /> 23 x shoota boyz, 2 big shootas plus nob with p-klaw, bosspole<br /> <br /> 23 x shoota boyz, 2 big shootas plus nob with p-klaw, bosspole<br /> <br /> 11 x sluggaz plus nob, with p-klaw, bosspole riding in a trukk with ram<br /> <br /> 6 x nobz, 1 with <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, 1 with <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, 1 with waaagh banner, 1 is a dok, all with cybork riding in a trukk with ram<br /> <br /> 20 x grotz, 2 x slavers<br /> <br /> 8 x lootaz<br /> <br /> 6 x bikes 1 is a nob with p-klaw and bosspole<br /> <br /> killa kan - rokkit launcha<br /> <br /> killa kan - rokkit launcha<br /> <br /> <br /> <br /> What I notice is that he has a small unit count but quite a few bodies (33 3+ saves and 16 2+) and almost no tanks. This means I should be able to outmaneouver him and slam multiple units into one of his.<br /> <br /> However nearly all his units are good at both shooting at assault. I don't really have the capability to bring the termies or <span class="glossaryitem" onmouseover='gp(305);'>GK</span> down with shooting alone and assaulting them seems iffy too, especially with kantor hanging out nearby for the +1 attack. Considering his small unit count and kantor he will almost certainly be castling which will make a mockery of my multi-charge unless I can pull off a charge with practically everything at once.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 08:05:58]]> GMT</pubDate>
				<author><![CDATA[ bravelybravesirrobin]]></author>
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				<title>Help sought vs scary marine player.</title>
				<description><![CDATA[ Err... Right. He has four lascannons at range, One cyclone and 2 psycannons. His assault termies are NOT in a vehicle. He's slow and his shooting sucks for <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> <br /> Boost your loota count, put your boyz in battlewagons. Stay back and shoot the crap out of him.<br /> <br /> You are not going to be able to win a close combat against him when he castles. Especially with Kantor and his Inspiring Presence... That's what he WANTS you to do.<br /> <br /> If you are playing an objective game, force him to split off his forces by spreading the objectives. He's pretty slow and you can kill his forces piecemeal.]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 09:39:49]]> GMT</pubDate>
				<author><![CDATA[ Populatore1]]></author>
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				<title>Help sought vs scary marine player.</title>
				<description><![CDATA[ That is 1715 points.  I am assuming you left some ups off and are going for 1750.<br /> I would alter the list to something more like this:<br /> <br /> Big mek - <span class="glossaryitem" onmouseover='gp(163);'>kff</span><br /> <br /> 15 lootas<br /> 15 lootas<br /> 6 Nobz - cyborked, painboy, 2 <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, 2 shoota skorcha combi, ammo runt, bosspole, waaagh! banner, trukk w/ red paint and ram<br /> <br /> 20 boyz - nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, 2 x big shoota<br /> 20 boyz - nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, 2 x big shoota<br /> 20 boyz - nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, 2 x big shoota<br /> <br /> Battlewagon - red paint, ram, rigger, kannon, 2 x big shoota<br /> Battlewagon - red paint, ram, rigger, kannon, 2 x big shoota<br /> Battlewagon - red paint, ram, rigger, kannon, 2 x big shoota<br /> <br /> Park the lootas back so they are in cover but have a clear shot at the razorbacks.  With 15 lootas shooting at each razorback, they will get them on turn 1.<br /> <br /> Put the trukk of nobz in the center of the wagon wedge if he is castled in a corner - try to keep the sides of the wagons and the trukk away from him. <br /> <br /> -------BW<br /> <br /> BW  Trukk  BW<br /> <br /> And roll up to 18" asap.  Shoot everything like mad.  After they pop the transports, put the lootas on the terminators - they will thin them out substantially.  As he moves towards the wagons, back up and shoot.  The nobs (with <span class="glossaryitem" onmouseover='gp(163);'>kff</span> mek) in the trukk are to countercharge anything that makes it to your gunline and to mop up when the shooting is over.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 12:09:45]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>Help sought vs scary marine player.</title>
				<description><![CDATA[ <blockquote><div><cite>bravelybravesirrobin wrote:</cite><br /> His list was the following<br /> <br /> Pedro Kantor<br /> <br /> 8 x assault termies, 5 with <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> and 5 with lightning claws</div></blockquote><br /> <br /> pardon? 5 add 5 = 10 not 8<br /> <br /> <br /> 8 x regular termies, 1 with a cyclone<br /> <br /> 10 tacs, flamer, lascannon and sarge with fist riding in a razorback with lascannons<br /> <br /> 10 tacs, flamer lascannon and sarge with <span class="glossaryitem" onmouseover='gp(486);'>pw</span> riding in a razorback with lascannons</div></blockquote><br /> <br /> sounds good!<br /> <br /> <blockquote><div><cite>bravelybravesirrobin wrote:</cite><br /> 7 x grey knights, targeter, justicar<br /> <br /> 5 x grey knights, justicar, 2 x psycannon, targeter<br /> <br /> </div></blockquote><br /> <br /> how did he manage that? If taking allies you must have a <span class="glossaryitem" onmouseover='gp(56);'>hq</span> and 2 troops from the allied army list.<br /> <br /> unless there are special <span class="glossaryitem" onmouseover='gp(305);'>GK</span> rules.....<br /> <br /> <span class="glossaryitem" onmouseover='gp(349);'>DC</span>]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 16:25:49]]> GMT</pubDate>
				<author><![CDATA[ deadly chicken]]></author>
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				<title>Help sought vs scary marine player.</title>
				<description><![CDATA[ nah, you can take allied inquisition troops without an inquisitor. to take allied heavy support you need at least 2 troops and an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, or something like that... but who cares, allied heavy support sucks (except exorcists) <br /> <br /> this is similar to what I did for 'ardboyz, except everything was mounted in land raiders (I had 3).... <br /> <br /> grey knights are superior troops in every way, compared to basic marines.]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 18:23:58]]> GMT</pubDate>
				<author><![CDATA[ Horst]]></author>
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				<title>Help sought vs scary marine player.</title>
				<description><![CDATA[ No. Read the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> / <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex. Answers regarding allies are WRONG.]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 18:57:07]]> GMT</pubDate>
				<author><![CDATA[ Populatore1]]></author>
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				<title>Re:Help sought vs scary marine player.</title>
				<description><![CDATA[ 0-1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s<br /> 0-1 Elites<br /> 0-2 Troops<br /> 0-1 Fast Attack<br /> <br /> No Special Characters or heavy support.<br /> <br /> (Read the codex if you can)<br /> <br /> Same for Witch Hunters]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 20:32:22]]> GMT</pubDate>
				<author><![CDATA[ O'shovah]]></author>
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				<title>Help sought vs scary marine player.</title>
				<description><![CDATA[ O'shovah is correct.  You can take 2 troops which is completely legal.  You can also take an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with a full retinue of terminators if you wanted (and had the points for it).]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 20:37:12]]> GMT</pubDate>
				<author><![CDATA[ rogueeyes]]></author>
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				<title>Help sought vs scary marine player.</title>
				<description><![CDATA[ WOW! i know liitle about this game!]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 21:11:41]]> GMT</pubDate>
				<author><![CDATA[ deadly chicken]]></author>
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				<title>Help sought vs scary marine player.</title>
				<description><![CDATA[ He has oddly little shooting for an army his size. You should be able to out-dakka him. Concentrate on the Grey Knights, they have stormbolters.]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2009 22:45:49]]> GMT</pubDate>
				<author><![CDATA[ Raxmei]]></author>
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				<title>Help sought vs scary marine player.</title>
				<description><![CDATA[ <blockquote><div><cite>deadly chicken wrote:</cite><blockquote><div><cite>bravelybravesirrobin wrote:</cite><br /> His list was the following<br /> <br /> Pedro Kantor<br /> <br /> 8 x assault termies, 5 with <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> and 5 with lightning claws</div></blockquote><br /> <br /> pardon? 5 add 5 = 10 not 8<br /> <br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(349);'>DC</span></div></blockquote><br /> <br /> <br /> erm quite, 5 x <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> and 3 x lightning claws.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Raxmei wrote:</cite>He has oddly little shooting for an army his size. You should be able to out-dakka him. Concentrate on the Grey Knights, they have stormbolters.</div></blockquote><br /> <br /> How does shrouding work again? I know it isn't quite as good as night fight. Is it 3 dice x 3? Because shrouding may prevent me from shooting his <span class="glossaryitem" onmouseover='gp(305);'>GK</span> effectively as anything within average range will be within range of his stormbolters and psycannons.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><cite>Inigo Montoya wrote:</cite>That is 1715 points.  I am assuming you left some ups off and are going for 1750.<br /> I would alter the list to something more like this:<br /> <br /> Big mek - <span class="glossaryitem" onmouseover='gp(163);'>kff</span><br /> <br /> 15 lootas<br /> 15 lootas<br /> 6 Nobz - cyborked, painboy, 2 <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, 2 shoota skorcha combi, ammo runt, bosspole, waaagh! banner, trukk w/ red paint and ram<br /> <br /> 20 boyz - nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, 2 x big shoota<br /> 20 boyz - nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, 2 x big shoota<br /> 20 boyz - nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, 2 x big shoota<br /> <br /> Battlewagon - red paint, ram, rigger, kannon, 2 x big shoota<br /> Battlewagon - red paint, ram, rigger, kannon, 2 x big shoota<br /> Battlewagon - red paint, ram, rigger, kannon, 2 x big shoota<br /> <br /> Park the lootas back so they are in cover but have a clear shot at the razorbacks.  With 15 lootas shooting at each razorback, they will get them on turn 1.<br /> <br /> Put the trukk of nobz in the center of the wagon wedge if he is castled in a corner - try to keep the sides of the wagons and the trukk away from him. <br /> <br /> -------BW<br /> <br /> BW  Trukk  BW<br /> <br /> And roll up to 18" asap.  Shoot everything like mad.  After they pop the transports, put the lootas on the terminators - they will thin them out substantially.  As he moves towards the wagons, back up and shoot.  The nobs (with <span class="glossaryitem" onmouseover='gp(163);'>kff</span> mek) in the trukk are to countercharge anything that makes it to your gunline and to mop up when the shooting is over.<br /> </div></blockquote><br /> <br /> erm no, 1749.<br /> <br /> <br /> boss is 150<br /> mek is 85<br /> boyz are 194 x 3<br /> trukkers are 112 and the trukk is 40<br /> nobz are 250 and the trukk is 40<br /> warbikes are 190<br /> grotz are 80<br /> lootaz are 120<br /> kanz are 50 x 2<br /> <br /> = 1749<br /> <br /> Not sure how you managed that.<br /> <br /> <br /> <br /> I appreciate all the advice guys but any advice on the "rebuild your list" lines doesn't really help me. The idea was to take our 2 lists from the tourney and throw them at each other. So I'm not changing my force in the slightest little bit to tailor to this opponent. And frankly I could have figured out "take more　lootaz" by myself. I was asking more for tactical and strategic advice than list critique. How would you use what is available to me in order to beat that?<br /> <br /> Apparently the consensus seems to be "shoot it" and "try and get him to spread out". Well I can outshoot him to some extent, 8 big shootas at 36" and 8 lootaz at 48" vs 2 psycannons and the cyclone basically. If I use my bikes and kanz aggressively I can add 2 rokkits and their dakkaguns without fear of much retliation. Any ideas on how I can bring my shoota firepower into the fight without being charged/stormboltered to death. I'm thinking a grot screen coupled with the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> will go a long way towards achieving this.<br /> <br /> <br /> Any suggestions on how to trick my opponent into spreading out? Maybe deploying first with the fast stuff on one side and the foot sloggers on the other and then using a refused flank?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 2 Oct 2009 01:47:50]]> GMT</pubDate>
				<author><![CDATA[ bravelybravesirrobin]]></author>
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				<title>Re:Help sought vs scary marine player.</title>
				<description><![CDATA[ His list sucks. He's got 5 anti-tank weapons and not one meltagun. I'd say no only is he not scary he's not getting into the whole 5E vibe either. <br /> <br /> No offense, but this list is almost perfect for orks. No AV14 and nothing that scary. Terminators OHHHH!! Swamp them. They truly aren't that scary. <br /> <br /> Horst - Allied support is amazing. 2 meltaguns in a Rhino for 120 points? Uh yeah. Taking some <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> or GKT for backing up certain armies (<span class="glossaryitem" onmouseover='gp(69);'>IG</span> especially) really works out well. <br /> <br /> OOOKAY! <br /> <br /> Don't get multi-charged. Simple as that. Make him setup first to spread his army and out deny flank him. A bit hard with the Boyz you got and no transport (/5Ewakeupslap) but you have to. Try to make sure to get YOUR multi-charges off and deny his with sacrificing units (grots) and even boyz or the bikes! Run and run faster untill you can assault. <br /> <br /> If he corners himself in an objective mission, take the objectives and try and play "keep away". If it's killpoints, weaken his armor with Lootas and try to take out the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads fast. <br /> <br /> Your list in its essence is weak so it's hard to do well against another suck list. That's probably the best advice I can give you but you being slow really hurts. Try to get the nobz + <span class="glossaryitem" onmouseover='gp(279);'>WB</span> charging stuff FAST (try not to assult the termies, go for the weak units) and if needed, just run up and <span class="glossaryitem" onmouseover='gp(269);'>ID</span> pedro with the warboss. <br /> <br /> Use lootas to take out Razorbacks first. Screen Orks with Grots. <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 2 Oct 2009 02:13:57]]> GMT</pubDate>
				<author><![CDATA[ EzeKK]]></author>
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				<title>Help sought vs scary marine player.</title>
				<description><![CDATA[ I agree with ezeck.<br /> <br /> go EzeKK!!!<br /> <br /> <span class="glossaryitem" onmouseover='gp(349);'>DC</span>]]></description>
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				<pubDate><![CDATA[Fri, 2 Oct 2009 06:53:54]]> GMT</pubDate>
				<author><![CDATA[ deadly chicken]]></author>
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